Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human Cleric
Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls.
"Those who choose to stand in the way of our survival... They know the risks."
4/3
 U 
Artifact
Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{t}: Add {1} to your mana pool.
{t}, Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool.
 U 
Creature – Elemental
Trample, Siphon
Unstable Krelfiend gets +1/+1 for each charge counter on it.
{1}: Move a charge counter from Unstable Krelfiend to target creature.
{1}: Move a charge counter from target creature to Unstable Krelfiend.
1/1
 U 
Instant
Destroy target non-Warrior, non-Cleric creature.
"All who would object to our right to exist will perish." – Rhengar, Albahri Tyrant
 C 
Creature – Merfolk Scout
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
 C 
Creature – Bird Cleric
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
2/2
 C 
Creature – Elephant Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{w}, Remove a charge counter from Loxophant Counsellor: Target creature gets +1/+1 until end of turn.
2/3
 C 
Land
Barren Moor enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Cycling {b} ({b}, Discard this card: Draw a card.)
 C 
Creature – Human Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
1/2
 C 
Creature – Serpent
Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
5/5
 C 
Instant
Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card.
 C 
Creature – Goblin Warrior
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
 C 
Creature – Elf Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{g}, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.
2/2
 C 
Creature – Cat Cleric
Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
Forest
 
 B 
Basic Land – Forest

Albahri Zealot (mythic)
Krel Shard (uncommon)
Unstable Krelfiend (uncommon)
Quell Uprising (uncommon)
Gelweri Sifter (common)
Tithe Collector (common)
Loxophant Counsellor (common)
Barren Moor (common)
Krel Attendant (common)
Turbine Driver (common)
Rol'gur's Fury (common)
Goblin Sparring Team (common)
Elvish Kreltender (common)
Tegra Genealogist (common)
Forest (basic)