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CardName: Innovation Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.) Draw two cards. If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card. Flavour Text: Set/Rarity: Gate to Ukmor Common

Innovation
{3}{u}
 
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
Updated on 26 Feb 2016 by morlor

Code: CU17

History: [-]

2015-06-25 16:47:03: morlor edited Innovation
2015-07-30 04:40:32: morlor edited Innovation:

named, flavoured

2016-02-25 11:12:25: morlor edited Innovation:

cycling -> discharge 2 for clique yourself

2016-02-25 11:12:34: morlor edited Innovation

discharge bonus seems weak, but i don't have a strong sense of how easy counters are to come by yet

Also, it's not clear if Discharge is part of the cost of casting the spell or not. If it is, I'd suggest rewording the reminder text to read "As an additional cost to cast Innovation, you may..." If it isn't, I'd suggest removing the word 'paid and rewording to "If you discharged..."

Also, Discharge currently does nothing if you have a Bloodied Ghost in play, because you can't choose to remove one counter. That seems unintuitive. I suggest writing "...may remove up to two counters..." and "...discharged at least one counter..."

if there's no -1/-1 counters in GTU, the interactions with bloodied ghost aren't hugely relevant

rules text advice seems true though, i'll have to change one of my own as well

@keflexx - discharge bonus meant to be weak, it's a strictly better inspiration. people clique themselves all the time anyway ;)

@jmgariepy - discharge was meant to be basically kicker with counters. it's intentional that the discharge cost can't be paid if you dont have enough counters on the battlefield. however, i agree that in the text of the spell it should be "if you discharged" or "if ~ was discharged." I'll update this on all the discharge cards, thanks for the input.

oh man does that mean in my set i get to write "if X committed ecocide, Y"?

While I'm being incredibly picky, I might as well mention that this card sure does have a lot of moving parts for a common. You must:

    ­
  • Decide whether or not removing counters is beneficial.
  • ­
  • If removing counters is not beneficial, decide whether or not removing counters is worth it for the bonus ability.
  • ­
  • Then draw two cards.
  • ­
  • Then check to see if you removed counters.
  • ­
  • If you did, choose to put a card in your hand on the bottom of your library.
  • ­
  • If you did, Draw yet another card.
  • ­
  • All of which is to be done at instant speed, which opens even more options.
  • ­

I'm not saying this can't be a common. I'm just saying that's a lot of complexity points that are being tied up in the common slot of your skeleton for what seems like little gain. I'd suggest changing the card to sorcery speed, changing the loot to a straight card draw, and/or moving the card to uncommon. Obviously, the casting cost should probably be changed to reflect the power level changes.

so something like

discharge 2, draw two, if you discharged ~ draw three?

if so agree that that's a more elegant card

and yeah i'd also agree that when you're adding resource management subgames into MTG decision theory minimising cognitive load in other areas is a good idea

if you were dead set on it always being two different things, have you considered making it an entwine variant?

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