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Recent updates to Sienira's Facets: (Generated at 2025-05-01 06:02:36)
I think its a cool card but i think its odd for a white activation to give +1/+0 instead of +1/+1. I dont think it would be broken with the additional toughness thrown in as you're paying 2 every turn, (aside from 1 to cast and 2 to equip) to give a creature +1/+1 and Knight of Meadowgrain ability, plus already having first strike 1 more toughness can be irrelevant, but would be better aesthetically.
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
That loses the absolutely wonderful X+1+1+1 rythm though.
Still, compare it to primal clay - which gives a vanilla 3/3 for 4 or a bit of flexibility. Perhaps require all of the x to be red?
That loses the absolutely wonderful X+1+1+1 rythm though.
Still, compare it to primal clay - which gives a vanilla 3/3 for 4 or a bit of flexibility. Perhaps require all of the x to be red?
I like the card in the set a lot, although i would be careful to give red and green tools to handle Armageddon as it seems those colors are the ones who put the most resources in their lands in this set.
Perhaps surprisingly, there don't seem to be any Shamans with a
ability, so you've dodged that one.
Yeah the -1/-1 ability is kind of off flavor for white, if someone has never heard of umezawa's jitte they would probably feel this card really odd. I like how it gives you the 2 life and Slith ability.
Perhaps surprisingly, there don't seem to be any Shamans with a
ability, so you've dodged that one.
Yeah the land flavor is a bit weird, although since this is a set about card types why not make a new card type, "Mount" you could attach it and have it give a plus plus effect and an ability, many designers have tried to incorporate this into creatures and they attach, lose the type creatures and become mount attachments, i think if you go with the attachment way, you could make it an artifact land - equipment, just have it lose the land type as its equipped so its slightly better flavor and rules wise.
Like 4RRR: ~ is no longer a land and becomes an artifact equipment, attach it to a creature you control. Equipped creature gets +5/+5 and gains flying. ? maybe, it would definetely be a interesting card to build around, you would have to decide if the complexity is worth it, you can have as much complexity in one set without it being to overwhelming for the player, just a couple of complex card per set i think.
I think the little people who would get confused, would be confused anyway with the other syntax, people who confuse the "enchanted" word with "enchantment" would still read this as Whenever an 'enchantment' land you control is put into a graveyard... the confusion is both ways so you may want to stick to one syntax for both abilities.
Heh. Yes, this isn't intended to be the new Baneslayer :)
Heh. Yes, this isn't intended to be the new Baneslayer :)
I agree with Jack, starting over with something more simple is probably best, and yeah a 4/4 defender with the option to go aggro and draw a card is a beast, although it ocupies your land drop and if you're playing aggro you're gonna need to tap it for mana at the beginning, i think that prevents it from being broken.
Yeah. It's a shame, but I think starting over with this simpler version is certainly correct. The abilities will probably need refining (is a free 4/4 defender by itself too strong, even if it dies to every removal sell in existence?) but I generally like it.
New Artifact Creature Enchantment Land design, to go in the slot occupied by Tower of Eternity. Drops lots of the fiddly text from Tower of Eternity, which lets it actually fit on a card. It has creatureness (4/4), landness (tap for mana), artifactness (tap-trigger ability, sortof?) and enchantmentness (card-draw). Influences from Tarnished Citadel, Flesh Reaver and Sygg, River Cutthroat.
Suicide Black may love it, but so may control decks. I fear it may feel a bit too black-aligned rather than all-colour; black is the least aligned with any of the permanent types in this set...
Trying Statue of Eternity as a new ACEL design.
OK, there are clearly problems with my current approach to the Artifact Creature Enchantment Land. I do feel it should be possible somehow though. The first several lines being taken up by mana cost and colour are a bit unpleasant. Maybe I should remove that bit entirely and make this more of a landlike land. I'll see what I can come up with.