Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
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Flash, Haste
When Thundercrack Mage enters the battlefield, creatures you control gain " : This creature deals 1 damage to target creature or player." until end of turn.2/2
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Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
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Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The connection between Ukmor and Albahris grew unstable, and the more cunning used this to their advantage.
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Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able. 3/5
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant. 1/2
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Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
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Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
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Exile target attacking creature or enchantment.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) |
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First strike, haste, vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
When Taurean Striker enters the battlefield, you lose 4 life. 4/1
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life. 1/2
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Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
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: Add to your mana pool.
, : Target creature gains a creature type of your choice until end of turn. |
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Goblin Sparring Team
(common, foil)
Thundercrack Mage
(rare)
Dack's Persuasion
(uncommon)
Astral Slide
(uncommon)
Pelmethean Giant
(uncommon)
Krel Attendant
(common)
Krel Strength
(common)
Lifeline Keeper
(common)
Furious Craghoof
(common)
Resistance Tactics
(common)
Taurean Striker
(common)
Albahri Priest
(common)
Maneeri Willdriver
(common)
Outfitter's Stores
(common)
Island
(basic)


: This creature deals 1 damage to target creature or player." until end of turn.
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