Muraganda: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z L

Show rarities: C U R M

Code Slot Notes
creature, small, flying
creature, small, first strike
creature, small, vigilance Breeding
creature, small, lifelink
creature, small, islandwalk Landfall
creature, small, Breeding
creature, small, Primeval
creature, small Archaeology
creature, small Tokenmaker
creature, medium, flying Primeval
creature, medium, vigilance Primeval
creature, medium, lifelink Iguanodon Rider
creature, medium Vanilla
creature, medium
instant, token-making
instant, creature removal Primeval
instant, power boost
instant, enchantment removal
sorcery, token-making
enchantment, creature removal
creature, small, flying Primeval
creature, small Vanilla
creature, small Archaeology
creature, medium, self mill could also be a Vanilla
creature, medium, swampwalk Lanfall
creature, medium, hexproof
creature, large, islandwalk Primeval
instant, hard counter spell Vanilla Hate
instant, soft counter spell Basic Lands matter
instant, bounce
instant, card draw Basic Lands matter
instant, tap creatures
instant, shrink creature Primeval
instant, target creature loses all abilities until end of turn, draw a card
instant p/t switch
sorcery grant flying Vanilla
enchantment, gain control creature Vanilla Hate
enchantment, creature removal
enchantment, ability-granting
enchantment, power boost
creature, small, deathtouch
creature, small, intimidate Apex
creature, small, Feast
creature, small, Archaeology
creature, small, mountainwalk Landfall
creature, small, -1/-1
creature, medium, Vanilla
creature, small, -1/-1
creature, medium, Vanilla
creature, medium, Feast
instant, creature removal, Basic Lands matter
instant, power boost plus creature loses all abilities until end of turn
sorcery, raise dead, Vanilla
sorcery, discard, Archaeology
sorcery, drain life, Vanilla
sorcery, creature removal, Land discard Basic Lands matter
enchantment, aura, power boost
enchantment, aura, ability-granting
enchantment, aura, negative effect / creature
enchantment, aura, creature loses all abilities
creature, small, haste
creature, small, LD synergy
creature, small, Feast
creature, small, first strike Apex
creature, medium, forestwalk Landfall
creature, medium, Feast
creature, medium, Breeding synergy
creature, large Vanilla
instant, direct damage to creatures Vanilla Hate
instant, creature/player Apex
instant, power boost Apex
instant, grant haste
sorcery, direct damage to players Vanilla Hate
sorcery, creatures can’t block
sorcery, land destruction Basic Lands Hate alternatively Stone Rain
sorcery
sorcery, token-making Token Maker
sorcery, creatures fight
enchantment, aura, power boost, attacks each turn if able Apex
enchantment, aura, enchanted land deals damage to controller Nonbasic Lands Hate
creature, small Basic Lands matter
creature, small Breeding
creature, small Vanilla
creature, small, lifegain
creature, medium, plainswalk Landfall
creature, medium Basic Lands matter
creature, medium, trample Breeding
creature, medium Breeding
creature, medium Primeval
creature,(medium)small, ramp
creature, large Vanilla
creature, large, reach
instant, power & toughness boost
instant, regenerate Basic Lands matter
instant, artifact removal Primeval
sorcery, ramp Apex
sorcery, creatures fight
enchantment, Aura, power boost, loses abilities
enchantment, Aura, ability granting Primeval
enchantment, Ramp Landfall