Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Cleric
When Nightwhisperer enters the battlefield, choose target nonland card in a graveyard. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
2/1
 U 
Creature – Satyr Wizard
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
{r}: Ember Apprentice gets +1/+0 until end of turn.
{t}: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.
1/1
 U 
Instant
Until end of turn, target creature gets +3/+3 and gains lifelink.
Infuse {1}{g}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 U 
Creature – Elf Wizard
Trample, Siphon
{r}, Remove two charge counters from amongst creatures you control: Krel Channeler deals 1 damage to target creature or player.
4/3
 C 
Sorcery
Destroy target artifact or land.
Mountaincycling {u/b} ({u/b}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Elephant Druid
Vigilance
{1}{w}, {t}: Exile another target creature you control, then return it to the battlefield tapped.
4/3
 C 
Artifact Creature – Construct
As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types.
2/1
 C 
Creature – Crab
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
 C 
Instant
Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Sorcery
Draw two cards. You lose 2 life. Scry 1.
"I don't care what the Plenyari or Sessari think, our people need somewhere to live!" – Rhengar, Albahri Tyrant
 C 
Creature – Human Druid
When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield.
2/2
 C 
Creature – Bird Wizard
Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}: Move a charge counter from target permanent to another target permanent.
3/5
 C 
Creature – Elemental
Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
Plains
 
 B 
Basic Land – Plains

Nightwhisperer (rare)
Ember Apprentice (uncommon)
Varsi's Touch (uncommon)
Krel Channeler (uncommon)
Ukmori Sabotage (common)
Herd Guardian (common)
Brass Construct (common)
Ukmori Scrabbler (common)
Varsi's Call (common)
Unwelcome Counsel (common)
Sessari Attendants (common)
Krel Overseer (common)
Radiant Krelbeast (common)
Krel Frenzy (common)
Plains (basic)