I really do not think it is that important or confusing. There is no way for the target to become illegal due to not having cards, discarding 0 cards also counts as discard, or better yet, it has no effect. Like when a Black Cat dies and you got no cards in your hand, it is still dead and the game goes on.
Huh. Not often gonna matter that it's all your creatures; and is a nice simple implementation.
Again - why this set for this mechanic? Could it make way for showcasing your mechanics? As a simple exampe, some minor additional bonus if you also have Apex?
Because players don't rigorously study the rules. And nor should they need to. Moving the discard to the end of the card would probably suffice, to make it obvious. Humm; though that also changes how the cad works. Drat.
I happenned to see them in quick succession; and assumed it was to be a full cycle. If it isn't; it should be. And then you wonder why a cycle of sacrifice-enchantments needs to exist in this particular set.
Nothing wrong with them - just... not really speaking "Dinosaur" here.
Nothing wrong with a decent finisher. This is only marginally blue mind you - you could easily run a green stompy deck and then throw in a couple of copies of this. (Most finishers tend to be for that kinda reason)
There are some, although you might have to fight with Apex over them. I think another good combat trick in black is needed. also has combat tricks for a Feast deck in the form of debuffs. Probably not as effective as the combat tricks though.
That's basically it, the Shaman is the focus card of a GR breeding deck. He is not as strong as the multicolour build-around-me cards, so Common should be fine.
As I said on Carcass Reaper - it all depends how good and common the combat tricks are. I'd like to play in the limited environment where this has significant chance of triggering.
Hmm. What are the combat tricks? If you've got a couple of Rush of Vitality or Unnatural Endurance in the set, as well as a +2/+2 or +3/+3 at common in green, and something in white or red common as well (perhaps first strike), then yes, this is nice.
I don't get this flavor text. Who is this guy that knows about dragons in a dragon-less world, and knows to expect visitors?
I really do not think it is that important or confusing. There is no way for the target to become illegal due to not having cards, discarding 0 cards also counts as discard, or better yet, it has no effect. Like when a Black Cat dies and you got no cards in your hand, it is still dead and the game goes on.
What mechanic do you mean? This is just a standard haste granter, there is no mechanic.
Uh... I'm sure I've commented on this card once already?
Huh. Not often gonna matter that it's all your creatures; and is a nice simple implementation.
Again - why this set for this mechanic? Could it make way for showcasing your mechanics? As a simple exampe, some minor additional bonus if you also have Apex?
Probably slightly too cheap for an effect which, any time you actually cast it, is "Your creatures are unblockable this turn".
And probably doesn't need to be common? Or particularly vital for this set? You could use the common slot for one of your mechanics instead, maybe?
Because players don't rigorously study the rules. And nor should they need to. Moving the discard to the end of the card would probably suffice, to make it obvious. Humm; though that also changes how the cad works. Drat.
Staying a basic hate card for now, may be changed later though.
Why? It shouldn't be countered if neither discards a card.
Maybe this just needs to be done outside of a shard set, then?
x-walk is kinda unusual nowadays, anyhow. (Other forms of evasion may be used where there is life...)
I happenned to see them in quick succession; and assumed it was to be a full cycle. If it isn't; it should be. And then you wonder why a cycle of sacrifice-enchantments needs to exist in this particular set.
Nothing wrong with them - just... not really speaking "Dinosaur" here.
It probably wants to be spelled out, whichever way you choose.
Nothing wrong with a decent finisher. This is only marginally blue mind you - you could easily run a green stompy deck and then throw in a couple of copies of this. (Most finishers tend to be for that kinda reason)
Sure. Add a Giant Growth to the set, and this (and the 1/2 one) gets plausibly useful. But.. well, it's a 1/1. Why would they block it?
Heck, I'd settle for "Haste and first strike UEOT"
Puh, probably best to move this into the maybe pile again and make a new card altogether.
There are some, although you might have to fight with Apex over them. I think another good combat trick in black is needed. also has combat tricks for a Feast deck in the form of debuffs. Probably not as effective as the combat tricks though.
Not that satisfied with this card either, might make it into a black combat trick.
That's basically it, the Shaman is the focus card of a GR breeding deck. He is not as strong as the multicolour build-around-me cards, so Common should be fine.
Heh. The crowns are what I was thinking of too, but I didn't want to mention them, since many of them were underpowered, even for Onslaught.
As I said on Carcass Reaper - it all depends how good and common the combat tricks are. I'd like to play in the limited environment where this has significant chance of triggering.
Hmm. What are the combat tricks? If you've got a couple of Rush of Vitality or Unnatural Endurance in the set, as well as a +2/+2 or +3/+3 at common in green, and something in white or red common as well (perhaps first strike), then yes, this is nice.
Not every build-around needs to be uncommon. If this wants to be the centrepiece of a particular Limited deck, common is fine.
Reminds me of the cycle with Crown of Awe/Crown of Ascension/Crown of Suspicion/Crown of Fury/Crown of Vigor. But yes, on-board tricks aren't a good idea at common. (I do like what this does for Feast though.)