Gate to Ukmor: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Albahri Burden White Rare 4{3}{w} Instant Regenerate target creature. You gain control of that creature if it regenerates this way.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 1435367833 on 27 Jun 2015 by MVT
2 Albahri Zealot White Mythic 4{2}{w}{w} Creature – Human Cleric 4 3 Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls. 8 1435303104 on 26 Jun 2015 by olbro
3 Astral Slide White Uncommon 3{2}{w} Enchantment Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. 0
4 Brightsky Nomad White Common 3{2}{w} Creature – Bird Druid 2 1 Flying
Whenever a player infuses a spell, you may gain 2 life.
0
5 Elenian Stalwart White Common 2{1}{w} Creature – Cat Soldier 2 2 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors.
0
6 Final Stand White Common 4{3}{w} Instant Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield. 3 1437320598 on 19 Jul 2015 by morlor
7 Guiding Visions White Common 2{1}{w} Instant Target creature you control gains protection from the colour of your choice until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
8 Higher Purpose White Rare 2{x}{x}{w}{w} Sorcery For each {1} in this spell’s total cost, you may tap an untapped Cleric or Druid you control rather than pay that mana.
Return each creature with converted mana cost X or less from your graveyard to the battlefield.
2 1435369942 on 27 Jun 2015 by Visitor
9 Krelbind White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block.
Siphon {w} ({w}, Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
2 1435897828 on 03 Jul 2015 by olbro
10 Krelblast White Uncommon 3{2}{w} Instant Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Krelblast deals 3 damage to target attacking or blocking creature.
If Krelblast was discharged, destroy that creature instead.
1 1435211963 on 25 Jun 2015 by keflexxx
11 Kubran Mambo White Uncommon 3{2}{w} Creature – Snake Cleric 1 3 {2}{b}: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. 0
12 Line Unbroken White Mythic 7{4}{w}{w}{w} Sorcery Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
1 1461753710 on 27 Apr 2016 by morlor
13 Loxophant Counsellor White Common 3{2}{w} Creature – Elephant Cleric 2 3 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{w}, Remove a charge counter from Loxophant Counsellor: Target creature gets +1/+1 until end of turn.
0
14 Maneeri Willdriver White Common 4{3}{w} Creature – Rhino Cleric 2 4 Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature. 4 1435196355 on 25 Jun 2015 by keflexxx
15 Maneeri Wound-Tender White Common 1{w} Creature – Human Cleric 1 1 {1}{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player. 0
16 Nomadic Favor White Common 2{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
2 1435366225 on 27 Jun 2015 by MVT
17 Oldwood Featherkin White Common 5{4}{w} Creature – Human Druid 2 6 {1}{w}{w}: Oldwood Featherkin becomes a 3/2 Bird with flying until end of turn. 0
18 Pelmethean Giant White Uncommon 5{3}{w}{w} Creature – Giant 3 5 Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able.
1 1456390854 on 25 Feb 2016 by morlor
19 Radiant Krelbeast White Common 6{5}{w} Creature – Elemental 3 4 Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
0
20 Reassignment White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
3 1456224940 on 23 Feb 2016 by olbro
21 Relic Hauler White Common 2{1}{w} Creature – Ox 0 4 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life.
0
22 Resistance Tactics White Common 5{3}{w}{w} Instant Exile target attacking creature or enchantment.
Plainscycling {b/g} ({b/g}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
5 1435189344 on 24 Jun 2015 by ol
23 Saving Grace White Uncommon 2{1}{w} Instant Exile target creature, then return it to the battlefield under it's owner's control. You gain 1 life.
Infuse {3}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
3 1435189890 on 24 Jun 2015 by keflexxx
24 Sessari Barrowkeeper White Common 2{1}{w} Creature – Human Druid 2 1 Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature. 2 1435332275 on 26 Jun 2015 by olbro
25 Sessari Blessing White Rare 4{2}{w}{w} Enchantment Creatures you control get +1/+1.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield.
As long as Sessari Blessing is in your graveyard, your enchantment spells cost {1} less to cast.
3 1435303388 on 26 Jun 2015 by olbro
26 Sessari Spiritdancer White Common 1{w} Creature – Elf Druid 1 2 Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer. 3 1456225146 on 23 Feb 2016 by olbro
27 Sessari Tuskguard White Uncommon 2{w}{w} Creature – Elephant Druid 4 1 If your life total is 10 or less, Sessari Tuskguard is a white Elephant with base power and toughness 1/4. 0
28 Sojourning Spirit White Uncommon 3{2}{w} Creature – Elk Spirit 3 1 When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield. 4 1435376326 on 27 Jun 2015 by MVT
29 Soul of the Sands White Rare 7{5}{w}{w} Creature – Elemental 4 7 Sacrifice three lands: Soul of the Sands gains indestructible until end of turn.
Whenever Soul of the Sands enters the battlefield or attacks, tap all lands.
2 1456391191 on 25 Feb 2016 by morlor
30 Spirit of Redemption White Rare 3{1}{w}{w} Creature – Spirit Cleric 2 2 Double strike
Noncreature spells cost {1} more to cast.
3 1436069826 on 05 Jul 2015 by olbro
31 Tegra Celebrant White Rare 3{2}{w} Creature – Cat Cleric 2 3 Vigilance
Lineage — When Tegra Celebrant enters the battlefield or attacks, you may exile a Cat or Cleric card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
2 1456225260 on 23 Feb 2016 by olbro
32 Tegra Genealogist White Common 3{2}{w} Creature – Cat Cleric 3 2 Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn. 1 1458137474 on 16 Mar 2016 by morlor
33 Tegra Pouncer White Uncommon 2{w}{w} Creature – Cat Druid 2 1 First strike
Cycling {w}{w} ({w}{w}, Discard this card: Draw a card.)
When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn.
3 1435371397 on 27 Jun 2015 by MVT
34 Thickhide Shepherd White Rare 5{3}{w}{w} Creature – Rhino Cleric 3 3 Flash
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage.
1 1456391440 on 25 Feb 2016 by morlor
35 Unbending Krelmar White Rare 1{w} Enchantment Artifact Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{t}: You gain 1 life.
Remove 2 charge counters from Unbending Krelmar: Search your library for a Plains card and put it into your hand.
2 1435898350 on 03 Jul 2015 by olbro
36 Varsi's Call White Common 1{w} Instant Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
0
37 Venerant Elder White Uncommon 4{3}{w} Creature – Centaur Druid 3 4 Lineage — When Venerant Elder enters the battlefield or a creature you control dies, you may exile a Centaur or Druid card from your graveyard. If you do, put a 1/1 white Druid creature token onto the battlefield. 0
38 Voice of the World White Uncommon 4{3}{w} Creature – Cat Cleric Druid 3 2 Creature tokens you control get +1/+1.
Whenever Voice of the World deals combat damage to a player, you may choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.
1 1456201173 on 23 Feb 2016 by keflexxx
39 Aether Projection Blue Common 5{3}{u}{u} Creature – Spirit Scout 1 5 Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
2 1456225472 on 23 Feb 2016 by olbro
40 Albahri Levimancer Blue Common 2{1}{u} Creature – Human Wizard 2 1 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{u}, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.
3 1456548905 on 27 Feb 2016 by morlor
41 Anati Sky-eyes Blue Rare 2{u}{u} Creature – Bird Scout 2 1 Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card.
4 1435303937 on 26 Jun 2015 by olbro
42 Baleful Teleport Blue Uncommon 1{u} Sorcery Return target creature to its owners hand.
Infuse {1}{u}{u} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
1 1435377797 on 27 Jun 2015 by MVT
43 Chronostreamer Blue Rare 3{2}{u} Creature – Merfolk Scout 2 2 Survivor
Whenever Chronostreamer deals combat damage to a player, if it's a survivor, you may exile it and return it to the battlefield tapped. If you do, take an extra turn after this one.
Chronostreamer can't attack during extra turns.
0
44 Coralfin Archaeologist Blue Uncommon 4{3}{u} Creature – Merfolk Wizard 2 3 Wizards you control have "{2}, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.
0
45 Coralfin Handler Blue Uncommon 4{3}{u} Creature – Merfolk Scout Wizard 1 4 Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
0
46 Coralfin Wayfinder Blue Common 3{2}{u} Creature – Merfolk Scout 2 2 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2 1456550812 on 27 Feb 2016 by morlor
47 Depletion Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -4/-0.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
48 Drown Blue Common 3{2}{u} Instant Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Return target nonland permanent to its owner’s hand.
If Drown was discharged, instead put that permanent on top of its owner's library.
1 1437489671 on 21 Jul 2015 by Alex
49 Focus Efforts Blue Uncommon 1{u} Sorcery Draw a card.
Infuse {1}{u} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
0
50 Frigid Krelmar Blue Rare 1{u} Enchantment Artifact Siphon
{t}: Target player puts the top card of their library into their graveyard.
Remove three charge counters from Frigid Krelmar: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
1 1435898169 on 03 Jul 2015 by olbro
51 Innovation Blue Common 4{3}{u} Instant Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
9 1456455748 on 26 Feb 2016 by keflexxx
52 Interject Blue Common 5{3}{u}{u} Instant Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling {r/g} ({r/g}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
0
53 Inundating Serpent Blue Rare 8{5}{u}{u}{u} Creature – Serpent 6 6 At the beginning of each opponent’s upkeep, that player puts X cards from the top of their library into their graveyard, where X is the number of islands you control.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power.
0
54 Krel Attendant Blue Common 1{u} Creature – Human Wizard 1 2 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
0
55 Krel Dampen Blue Uncommon 1{x}{u} Instant Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Counter target spell unless its controller pays {x}.
If Krel Dampen was discharged, draw a card then discard a card.
1 1435377954 on 27 Jun 2015 by MVT
56 Krel Domination Blue Rare 5{3}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
If enchanted creature doesn’t have siphon, it gains siphon.
Remove five charge counters from enchanted creature: Attach Krel Domination to target creature.
1 1435377160 on 27 Jun 2015 by MVT
57 Krel Overseer Blue Common 6{5}{u} Creature – Bird Wizard 3 5 Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}: Move a charge counter from target permanent to another target permanent.
1 1456551043 on 27 Feb 2016 by morlor
58 Kubran Spy Blue Uncommon 3{2}{u} Creature – Snake Scout 1 3 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Kubran Spy deals combat damage to a player, draw a card.
{t}: Target creature must attack this turn if able. Activate this ability only if Kubran Spy is a survivor.
1 1456455272 on 26 Feb 2016 by keflexxx
59 Lapse of Concentration Blue Common 2{1}{u} Sorcery Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard.
If Lapse of Concentration was discharged, draw a card.
1 1456225837 on 23 Feb 2016 by olbro
60 Negate Blue Common 2{1}{u} Instant Counter target noncreature spell. 0
61 Planar Echoes Blue Mythic 6{3}{u}{u}{u} Enchantment Whenever you cast a noncreature spell, put an X/X blue Illusion creature token with "Whenever this creature becomes the target of a spell or ability, sacrifice it." onto the battlefield, where X is that spell’s converted mana cost. 0
62 Plenyari Cloudmage Blue Uncommon 3{1}{u}{u} Creature – Bird Wizard 2 2 Flying
Cycling {u}{u} ({u}{u}, Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn.
0
63 Plenyari Diviner Blue Common 2{1}{u} Creature – Merfolk Wizard 1 3 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Plenyari Diviner: Scry 1.
0
64 Plenyari Repudiation Blue Rare 4{2}{u}{u} Instant Counter target spell.
As long as RU01 is in your graveyard, your instant spells cost {1} less to cast.
0
65 Reconnaissance Patrol Blue Common 3{2}{u} Creature – Human Scout 1 4 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
1 1456550844 on 27 Feb 2016 by morlor
66 Ren's Dismissal Blue Uncommon 2{u}{u} Instant Counter target spell with converted mana cost 3 or less. 0
67 Slipstream Snaresetter Blue Common 3{2}{u} Creature – Merfolk Scout 2 3 Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step. 1 1456666838 on 28 Feb 2016 by keflexxx
68 Strategic Intelligence Blue Rare 3{x}{u}{u}{u} Sorcery For each {1} in this spell’s total cost, you may tap an untapped Scout or Wizard you control rather than pay that mana.
Target player puts the top X cards of their library into their graveyard. Draw X cards.
0
69 Turbine Driver Blue Common 6{4}{u}{u} Creature – Serpent 5 5 Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
0
70 Ukmori Scrabbler Blue Common 4{3}{u} Creature – Crab 2 4 Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
2 1459167229 on 28 Mar 2016 by morlor
71 Unrelenting Instructor Blue Rare 2{1}{u} Creature – Human Wizard 2 1 Siphon
Remove three charge counters from amongst permanents you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
12 1435377234 on 27 Jun 2015 by Visitor
72 Vedalken Battlemage Blue Common 4{2}{u}{u} Creature – Vedalken Wizard 3 3 Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card.
0
73 Vedalken Binder Blue Uncommon 3{1}{u}{u} Creature – Vedalken Wizard 1 3 Siphon
You may choose not to untap Vedalken Binder in your untap step.
{t}, Remove X charge counters from Vedalken Binder: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Vedalken Binder remains tapped.
3 1435377700 on 27 Jun 2015 by MVT
74 Vedalken Leyfinder Blue Uncommon 3{1}{u}{u} Creature – Vedalken Wizard 2 3 Flash
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs {4} less to cast.
2 1456226023 on 23 Feb 2016 by olbro
75 Vedalken Mastermind Blue Uncommon 2{u}{u} Creature – Vedalken Wizard 1 2 {u}, {t}: Return target permanent you control to its owner’s hand. 0
76 Æther Slip Blue Common 3{2}{u} Instant Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
2 1461753702 on 27 Apr 2016 by morlor
77 Albahri Priest Black Common 2{1}{b} Creature – Human Cleric 1 2 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life.
1 1456668085 on 28 Feb 2016 by morlor
78 Bokor Thrull Black Common 4{3}{b} Creature – Zombie Warrior 3 2 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric.
{b}, Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.
1 1456454611 on 26 Feb 2016 by keflexxx
79 Chieftain of the Damned Black Rare 2{b}{b} Creature – Zombie Warrior 3 2 Other Skeletons, Zombies and Spirits you control get +1/+0.
Creature tokens you control are Spirits in addition to their other types.
0
80 Cryptfeeder Giant Black Common 5{4}{b} Creature – Giant Warrior 3 2 Whenever a card is put into a graveyard from anywhere, Cryptfeeder Giant gets +1/+1 until end of turn. 0
81 Deathrattler Black Uncommon 4{3}{b} Creature – Snake 4 1 When Deathrattler dies, put a 1/1 black Snake Zombie creature token with deathtouch onto the battlefield. 0
82 Enfeeble Black Common 2{1}{b} Sorcery Target creature gets -2/-2 until end of turn.
Infuse {2}{b} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
1 1456668351 on 28 Feb 2016 by morlor
83 Feast on the Weak Black Rare 4{3}{b} Enchantment At the beginning of combat on your turn, you may sacrifice a creature. If you do, target creature you control gets +2/+2 and gains deathtouch, lifelink and vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 7 1435381611 on 27 Jun 2015 by MVT
84 Gatekeeper of Albahris Black Rare 8{4}{b}{b}{b}{b} Creature – Giant Warrior 8 8 Trample
Whenever you lose life, draw a card.
1 1456668800 on 28 Feb 2016 by morlor
85 Hostile Ancestor Black Common 3{2}{b} Creature – Spirit 3 1 Menace (This creature can’t be blocked except by two or more creatures.)
{r}, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.
2 1435381106 on 27 Jun 2015 by MVT
86 Kashovi Brute Black Common 2{1}{b} Creature – Minotaur Warrior 2 1 Lineage — When Kashovi Brute enters the battlefield, target opponent loses 1 life for each Minotaur or Warrior card in your graveyard. 1 1456226569 on 23 Feb 2016 by olbro
87 Kaurinan the Defiler Black Mythic 3{1}{b}{b} Planeswalker – Kaurinan 3 +1 Until end of turn, Kaurinan the Defiler becomes a legendary 3/3 Demon with vanguard, indestructible and haste.
-2 Put a 2/1 Warrior creature token onto the battlefield.
-8 Destroy each creature you don't control, then draw cards equal to the number of creatures destroyed this way.
0
88 Krel Frenzy Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
1 1435380955 on 27 Jun 2015 by MVT
89 Kubran Houngan Black Common 3{2}{b} Creature – Snake Cleric 1 3 Lineage — When Kubran Houngan enters the battlefield, target creature gets -1/-1 until end of turn for each Snake or Cleric card in your graveyard.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn.
1 1456201071 on 23 Feb 2016 by keflexxx
90 Kushovi Blackguard Black Common 4{2}{b}{b} Creature – Rhino Warrior 3 4 Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 0
91 Kushovi Myrmidon Black Uncommon 1{b} Creature – Merfolk Warrior 2 1 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Kushovi Myrmidon: Each player puts the top card of their library into their graveyard.
0
92 Kushovi Plunderer Black Mythic 2{b}{b} Creature – Human Warrior 2 1 At the beginning of your upkeep, draw a card, then you lose life equal to the number of cards in your hand. 0
93 Maneeri Channeler Black Uncommon 2{1}{b} Creature – Human Cleric 1 2 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}, Remove two charge counters from amongst creatures you control: Target creature gets -1/-1 until end of turn.
0
94 Maneeri Proselytiser Black Uncommon 5{4}{b} Creature – Human Cleric 2 3 Lineage — When Maneeri Proselytiser enters the battlefield or a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, put two 1/1 black Cleric creature tokens onto the battlefield. 0
95 Maneeri Rebirth Black Rare 5{4}{b} Sorcery Put target creature card from your graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
As long as Maneeri Rebirth is in your graveyard, your sorcery spells cost {1} less to cast.
0
96 Nightwhisperer Black Rare 2{b}{b} Creature – Spirit Cleric 2 1 When Nightwhisperer enters the battlefield, choose target nonland card in a graveyard. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. 2 1456205681 on 23 Feb 2016 by keflexxx
97 Ossuary Colossus Black Common 6{5}{b} Creature – Giant Skeleton 2 6 You may cast Ossuary Colossus from your graveyard by discarding a nonland card in addition to its other costs.
Cycling {3} ({3}, Discard this card: Draw a card.)
0
98 Pestilence Beetle Black Common 1{b} Creature – Beetle 1 1 Deathtouch 0
99 Quell Uprising Black Uncommon 2{b}{b} Instant Destroy target non-Warrior, non-Cleric creature. 0
100 Reap the Spoils Black Rare 2{x}{x}{b}{b} Sorcery For each {1} in this spell’s total cost, you may tap an untapped Cleric or Warrior you control rather than pay that mana.
Each player sacrifices X permanents. You gain X life, and each opponent loses X life.
2 1456205500 on 23 Feb 2016 by keflexxx
101 Rhengar's Decree Black Common 6{4}{b}{b} Instant Destroy target creature. Put a charge counter on each creature you control. 2 1456668710 on 28 Feb 2016 by morlor
102 Rhox Battlepriest Black Uncommon 3{2}{b} Creature – Rhino Cleric Warrior 2 3 Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Sacrifice a creature: Rhox Battlepriest gets +1/+1 until end of turn. If the sacrificed creature was a Cleric or Warrior, creatures you control get +1/+1 instead.
0
103 Rol'gur's Butcher Black Rare 5{3}{b}{b} Creature – Demon Warrior 4 4 Siphon, flying
{x}{b}{b}, Remove X charge counters from amongst permanents you control: Target creature gets -0/-X and Rol'gur's Butcher gets +X/+0 until end of turn.
5 1456205828 on 23 Feb 2016 by keflexxx
104 Rol'gur's Punishment Black Uncommon 2{1}{b} Sorcery Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Then if Rol'gur's Punishment was discharged, that player loses life equal to the discarded card's converted mana cost.
0
105 Shadow Walker Black Common 3{2}{b} Creature – Spirit Cleric 2 3 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{b}, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.
1 1456667154 on 28 Feb 2016 by morlor
106 Shunned Krelmar Black Rare 1{b} Enchantment Artifact Siphon
{t}: Each player loses 1 life.
Remove three charge counters from Shunned Krelmar: Draw two cards unless an opponent sacrifices a creature.
0
107 Swarm of Leeches Black Common 5{4}{b} Instant Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling {r/w} ({r/w}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
0
108 Taurean Intimidator Black Uncommon 5{4}{b} Creature – Minotaur Warrior 3 3 First strike
Whenever a creature an opponent controls dies, creatures that player controls get -2/-0 until end of turn.
1 1456668522 on 28 Feb 2016 by morlor
109 Tegra Mortician Black Uncommon 3{1}{b}{b} Creature – Cat Cleric 1 3 Deathtouch
Cycling {1}{b}{b} ({1}{b}{b}, Discard this card: Draw a card.)
When you cycle Tegra Mortician, target creature gains deathtouch until end of turn.
5 1456229229 on 23 Feb 2016 by olbro
110 Tithe Collector Black Common 4{2}{b}{b} Creature – Bird Cleric 2 2 Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
0
111 Ukmori Lunger Black Uncommon 2{1}{b} Creature – Zombie 2 1 Ukmori Lunger can’t block.
Whenever a player infuses a spell, return Ukmori Lunger from your graveyard to the battlefield.
1 1456668285 on 28 Feb 2016 by morlor
112 Unearth Black Common 1{b} Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
113 Unwelcome Counsel Black Common 2{b}{b} Sorcery Draw two cards. You lose 2 life. Scry 1. 2 1456667186 on 28 Feb 2016 by morlor
114 Adaptive Sorcerer Red Mythic 4{2}{r}{r} Creature – Vedalken Wizard 3 3 Whenever a player casts an instant or sorcery from their hand, exile it if it would leave the stack.
{x}, {t}: You may cast an instant or sorcery with converted mana cost X exiled by Adaptive Sorcerer without paying its mana cost.
0
115 Albahri Crusader Red Rare 2{1}{r} Creature – Elf Warrior 2 1 Lineage — Whenever a creature you control dies, you may exile an Elf or Warrior card from your graveyard. If you do, Albahri Crusader deals damage equal to its power to target creature or player. 0
116 Alpha Mark Red Common 2{1}{r} Sorcery Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling {2} ({2}, Discard this card: Draw a card.)
0
117 Breach Piker Red Common 2{1}{r} Creature – Human Warrior 2 1 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able.
As long as Breach Piker is a survivor, it has first strike.
0
118 Chaff Blast Red Common 3{2}{r} Instant Reveal a card from your hand. Chaff Blast deals damage to target creature equal to the revealed card's converted mana cost.
You may discard the revealed card. If you do, draw a card.
0
119 Chaining Bolt Red Uncommon 4{3}{r} Instant Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Chaining Bolt deals 4 damage to target creature. If Chaining Bolt was discharged, it deals 2 damage to another target creature.
2 1456227641 on 23 Feb 2016 by olbro
120 Compulsive Krelbeast Red Rare 3{2}{r} Creature – Elemental 3 1 Whenever you discard a card, you may pay {1}{r}{r}. If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 1 1456227736 on 23 Feb 2016 by olbro
121 Conquering Cry Red Rare 3{x}{x}{r}{r}{r} Instant For each {1} in this spell’s total cost, you may tap an untapped Warrior or Wizard you control rather than pay that mana.
Creatures you control get +X/+0 until end of turn.
0
122 Dack's Persuasion Red Uncommon 6{4}{r}{r} Sorcery Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn. 0
123 Disordered Krelmar Red Rare 1{r} Enchantment Artifact Siphon
{t}: The next time target creature or player would be dealt damage this turn, they are dealt that much damage plus 1 instead.
Remove three charge counters from Disordered Krelmar: Exile the top two cards of your library. You may play those cards this turn.
2 1456714177 on 29 Feb 2016 by keflexxx
124 Draconic Tutor Red Rare 6{4}{r}{r} Creature – Dragon Wizard 4 4 Flying
Exile another Wizard you control: Draconic Tutor gets +X/+X until end of turn, where X is the exiled creatures power. Draconic Tutor gains all abilities of that creature. (This effect lasts indefinitely.)
1 1456227842 on 23 Feb 2016 by olbro
125 Ember Apprentice Red Uncommon 1{r} Creature – Satyr Wizard 1 1 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
{r}: Ember Apprentice gets +1/+0 until end of turn.
{t}: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.
0
126 Fray Seeker Red Uncommon 2{r}{r} Creature – Goblin Warrior 2 2 Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Fray Seeker: Fray Seeker gets +1/+0 until end of turn.
0
127 Frontline Spellblade Red Uncommon 5{3}{r}{r} Creature – Elf Wizard Warrior 5 2 Menace (This creature can’t be blocked except by two or more creatures.)
Other Wizards and Warriors you control have first strike.
0
128 Furious Craghoof Red Common 4{2}{r}{r} Creature – Beast 3 3 Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn. 0
129 Goblin Blastmage Red Common 3{2}{r} Creature – Goblin Wizard 2 3 Sacrifice an artifact: Put a charge counter on each creature you control.
{t}, Sacrifice an artifact: Add to your mana pool an amount of {r} equal to the sacrificed artifact’s converted mana cost.
0
130 Goblin Instructor Red Uncommon 4{2}{r}{r} Creature – Goblin Warrior 2 2 Double strike
Cycling {3}{r}{r} ({3}{r}{r}, Discard this card: Draw a card.)
When you cycle Goblin Instructor, target creature gains double strike until end of turn.
1 1457566632 on 09 Mar 2016 by keflexxx
131 Goblin Sparring Team Red Common 5{4}{r} Creature – Goblin Warrior 2 1 Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard. 2 1456713521 on 29 Feb 2016 by morlor
132 Krel Channeler Red Uncommon 5{3}{r}{r} Creature – Elf Wizard 4 3 Trample, Siphon
{r}, Remove two charge counters from amongst creatures you control: Krel Channeler deals 1 damage to target creature or player.
0
133 Krel Strength Red Common 4{3}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0.
If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Target creature gains trample until end of turn.
0
134 Kushovi Pikeman Red Common 1{r} Creature – Human Warrior 1 1 First strike
Whenever a player infuses a spell, Kushovi Pikeman gets +2/+0 until end of turn.
0
135 Lavafist Adept Red Common 4{3}{r} Creature – Orc Wizard 2 2 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Lavafist Adept: Lavafist Adept gets +1/+0 and gains first strike until end of turn.
4 1456408774 on 25 Feb 2016 by burtydirf
136 Leadfoot Smasher Red Common 6{4}{r}{r} Creature – Giant Warrior 5 4 Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land. 0
137 Lightning Rift Red Uncommon 2{1}{r} Enchantment Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. 0
138 Overcharge Red Common 1{r} Instant Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead.
1 1457520284 on 09 Mar 2016 by morlor
139 Plenyari Animator Red Common 2{1}{r} Creature – Goblin Wizard 1 2 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{2}, Remove three charge counters from Plenyari Animator: Put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield.
2 1456704050 on 29 Feb 2016 by morlor
140 Plenyari Ritual Red Rare 3{2}{r} Instant Add {r}{r} to your mana pool for each artifact you control.
As long as Plenyari Ritual is in your graveyard, your artifact spells cost {1} less to cast.
0
141 Reckless Reclaimer Red Common 5{4}{r} Creature – Human Wizard 4 3 When Reckless Reclaimer enters the battlefield or dies, return target artifact card from your graveyard to your hand. 0
142 Ren's Fire Red Uncommon 4{2}{r}{r} Sorcery Choose a creature type. Ren's Fire deals 2 damage to each creature of the chosen type. 0
143 Ren's Revelation Red Common 5{4}{r} Sorcery Any number of target players discard their hand and draw three cards. 1 1457520326 on 09 Mar 2016 by morlor
144 Rol'gur's Fury Red Common 4{3}{r} Instant Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card.
1 1456704022 on 29 Feb 2016 by morlor
145 Skinstealer Red Common 3{2}{r} Creature – Shapeshifter Warrior 2 2 Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn.
0
146 Taurean Warchanter Red Uncommon 4{3}{r} Creature – Minotaur Warrior 4 1 Lineage — When Taurean Warchanter enters the battlefield or a creature you control dies, you may exile a Minotaur or Warrior card from your graveyard. If you do, put a 2/1 red Warrior creature token onto the battlefield. 0
147 Thundercrack Mage Red Rare 4{3}{r} Creature – Elf Wizard 2 2 Flash, Haste
When Thundercrack Mage enters the battlefield, creatures you control gain "{t}: This creature deals 1 damage to target creature or player." until end of turn.
2 1456713811 on 29 Feb 2016 by morlor
148 Two-Headed Terror Red Rare 7{5}{r}{r} Creature – Ogre Warrior 6 6 Whenever Two-Headed Terror blocks or becomes blocked by a creature, Two-Headed Terror deals 6 damage to that creature’s controller. 0
149 Ukmori Sabotage Red Common 4{2}{r}{r} Sorcery Destroy target artifact or land.
Mountaincycling {u/b} ({u/b}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
0
150 Unstable Krelfiend Red Uncommon 3{1}{r}{r} Creature – Elemental 1 1 Trample, Siphon
Unstable Krelfiend gets +1/+1 for each charge counter on it.
{1}: Move a charge counter from Unstable Krelfiend to target creature.
{1}: Move a charge counter from target creature to Unstable Krelfiend.
4 1456897379 on 02 Mar 2016 by morlor
151 Age-Scarred Craghoof Green Common 7{5}{g}{g} Creature – Beast 5 5 Trample
Forestcycling {w/u} ({w/u}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
0
152 Ancient Spriggan Green Common 4{3}{g} Creature – Treefolk 2 5 Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
1 1456897070 on 02 Mar 2016 by morlor
153 Burly Loxophant Green Rare 4{2}{g}{g} Creature – Elephant Druid 4 4 Siphon
Remove a charge counter from Burly Loxophant: Burly Loxophant gets +1/+1 until end of turn.
Remove two charge counters from Burly Loxophant: Regenerate Burly Loxophant.
0
154 Cycle of Nature Green Uncommon 1{g} Instant Exile target creature card from a graveyard. You gain life equal to its toughness.
Draw a card.
0
155 Elvish Kreltender Green Common 2{1}{g} Creature – Elf Scout 2 2 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{g}, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.
0
156 Gelweri Naturalist Green Uncommon 3{2}{g} Creature – Centaur Scout 2 3 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove three charge counters from amongst creatures you control: Add {g} to your mana pool.
4 1435197956 on 25 Jun 2015 by keflexxx
157 Gelweri Strider Green Common 2{1}{g} Creature – Elf Scout 2 1 When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
1 1456897557 on 02 Mar 2016 by morlor
158 Gelweri Trailblazer Green Uncommon 2{g}{g} Creature – Merfolk Scout 3 2 Lineage – When Gelweri Trailblazer enters the battlefield, if there is a Merfolk or Scout card in your graveyard, you may search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library. 1 1456898132 on 02 Mar 2016 by morlor
159 Grumbletroll Green Rare 6{4}{g}{g} Creature – Troll 6 4 Trample
When Grumbletroll enters the battlefield, you may return target card from your graveyard to your hand.
0
160 Herd Guardian Green Common 5{4}{g} Creature – Elephant Druid 4 3 Vigilance
{1}{w}, {t}: Exile another target creature you control, then return it to the battlefield tapped.
1 1456922706 on 02 Mar 2016 by morlor
161 Lashing Kubran Green Uncommon 4{2}{g}{g} Creature – Snake Scout 4 3 Reach
Cycling {g} ({g}, Discard this card: Draw a card.)
When you cycle Lashing Kubran, target creature gains reach until end of turn.
0
162 Lessons of the Land Green Rare 1{x}{x}{g} Sorcery For each {1} in this spell’s total cost, you may tap an untapped Druid or Scout you control rather than pay that mana.
Search your library X lands and put them onto the battlefield tapped. Then shuffle your library.
0
163 Lifeline Keeper Green Common 3{2}{g} Creature – Centaur Druid 2 2 Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control. 0
164 Loamrite Spiritwarden Green Common 2{1}{g} Creature – Elephant Scout 1 2 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard.
1 1456667721 on 28 Feb 2016 by morlor
165 Lull Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
166 Mangrove Lurker Green Rare 4{2}{g}{g} Creature – Elemental 3 3 Discard a land card: Put a +1/+1 counter on Mangrove Lurker.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mangrove Lurker.
3 1435302635 on 26 Jun 2015 by olbro
167 Moon Cub Green Uncommon 1{g} Creature – Bear Scout 1 1 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub.
6 1456898230 on 02 Mar 2016 by morlor
168 Natural Impulse Green Uncommon 2{1}{g} Sorcery Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard. 2 1435286193 on 26 Jun 2015 by morlor
169 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 1 1456898270 on 02 Mar 2016 by morlor
170 Placeholder Green None 3{2}{g} Creature – Green tribe 3 2 Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
When Placeholder enters the battlefield, if it was discharged, untap up to three target lands.
0
171 Primal Stampede Green Mythic 9{6}{g}{g}{g} Sorcery Destroy all noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. 0
172 Pulse of Growth Green Common 2{1}{g} Sorcery Target creature gets +4/+4 until end of turn.
Infuse {1}{g} (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying {1}{g}.)
0
173 Rhox Grovewarden Green Uncommon 6{4}{g}{g} Creature – Rhino Druid 5 5 Trample; Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Rhox Grovewarden is a survivor, other druids you control get +1/+1 and have trample.
0
174 Rhox Pathclearer Green Common 3{2}{g} Creature – Rhino Scout 3 2 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Sacrifice a land: Rhox Pathclearer gets +2/+2 until end of turn. Untap it. Activate this ability only once per turn, and only is Rhox Pathclearer is a survivor.
0
175 Rhox Reseeder Green Common 4{2}{g}{g} Creature – Rhino Scout 3 4 Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.
0
176 Roaming Elf Green Common 1{g} Creature – Elf Druid 0 1 {t}: Untap target land. 0
177 Salaqua's Cover Green Common 3{1}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Salaqua's Cover: Regenerate enchanted creature.
0
178 Sessari Bond Green Common 2{1}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
2 1456213647 on 23 Feb 2016 by keflexxx
179 Sessari Empath Green Rare 2{1}{g} Creature – <green race> Druid 2 1 Survivor
At the beginning of your upkeep, if Sessari Empath is a survivor, put a 0/1 green Plant creature token onto the battlefield.
Sacrifice a Plant: Sessari Empath gains your choice of deathtouch, reach or trample until end of turn.
0
180 Slithering Surveyor Green Rare 6{5}{g} Creature – Snake Scout 3 3 Slithering Surveyor can’t be blocked by more than one creature.
Lineage — When Slithering Surveyor enters the battlefield, for each Snake or Scout card in your graveyard, put a +1/+1 counter on each creature you control.
0
181 Static Krelmar Green Rare 1{g} Enchantment Artifact Siphon
{t}: Put target card in a graveyard on the bottom of its owner’s library.
Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand.
0
182 Toughhide Mentor Green Uncommon 4{3}{g} Creature – Rhino Scout 1 5 Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield. 0
183 Ukmori Empath Green Uncommon 2{g}{g} Creature – Elf Druid Scout 1 1 {t}: Add {g}, {w} or {u} to your mana pool.
{1}{g}, {t}: Untap target creature.
0
184 Ukmori Swine Green Uncommon 3{2}{g} Creature – Boar 1 4 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Ukmori Swine has deathtouch as long as it is a survivor.
{3}{g}: Target creature must block this turn if able.
0
185 Varsi's Might Green Rare 3{1}{g}{g} Instant Target creature gets +5/+5 and trample until end of turn.
As long as Varsi's Might is in your graveyard, your creature spells cost {1} less to cast.
0
186 Vital Struggle Green Common 4{3}{g} Sorcery Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.) 0
187 Woodland Skinshifter Green Common 5{4}{g} Creature – Treefolk Druid 0 6 {1}{g}: Woodland Skinshifter becomes a 5/4 Beast with trample until end of turn.
{1}{g}: Woodland Skinshifter becomes a 1/2 Spider with reach and deathtouch until end of turn.
3 1456215156 on 23 Feb 2016 by keflexxx
188 Blightning Multicolour Uncommon 3{1}{b}{r} Sorcery Blightning deals 3 damage to target player. That player discards two cards. 0
189 Blood Tide Multicolour Rare 3{x}{b}{b}{r} Sorcery All creatures get +X/-X until end of turn. 2 1456219702 on 23 Feb 2016 by Alex
190 Cruel Enforcer Multicolour Uncommon 5{3}{b}{r} Creature – Minotaur Warrior 5 4 Whenever you cycle a card, target opponent discards a card at random.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
191 Murderous Executioner Multicolour Rare 5{3}{b}{r} Creature – Orc Warrior 6 6 If Murderous Executioner attacks and isn’t blocked, you may have it deal damage equal to its power to target creature the defending player controls. If you do, Murderous Executioner assigns no combat damage this turn. 5 1456219656 on 23 Feb 2016 by Alex
192 Rol'gur of the Cursed Blade Multicolour Mythic 4{2}{b}{r} Legendary Creature – Orc Warrior 3 4 Damage is not removed from creatures at the end of each turn.
At the beginning of your upkeep or whenever another creature dies, Rol'gur of the Cursed Blade deals 1 damage to each other creature and each player.
1 1435196614 on 25 Jun 2015 by keflexxx
193 Taurean Striker Multicolour Common 4{2}{b}{r} Creature – Minotaur Warrior 4 1 First strike, haste, vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
When Taurean Striker enters the battlefield, you lose 4 life.
0
194 Fist of the Wild Multicolour Rare 7{5}{g}{w} Creature – Giant Druid 6 4 Trample
Whenever Fist of the Wild deals combat damage to a player, put that many 1/1 white Druid creature tokens onto the battlefield.
0
195 Kin Defender Multicolour Uncommon 3{1}{g}{w} Creature – Elf Druid 3 2 Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn.
5 1435196691 on 25 Jun 2015 by keflexxx
196 Loxophant Matriarch Multicolour Rare 2{g}{w} Creature – Elephant Druid 3 2 Players can't discard cards. 4 1435898533 on 03 Jul 2015 by olbro
197 Loxophant Stalwart Multicolour Uncommon 4{2}{g}{w} Creature – Elephant Druid 2 5 Reach
Tap two untapped Druids you control: Target creature gets +X/+X until end of turn, where X is the number of Druids you control.
0
198 Sessari Attendants Multicolour Common 3{1}{g}{w} Creature – Human Druid 2 2 When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield. 0
199 Varsi Spiritclaw Multicolour Mythic 2{g}{w} Legendary Creature — Elf Bear Druid 2 2 Lifelink
Whenever you gain life, add that much {g} to your mana pool. Until end of turn, this mana doesn’t empty from your mana pool as steps and phases end.
0
200 Varsi's Touch Multicolour Uncommon 2{g}{w} Instant Until end of turn, target creature gets +3/+3 and gains lifelink.
Infuse {1}{g}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
0
201 Absolver Cardinal Multicolour Rare 4{2}{w}{b} Creature – Snake Cleric 4 5 If an opponent would gain life, you gain that much life instead.
{w}{b}, {t}: Target creature gains lifelink until end of turn.
3 1435382387 on 27 Jun 2015 by MVT
202 Eternal Watcher Multicolour Common 4{2}{w}{b} Creature – Spirit Cleric 2 4 Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
0
203 Purge Multicolour Rare 5{3}{w}{b} Sorcery Destroy all creatures. You gain life equal to the number of creatures destroyed this way. 0
204 Rhengar, Albahri Tyrant Multicolour Mythic 10{6}{w}{w}{b}{b} Legendary Creature – Rhino Cleric 2 5 You may tap up to 6 untapped lands you don’t control as you cast this spell. It costs {1} less for each land tapped this way.
Creatures your opponents control gain “At the beginning of your upkeep, tap an untapped permanent you control.”
0
205 Seeker of Flesh Multicolour Uncommon 3{1}{w}{b} Creature – Demon Cleric 2 1 When Seeker of Flesh enters the battlefield, target opponent may sacrifice a creature. If they don’t, put a +1/+1 counter on Seeker of Flesh.
As long as Seeker of Flesh has a +1/+1 counter on it, it has flying and lifelink.
0
206 Term Extender Multicolour Uncommon 6{4}{w}{b} Creature – Cat Cleric 3 3 Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control. 0
207 Gelweri Sifter Multicolour Common 3{1}{g}{u} Creature – Merfolk Scout 2 2 When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard. 0
208 Gelweri Spellthief Multicolour Uncommon 2{g}{u} Creature – Elf Scout 2 2 Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells.
0
209 Immaculate Mimicry Multicolour Uncommon 4{2}{g}{u} Enchantment {x}{g}{u}, Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X. 1 1435197221 on 25 Jun 2015 by keflexxx
210 River Angler Multicolour Rare 3{1}{g}{u} Creature — Race Scout 1 1 {x}, {t}: Reveal the top {x} cards of your library. You may sacrifice a creature. If you do, put a revealed creature card with converted mana cost less than or equal to the sacrificed creature’s converted mana cost plus {x} onto the battlefield. Put the rest of the revealed cards on the bottom of your library in a random order. 2 1435382980 on 27 Jun 2015 by MVT
211 Salaqua's Touch Multicolour Uncommon 3{1}{g}{u} Instant Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse {2}{g}{u} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
0
212 Salaqua, the Swiftstream Multicolour Mythic 3{1}{g}{u} Legendary Creature – Merfolk Scout 2 2 Whenever Salaqua, the Swiftstream attacks, choose two —
• Salaqua can't be blocked this turn.
• Whenever Salaqua deals combat damage to a player this turn, draw a card.
• Whenever Salaqua deals combat damage to a player this turn, untap up to two target lands.
5 1435197147 on 25 Jun 2015 by keflexxx
213 Splendid Genesis Multicolour Rare 10{6}{g}{g}{u}{u} Sorcery For each player, look at that player’s hand and put any number of permanent cards from it onto the battlefield under your control. 0
214 Cunning Anati Multicolour Uncommon 4{2}{u}{r} Creature – Bird Wizard 3 2 Flying, prowess
Whenever Cunning Anati becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2}.
3 1435197332 on 25 Jun 2015 by keflexxx
215 Dack, Thief Renowned Multicolour Mythic 6{4}{u}{r} Planeswalker – Dack 4 +1 Gain control of up to one target artifact or enchantment.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with "Cards in your hand have Cycling {1}"
0
216 Frostfire Adept Multicolour Rare 3{1}{u}{r} Creature — Weird Wizard 1 1 {u}{r}, {t}: Frostfire Adept deals 1 damage to target creature or player.
Whenever a creature is dealt damage by Frostfire Adept, that creature doesn’t untap during its controller’s next untap step.
Whenever a player is dealt damage by Frostfire Adept, the next spell cast by that player this turn costs {1} more to cast.
0
217 Insane Artificer Multicolour Rare 4{2}{u}{r} Creature – Human Wizard 3 3 Flying
At the beginning of your upkeep, target player puts a Relic artifact token with “At the beginning of your upkeep, tap two untapped permanents you control” and "{1}, {t}, Sacrifice this artifact: Scry 1" onto the battlefield.
0
218 Polarity Inversion Multicolour Uncommon 3{1}{u}{r} Instant Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead.
Draw a card.
0
219 Ren, Plenyari Overseer Multicolour Mythic 3{1}{u}{r} Legendary Creature – Vedalken Wizard 3 1 Whenever Ren, Plenyari Overseer enters the battlefield or attacks, each player reveals cards from the top of their library until a noncreature nonland card is revealed. Exile that card and put the rest of the revealed cards on the bottom of their owners’ libraries in a random order.
{u}{r}, {t}: Cast a card exiled by Ren at random without paying its mana cost.
2 1435382568 on 27 Jun 2015 by MVT
220 Vexing Apprentice Multicolour Common 2{u}{r} Creature – Goblin Wizard 2 1 Haste
{u}{r}, Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays {2}. If they do, Vexing Apprentice deals 2 damage to that player.
1 1463582369 on 18 May 2016 by morlor
221 Mayna Ashe Multicolour Mythic 5{3}{r}{w} Planeswalker – Mayna 4 +1 Up to one target creature you control gains double strike until the beginning of your next upkeep.
-3 Mayna Ashe deals 3 damage divided as you choose among any number of target creatures or players.
-7 You get an emblem with “Creatures you control have vigilance and haste.” and “After each opponent’s declare attackers step, you get a declare attackers step.”
2 1435190000 on 24 Jun 2015 by keflexxx
222 Artificer's Toy Artifact Uncommon 0{0} Artifact Creature – Construct 0 1 Artificer's Toy can’t block unless you pay {2}.
{2}: Return Artificer's Toy to its owner’s hand.
0
223 Brass Construct Artifact Common 2{2} Artifact Creature – Construct 2 1 As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types.
0
224 Brass Herald Artifact Rare 6{6} Artifact Creature — Golem As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
0
225 Brass Hulk Artifact Uncommon 4{4} Artifact Creature – Construct 3 3 Siphon
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.
{1}, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
1 1456228720 on 23 Feb 2016 by olbro
226 Brass Lieutenant Artifact Rare 3{3} Artifact Creature – Construct 1 1 Siphon
As Brass Lieutenant enters the battlefield, choose a creature type.
Remove X charge counters from Brass Lieutenant: Put a creature card with the chosen creature type and converted mana cost X from your hand onto the battlefield.
0
227 Emblazoned Armour Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with.
2 1456212873 on 23 Feb 2016 by morlor
228 Keystone of Agaldir Artifact Mythic 5{5} Legendary Artifact Keystone of Agaldir enters the battlefield tapped.
{t}: Add one mana of any colour to your mana pool for each land you control.
At the beginning of your end step, sacrifice a land.
0
229 Krel Shard Artifact Uncommon 2{2} Artifact Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{t}: Add {1} to your mana pool.
{t}, Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool.
0
230 Mana Conduit Artifact Common 1{1} Artifact {t}, Tap an untapped creature you control: Add one mana of any colour to your mana pool. 0
231 Siege Tower Artifact Common 4{4} Artifact Creature – Construct 1 4 Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
2 1435287654 on 26 Jun 2015 by morlor
232 Smoke Bomb Artifact Uncommon 1{1} Artifact {3}, Sacrifice Smoke Bomb: Target creature is unblockable this turn.
When Smoke Bomb is put into your graveyard from the battlefield, you may pay {1}. If you do, draw a card.
2 1456498828 on 26 Feb 2016 by dude1818
233 Barren Moor Land Common 0 Land Barren Moor enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Cycling {b} ({b}, Discard this card: Draw a card.)
0
234 Forgotten Cave Land Common 0 Land Forgotten Cave enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {r} ({r}, Discard this card: Draw a card.)
0
235 Gelweri Hideout Land Uncommon 0 Land As Gelweri Hideout enters the battlefield, you may put a depletion counter on it. If you don’t, Gelweri Hideout enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Activate this ability only if Gelweri Hideout has no depletion counters on it.
0
236 Kushovi Fortress Land Uncommon 0 Land As Kushovi Fortress enters the battlefield, you may put a depletion counter on it. If you don’t, Kushovi Fortress enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it.
0
237 Lonely Sandbar Land Common 0 Land Lonely Sandbar enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {u} ({u}, Discard this card: Draw a card.)
0
238 Maneeri Temple Land Uncommon 0 Land As Maneeri Temple enters the battlefield, you may put a depletion counter on it. If you don’t, Maneeri Temple enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Activate this ability only if Maneeri Temple has no depletion counters on it.
0
239 Outfitter's Stores Land Common 0 Land {t}: Add {1} to your mana pool.
{2}, {t}: Target creature gains a creature type of your choice until end of turn.
0
240 Plenyari Tower Land Uncommon 0 Land As Plenyari Tower enters the battlefield, you may put a depletion counter on it. If you don’t, Plenyari Tower enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {u} or {r} to your mana pool. Activate this ability only if Plenyari Tower has no depletion counters on it.
0
241 Realm of Requirement Land Uncommon 0 Land Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life.
0
242 Secluded Steppe Land Common 0 Land Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
0
243 Sessari Grove Land Uncommon 0 Land As Sessari Grove enters the battlefield, you may put a depletion counter on it. If you don’t, Sessari Grove enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it.
0
244 Terramorphic Expanse Land Common 0 Land {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
245 Tranquil Thicket Land Common 0 Land Tranquil Thicket enters the battlefield tapped.
{t}: Add {g} to your mana pool. Cycling {g} ({g}, Discard this card: Draw a card)
0
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