Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
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For each
in this spell’s total cost, you may tap an untapped Druid or Scout you control rather than pay that mana.
Search your library X lands and put them onto the battlefield tapped. Then shuffle your library. These lands came to us unspoiled. What foul curse have we laid upon them – Varsi Spiritclaw
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, Sacrifice Smoke Bomb: Target creature is unblockable this turn.
When Smoke Bomb is put into your graveyard from the battlefield, you may pay . If you do, draw a card. |
Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells. 2/2
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Double strike
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Goblin Instructor, target creature gains double strike until end of turn. 2/2
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Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.2/2
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Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
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Sacrifice an artifact: Put a charge counter on each creature you control.
, Sacrifice an artifact: Add to your mana pool an amount of equal to the sacrificed artifact’s converted mana cost.2/3
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Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
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, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
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Pestilence Beetle
(common, foil)
Lessons of the Land
(rare)
Smoke Bomb
(uncommon)
Gelweri Spellthief
(uncommon)
Goblin Instructor
(uncommon)
Sessari Bond
(common)
Elvish Kreltender
(common)
Goblin Sparring Team
(common)
Reconnaissance Patrol
(common)
Reassignment
(common)
Goblin Blastmage
(common)
Sessari Spiritdancer
(common)
Terramorphic Expanse
(common)
Kushovi Blackguard
(common)
Island
(basic)

in this spell’s total cost, you may tap an untapped Druid or Scout you control rather than pay that mana.
, Sacrifice Smoke Bomb: Target creature is unblockable this turn.


(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
, Sacrifice an artifact: Add to your mana pool an amount of