Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Add
![]() to your mana pool for each artifact you control.
As long as Plenyari Ritual is in your graveyard, your artifact spells cost less to cast. |
, : Return target permanent you control to its owner’s hand.1/2
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Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells. 2/2
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When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield.
3/1
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Target creature you control gains protection from the colour of your choice until end of turn.
Cycling ( , Discard this card: Draw a card.)The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
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, Tap an untapped creature you control: Add one mana of any colour to your mana pool. |
When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield.
2/2
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Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.3/1
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Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
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Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card. |
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Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Put a 1/1 white Druid creature token onto the battlefield.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Sacrifice an artifact: Put a charge counter on each creature you control.
, Sacrifice an artifact: Add to your mana pool an amount of equal to the sacrificed artifact’s converted mana cost.2/3
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Plenyari Ritual
(rare)
Vedalken Mastermind
(uncommon)
Gelweri Spellthief
(uncommon)
Sojourning Spirit
(uncommon)
Guiding Visions
(common)
Mana Conduit
(common)
Sessari Attendants
(common)
Hostile Ancestor
(common)
Lifeline Keeper
(common)
Rol'gur's Fury
(common)
Krel Frenzy
(common)
Reconnaissance Patrol
(common)
Varsi's Call
(common)
Goblin Blastmage
(common)
Forest
(basic)

less to cast.
: Return target permanent you control to its owner’s hand.
