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CardName: Crazed Saurus Cost: 3R Type: Creature - Lizard Pow/Tgh: 4/2 Rules Text: Feast (At end of combat, if another creature dealt damage by this creature died this turn put a +1/+1 counter on this creature.) Crazed Saurus attacks each turn if able. Flavour Text: It lives for the fight, and only for the fight. It couldn’t care less about survival. Set/Rarity: Muraganda Common

Crazed Saurus
{3}{r}
 
 C 
Creature – Lizard
Feast (At end of combat, if another creature dealt damage by this creature died this turn put a +1/+1 counter on this creature.)
Crazed Saurus attacks each turn if able.
It lives for the fight, and only for the fight. It couldn’t care less about survival.
Illus. Cheung Chung Tat
4/2
Updated on 01 Mar 2017 by Gustostückerl

Code: CR06

Active?: true

History: [-]

2017-02-23 08:34:58: Gustostückerl edited Crazed Saurus

Red has three in-set mechanics? Overkill much?

Also, this is the iconic black Sengir ability. While it's certainly flavourful (flavour text: Omnomnomnomnom) that's just a touch too ebil.

And finally - this creature feels like a newbie trap. Newbie thinks: 4 power, then 5 then 6! And actually, it's "2 toughness; um, it's gonna get chumped to death, isn't it?"

Still, perfectly reasonable mechanically. It just ought to be black.

This ability is traditionally black, but I think it can work fine in red.

The "shards are as follows"

­{w}{u}{b}: Humans-Wizards-Archaeology ­{u}{b}{r}: Humans-Clerics-Feast ­{b}{r}{g}: Saurid-Warriors-Apex ­{r}{g}{w}: Humans-Druids-Breeding ­{g}{w}{u}: Elves-Shamans-Primeval

Yes it is derived of the Sengir ability, just more narrow since it triggers at the end of combat.

Lizards are in all colours and get mostly all the abilities, mostly.

So far, red has gotten:

  • Apex
  • Feast
  • Landfall
  • Breeding
  • Land Destruction
  • Spend only coloured Mana
  • Creature-Rush
  • Direct damage

That's quite a lot of different things! And four have keywords.

I've not looked at the other colours, since you haven't done much with them yet. Black gets witches (kill wounded things) and pump, I know that.

Sure, the mechanics tie together well - no objection there - but to properly support each (if other colours get as large a spread) you need a thousand cards in your set.

I fear you may have fallen for the trap of "Throw all my good ideas in at once!" You would probably be better served by moving some of them out to a future set, and strengthening a few more-core ideas here. Apex seems iconic, if you can make it less fiddly.

(Grrr formatting of lists. Sod it, I hate markdown.)

That's a very valid concern, but don't worry, as far as I know the abilities and themes are spread pretty evenly. The one breeding card in red is a placeholder for now, since R is also a breeding colour, but it won't have an actual one in the final version, just obvious support. Landfall and Basic Mana is in every colour.

You can look at all the cards, every card is online, just not formatted yet. I'm just going down the list of all the cards adding pictures and correcting them, then I will put them into a skeleton.

I did look at the outline. And you've got, like, one or two cards with each of those things at common. That has left you without enough support for any of them.

Give it a go, but my concern is it's just spread out across too many things. And doing that to every colour doesn't improve the feel; it just makes me feel that every colour will be left identity-less.

2017-03-01 08:33:32: Gustostückerl edited Crazed Saurus

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