Muraganda: Comments
Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Hey there, welcome to Muraganda, try not to get eaten!
The idea behind the plane is based on some Muraganda cards available, like Imperiosaur Muraganda Petroglyphs and Feeding Grounds. According to these cards, Muraganda cares about basic'ness, reflected in spells wanting only mana produced by basic lands or care for vanilla creatures.
According to Lore, the factions are as follows :"Fang druids live in the valleys, and mages study ancient petroglyphs in the mountains. Saurid warriors live in the south, and elves live in the tropics. Another notable group of inhabitants are the scarwitches."
These are the 5 factions living and fighting on Muraganda, and we tried to give each of them traits that reflect either savagery, survival or basic'ness.
Thanks in advance for every comment, please feel free to critic singular cards or mechanics, I really appreciate all the help!
: Humans-Wizards-Archaeology
The mages studying ancient petroglyphs, therefore graveyard based.
: Humans-Clerics-Feast
The scarwitches, who grow stronger through killing. Witch's Mist was also an inspiration for that faction.
: Saurid-Warriors-Apex
Offshot bipedal Lizard race, a ruthless species who respects only power.
: Humans-Druids-Breeding
The Fang Druids, who care for the Dinosaurs.
: Elves-Shamans-Primeval
The nature loving elves, who want to keep their plane pristine and "natural".
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