Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{g}, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.
2/2
 
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
If enchanted creature doesn’t have siphon, it gains siphon.
Remove five charge counters from enchanted creature: Attach Krel Domination to target creature.
 U 
Creature – Minotaur Warrior
Whenever you cycle a card, target opponent discards a card at random.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/4
 U 
Creature – Demon Cleric
When Seeker of Flesh enters the battlefield, target opponent may sacrifice a creature. If they don’t, put a +1/+1 counter on Seeker of Flesh.
As long as Seeker of Flesh has a +1/+1 counter on it, it has flying and lifelink.
2/1
 U 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Counter target spell unless its controller pays {x}.
If Krel Dampen was discharged, draw a card then discard a card.
 C 
Creature – Merfolk Scout
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0.
If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Target creature gains trample until end of turn.
 C 
Creature – Beast
Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
 C 
Creature – Human Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{u}, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.
2/1
 C 
Creature – Merfolk Scout
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
 C 
Creature – Cat Soldier
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors.
Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
 C 
Creature – Elf Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{g}, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.
2/2
 C 
Land
Forgotten Cave enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {r} ({r}, Discard this card: Draw a card.)
 C 
Creature – Spirit
Menace (This creature can’t be blocked except by two or more creatures.)
{r}, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.
3/1
Plains
 
 B 
Basic Land – Plains

Elvish Kreltender (common, foil)
Krel Domination (rare)
Cruel Enforcer (uncommon)
Seeker of Flesh (uncommon)
Krel Dampen (uncommon)
Gelweri Sifter (common)
Krel Strength (common)
Furious Craghoof (common)
Albahri Levimancer (common)
Slipstream Snaresetter (common)
Elenian Stalwart (common)
Elvish Kreltender (common)
Forgotten Cave (common)
Hostile Ancestor (common)
Plains (basic)