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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
Recent updates to Sienira's Facets: (Generated at 2025-05-01 06:02:36)
Artifacts are just as out as enchantments, in this set, for the same reason. Creature is an interesting idea. I don't think there's been an alternate win condition creature before. But I can't help feeling it would still make people go "But shouldn't the black-red sorcery group's alt-win card be a sorcery?"
I think my options are 1) Decide it's okay as a sorcery after all - decide that Coalition Victory wasn't that bad. Unfortunately dismisses V's original problem. 2) Kill this card, and possibly consider designing a green or white alt-win enchantment for this set instead. Painful, but I fear it may be the best option.
Artifacts are just as out as enchantments, in this set, for the same reason. Creature is an interesting idea. I don't think there's been an alternate win condition creature before. But I can't help feeling it would still make people go "But shouldn't the black-red sorcery group's alt-win card be a sorcery?"
I think my options are 1) Decide it's okay as a sorcery after all - decide that Coalition Victory wasn't that bad. Unfortunately dismisses V's original problem. 2) Kill this card, and possibly consider designing a green or white alt-win enchantment for this set instead. Painful, but I fear it may be the best option.
Arc trail is crushingly powerful, in limited however its really harder for people to play a BB spell than a 1R spell, the difference can be really big, I'd say you could probably make this an instant for 2B or maybe change the cost from BB to 1B and keep it as a sorcery, as -1/-1 effects are generally better removal than damage solely because of the combat tricks you can pull when you add attacking creatures to the mix, but you take that away when you make it a sorcery, for BB sorceyr i'd say you could even go as far as to give -2/-2 to one and -1/-1 to another.
Depends on the card. Nonsensical subtypes will cease to exist, so it'll still be a Mountain iff the other card says "in addition to its other types".
I stand corrected, yeah i see how they use the "as you cast" to lock the value of the effect.
Depends on the card. Nonsensical subtypes will cease to exist, so it'll still be a Mountain iff the other card says "in addition to its other types".
You know what would be really cool and for a mythic i dont think would be all that overpowered, paying for the last ability and attaching the land to an orc, giving it +5/+5 and flying, kind of like the mount experiments here and there, although the wording would be weird though.
The flavor text adds so much to this card; I sincerely hope it fits, with or without the first two words.
I think only research on the shamans would show if this card is broken or not, as of right now i dont see it broken but i do see the potential for it to be completely broken, fast mana is really dangerous, and as a karoo its cool, but being able to untap it multiple times is where it starts to get dangerous, i say until someone finds a way to break it you could keep it like that, but mostly tribal lands and cards in general that are have the potential to be so good, aren't common, i'd say uncommon would be proper.
The flavor text adds so much to this card; I sincerely hope it fits, with or without the first two words.
The ability compares very well with that of the Journeyman. Curiously, the Master is better for long games, but the Journeyman is better in aggressive decks.
Nifty little one here, yeah i agree that Timmy will probably always want an 16/16 on the battlefield, i know i would. Having the extra option to give it -5/-5 to give it trample is nice though, although most players would try to build around him and give him evasion some other way. Cool card
The ability compares very well with that of the Journeyman. Curiously, the Master is better for long games, but the Journeyman is better in aggressive decks.
Really good, plays really well with the 2 rare land auras in green and red. But even though this is not overpowered, i still think its a bit off for red to get a 3/3 for 2R with a really neat ability, i think it would seem more red for it to be a 3/2 with firebreathing or maybe even a 4/2 vanilla, im just thinking about this being extremely efficient in limited with that body even though it costs you a land if you lose it. You could make it more aggressive but less hard to kill.
Hmm. The standard common vanilla for 3G is Order of the Sacred Bell at 4/3 (or some Portal things at 3/4), though. So do you think 3 (1 of it flying) is too good for 2W at common?
Hmm. The standard common vanilla for 3G is Order of the Sacred Bell at 4/3 (or some Portal things at 3/4), though. So do you think 3 (1 of it flying) is too good for 2W at common?
Heh. Yes, this isn't intended to be the new Baneslayer :)
Nice card, although i think the last ability needs to read like the first, (see: Necromancer's Magemark) because enchanted lands are not put into the graveyard, i think you need a "if a land you control that's enchanted would be put" the 'would' is the crucial part.
Heh. Yes, this isn't intended to be the new Baneslayer :)
The FAQ makes it sound like the double-exile trick is by design, instead of an unfortunate loophole.
The FAQ makes it sound like the double-exile trick is by design, instead of an unfortunate loophole.
I think its safe that you could probably take then off, many things sacrifice for damage this days, but its really up to you as it is only one word and doesnt really mess with the rules, the "then you" however is not needed, you can only sacrifice your stuff so that is a word too much, it works well with "then sacrifice a mountain". On the card, I can see this dealing 8-10 damage really easily, but as it eats away your resources maybe thats ok. I would be really happy to open this in a booster.
Depends on the card. Nonsensical subtypes will cease to exist, so it'll still be a Mountain iff the other card says "in addition to its other types".
Depends on the card. Nonsensical subtypes will cease to exist, so it'll still be a Mountain iff the other card says "in addition to its other types".
Note also that the others in the Burst cycle don't say "as you cast": Life Burst, Flame Burst etc determine their value on resolution. You can use instant-speed graveyard removal in response. But Aether Burst has to have the ugly "as you cast" wording, because unlike the others it has X targets.
Depends on the card. Nonsensical subtypes will cease to exist, so it'll still be a Mountain iff the other card says "in addition to its other types".
Jaws of Stone and Volcanic Wind (which are actually a similar case, because the rules stop you splitting X damage more than X ways), Reap. It really Doesn't Work if you try to target a variable number that isn't fixed "as you cast".
Depends on the card. Nonsensical subtypes will cease to exist, so it'll still be a Mountain iff the other card says "in addition to its other types".