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Recent updates to Sienira's Facets: (Generated at 2025-05-01 06:02:41)
I'm sure I commented on this on one of the other websites, but I can't remember where now. I didn't like that you have to pay for the card at all, because it makes it feel less land-drop-y although I admit that's probably inevitable.
It will always feel creature-y and land-y just from being played as a land and making mana, and being 5/5, so I guess it needs a static ability to feel like an artifact and enchantment. I'm not sure if it's possible to dissociate them.
One tweak would be to have the WUBRG ability trigger once per turn not at combat, although I'm not sure quite when.
I was definitely brainstorming original WUBRG abilities but didn't think of anything new.
Hmm. The standard common vanilla for 3G is Order of the Sacred Bell at 4/3 (or some Portal things at 3/4), though. So do you think 3 (1 of it flying) is too good for 2W at common?
Nah. There's quite a drawback to having to put an aura on a land, so the costs always seem aggressive. Compare with Crusher Zendikon (a 4/2 trample for the same price as this 3/3 firebreather of mine, and the Zendikon has an advantage as well), Corrupted Zendikon, and so on, which were following in the tradition of Living Terrain.
Hmm. The standard common vanilla for 3G is Order of the Sacred Bell at 4/3 (or some Portal things at 3/4), though. So do you think 3 (1 of it flying) is too good for 2W at common?
The flavor text adds so much to this card; I sincerely hope it fits, with or without the first two words.
Hm. The rest of the tribal cycle (white = artifacts = Museary Gateway, blue = instants = Fleeting Whispersilk, black = sorcery = Cloak in Terror, green = enchantment = Verdant Abundance) are commons though. So I think I'd like to find a different common design for a Tribal Land - Shaman if this one is problematic.
The flavor text adds so much to this card; I sincerely hope it fits, with or without the first two words.
Heh. Like an Artifact Land - Equipment? I was strongly considering one of them for this set. It got pulled in the end not because of power, but because the flavour is extremely weird of one creature "carrying around" an entire land.
Artifacts are just as out as enchantments, in this set, for the same reason. Creature is an interesting idea. I don't think there's been an alternate win condition creature before. But I can't help feeling it would still make people go "But shouldn't the black-red sorcery group's alt-win card be a sorcery?"
I think my options are 1) Decide it's okay as a sorcery after all - decide that Coalition Victory wasn't that bad. Unfortunately dismisses V's original problem. 2) Kill this card, and possibly consider designing a green or white alt-win enchantment for this set instead. Painful, but I fear it may be the best option.
Artifacts are just as out as enchantments, in this set, for the same reason. Creature is an interesting idea. I don't think there's been an alternate win condition creature before. But I can't help feeling it would still make people go "But shouldn't the black-red sorcery group's alt-win card be a sorcery?"
I think my options are 1) Decide it's okay as a sorcery after all - decide that Coalition Victory wasn't that bad. Unfortunately dismisses V's original problem. 2) Kill this card, and possibly consider designing a green or white alt-win enchantment for this set instead. Painful, but I fear it may be the best option.
It used to be -2/-2 to one and -1/-1 to another. That was the version that was crazily powerful, even as a sorcery. This needs to be a sorcery because black is the primary sorcery colour in this set. It's not a combat trick, sure, but it was painfully good removal in limited, particularly since the set has a lot of x/1s and x/2s. So I don't think I'm inclined to put its power back up.
Remember it's the creature's controller who chooses the colour. So they only have to have an aura fall off if it's enchanted by auras of every colour. I think I'm happy for the creature's controller to use this to dodge nasty auras if they want.
Heh. Yes, this isn't intended to be the new Baneslayer :)
Heh. Yes, this isn't intended to be the new Baneslayer :)
However, I'll agree I should re-word the abilities to match. I avoided "Enchanted lands you control" because I thought it would read a bit like "Enchantment lands you control". Do people think there's a danger of those being confused with each other? If not, then I'll make both say "Enchanted lands you control". If that is confusable with "Enchantment lands", I'll reword both to say "Lands you control that are enchanted".
Heh. Yes, this isn't intended to be the new Baneslayer :)
The trigger works fine as "whenever". You can have "whenever"/"when" graveyard triggers, or "if... would" graveyard replacement effects. This could work as either, but it's fine as a "whenever" trigger.
Heh. Yes, this isn't intended to be the new Baneslayer :)
I'm a little hazy on it, but I think the game would use Last-Known Information to determine if the card was enchanted when it died. However, I agree that the two abilities should read the same way.
Heh. Yes, this isn't intended to be the new Baneslayer :)
Heh. Yes, this isn't intended to be the new Baneslayer :)
Maybe add, this effect doesnt remove any auras from that creature? as to prevent auras to fall off because of the protection?