Gate to Ukmor: Virtual Booster
| Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
At the beginning of your upkeep, target player puts a Relic artifact token with “At the beginning of your upkeep, tap two untapped permanents you control” and " , , Sacrifice this artifact: Scry 1" onto the battlefield.3/3
|
Menace (This creature can’t be blocked except by two or more creatures.)
Other Wizards and Warriors you control have first strike. 5/2
|
Flying
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn. 2/2
|
Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn. 3/2
|
Target creature gets +4/+4 until end of turn.
Infuse ![]() (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying ![]() .) |
![]() , : Prevent the next 1 damage that would be dealt to target creature or player.1/1
|
Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn. Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
|
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric. , Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.3/2
|
Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
|
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
|
Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card) |
Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
|
Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
|
|
Insane Artificer
(rare)
Frontline Spellblade
(uncommon)
Plenyari Cloudmage
(uncommon)
Kin Defender
(uncommon)
Pulse of Growth
(common)
Maneeri Wound-Tender
(common)
Ancient Spriggan
(common)
Bokor Thrull
(common)
Sessari Spiritdancer
(common)
Krel Frenzy
(common)
Secluded Steppe
(common)
Negate
(common)
Krel Strength
(common)
Vital Struggle
(common)
Forest
(basic)


,
, Sacrifice this artifact: Scry 1" onto the battlefield.
