Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may tap up to 6 untapped lands you don’t control as you cast this spell. It costs
less for each land tapped this way.
Creatures your opponents control gain “At the beginning of your upkeep, tap an untapped permanent you control.” 2/5
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Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
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Lineage — When Taurean Warchanter enters the battlefield or a creature you control dies, you may exile a Minotaur or Warrior card from your graveyard. If you do, put a 2/1 red Warrior creature token onto the battlefield.
4/1
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Flying
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn. 2/2
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Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature.
The barrowkeepers ensure the Albahri dead meet the encroaching void with everything necessary for the space beyond worlds.
2/1
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Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
When Reckless Reclaimer enters the battlefield or dies, return target artifact card from your graveyard to your hand.
4/3
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As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types. 2/1
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards. If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors. Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
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Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn. Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it. 5/5
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Destroy target creature. Put a charge counter on each creature you control.
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Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
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Rhengar, Albahri Tyrant
(mythic)
Dack's Persuasion
(uncommon)
Taurean Warchanter
(uncommon)
Plenyari Cloudmage
(uncommon)
Sessari Barrowkeeper
(common)
Lull
(common)
Reckless Reclaimer
(common)
Brass Construct
(common)
Innovation
(common)
Elenian Stalwart
(common)
Vital Struggle
(common)
Turbine Driver
(common)
Rhengar's Decree
(common)
Furious Craghoof
(common)
Swamp
(basic)



less for each land tapped this way.




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