Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures get +X/-X until end of turn.
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Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn. 3/2
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Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life. |
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1. Whenever a Scout you control attacks, scry 1. 1/4
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Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.3/1
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) |
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
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Put a 1/1 white Druid creature token onto the battlefield.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
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Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
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Blood Tide
(rare)
Kin Defender
(uncommon)
Realm of Requirement
(uncommon)
Coralfin Handler
(uncommon)
Hostile Ancestor
(common)
Ren's Revelation
(common)
Interject
(common)
Sessari Bond
(common)
Lull
(common)
Siege Tower
(common)
Varsi's Call
(common)
Krel Strength
(common)
Maneeri Willdriver
(common)
Pestilence Beetle
(common)
Island
(basic)







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(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)