Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – <green race> Druid
Survivor
At the beginning of your upkeep, if Sessari Empath is a survivor, put a 0/1 green Plant creature token onto the battlefield.
Sacrifice a Plant: Sessari Empath gains your choice of deathtouch, reach or trample until end of turn.
2/1
 U 
Creature – Cat Cleric
Deathtouch
Cycling {1}{b}{b} ({1}{b}{b}, Discard this card: Draw a card.)
When you cycle Tegra Mortician, target creature gains deathtouch until end of turn.
1/3
 U 
Sorcery
Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
 U 
Creature – Merfolk Scout Wizard
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
1/4
 C 
Creature – Spirit Cleric
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
2/4
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
 C 
Land
Tranquil Thicket enters the battlefield tapped.
{t}: Add {g} to your mana pool. Cycling {g} ({g}, Discard this card: Draw a card)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
 C 
Creature – Goblin Warrior
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
 C 
Instant
Exile target attacking creature or enchantment.
Plainscycling {b/g} ({b/g}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Vedalken Wizard
Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card.
3/3
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Infuse {1}{g} (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying {1}{g}.)
 C 
Creature – Beast
Trample
Forestcycling {w/u} ({w/u}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
5/5
 C 
Creature – Cat Soldier
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors.
Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
Mountain
 
 B 
Basic Land – Mountain

Sessari Empath (rare)
Tegra Mortician (uncommon)
Dack's Persuasion (uncommon)
Coralfin Handler (uncommon)
Eternal Watcher (common)
Innovation (common)
Tranquil Thicket (common)
Krel Frenzy (common)
Goblin Sparring Team (common)
Resistance Tactics (common)
Vedalken Battlemage (common)
Pulse of Growth (common)
Age-Scarred Craghoof (common)
Elenian Stalwart (common)
Mountain (basic)