Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players can't discard cards.
3/2
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Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
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Siphon
You may choose not to untap Vedalken Binder in your untap step. , Remove X charge counters from Vedalken Binder: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Vedalken Binder remains tapped.1/3
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove three charge counters from amongst creatures you control: Add to your mana pool.2/3
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Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
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Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
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Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Put a 1/1 white Druid creature token onto the battlefield.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling ( , Discard this card: Draw a card.)The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
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Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
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Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
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Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn. 2/2
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Whenever a card is put into a graveyard from anywhere, Cryptfeeder Giant gets +1/+1 until end of turn.
3/2
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Loxophant Matriarch
(rare)
Term Extender
(uncommon)
Vedalken Binder
(uncommon)
Gelweri Naturalist
(uncommon)
Lull
(common)
Pestilence Beetle
(common)
Forgotten Cave
(common)
Varsi's Call
(common)
Guiding Visions
(common)
Furious Craghoof
(common)
Negate
(common)
Sessari Bond
(common)
Skinstealer
(common)
Cryptfeeder Giant
(common)
Island
(basic)




, Remove X charge counters from Vedalken Binder: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Vedalken Binder remains tapped.
to your mana pool.
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)