Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Siphon
As Brass Lieutenant enters the battlefield, choose a creature type. Remove X charge counters from Brass Lieutenant: Put a creature card with the chosen creature type and converted mana cost X from your hand onto the battlefield. 1/1
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Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
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Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Add to your mana pool.
, Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool. |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Kushovi Myrmidon: Each player puts the top card of their library into their graveyard. 2/1
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Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
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Destroy target creature. Put a charge counter on each creature you control.
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Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn. Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life. Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
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Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.) |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield.
2/2
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Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
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Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn. A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
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Brass Lieutenant
(rare)
Term Extender
(uncommon)
Krel Shard
(uncommon)
Kushovi Myrmidon
(uncommon)
Lifeline Keeper
(common)
Rhengar's Decree
(common)
Ancient Spriggan
(common)
Relic Hauler
(common)
Æther Slip
(common)
Reconnaissance Patrol
(common)
Sessari Attendants
(common)
Siege Tower
(common)
Alpha Mark
(common)
Radiant Krelbeast
(common)
Swamp
(basic)


: Add
to your mana pool.
