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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-19 02:52:25)
Created for Challenge # 029.
The reminder text is the tricky part of this. The idea is very simple: it can attack all the things creatures can normally attack (opponents or opponents' planeswalkers), but it can also attack you. But I'm having difficulty finding a reminder text that doesn't imply it has to attack you.
Created for Challenge # 029. On the one hand, this is just a tweak on my Psi Disruptor. On the other hand, I think it's definitely a good candidate for a futureshifted mechanic.
Yeah, this is quite cool. It's actually likely to work just fine within the rules, astonishingly, because this is basically how phasing works these days. It's just like phasing things out indefinitely.
The rules handle that just fine. The land is returned to a player's hand, which the rules force to be its owner's hand.
I find it funny what this implies. In this block, stuff isn't exiled, it just doesn't exist. An enchantment with a casting cost of

could read "Artifacts don't exist", or a common instant can read "Target creature doesn't exist until end of turn."
I don't see why it would. A lot of Futureshifted cards come from preexisting planes.
I created I am Nothing and Potent Imagination. I didn't intend for them to be on Kamigawa, but it kind of happened. Is it a problem if I used a pre-existing plane?
The cost of a revelation isn't mana, but a requirement. Potent Imagination's requirement is 7 Moonfolk are in the battlefield.
A card sleeve with the bomb in the center and a Magic card token with a bomb int the center of it's back would also solve the problem... though, that would require a lot more planning...
The templating guys would have a fit. "So, I Boomerang the artifact, the land must now leave play. Uh... some players are putting it into their hands... urgle blarg.
But yeah, I like it. That's why I did it :)
Very nicely done.
As for the actual card: fascinating. Yes, I can definitely see a futureshifted card having two costs. That'd need significant rules support, but nothing the game couldn't handle (where Elfish Meddling might be a step too far and get outright rejected for rules concerns). This is actually kinda cheating because you're introducing two futureshifted mechanics with one card :P Planar also seems workable, and potentially interesting depending on what planar cards are printed, but rather less useful as the only card with its effect.
The idea comes from Letter Bomb and a Yu-Gi-Oh card, though I can't remember that card's name.
Other than the obvious problem of making sure it's actually shuffled right, I feel like the card needs to say somewhere what to do with it when it's drawn. Maybe it should just say "exile it." Hopefully the rules could just clarify that a card you don't own returns to its owner's library and the end of the game.
Giggle at "o
". Yeah, I guess I do that. I think it's probably sensible most of the time, but there might be some mileage in letting people turn that off.
Might be unworkable, but hey, I'd have said the same about DFCs a year ago. Definitely interesting space to speculate about in a futureshifting kind of way.
Wheee. Fun idea.
I very much like the City mechanic. Definitely suitably futureshifted. The card is probably extremely good, but that could be tweaked by development (it might end up a 5 mana rare or something).
Haha, yeah. It's like shadow, I suppose.
Oh, this is very nice. Very new, but very natural (both in flavour and mechanic).
For Challenge # 029
While llanowar was burned; white sat to one side; invulnerable.
It's an Island Sanctuary remake; hopefully not over good.