Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Artifact
{3}, Sacrifice Smoke Bomb: Target creature is unblockable this turn.
When Smoke Bomb is put into your graveyard from the battlefield, you may pay {1}. If you do, draw a card.
 U 
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
Siphon {w} ({w}, Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
 C 
Creature – Crab
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
 C 
Creature – Giant Warrior
Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
 C 
Creature – Spirit Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{b}, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.
2/3
 C 
Creature – Ox
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life.
Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Instant
Reveal a card from your hand. Chaff Blast deals damage to target creature equal to the revealed card's converted mana cost.
You may discard the revealed card. If you do, draw a card.
 C 
Artifact
{t}, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Creature – Elf Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{g}, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Druid
{1}{w}{w}: Oldwood Featherkin becomes a 3/2 Bird with flying until end of turn.
2/6
Swamp
 
 B 
Basic Land – Swamp

Albahri Burden (rare)
Smoke Bomb (uncommon)
Blightning (uncommon)
Krelbind (uncommon)
Ukmori Scrabbler (common)
Leadfoot Smasher (common)
Shadow Walker (common)
Relic Hauler (common)
Sessari Bond (common)
Chaff Blast (common)
Mana Conduit (common)
Reconnaissance Patrol (common)
Elvish Kreltender (common)
Oldwood Featherkin (common)
Swamp (basic)