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CardName: Volt Smite Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Volt Smite deals 3 damage to each player. If a player controls a creature with no abilities, Volt Smite deals 5 damage to that player instead. Flavour Text: Set/Rarity: Muraganda Common

Volt Smite
{2}{r}
 
 C 
Sorcery
Volt Smite deals 3 damage to each player. If a player controls a creature with no abilities, Volt Smite deals 5 damage to that player instead.
Illus. JB Casacop
Updated on 02 Mar 2017 by Gustostückerl

Code: CR13

Active?: true

History: [-]

2017-02-24 10:44:16: Gustostückerl edited Volt Smite
2017-03-01 08:49:02: Gustostückerl edited Volt Smite

Feels very odd to have a card that punishes one of your own mechaics/themes in that same set.

I fear that the existence of this at common may make people go "Ok, so I dare not play vanilla creatures or tokens" which is almost certainly not your intention.

Well, we feared that the Vanillatheme could be too strong if you snag some Muraganda Petroglyphs and some not yet made variants of it, making your Vanilla dudes quite strong and fearsome, especially for colours who don't have enchantment removal. We might have overdone it though ;)

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What is this card's power? Kindercatch
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