Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Druid
Trample
Whenever Fist of the Wild deals combat damage to a player, put that many 1/1 white Druid creature tokens onto the battlefield.
6/4
 U 
Sorcery
Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
 U 
Sorcery
Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
 U 
Instant
Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse {2}{g}{u} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Creature – Human Warrior
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able.
As long as Breach Piker is a survivor, it has first strike.
2/1
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Creature – Human Druid
{1}{w}{w}: Oldwood Featherkin becomes a 3/2 Bird with flying until end of turn.
2/6
 C 
Creature – Crab
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
 C 
Instant
Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Creature – Elf Scout
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
2/1
 C 
Sorcery
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard.
If Lapse of Concentration was discharged, draw a card.
 C 
Creature – Snake Cleric
Lineage — When Kubran Houngan enters the battlefield, target creature gets -1/-1 until end of turn for each Snake or Cleric card in your graveyard.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn.
1/3
 C 
Artifact
{t}, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
 C 
Sorcery
Destroy target artifact or land.
Mountaincycling {u/b} ({u/b}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Swamp
 
 B 
Basic Land – Swamp

Fist of the Wild (rare)
Natural Impulse (uncommon)
Dack's Persuasion (uncommon)
Salaqua's Touch (uncommon)
Breach Piker (common)
Sessari Bond (common)
Oldwood Featherkin (common)
Ukmori Scrabbler (common)
Varsi's Call (common)
Gelweri Strider (common)
Lapse of Concentration (common)
Kubran Houngan (common)
Mana Conduit (common)
Ukmori Sabotage (common)
Swamp (basic)