Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Flying
At the beginning of your upkeep, target player puts a Relic artifact token with “At the beginning of your upkeep, tap two untapped permanents you control” and "{1}, {t}, Sacrifice this artifact: Scry 1" onto the battlefield.
3/3
 U 
Creature – Elf Scout
Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells.
2/2
 U 
Creature – Minotaur Warrior
First strike
Whenever a creature an opponent controls dies, creatures that player controls get -2/-0 until end of turn.
3/3
 U 
Creature – Elephant Druid
Reach
Tap two untapped Druids you control: Target creature gets +X/+X until end of turn, where X is the number of Druids you control.
2/5
 C 
Creature – Human Cleric
{1}{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead.
 C 
Creature – Merfolk Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2/2
 C 
Creature – Bird Cleric
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
2/2
 C 
Creature – Human Druid
When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield.
2/2
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Artifact
{t}, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
 C 
Creature – Serpent
Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
5/5
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Beast
Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
Mountain
 
 B 
Basic Land – Mountain

Insane Artificer (rare)
Gelweri Spellthief (uncommon)
Taurean Intimidator (uncommon)
Loxophant Stalwart (uncommon)
Maneeri Wound-Tender (common)
Overcharge (common)
Coralfin Wayfinder (common)
Tithe Collector (common)
Sessari Attendants (common)
Reconnaissance Patrol (common)
Mana Conduit (common)
Turbine Driver (common)
Naturalize (common)
Furious Craghoof (common)
Mountain (basic)