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CardName: Arcane Ward Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gets +0/+2 {U}, sacrifice Arcane Ward: Creatures you control get +0/+2 until end of turn. Flavour Text: Muraganda is an unforgiving plane. Don’t save your best for later. Set/Rarity: Muraganda Common

Arcane Ward
{1}{u}
 
 C 
Enchantment – Aura
Enchanted creature gets +0/+2
{u}, sacrifice Arcane Ward: Creatures you control get +0/+2 until end of turn.
Muraganda is an unforgiving plane. Don’t save your best for later.
Illus. Edgar Gomez
Updated on 02 Mar 2017 by Gustostückerl

Code: CU20

Active?: true

History: [-]

2017-02-15 17:02:14: Gustostückerl edited Arcane Ward
2017-02-20 18:07:45: Gustostückerl edited Arcane Ward
2017-03-01 07:57:42: Gustostückerl edited Arcane Ward

Alterrnate flavour text: "Don't put this card in your deck" ?

­:D is it really that bad? Maybe make it boost power too?

Well, +0/+2 to all your creatures is a nifty trick - but only if they can't see it coming. As they can see it coming; it's more an annoying complication to the pre-combat maths.

But yeah - +0/+2 is kinda crappy for an aura. Even alpha's Holy Armor that I assume this is modelled after, was potentially bigger. I guess the 'splash it to everyone' is the attempt at that part?

this is not modeled after Holy Armor, though I see the similarities now. Would +1/+1 and sac +1/+1 for all UEOT be too much for a Common Aura? Probably still quite crappy, but blue pump for all is not that prevalent anyway...

I've seen worse. Quite a few worse cards, actually. But I don't think you should be comparing this card to those cards.

My problem isn't a power level concern. I just don't think an on the table boost is appropriate at common. It's the sort of ability that stops people from attacking in limited due to complexity creep. I'd suggest... maybe +0/+4 at sorcery speed? Assuming you wanted to keep the card similar.

Reminds me of the cycle with Crown of Awe/Crown of Ascension/Crown of Suspicion/Crown of Fury/Crown of Vigor. But yes, on-board tricks aren't a good idea at common. (I do like what this does for Feast though.)

Heh. The crowns are what I was thinking of too, but I didn't want to mention them, since many of them were underpowered, even for Onslaught.

Puh, probably best to move this into the maybe pile again and make a new card altogether.

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What is this card's power? Kindercatch
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