Muraganda: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Setting your foot on new ground in a world with such rapid continental drifts can quickly turn into a journey with no return.
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Chevaliers show courage even in the most dire situations.
Illus. Joe Knight
2/1
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Target creature gets +4/+0 until end of turn. If that creature is blocking, prevent all combat damage that would be dealt to it this turn.
Armed with but a sword and tremendous courage.
Illus. Pablo Fernandez
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Flying
Primeval —As long as you control seven or more basic lands, Ptero Dive Doublet has double strike. If you see only one, you better take cover.
Illus. Jennifer Miller
3/2
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Loyal, vicious and above all so very, very hungry for battle. Arkrix chose well.
Illus. Prokopii Osipov
5/4
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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hexproof
: Centrosaurus loses all abilities until end of turn.The only way to slip a spell past its protective neck shield is to wait for it to lower its head at a water source.
4/4
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Blast of Heat deals 3 damage to target creature. If that creature had no abilities, Blast of Heat deals 5 damage to that creature instead.
“Reptilians are dependent on sufficiently high outside temperatures, I’ve heard. Well — let them have it!”
—Nixa, scarwitch acolyte |
Deathtouch
Even those deemed unworthy have a purpose.
Illus. Jason Behnke
1/1
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Reach
“If visitors ever asked me why there are no dragons on Muraganda, this is what I’d show them.”
—Faroel, elvish forest guide
Illus. Damir G Martin
8/8
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Target creature gets +5/+5 and loses all abilities until end of turn.
Saurid philosophers began to debate whether raw size might in fact outweigh such irrelevant evolutionary achievements as being able to speak.
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Landfall — Whenever a land enters the battlefield under your control, cu05 gets +1/+1 and gains flying until end of turn.
Watch out for murky waters. There are all kinds of predators down there.
3/2
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Islandwalk
Primeval — Plesiosaurcan't attack unless you control 7 or more basic lands.
Illus. Rodrigo Vega
6/6
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Primeval —As long as you control seven or more basic lands, Charging Ankylosaur has vigilance.
Protecting their breed is their highest priority.
Illus. Brent D Grooms
3/5
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Path to Exile
(uncommon)
Brave Chevalier
(uncommon)
Fearless Opposition
(uncommon)
Ptero Dive Doublet
(common)
Arkrix’s Horde
(common)
Hunt the Weak
(common)
Centrosaurus
(common)
Blast of Heat
(common)
Rabid Hag
(common)
Brachiosaurus Herd
(common)
Primal Growth
(common)
cu05
(common)
Plesiosaur
(common)
Charging Ankylosaur
(common)




: Centrosaurus loses all abilities until end of turn.