Al Weh'jed 2.0
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Mechanics | Skeleton |
Showing 20 of 20 Artifact cards
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Living clay inspires even the most savaged.
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Equipped creature gains lifelink and hexproof.
Equip
Equip

The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
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Equipped creature gains first-strike and deathtouch.
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it.
Equip
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it.
Equip

To wear the double-crown of Weh'jed renders its wearer invulnerable.


The Djinn was born with what so many alchemists try to achieve in their lifetimes but fail.
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
Sacrifice Golden Servant: Add three mana of any color to your mana pool.


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: Target player loses 1 life for each other attacking creature.




Though no longer clay, the Shabti still seem to be able to function.
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Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Lamp of Three Wishes enters the battlefield with three Wish counters on it.
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, Remove a Wish counter on Lamp of Three Wishes: Search your library for a card and put it in your hand, then shuffle your library.
Excavate 7 (Exile 7 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)


Excavate 7 (Exile 7 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip

Behind each Master is a multitude of metal chains and clay flesh.
Flying
The Body rots, the Spirit breaks and even the Soul reincarnates. In the end, only Names and Legacies endure.
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A Shabti of the House is sometimes portrayed as the most exemplar of a being that follows Ma'at.
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Whenever a land you control is tapped for mana, add one mana of any color that land can produce to your mana pool.
: Lands you control gains all basic land types until the end of turn.

Ma'at is the glyph of cosmic order. It is created through the combination of the five primary Words in its proper order. To invoke Ma'at is to be under the scrutiny of all five Forces.


Reduce, Reuse, Recycle.
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The Sanctum does not like their reputations soiled.
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Equipped creature gains vigilance and haste.
Equip
Equip

The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.


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, Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.




To be free is an experience a Shabti could never have dreamed of.
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Permanents lose indestructible and cannot gain indestructible.
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, Sacrifice Syah’s Regret: Return all Djinn creature cards from all graveyards into play.


There is a tale of a bottle, of which some say the Djinn hid part of Syah's essence. Angered by such hubris, Syah banished them to this Reality.




Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
The Origin Glyph comes into play tapped.
, Exile The Origin Glyph: Add three mana of any color to your mana pool.
Excavate 13 (Exile 13 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)

Excavate 13 (Exile 13 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"This mysterious glyph, "Nu" has no root. The word emanates with power, but so far no one has been able to invoke it."
Go to section: Colourless (1) White (36) Blue (37) Black (37) Red (37) Green (37) Multicolour (17) Hybrid (15) Artifact (20) Land (11)
Show rarities: C U R M
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |