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CardName: Moon Cub Cost: G Type: Creature - Bear Scout Pow/Tgh: 1/1 Rules Text: Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.) Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub. Flavour Text: Set/Rarity: Gate to Ukmor Uncommon |
Code: UG02 History: [-] Add your comments: |
NTS: fix the flavour
also this card is fucking terrible.
Four counters wtf
Make it two
And it's a bear why isn't it a 2 mana 2/2
Four counters does seem like a kind of a horribly slow powering up. And you're likely to have a mix of charge counters and +1/+1 counters, which isn't great. "Another target creature" would mostly fix that, I guess.
But yeah - I'd rather play with Fallen-Empires era thallids than this; so it's pretty weak. Not that every card needs to be game breakingly strong or anything.
siphon -> Survivor
card was poor before. hopefully this iteration is a little nicer. now its a humanoid bear, with a class, and doesnt use krel magic for no reason. it also really wants to get in for damage. it grows into a grizzly bear on its first successful rumble (and only gets better from there).