Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Siphon
: Put target card in a graveyard on the bottom of its owner’s library.
Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand. |
Equip
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with. |
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1. Whenever a Scout you control attacks, scry 1. 1/4
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Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
: Add to your mana pool.
, : Target creature gains a creature type of your choice until end of turn. |
Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card. 3/3
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Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard. If Lapse of Concentration was discharged, draw a card. |
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors. Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
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When Reckless Reclaimer enters the battlefield or dies, return target artifact card from your graveyard to your hand.
4/3
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Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked. 2/2
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Static Krelmar
(rare)
Emblazoned Armour
(uncommon)
Coralfin Handler
(uncommon)
Dack's Persuasion
(uncommon)
Shadow Walker
(common)
Sessari Bond
(common)
Outfitter's Stores
(common)
Vedalken Battlemage
(common)
Krel Strength
(common)
Lapse of Concentration
(common)
Elenian Stalwart
(common)
Reckless Reclaimer
(common)
Herd Guardian
(common)
Coralfin Wayfinder
(common)
Swamp
(basic)
: Put target card in a graveyard on the bottom of its owner’s library.




(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)