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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
Recent updates to Sienira's Facets: (Generated at 2025-05-04 01:54:44)
It's not really. But the pseudo-psychobabble flavour texts don't have to really work in every case, I think. This one's the hardest to flavour out of the five because there's no real flavour to sorceries the way there is to the other types. Other suggestions welcomed.
How is casting creatures/artifacts/enchantments/planeswalkers, playing lands, or activating abilities "dialogue" as opposed to casting sorceries? (You do have a point about instants, though.)
The FAQ makes it sound like the double-exile trick is by design, instead of an unfortunate loophole.
I don't think it particularly needs to be. If Johnny wants to play this and Dream Thrush and no other mountains to get a 2-point ping each upkeep, I think I'm inclined to let him.
The FAQ makes it sound like the double-exile trick is by design, instead of an unfortunate loophole.
The FAQ makes it sound like the double-exile trick is by design, instead of an unfortunate loophole.
The FAQ makes it sound like the double-exile trick is by design, instead of an unfortunate loophole.
Should this be "if you do"?
Well... it'd be simpler, certainly. It'd even be better in many cases (not a Demystify target, not opening itself up to 2-for-1s if the enchanted creature gets destroyed). But it wouldn't turn on Seasoned Blademaster, Benevolent Runecaster, Atine, Veniwood Borderguard...
I take your point. But I'd love to see an Equipment that becomes an Aura (or vice versa), and this seems to be the set for it. I'd be up for alternate suggestions.
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
I know that "card types matter", but this would be so much more elegant if it just said [1W: UEOT, ~ has "Equipped creature has lifelink and +1/+0."]
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
Hah. Hmm. True. I wonder whether I should care about that. Probably not, as it's a lot harder to get 3BBBBR than 3GG for Devoted Druid + Quillspike.
Phage the Untouchable.
Yes, making it 3/3 ff for 4U rather than 2/2 ff for 3U makes it less useful as a graveyard hoser, but more useful as a creature.
Yes, making it 3/3 ff for 4U rather than 2/2 ff for 3U makes it less useful as a graveyard hoser, but more useful as a creature.
A 4/1 for 4, a 5/2 for 5, a 6/3 for 6 etc are all fine red P/T combinations. But perhaps the flexibility of getting any of them means I should change "X+1" to just X.