Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage. 3/3
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Equip
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with. |
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead. Draw a card. |
Blightning deals 3 damage to target player. That player discards two cards.
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard. 1/2
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![]() , : Prevent the next 1 damage that would be dealt to target creature or player.1/1
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Lineage — When Kashovi Brute enters the battlefield, target opponent loses 1 life for each Minotaur or Warrior card in your graveyard.
2/1
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Put a 1/1 white Druid creature token onto the battlefield.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn. 2/2
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Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn. Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it. 5/5
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: Untap target land.0/1
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Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Move a charge counter from target permanent to another target permanent.3/5
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Thickhide Shepherd
(rare)
Emblazoned Armour
(uncommon)
Polarity Inversion
(uncommon)
Blightning
(uncommon)
Loamrite Spiritwarden
(common)
Maneeri Wound-Tender
(common)
Kashovi Brute
(common)
Varsi's Call
(common)
Forgotten Cave
(common)
Skinstealer
(common)
Turbine Driver
(common)
Roaming Elf
(common)
Alpha Mark
(common)
Krel Overseer
(common)
Plains
(basic)





: Prevent the next 1 damage that would be dealt to target creature or player.
