Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
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Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
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First strike
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn. 2/1
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Artificer's Toy can’t block unless you pay
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: Return Artificer's Toy to its owner’s hand.0/1
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Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
![]() : Woodland Skinshifter becomes a 5/4 Beast with trample until end of turn.
![]() : Woodland Skinshifter becomes a 1/2 Spider with reach and deathtouch until end of turn.0/6
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life. 1/2
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Target creature you control gains protection from the colour of your choice until end of turn.
Cycling ( , Discard this card: Draw a card.)The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
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Exile target attacking creature or enchantment.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) |
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Primal Stampede
(mythic)
Term Extender
(uncommon)
Tegra Pouncer
(uncommon)
Artificer's Toy
(uncommon)
Alpha Mark
(common)
Woodland Skinshifter
(common)
Albahri Priest
(common)
Ren's Revelation
(common)
Forgotten Cave
(common)
Reconnaissance Patrol
(common)
Guiding Visions
(common)
Shadow Walker
(common)
Herd Guardian
(common)
Resistance Tactics
(common)
Forest
(basic)




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