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CardName: Somber Reminiscence Cost: B Type: Sorcery Pow/Tgh: / Rules Text: You and target opponent each discard a card. Archaeology 2 (Put the top 2 cards of your library into your graveyard, then return a nonland permanent with converted mana cost 2-1 or less from your graveyard to your hand) Flavour Text: Set/Rarity: Muraganda Common

Somber Reminiscence
{b}
 
 C 
Sorcery
You and target opponent each discard a card. Archaeology 2 (Put the top 2 cards of your library into your graveyard, then return a nonland permanent with converted mana cost 2-1 or less from your graveyard to your hand)
Illus. Veli Nyström
Updated on 05 Mar 2017 by Gustostückerl

Code: CB14

Active?: true

History: [-]

2017-02-22 16:04:29: Gustostückerl edited Somber Reminiscence
2017-03-01 08:26:46: Gustostückerl edited Somber Reminiscence

Uh; what happens if you don't have one?

I guess you just dig for a card?

It probably wants to be spelled out, whichever way you choose.

Why? It shouldn't be countered if neither discards a card.

Because players don't rigorously study the rules. And nor should they need to. Moving the discard to the end of the card would probably suffice, to make it obvious. Humm; though that also changes how the cad works. Drat.

I really do not think it is that important or confusing. There is no way for the target to become illegal due to not having cards, discarding 0 cards also counts as discard, or better yet, it has no effect. Like when a Black Cat dies and you got no cards in your hand, it is still dead and the game goes on.

Yeah, I'm with Gusto here. Mind Rot doesn't say "Target player discards two cards, of their choice. If they only have one card, that card is discarded. If they have no cards in hand, spell has no effect." It maybe used to say that kind of thing back in Alpha ;) but we've had proper templating for a looong time now, and "If you can't do it all, do as much as you can" is a standard assumption in MtG as in many/most other games.

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