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CardName: Ritual Ground Sentinel Cost: 1{2w} Type: Artifact Creature - Bird Pow/Tgh: 0/3 Rules Text: Defender, Flying, Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Flavour Text: Set/Rarity: Archester Revival Common

Ritual Ground Sentinel
{1}{2/w}
 
 C 
Artifact Creature – Bird
Defender, Flying, Windup ({t}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.))
0/3
Updated on 08 Oct 2015 by MOON-E

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2015-10-06 03:28:04: MOON-E created the card Ritual Ground Sentinel

Given the Thopter theme in {w}{u}{r}, I think this would be more interesting if it started as a 0/2 or 0/3, that way it'd have to windup at least once before it can block and kill the thopters.

2015-10-06 04:54:58: MOON-E edited Ritual Ground Sentinel:

Changed PT from 1/2 to 0/3

Nice catch Raptor. Makes it even more of a "defender".

Prefer the new version! Nice french vanilla. Do any of you think it could lose defender?

It's the Guardians of Akrasa or Stalwart Aven of the set so that might be ok? I'm not sure...

I agree with grim in that it should be able to attack at some point but I don't want it to be straight forward if possible. Something like "{4}: ~ can attack this turn." is too easy. Kind of like how multiple creatures were enabled by Assault Formation in DOT. Maybe a sub-theme of Defenders in some group and have a "defender lord"?

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