Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card. "Like water off an Anati's back" – Albahri saying
2/1
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Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield.
1/5
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Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life. |
![]() ![]() , Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X. |
As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types. 2/1
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Reveal a card from your hand. Chaff Blast deals damage to target creature equal to the revealed card's converted mana cost.
You may discard the revealed card. If you do, draw a card. |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric. , Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.3/2
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Trample
Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)5/5
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Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) |
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn. 2/2
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Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Enchant creature
Enchanted creature gets +1/+3 ![]() : Attach Nomadic Favor to target creature. |
Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
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Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
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Anati Sky-eyes
(rare)
Toughhide Mentor
(uncommon)
Realm of Requirement
(uncommon)
Immaculate Mimicry
(uncommon)
Brass Construct
(common)
Chaff Blast
(common)
Bokor Thrull
(common)
Age-Scarred Craghoof
(common)
Interject
(common)
Tithe Collector
(common)
Vital Struggle
(common)
Nomadic Favor
(common)
Herd Guardian
(common)
Reassignment
(common)
Plains
(basic)





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: Exile another target creature you control, then return it to the battlefield tapped.