Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls.
"Those who choose to stand in the way of our survival... They know the risks."
4/3
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Counter target spell with converted mana cost 3 or less.
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Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield.
1/5
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub. 1/1
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Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
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Flying
Whenever a player infuses a spell, you may gain 2 life. 2/1
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked. 2/2
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Sacrifice a land: Rhox Pathclearer gets +2/+2 until end of turn. Untap it. Activate this ability only once per turn, and only is Rhox Pathclearer is a survivor. You get a better view if there aren't trees in the way.
3/2
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Target creature gets -2/-2 until end of turn.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
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Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard. If Lapse of Concentration was discharged, draw a card. |
, Tap an untapped creature you control: Add one mana of any colour to your mana pool. |
Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
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Albahri Zealot
(mythic)
Ren's Dismissal
(uncommon)
Toughhide Mentor
(uncommon)
Moon Cub
(uncommon)
Leadfoot Smasher
(common)
Brightsky Nomad
(common)
Coralfin Wayfinder
(common)
Rhox Pathclearer
(common)
Enfeeble
(common)
Kushovi Blackguard
(common)
Lapse of Concentration
(common)
Mana Conduit
(common)
Vital Struggle
(common)
Goblin Sparring Team
(common)
Mountain
(basic)







, Tap an untapped creature you control: Add one mana of any colour to your mana pool.