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CardName: Ukmori Scrabbler Cost: 3U Type: Creature - Crab Pow/Tgh: 2/4 Rules Text: Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.) When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard. Flavour Text: The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving *en masse* into camps and leaving with trinkets in their claws. Set/Rarity: Gate to Ukmor Common Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard. The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
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Code: CU15 History: [-] Add your comments: |
named
Too powerful in playtesting, also common sense... cf. the blue gatekeeper from DGM and the recently printed SOI Drownyard Explorers. each draw between 0-1 card, this crab draws at 1-2 card power level. could also be tied more into the set mechanically i feel.
ETB draw 2 discard 1 --> ETB trigger remove a counter from a permanent you control, if you do sleight of hand.
this should probably have discharge
yeah, discharge is fine on permanents