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CardName: Moon Cub Cost: G Type: Creature - Bear Scout Pow/Tgh: 1/1 Rules Text: Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.) Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub. Flavour Text: Set/Rarity: Gate to Ukmor Uncommon

Moon Cub
{g}
 
 U 
Creature – Bear Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub.
1/1
Updated on 02 Mar 2016 by morlor

Code: UG02

History: [-]

2015-07-03 04:00:28: morlor edited Moon Cub
2016-02-23 08:59:28: morlor edited Moon Cub

NTS: fix the flavour

also this card is fucking terrible.

Four counters wtf

Make it two

And it's a bear why isn't it a 2 mana 2/2

Four counters does seem like a kind of a horribly slow powering up. And you're likely to have a mix of charge counters and +1/+1 counters, which isn't great. "Another target creature" would mostly fix that, I guess.

But yeah - I'd rather play with Fallen-Empires era thallids than this; so it's pretty weak. Not that every card needs to be game breakingly strong or anything.

2016-03-02 12:30:50: morlor edited Moon Cub:

siphon -> Survivor

card was poor before. hopefully this iteration is a little nicer. now its a humanoid bear, with a class, and doesnt use krel magic for no reason. it also really wants to get in for damage. it grows into a grizzly bear on its first successful rumble (and only gets better from there).

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How much damage does this card deal? Lava Axe
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