Gate to Ukmor: Mechanics
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encourages combat
kicker variant, all the mana the nomads are draining from the land has to go somewhere
for use mid sentences
This mechanic aims to represent the strongest bonds in society amongst the nomads - their affiliated professions. By remembering those who have struggled and gone before them, the Ankari are empowered to fight on.
: Put a charge counter on this creature.
Used on 0 cards:
Next iteration of siphon.
: Put a charge counter on this permanent.
Used on 0 cards:
Next iteration of siphon. (for use on noncreatures)
Next iteration of siphon. Aura has the ability rather than the creature.
Next iteration of infuse. Previous version suffered from repetitive game states.
You get an ETB effect, and you get an ETB effect! Splice variant.
as below, but to match it mid sentence
Sort of inspired by taunt in hearthstone? Just a little combat mechanic that the closest thing implemented is "must be blocked if able"
This mechanic attempts to convey you leeching power from lands and other people, much as the nomads suck each plane they visit dry and tear it asunder. Earlier iterations while more on-flavour were significantly less fun to play with and led to some spectacularly feel-bad moments. [previous Siphon X (Tap X permanents at the beginning of your upkeep//X permanents dont untap)]
for use on non-creatures
Third iteration of infuse.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".