Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Scout
Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card.
"Like water off an Anati's back" – Albahri saying
2/1
 U 
Creature – Rhino Scout
Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield.
1/5
 U 
Land
Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life.
 U 
Enchantment
{x}{g}{u}, Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X.
 C 
Artifact Creature – Construct
As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types.
2/1
 C 
Instant
Reveal a card from your hand. Chaff Blast deals damage to target creature equal to the revealed card's converted mana cost.
You may discard the revealed card. If you do, draw a card.
 C 
Creature – Zombie Warrior
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric.
{b}, Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.
3/2
 C 
Creature – Beast
Trample
Forestcycling {w/u} ({w/u}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
5/5
 C 
Instant
Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling {r/g} ({r/g}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Bird Cleric
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
2/2
 C 
Sorcery
Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
 C 
Creature – Elephant Druid
Vigilance
{1}{w}, {t}: Exile another target creature you control, then return it to the battlefield tapped.
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
Plains
 
 B 
Basic Land – Plains

Anati Sky-eyes (rare)
Toughhide Mentor (uncommon)
Realm of Requirement (uncommon)
Immaculate Mimicry (uncommon)
Brass Construct (common)
Chaff Blast (common)
Bokor Thrull (common)
Age-Scarred Craghoof (common)
Interject (common)
Tithe Collector (common)
Vital Struggle (common)
Nomadic Favor (common)
Herd Guardian (common)
Reassignment (common)
Plains (basic)