Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
"For centuries we worked together to ensure our survival. Now you must die to ensure our future." – Varsi, to Rhengar
 U 
Creature – Elk Spirit
When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield.
3/1
 U 
Sorcery
Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
 U 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Counter target spell unless its controller pays {x}.
If Krel Dampen was discharged, draw a card then discard a card.
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Infuse {1}{g} (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying {1}{g}.)
 C 
Land
Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
 C 
Creature – Bird Druid
Flying
Whenever a player infuses a spell, you may gain 2 life.
2/1
 C 
Creature – Human Wizard
When Reckless Reclaimer enters the battlefield or dies, return target artifact card from your graveyard to your hand.
4/3
 C 
Creature – Beetle
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
 C 
Instant
Exile target attacking creature or enchantment.
Plainscycling {b/g} ({b/g}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Human Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
1/2
 C 
Creature – Spirit
Menace (This creature can’t be blocked except by two or more creatures.)
{r}, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.
3/1
 C 
Sorcery
Draw two cards. You lose 2 life. Scry 1.
"I don't care what the Plenyari or Sessari think, our people need somewhere to live!" – Rhengar, Albahri Tyrant
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Island
 
 B 
Basic Land – Island

Line Unbroken (mythic)
Sojourning Spirit (uncommon)
Dack's Persuasion (uncommon)
Krel Dampen (uncommon)
Pulse of Growth (common)
Secluded Steppe (common)
Brightsky Nomad (common)
Reckless Reclaimer (common)
Pestilence Beetle (common)
Resistance Tactics (common)
Krel Attendant (common)
Hostile Ancestor (common)
Unwelcome Counsel (common)
Sessari Bond (common)
Island (basic)