... lost count. This set now looks like it's an attempt to hose down a previous set, where your "Vanilla love" mechanic had spiralled out of control and dominated overly.
Seriously, you don't want this much hosing of one of your sets themes.
"Build me a land destruction deck". If said decks are effective, you're gonna have a lot of very un-fun games. If not, then this card is a trap for the unwary.
Also evil late game card - and, uh, like the other card, probably wants to be "You control" otherwise this is potentially removal.
Mind you, it costs more than the other ridciulously good removal you already have in set at common, so maybe? But, uh, we don't get removal that good, at common, any more.
This seems very meta-gamey. Still, I guess most draft decks will run at least a few vanilla's, even if they're not going for the theme.
But ths is now the second card I've seen that applies hate to this theme. If you want it to be a theme, putting so much hate against it is probably counter to your aims.
Um, your set doens't actually have any 0/1 creature sin it for this to feed on.
Yes, you'e got aura's, including first strike ones; but how often is this actually gonna happen? And even if it does, somehow, the payoff aint that great.
Feels very odd to have a card that punishes one of your own mechaics/themes in that same set.
I fear that the existence of this at common may make people go "Ok, so I dare not play vanilla creatures or tokens" which is almost certainly not your intention.
Gawrsh. An actual honest to goodness strong kill spell. No real comment her except "Common?!". That's gonna make draft environment painful for all involved.
I choose to believe this is Egon from Ghostbusters. That's really all I have to say here, apart from maybe this should be a "Creature - Demon Lizard" ?
Well, now I have images of dinosaurs with flotation devices. Nicely done.
Not a great aura, but cantrip is always welcomed; so probably reasonable. Doesn't feel like it's tied in to anything else in the set, though. (I... guess you can use it to give an opponents creature an ability, and tie in that way? Fringe at best though.)
... lost count. This set now looks like it's an attempt to hose down a previous set, where your "Vanilla love" mechanic had spiralled out of control and dominated overly.
Seriously, you don't want this much hosing of one of your sets themes.
Not sure on the templating of that second two; but that's an interesting counterspell.
Potentially really strong out-of-set too :)
Indeed - I suggest pushing it to uncommon to make it a build-hint. The hint being "Play load of creatures and creature makers, dummy"
"Build me a land destruction deck". If said decks are effective, you're gonna have a lot of very un-fun games. If not, then this card is a trap for the unwary.
Didn't you already make this in Blue?
Also evil late game card - and, uh, like the other card, probably wants to be "You control" otherwise this is potentially removal.
Mind you, it costs more than the other ridciulously good removal you already have in set at common, so maybe? But, uh, we don't get removal that good, at common, any more.
Huh, cheaper than Fear. And gives +1 too. Probably too good, which isn't something you often hear about aura's...
Ok, no cantrip - but that's a tempting amount of boost. I know people hate aura's, but this does fit into a black-aggro deck.
Third card with hate for this theme. This theme is now officially a trap for the unwary.
Oooh, nice raise-dead variation. Should probbaly be 'they lose life' rather than dealing damage, but that's very minor black flavour.
This seems very meta-gamey. Still, I guess most draft decks will run at least a few vanilla's, even if they're not going for the theme.
But ths is now the second card I've seen that applies hate to this theme. If you want it to be a theme, putting so much hate against it is probably counter to your aims.
Your naming convention is starting to break down in giggles :)
This probably wants to be uncommon - it's a nice finisher, but do you relly want someone to play 5 of them?
The ability itself is sensible - maybe slightly undercosted, but probably not.
Huh. Did not expect. Makes sense, you've got some lifegain triggers.
I might suggest you go with Soul Net or similar, too?
Um, your set doens't actually have any 0/1 creature sin it for this to feed on.
Yes, you'e got aura's, including first strike ones; but how often is this actually gonna happen? And even if it does, somehow, the payoff aint that great.
I think feast needs larger starting bodies.
Feels very odd to have a card that punishes one of your own mechaics/themes in that same set.
I fear that the existence of this at common may make people go "Ok, so I dare not play vanilla creatures or tokens" which is almost certainly not your intention.
Uh; what happens if you don't have one?
Gawrsh. An actual honest to goodness strong kill spell. No real comment her except "Common?!". That's gonna make draft environment painful for all involved.
Now that's the kind of body you want the sengir mechanic on. (Well, I mean, relly it wants to be 4/4 and flying too, but you get what I mean)
This is oddly splashable. Not sure if intentional?
Yow! Blindsided me with an outright strong and simple card.
Another cycle of another thing that isn't your main mechanic. Why?
I choose to believe this is Egon from Ghostbusters. That's really all I have to say here, apart from maybe this should be a "Creature - Demon Lizard" ?
Plausibly would be menace nowadays, but kinda odd.
Also; if you have highest power - why do you want evasion? Won't you normally want them to block so you can start killing off their creatures?
I'm still not seeing why you need this cycle in the set? Why not replace it with a cycle of one (or all) of your new mechanics?
Not very relevant on a creature this small.
Well, now I have images of dinosaurs with flotation devices. Nicely done.
Not a great aura, but cantrip is always welcomed; so probably reasonable. Doesn't feel like it's tied in to anything else in the set, though. (I... guess you can use it to give an opponents creature an ability, and tie in that way? Fringe at best though.)
I didn't see this set having much in the way of ETB lands. Oh; as protection against land destruction? Feels not that great.
And you already have a scond unsummon variant in the enchantment.
Seems the least relevant of this lot. I like the flying lizard thing, but a 1/2 flyer on turn 7 isn't really likely to be much help to you.
I still think this is a weird cycle; gaining ally-walk.
Breeding Support card