Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Warrior
Lineage — Whenever a creature you control dies, you may exile an Elf or Warrior card from your graveyard. If you do, Albahri Crusader deals damage equal to its power to target creature or player.
2/1
 U 
Creature – Cat Cleric Druid
Creature tokens you control get +1/+1.
Whenever Voice of the World deals combat damage to a player, you may choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.
3/2
 U 
Creature – Minotaur Warrior
First strike
Whenever a creature an opponent controls dies, creatures that player controls get -2/-0 until end of turn.
3/3
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with.
 C 
Creature – Treefolk
Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
 C 
Artifact Creature – Construct
As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types.
2/1
 C 
Creature – Spirit Cleric
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
2/4
 C 
Creature – Merfolk Scout
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
 C 
Creature – Bird Druid
Flying
Whenever a player infuses a spell, you may gain 2 life.
2/1
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Spirit Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{b}, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.
2/3
 C 
Creature – Human Warrior
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able.
As long as Breach Piker is a survivor, it has first strike.
2/1
 C 
Creature – Spirit Scout
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
The best way to discover history is to trawl the memories of the dead.
1/5
 C 
Creature – Bird Wizard
Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}: Move a charge counter from target permanent to another target permanent.
3/5
Swamp
 
 B 
Basic Land – Swamp

Albahri Crusader (rare)
Voice of the World (uncommon)
Taurean Intimidator (uncommon)
Emblazoned Armour (uncommon)
Ancient Spriggan (common)
Brass Construct (common)
Eternal Watcher (common)
Slipstream Snaresetter (common)
Brightsky Nomad (common)
Naturalize (common)
Shadow Walker (common)
Breach Piker (common)
Aether Projection (common)
Krel Overseer (common)
Swamp (basic)