Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Regenerate target creature. You gain control of that creature if it regenerates this way.
Cycling ( , Discard this card: Draw a card.) |
Flying, prowess
Whenever Cunning Anati becomes the target of a spell or ability, counter that spell or ability unless its controller pays .3/2
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Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Add to your mana pool.
, Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool. |
Enchant creature
Enchanted creature can’t attack or block. Siphon ( , Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature. |
First strike
Whenever a player infuses a spell, Kushovi Pikeman gets +2/+0 until end of turn. 1/1
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, Tap an untapped creature you control: Add one mana of any colour to your mana pool. |
Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature.
The barrowkeepers ensure the Albahri dead meet the encroaching void with everything necessary for the space beyond worlds.
2/1
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Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn. 2/2
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Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.) |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Enchant creature
Enchanted creature gets +1/+3 ![]() : Attach Nomadic Favor to target creature. |
Destroy target creature. Put a charge counter on each creature you control.
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Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
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Albahri Burden
(rare)
Cunning Anati
(uncommon)
Krel Shard
(uncommon)
Krelbind
(uncommon)
Kushovi Pikeman
(common)
Mana Conduit
(common)
Sessari Barrowkeeper
(common)
Skinstealer
(common)
Æther Slip
(common)
Reconnaissance Patrol
(common)
Vital Struggle
(common)
Nomadic Favor
(common)
Rhengar's Decree
(common)
Lull
(common)
Mountain
(basic)

(
: Add
to your mana pool.

