Muraganda: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Target creature gets +4/+0 until end of turn. If that creature is blocking, prevent all combat damage that would be dealt to it this turn.
Armed with but a sword and tremendous courage.
Illus. Pablo Fernandez
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Chevaliers show courage even in the most dire situations.
Illus. Joe Knight
2/1
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Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Setting your foot on new ground in a world with such rapid continental drifts can quickly turn into a journey with no return.
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When Dredge Specialist enters the battlefield, put the top three cards of your library into your graveyard.
His fascination with excavation is borderline manic.
Illus. João Bosco
3/2
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When Reality Whirl enters the battlefield, Scry 1, then reveal the top card of your library. Exile target creature with the same converted mana cost or less as the revealed card until Reality Whirl leaves the battlefield.
Illus. Alexander Rommel
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Landfall — Whenever a land enters the battlefield under your control, CB05 gets +1/+1 and gains deathtouch until end of turn.
Illus. Sergey Krasovskiy
1/2
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Spend only mana produced by basic lands to cast Imperiosaur.
“An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself.”
—Olanti, Muraganda druid 5/5
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Destroy target enchantment.
With a simple flick of her wrist the glamor was undone.
Illus. Deviantart "phoenixlu"
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Flying
Primeval — As long as you control seven or more basic lands, Ptero Fledgling gets +2/+0.
Illus. Tuomas Koivurinne
1/2
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Landfall — Whenever a land enters the battlefield under your control, CR05 gets +1/+1 and gains first strike until end of turn.
It feels at home in the shade, be it from rocks or trees.
Illus. DeviantArt "highdarktemplar"
3/1
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Enchant creature
Enchanted creature gets +4/+2. It’s a short way to the top if you’re a t-rex.
Illus. Cheung Chung Tat
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Enchant creature
Enchanted creature gets +3/+3 and loses all abilities.
Illus. DeviantArt "Fatmarco"
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Defender
Primeval — As long as you control seven or more basic lands, Spiked Herbivore loses Defender and gets +3/+1
Illus. Cheung Chung Tat
0/4
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Enchant nonblack creature Enchanted creature gets -1/-1.
![]() , sacrifice Quag Malediction: Destroy enchanted creature.Enter at your peril.
Illus. Augusto Kapronczai
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Fearless Opposition
(uncommon)
Brave Chevalier
(uncommon)
Path to Exile
(uncommon)
Dredge Specialist
(common)
Reality Whirl
(common)
CB05
(common)
Imperiosaur
(common)
Demystify
(common)
Ptero Fledgling
(common)
CR05
(common)
Tyrant's Might
(common)
Backward Evolution
(common)
Spiked Herbivore
(common)
Quag Malediction
(common)


