Gate to Ukmor

Gate to Ukmor by morlor

245 cards in Multiverse

1 with no rarity, 101 commons, 76 uncommons,
52 rares, 15 mythics

38 white, 38 blue, 37 black, 37 red,
37 green, 34 multicolour, 11 artifact, 13 land

264 comments total

A nomadic people steeped in tradition utilise ancient relics to flee their dying plane, as they have countless times before.

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard

Cardset comments (17) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Gate to Ukmor (reply):

First Playtest Conclusions:

-Infuse needs to change. It's very all-or-nothing at the moment, and leads to repetitive gameplay and uninteresting decisions, with minimal chance for counterplay.

-Lineage needs to be cleaned up, both in terms of a consistent trigger condition (at least at common, but ideally for all) and consistency within the colours for the creature types which trigger it. Players felt taxed keeping track of all the creature types in the graveyard and what the triggers were on each of their cards. (art may help, but it will still probably be an issue) - Siphon! Trigger on tap tends to snowball (if youre attacking youre winning, and then your creatures get better). Landfall only may be the way to go. Also, creatures with more situational abilities tend to pile on charge counters.

-Toughness too high and power too low across the board. Many standoffs with no way to punch through. also, more fliers!

Potential solutions: -To address lineage issues and make drafting have more archetypes, leave class-matters as is, and have race-matters across the other 5 colour pairs. This will tidy up all the lineage creature types, and reduce to 5 major races, and allow emphasis on race subthemes for drafting.

-Infuse: maybe change to a cost reducing mechanic if a creature ETB'd your turn? POtenially with extra triggers (or copy for some condition?)

-Siphon: lower the power or raise activation cost of some of the siphon commons (elvish kreltender and bokor thrull in particular). change to a landfall only trigger or potentially an outlast-type thing where you tap it for charge counters.

Recently active cards: (all recent activity)

 C 
Creature – Goblin Wizard
Haste
{u}{r}, Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays {2}. If they do, Vexing Apprentice deals 2 damage to that player.
2/1
1 comment
2016-05-18 14:39:29 by morlor
 C 
Instant
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
2 comments
last 2016-05-08 14:37:08 by keflexxx
 M 
Sorcery
Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
"For centuries we worked together to ensure our survival. Now you must die to ensure our future." – Varsi, to Rhengar
1 comment
2016-04-27 10:41:50 by morlor
 C 
Creature – Crab
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
2 comments
last 2016-03-28 21:31:22 by keflexxx
Creature – Green tribe
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
When Placeholder enters the battlefield, if it was discharged, untap up to three target lands.
3/2

Recent comments: (all recent activity)
On Vexing Apprentice:

needs more wow factor

On Gate to Ukmor:

have you considered making infuse an ability word that triggers if a creature etbed under your control that turn?

On Æther Slip:

you need to trigger infuse once to get a Frost Breath, and this card is a lot harder to cast alongside a creature at 3 than it is at 2

On Gate to Ukmor:

good call, i've ended up cutting the couple of horizontal cycles i had. hard enough making a set that works let alone getting cute with things like that

On Gate to Ukmor:

Cutting uncommon multicolour infuse cycle. Might end up keeping GW and GU ones, but definitely scrapping the idea of a full 5-card cycle.

On Line Unbroken:

flag for infuse changes

On Æther Slip:

flag for infuse changes

On Gate to Ukmor:

what's the flavour of infuse exactly?

also if you need a tiebreak for your siphon options, the tap version is pretty similar to my tap mechanic and might make PRB standard a little dull. especially if you make the tap version only work as a sorcery, which is what they needed to do for outlast

On Ukmori Scrabbler:

this should probably have discharge

On Gate to Ukmor:

Trying out next iteration of Siphon.

Land ETB or become tap granting charge counter -> Siphon an activated ability that puts a charge counter on the permanent (template as outlast? instant speed? we will see)

(All recent activity)
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