Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
![]() , Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays . If they do, Vexing Apprentice deals 2 damage to that player.2/1
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At the beginning of each opponent’s upkeep, that player puts X cards from the top of their library into their graveyard, where X is the number of islands you control.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power. 6/6
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If your life total is 10 or less, Sessari Tuskguard is a white Elephant with base power and toughness 1/4.
4/1
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Flash
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs less to cast.Plenyari mages risk being torn apart by the leylines to draw energy into the Krelmar relics.
2/3
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Wizards you control have "
, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield. 2/3
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Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard. The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
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Destroy target artifact or land.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) |
Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric. , Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.3/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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![]() , : Prevent the next 1 damage that would be dealt to target creature or player.1/1
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Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead. |
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Vexing Apprentice
(common, foil)
Inundating Serpent
(rare)
Sessari Tuskguard
(uncommon)
Vedalken Leyfinder
(uncommon)
Coralfin Archaeologist
(uncommon)
Vital Struggle
(common)
Ukmori Scrabbler
(common)
Ukmori Sabotage
(common)
Sessari Spiritdancer
(common)
Bokor Thrull
(common)
Shadow Walker
(common)
Maneeri Wound-Tender
(common)
Forgotten Cave
(common)
Overcharge
(common)
Forest
(basic)

. If they do, Vexing Apprentice deals 2 damage to that player.


less to cast.
(
: Prevent the next 1 damage that would be dealt to target creature or player.