Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage. 3/3
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As Kushovi Fortress enters the battlefield, you may put a depletion counter on it. If you don’t, Kushovi Fortress enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
: Ember Apprentice gets +1/+0 until end of turn.
: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.1/1
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As Maneeri Temple enters the battlefield, you may put a depletion counter on it. If you don’t, Maneeri Temple enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Maneeri Temple has no depletion counters on it. |
Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant. 1/2
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Tranquil Thicket enters the battlefield tapped.
: Add to your mana pool. Cycling ( , Discard this card: Draw a card) |
Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
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Put a 1/1 white Druid creature token onto the battlefield.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead. |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life. 1/2
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Lineage — When Kubran Houngan enters the battlefield, target creature gets -1/-1 until end of turn for each Snake or Cleric card in your graveyard.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn. 1/3
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: Untap target land.0/1
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Thickhide Shepherd
(rare)
Kushovi Fortress
(uncommon)
Ember Apprentice
(uncommon)
Maneeri Temple
(uncommon)
Krel Strength
(common)
Krel Attendant
(common)
Tranquil Thicket
(common)
Lull
(common)
Maneeri Willdriver
(common)
Varsi's Call
(common)
Overcharge
(common)
Albahri Priest
(common)
Kubran Houngan
(common)
Roaming Elf
(common)
Swamp
(basic)


: Add
to your mana pool.
or
to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it.
to your mana pool. Cycling
(