Al Weh'jed 2.0
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 36 of 36 White cards
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Show rarities: C U R M
Flying, vigilance
Cycling
(
, Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
Cycling




When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
The passing of an Ibis is a sign of Divine witness.
1/2
Prevent all damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control.
Cycling




When you cycle Break Chains, untap all creatures you control.
“In another life, I would have given you more than protection: I would have given you freedom.”
Enchant artifact
Enchanted artifact is a 0/1 colorless Shabti artifact creature and loses all other abilities.

: Attach Clay to Life onto another target artifact.
Enchanted artifact is a 0/1 colorless Shabti artifact creature and loses all other abilities.


By Hwet I give you the providence of life. By Heka I compel your life into reality.






Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
When Enforce Oblivion enters the battlefield, exile all other artifact and enchantments on the battlefield and in all graveyards until Enforce Oblivion leaves the battlefield.
Whenever an artifact or enchantment would enter the battlefield, instead exile that permanent until Enforce Oblivion leaves the battlefield.
Whenever an artifact or enchantment would enter the battlefield, instead exile that permanent until Enforce Oblivion leaves the battlefield.
Only when the name of a deceased is forgotten will he or she truly meet oblivion.
When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
It starts with the Hero's name and deeds etched into stone for all to read.



Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
2/2
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.

,
: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.



"Each spell you conjure up is another that we can use against you."
2/5
Artifact creature you control gain +2/+2.



,
: Exile target tapped creature, then put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.





When a man is free, the possibility of what he can achieve is limitless.
2/2
At the beginning of your upkeep, put a 1/1 white artifact Shabti Soldier creature token into play.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Hwet’s Herald, put two 1/1 white Shabti Soldier artifact creature tokens into play.
Cycling




When you cycle Hwet’s Herald, put two 1/1 white Shabti Soldier artifact creature tokens into play.
“Behold Hwet, he who oversees Providence.”
0/1
Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power.
Double-strike
Hwet, Force of Creation gets +1/+1 for each artifact you control.
At the beginning of your upkeep, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield, where X is Hwet's power.
Hwet, Force of Creation gets +1/+1 for each artifact you control.
At the beginning of your upkeep, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield, where X is Hwet's power.
1/1
Each player sacrifices all non-land permanents with converted mana cost X or less.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Invoke Hwet, you may pay
, if you do, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. They gain first strike until the end of turn.
Cycling




When you cycle Invoke Hwet, you may pay

Hwet is not a man. He is a Word, and Words change with time. What is Hwet of a thousand years ago is not Hwet of now.
Exile up to four target cards in a graveyard.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Mass Cremation, exile target card in a graveyard.
Cycling




When you cycle Mass Cremation, exile target card in a graveyard.
"These mummies are not buried with proper rites. Burn them all."

We do not know from whom she receives such a gift for glyph-invocation, but like an ageless crone she remembers timeless runes forgotten.
1/1
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
Creatures you control gets +2/+1 and first strike until the end of turn.
Vigilance
Cycling
(
, Discard this card: Draw a card.)
Cycling




4/4
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn.
- Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
- Counter target spell or ability that targets you or a permanent you control.
- Creatures you control gains +1/+1 and lifelink until the end of turn.
- Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
- Counter target spell or ability that targets you or a permanent you control.
Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.

,
, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.



0/1
When Shatterbind Medic enters the battlefield, return up to two target creature cards in your graveyard with 1 or less power onto the battlefield.
0/1
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
At the beginning of your upkeep, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
Humans and Shabti creatures you control have flying and vigilance.
Humans and Shabti creatures you control have flying and vigilance.
Sakhwet is the glyph of Freedom. It frees men from duty, slaves from chains and those below from the ground.
2/4
Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
Sacrifice Sovereign’s Servant: draw two cards and each opponent gains 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
At the beginning of your upkeep, put a +1/+1 counter on Spring.
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance
"After the flood, the sowing season begins again."
1/1
Exile target creature you control and and target attacking creature you don't control. Return each creature card exiled this way under your control at the beginning of your next upkeep.
A master glyph-mage is able to turn even the most inexperienced unbeliever to the path of enlightenment.
Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead.
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead.
Ushabti have no names. Their deeds will be not remembered, no matter how noble.
0/1
At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
Destroy target attacking or blocking creature. Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"You are not allowed outside. This is not a warning."
Whenever you cycle a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next upkeep.

Hwet is the glyph of Creation, the Force behind divine inspiration and all things coming into existence.
At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Go to section: Colourless (1) White (36) Blue (37) Black (37) Red (37) Green (37) Multicolour (17) Hybrid (15) Artifact (20) Land (11)
Show rarities: C U R M
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature gains vigilance and "