Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature — Weird Wizard
{u}{r}, {t}: Frostfire Adept deals 1 damage to target creature or player.
Whenever a creature is dealt damage by Frostfire Adept, that creature doesn’t untap during its controller’s next untap step.
Whenever a player is dealt damage by Frostfire Adept, the next spell cast by that player this turn costs {1} more to cast.
1/1
 U 
Creature – Giant
Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able.
3/5
 U 
Land
Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
Siphon {w} ({w}, Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
 C 
Instant
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
 C 
Land
Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
 C 
Creature – Goblin Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{2}, Remove three charge counters from Plenyari Animator: Put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield.
1/2
 C 
Instant
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
{b}
 
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Giant Skeleton
You may cast Ossuary Colossus from your graveyard by discarding a nonland card in addition to its other costs.
Cycling {3} ({3}, Discard this card: Draw a card.)
2/6
 C 
Creature – Elf Druid
{t}: Untap target land.
0/1
Swamp
 
 B 
Basic Land – Swamp

Frostfire Adept (rare)
Pelmethean Giant (uncommon)
Realm of Requirement (uncommon)
Krelbind (uncommon)
Æther Slip (common)
Reassignment (common)
Secluded Steppe (common)
Plenyari Animator (common)
Guiding Visions (common)
Unearth (common)
Innovation (common)
Naturalize (common)
Ossuary Colossus (common)
Roaming Elf (common)
Swamp (basic)