Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, Haste
When Thundercrack Mage enters the battlefield, creatures you control gain " : This creature deals 1 damage to target creature or player." until end of turn.2/2
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As Kushovi Fortress enters the battlefield, you may put a depletion counter on it. If you don’t, Kushovi Fortress enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it. |
Whenever a player cycles a card, you may pay
. If you do, Lightning Rift deals 2 damage to target creature or player. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub. 1/1
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.2/2
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Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.) |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Exile target attacking creature or enchantment.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) |
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Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors. Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
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Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling ( , Discard this card: Draw a card.) |
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn. 2/2
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Thundercrack Mage
(rare)
Kushovi Fortress
(uncommon)
Lightning Rift
(uncommon)
Moon Cub
(uncommon)
Elvish Kreltender
(common)
Æther Slip
(common)
Shadow Walker
(common)
Reconnaissance Patrol
(common)
Forgotten Cave
(common)
Resistance Tactics
(common)
Sessari Bond
(common)
Elenian Stalwart
(common)
Unearth
(common)
Skinstealer
(common)
Mountain
(basic)

: This creature deals 1 damage to target creature or player." until end of turn.
to your mana pool.
or


(
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)