Gate to Ukmor: Mechanics

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Survivor: At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor. Used on 13 cards: Chronostreamer, Elenian Stalwart, Kubran Spy, Breach Piker, Ember Apprentice, Ukmori Swine, Rhox Pathclearer, Moon Cub, Rhox Grovewarden, Coralfin Wayfinder, Reconnaissance Patrol, Loamrite Spiritwarden, Sessari Empath

encourages combat

Discharge: You may remove PARAM1 counters from amongst permanents you control as you cast this spell. Used on 11 cards: Overcharge, Krelblast, Krel Dampen, Lapse of Concentration, Innovation, Rol'gur's Punishment, Polarity Inversion, Drown, Chaining Bolt, Placeholder, Ukmori Scrabbler

kicker variant, all the mana the nomads are draining from the land has to go somewhere

*Lineage*: Used on 20 cards: Tegra Celebrant, Venerant Elder, Sessari Barrowkeeper, Albahri Zealot, Slipstream Snaresetter, Vedalken Battlemage, Kashovi Brute, Kubran Houngan, Maneeri Proselytiser, Goblin Sparring Team, Leadfoot Smasher, Taurean Warchanter, Lifeline Keeper, Albahri Crusader, Toughhide Mentor, Slithering Surveyor, Maneeri Willdriver, Tegra Genealogist, Coralfin Archaeologist, Gelweri Trailblazer

This mechanic aims to represent the strongest bonds in society amongst the nomads - their affiliated professions. By remembering those who have struggled and gone before them, the Ankari are empowered to fight on.

Siphon: PARAM1, {t}: Put a charge counter on this creature. Used on 0 cards:

Next iteration of siphon.

Siphon: PARAM1, {t}: Put a charge counter on this permanent. Used on 0 cards:

Next iteration of siphon. (for use on noncreatures)

Siphon: PARAM1, Tap enchanted creature: Put a charge counter on this permanent. Used on 1 cards: Krelbind

Next iteration of siphon. Aura has the ability rather than the creature.

Infuse: You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn. Used on 8 cards: Baleful Teleport, Varsi's Call, Saving Grace, Focus Efforts, Enfeeble, Sessari Bond, Salaqua's Touch, Varsi's Touch

Next iteration of infuse. Previous version suffered from repetitive game states.

Infuse: Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying PARAM1. Used on 1 cards: Pulse of Growth

You get an ETB effect, and you get an ETB effect! Splice variant.

vanguard: Creatures without vanguard may only be blocked if all creatures with vanguard are blocked. Used on 6 cards: Kushovi Blackguard, Feast on the Weak, Alpha Mark, Taurean Striker, Siege Tower, Rhox Battlepriest

as below, but to match it mid sentence

Vanguard: Creatures without vanguard may only be blocked if all creatures with vanguard are blocked. Used on 6 cards: Kushovi Blackguard, Feast on the Weak, Alpha Mark, Taurean Striker, Siege Tower, Rhox Battlepriest

Sort of inspired by taunt in hearthstone? Just a little combat mechanic that the closest thing implemented is "must be blocked if able"

siphon: Used on 2 cards: Krel Domination, Krel Strength

for use mid sentences

Siphon: Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it. Used on 28 cards: (show) Rhox Reseeder, Gelweri Naturalist, Loxophant Counsellor, Radiant Krelbeast, Krel Attendant, Relic Hauler, Unrelenting Instructor, Plenyari Diviner, Vedalken Binder, Rol'gur's Butcher, Maneeri Channeler, Lavafist Adept, Skinstealer, Kushovi Myrmidon, Plenyari Animator, Elvish Kreltender, Fray Seeker, Burly Loxophant, Eternal Watcher, Brass Lieutenant, Brass Hulk, Krel Channeler, Bokor Thrull, Krel Overseer, Albahri Levimancer, Shadow Walker, Albahri Priest, Unstable Krelfiend

This mechanic attempts to convey you leeching power from lands and other people, much as the nomads suck each plane they visit dry and tear it asunder. Earlier iterations while more on-flavour were significantly less fun to play with and led to some spectacularly feel-bad moments. [previous Siphon X (Tap X permanents at the beginning of your upkeep//X permanents dont untap)]

Siphon: Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it. Used on 6 cards: Unbending Krelmar, Frigid Krelmar, Shunned Krelmar, Disordered Krelmar, Static Krelmar, Krel Shard

for use on non-creatures

Infuse: When you cast this spell, copy it for each creature that entered the battlefield this turn. Used on 2 cards: Line Unbroken, Æther Slip

Third iteration of infuse.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".