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Mechanics | Skeleton |
CardName: Saurus Herd Cost: 3G Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: Breeding 2 (This permanent enters the battlefield with 2 breeding counters on it. At the beginning of your upkeep, remove a breeding counter from it.) When the last breeding counter is removed from Saurus Herd, put one 3/3 green Lizard creature token with trample onto the battlefield. Flavour Text: Set/Rarity: Muraganda Common |
Code: CG07 Active?: true History: [-] Add your comments: |
CG07
Not sure about that one, either remove the trample from the token completely to make it basic or give Saurus Herd Trample.
Could possibly be 3 1/1 instead of 1 3/3 to better fit the name and theme
Mmmm... on the flip side; maybe even baby dinosaurs can be big and stompy? I could see this either way, really.
Also, either way, it's really rather good. Breeding2 only really means "Has 1 turn of vulnerability" and this dumps 6 power of creatures onto the table for only 4 mana. At common, and splashably.
On the flip side, 4 mana is crowded with stuff you want to do in your whatever your colour is; and you do give up that turn of tempo... I'd suggest keeping an eye on whether this needs to be pushed to breeding-3 (which makes the numbers line up more nicely anyway) but it's entirely likely it's fine as is.
Most of the abilities really need playtests. Breeding is kinda hard to guess, since you do get a lot of power on the battlefield, but not immediately, which should offset the low CMC. Could be strong, or dies against fast decks because 2 turns is just too long.