Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Regenerate target creature. You gain control of that creature if it regenerates this way.
Cycling ( , Discard this card: Draw a card.) |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove two charge counters from amongst creatures you control: Target creature gets -1/-1 until end of turn.1/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove three charge counters from amongst creatures you control: Add to your mana pool.2/3
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Trample, Siphon
, Remove two charge counters from amongst creatures you control: Krel Channeler deals 1 damage to target creature or player.4/3
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Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
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Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature. 2/4
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Trample
Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)5/5
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.2/2
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Lonely Sandbar enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
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Whenever a card is put into a graveyard from anywhere, Cryptfeeder Giant gets +1/+1 until end of turn.
3/2
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Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
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Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Albahri Burden
(rare)
Maneeri Channeler
(uncommon)
Gelweri Naturalist
(uncommon)
Krel Channeler
(uncommon)
Maneeri Willdriver
(common)
Swarm of Leeches
(common)
Eternal Watcher
(common)
Age-Scarred Craghoof
(common)
Elvish Kreltender
(common)
Lonely Sandbar
(common)
Cryptfeeder Giant
(common)
Tegra Genealogist
(common)
Goblin Sparring Team
(common)
Reconnaissance Patrol
(common)
Swamp
(basic)

(


(
(
: Add
to your mana pool.