Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Up to one target creature you control gains double strike until the beginning of your next upkeep.
-3 Mayna Ashe deals 3 damage divided as you choose among any number of target creatures or players. -7 You get an emblem with “Creatures you control have vigilance and haste.” and “After each opponent’s declare attackers step, you get a declare attackers step.” 4
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Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
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Flying
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn. 2/2
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First strike
Whenever a creature an opponent controls dies, creatures that player controls get -2/-0 until end of turn. 3/3
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Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) |
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead. |
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling ( , Discard this card: Draw a card.) |
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
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Haste
![]() , Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays . If they do, Vexing Apprentice deals 2 damage to that player.2/1
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Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
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Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
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Lineage — When Kubran Houngan enters the battlefield, target creature gets -1/-1 until end of turn for each Snake or Cleric card in your graveyard.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn. 1/3
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric. , Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.3/2
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Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
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Mayna Ashe
(mythic)
Natural Impulse
(uncommon)
Plenyari Cloudmage
(uncommon)
Taurean Intimidator
(uncommon)
Interject
(common)
Overcharge
(common)
Unearth
(common)
Final Stand
(common)
Vexing Apprentice
(common)
Siege Tower
(common)
Sessari Spiritdancer
(common)
Kubran Houngan
(common)
Bokor Thrull
(common)
Herd Guardian
(common)
Island
(basic)





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: Exile another target creature you control, then return it to the battlefield tapped.