Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Artifact
Siphon
{t}: Put target card in a graveyard on the bottom of its owner’s library.
Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand.
 U 
Instant
Until end of turn, target creature gets +3/+3 and gains lifelink.
Infuse {1}{g}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 U 
Creature – Elephant Druid
Reach
Tap two untapped Druids you control: Target creature gets +X/+X until end of turn, where X is the number of Druids you control.
2/5
 U 
Artifact Creature – Construct
Siphon
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.
{1}, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
3/3
 C 
Land
{t}: Add {1} to your mana pool.
{2}, {t}: Target creature gains a creature type of your choice until end of turn.
 C 
Creature – Beetle
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
 C 
Creature – Serpent
Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
5/5
 C 
Instant
Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Sorcery
Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Shapeshifter Warrior
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn.
2/2
 C 
Creature – Merfolk Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Plenyari Diviner: Scry 1.
After years of study, a breakthrough. The Krelmar lens revealed an unspoiled world, aligned with Albahris in such a way that a gate between worlds was possible.
1/3
 C 
Creature – Elf Druid
{t}: Untap target land.
0/1
 C 
Instant
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
Island
 
 B 
Basic Land – Island

Static Krelmar (rare)
Varsi's Touch (uncommon)
Loxophant Stalwart (uncommon)
Brass Hulk (uncommon)
Outfitter's Stores (common)
Pestilence Beetle (common)
Turbine Driver (common)
Varsi's Call (common)
Alpha Mark (common)
Lull (common)
Skinstealer (common)
Plenyari Diviner (common)
Roaming Elf (common)
Guiding Visions (common)
Island (basic)