Gate to Ukmor: Virtual Booster
| Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Lineage — When Maneeri Proselytiser enters the battlefield or a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, put two 1/1 black Cleric creature tokens onto the battlefield.
2/3
|
Siphon
: Each player loses 1 life.
Remove three charge counters from Shunned Krelmar: Draw two cards unless an opponent sacrifices a creature. |
Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
|
Trample, Siphon
Unstable Krelfiend gets +1/+1 for each charge counter on it. : Move a charge counter from Unstable Krelfiend to target creature.
: Move a charge counter from target creature to Unstable Krelfiend.1/1
|
, : Return target permanent you control to its owner’s hand.1/2
|
|
Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.3/4
|
Lineage — When Kubran Houngan enters the battlefield, target creature gets -1/-1 until end of turn for each Snake or Cleric card in your graveyard.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn. 1/3
|
Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
|
Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
|
|
Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life. Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
|
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
|
|
Maneeri Proselytiser
(uncommon, foil)
Shunned Krelmar
(rare)
Natural Impulse
(uncommon)
Unstable Krelfiend
(uncommon)
Vedalken Mastermind
(uncommon)
Barren Moor
(common)
Rhox Reseeder
(common)
Kubran Houngan
(common)
Herd Guardian
(common)
Negate
(common)
Krel Strength
(common)
Alpha Mark
(common)
Relic Hauler
(common)
Reassignment
(common)
Island
(basic)

: Each player loses 1 life.




, 