Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling {r/w} ({r/w}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
 
 R 
Creature – Elemental
Sacrifice three lands: Soul of the Sands gains indestructible until end of turn.
Whenever Soul of the Sands enters the battlefield or attacks, tap all lands.
4/7
 U 
Artifact Creature – Construct
Artificer's Toy can’t block unless you pay {2}.
{2}: Return Artificer's Toy to its owner’s hand.
0/1
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with.
 U 
Land
As Kushovi Fortress enters the battlefield, you may put a depletion counter on it. If you don’t, Kushovi Fortress enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it.
 C 
Creature – Giant Warrior
Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
 C 
Creature – Human Cleric
{1}{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
 C 
Creature – Human Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
1/2
 C 
Creature – Beetle
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
 C 
Creature – Elephant Druid
Vigilance
{1}{w}, {t}: Exile another target creature you control, then return it to the battlefield tapped.
4/3
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Instant
Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Land
Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
 C 
Creature – Rhino Warrior
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
Plains
 
 B 
Basic Land – Plains

Swarm of Leeches (common, foil)
Soul of the Sands (rare)
Artificer's Toy (uncommon)
Emblazoned Armour (uncommon)
Kushovi Fortress (uncommon)
Leadfoot Smasher (common)
Maneeri Wound-Tender (common)
Krel Attendant (common)
Pestilence Beetle (common)
Herd Guardian (common)
Sessari Bond (common)
Varsi's Call (common)
Secluded Steppe (common)
Kushovi Blackguard (common)
Plains (basic)