Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Artifact
Siphon
{t}: Each player loses 1 life.
Remove three charge counters from Shunned Krelmar: Draw two cards unless an opponent sacrifices a creature.
 U 
Creature – Bird Wizard
Flying, prowess
Whenever Cunning Anati becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2}.
3/2
 U 
Creature – Merfolk Scout Wizard
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
1/4
 U 
Creature – Snake Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Kubran Spy deals combat damage to a player, draw a card.
{t}: Target creature must attack this turn if able. Activate this ability only if Kubran Spy is a survivor.
1/3
 C 
Sorcery
Destroy target artifact or land.
Mountaincycling {u/b} ({u/b}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Elf Druid
{t}: Untap target land.
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
 C 
Creature – Bird Druid
Flying
Whenever a player infuses a spell, you may gain 2 life.
2/1
 C 
Land
Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
 C 
Creature – Crab
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
 C 
Creature – Rhino Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.
3/4
 C 
Creature – Human Warrior
First strike
Whenever a player infuses a spell, Kushovi Pikeman gets +2/+0 until end of turn.
1/1
 C 
Creature – Merfolk Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Plenyari Diviner: Scry 1.
After years of study, a breakthrough. The Krelmar lens revealed an unspoiled world, aligned with Albahris in such a way that a gate between worlds was possible.
1/3
 C 
Creature – Spirit Scout
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
The best way to discover history is to trawl the memories of the dead.
1/5
Swamp
 
 B 
Basic Land – Swamp

Shunned Krelmar (rare)
Cunning Anati (uncommon)
Coralfin Handler (uncommon)
Kubran Spy (uncommon)
Ukmori Sabotage (common)
Roaming Elf (common)
Krel Frenzy (common)
Brightsky Nomad (common)
Secluded Steppe (common)
Ukmori Scrabbler (common)
Rhox Reseeder (common)
Kushovi Pikeman (common)
Plenyari Diviner (common)
Aether Projection (common)
Swamp (basic)