Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each opponent’s upkeep, that player puts X cards from the top of their library into their graveyard, where X is the number of islands you control.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power. 6/6
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Siphon
As Brass Hulk enters the battlefield, choose a creature type. Brass Hulk is the chosen type in addition to its other types. , Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.3/3
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Equip
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with. |
Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
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Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn. 2/2
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As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types. 2/1
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Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.2/2
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Enchant creature
Enchanted creature gets +1/+3 ![]() : Attach Nomadic Favor to target creature. |
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Whenever a card is put into a graveyard from anywhere, Cryptfeeder Giant gets +1/+1 until end of turn.
3/2
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards. If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card. |
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Inundating Serpent
(rare)
Brass Hulk
(uncommon)
Emblazoned Armour
(uncommon)
Natural Impulse
(uncommon)
Skinstealer
(common)
Brass Construct
(common)
Sessari Spiritdancer
(common)
Shadow Walker
(common)
Elvish Kreltender
(common)
Nomadic Favor
(common)
Cryptfeeder Giant
(common)
Innovation
(common)
Goblin Sparring Team
(common)
Gelweri Sifter
(common)
Plains
(basic)


, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
