Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Reveal the top cards of your library. You may sacrifice a creature. If you do, put a revealed creature card with converted mana cost less than or equal to the sacrificed creature’s converted mana cost plus onto the battlefield. Put the rest of the revealed cards on the bottom of your library in a random order.1/1
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Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life. |
Equip
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with. |
Lineage — When Venerant Elder enters the battlefield or a creature you control dies, you may exile a Centaur or Druid card from your graveyard. If you do, put a 1/1 white Druid creature token onto the battlefield.
3/4
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Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
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Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
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![]() , : Prevent the next 1 damage that would be dealt to target creature or player.1/1
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Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card. |
, Tap an untapped creature you control: Add one mana of any colour to your mana pool. |
Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) |
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Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
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First strike
Whenever a player infuses a spell, Kushovi Pikeman gets +2/+0 until end of turn. 1/1
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric. , Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.3/2
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![]() : Woodland Skinshifter becomes a 5/4 Beast with trample until end of turn.
![]() : Woodland Skinshifter becomes a 1/2 Spider with reach and deathtouch until end of turn.0/6
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River Angler
(rare)
Realm of Requirement
(uncommon)
Emblazoned Armour
(uncommon)
Venerant Elder
(uncommon)
Pestilence Beetle
(common)
Tegra Genealogist
(common)
Maneeri Wound-Tender
(common)
Rol'gur's Fury
(common)
Mana Conduit
(common)
Interject
(common)
Herd Guardian
(common)
Kushovi Pikeman
(common)
Bokor Thrull
(common)
Woodland Skinshifter
(common)
Island
(basic)


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: Reveal the top

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