Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Warrior
Lineage — Whenever a creature you control dies, you may exile an Elf or Warrior card from your graveyard. If you do, Albahri Crusader deals damage equal to its power to target creature or player.
2/1
 U 
Creature – Merfolk Scout
Lineage – When Gelweri Trailblazer enters the battlefield, if there is a Merfolk or Scout card in your graveyard, you may search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library.
3/2
 U 
Land
As Sessari Grove enters the battlefield, you may put a depletion counter on it. If you don’t, Sessari Grove enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it.
 U 
Creature – Elf Druid Scout
{t}: Add {g}, {w} or {u} to your mana pool.
{1}{g}, {t}: Untap target creature.
1/1
 C 
Land
{t}: Add {1} to your mana pool.
{2}, {t}: Target creature gains a creature type of your choice until end of turn.
 C 
Instant
Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Sorcery
Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
 C 
Creature – Bird Cleric
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
2/2
{2}{u}
 
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Return target nonland permanent to its owner’s hand.
If Drown was discharged, instead put that permanent on top of its owner's library.
 C 
Creature – Merfolk Scout
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
 C 
Creature – Spirit
Menace (This creature can’t be blocked except by two or more creatures.)
{r}, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.
3/1
 C 
Creature – Goblin Wizard
Sacrifice an artifact: Put a charge counter on each creature you control.
{t}, Sacrifice an artifact: Add to your mana pool an amount of {r} equal to the sacrificed artifact’s converted mana cost.
2/3
Swamp
 
 B 
Basic Land – Swamp

Albahri Crusader (rare)
Gelweri Trailblazer (uncommon)
Sessari Grove (uncommon)
Ukmori Empath (uncommon)
Outfitter's Stores (common)
Varsi's Call (common)
Ren's Revelation (common)
Tithe Collector (common)
Drown (common)
Gelweri Sifter (common)
Lull (common)
Nomadic Favor (common)
Hostile Ancestor (common)
Goblin Blastmage (common)
Swamp (basic)