Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card. "Like water off an Anati's back" – Albahri saying
2/1
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Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life. |
Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield.
1/5
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Lineage — When Taurean Warchanter enters the battlefield or a creature you control dies, you may exile a Minotaur or Warrior card from your graveyard. If you do, put a 2/1 red Warrior creature token onto the battlefield.
4/1
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Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
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Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
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Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.3/1
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Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.2/1
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card) |
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Anati Sky-eyes
(rare)
Realm of Requirement
(uncommon)
Toughhide Mentor
(uncommon)
Taurean Warchanter
(uncommon)
Furious Craghoof
(common)
Maneeri Willdriver
(common)
Hostile Ancestor
(common)
Sessari Bond
(common)
Krel Frenzy
(common)
Reconnaissance Patrol
(common)
Lifeline Keeper
(common)
Albahri Levimancer
(common)
Ren's Revelation
(common)
Secluded Steppe
(common)
Forest
(basic)




(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
: Add