Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of your upkeep, target player puts a Relic artifact token with “At the beginning of your upkeep, tap two untapped permanents you control” and " , , Sacrifice this artifact: Scry 1" onto the battlefield.3/3
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Return target creature to its owners hand.
Infuse ![]() ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
As Sessari Grove enters the battlefield, you may put a depletion counter on it. If you don’t, Sessari Grove enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it. |
Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
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Draw two cards. You lose 2 life. Scry 1.
"I don't care what the Plenyari or Sessari think, our people need somewhere to live!" – Rhengar, Albahri Tyrant
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Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
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Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn. Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
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Lonely Sandbar enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Target creature gets -2/-2 until end of turn.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors. Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Insane Artificer
(rare)
Baleful Teleport
(uncommon)
Sessari Grove
(uncommon)
Dack's Persuasion
(uncommon)
Unwelcome Counsel
(common)
Negate
(common)
Ancient Spriggan
(common)
Lonely Sandbar
(common)
Enfeeble
(common)
Reassignment
(common)
Shadow Walker
(common)
Herd Guardian
(common)
Elenian Stalwart
(common)
Gelweri Sifter
(common)
Forest
(basic)


,
, Sacrifice this artifact: Scry 1" onto the battlefield.
or
to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it.

