Al Weh'jed 2.0
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Mechanics | Skeleton |
Showing 37 of 37 Red cards
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Brittle Execution deals 1 damage to target creature. If you played this during your combat step, Brittle Execution also deals 2 damage to that creature's controller.
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When Changing Values enters the battlefield, name a card in a graveyard.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player.
Times change. A Hero's name become commonplace and his deeds become mundane.
For each attacking creature, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield tapped and attacking.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
As the troops scatter, Isfet reign supreme.
Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante.
"Listen to the sound of the drums, for it sings of carnage and of Isfet."
0/1
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
“We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.

,
: Discard a card, then draw a card.



0/1
Destroy all artifacts. Fracturing Blast deals damage to each opponent equal to the number of permanents destroyed this way.
The alchemist let out a high-pitched sound. When it was over, there was only silence on the battlefield.
Defender

: Regenerate Golden Guardian.


The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Haste
Whenever Invoke Isfet attacks, it deals 2 damage to you.
Cycling

(

, Discard this card: Draw a card.)
When you cycle Invoke Isfet, destroy all lands.
Whenever Invoke Isfet attacks, it deals 2 damage to you.
Cycling






When you cycle Invoke Isfet, destroy all lands.
Isfet used to be the anti-thesis of Ma'at, but now he is the herald of Change.
2/1
At the beginning of each combat phase, another target creature gains +3/+0 and first-strike until the end of turn.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn.
Cycling




When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn.
“Behold Isfet, he who initiates Change.”
0/1
Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Haste, Trample
At the beginning of your combat phase, exile the top seven cards of your library, then put a +1/+1 counter on Isfet, Force of Destruction for each non-land card exiled this way.
At the beginning of your combat phase, exile the top seven cards of your library, then put a +1/+1 counter on Isfet, Force of Destruction for each non-land card exiled this way.
1/1
At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
As an additional cost to cast Lead to Gold, pay
or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)

Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"Why tease it into existence when plenty exists already?"
Lobbed Wildfire deals X damage to target creature or player and X damage to another target creature or player.
Flash
Mystic of the Desert can't be countered.
When Mystic of the Desert enters the battlefield, exile target spell you control. As long as it is exiled, you may cast the card without paying its mana cost.
Mystic of the Desert can't be countered.
When Mystic of the Desert enters the battlefield, exile target spell you control. As long as it is exiled, you may cast the card without paying its mana cost.
"Hwet, Syah, Heka, Isfet, Nekheb. The cycle must perpetrate forever, or Ma'at shall be lost."
3/1
Haste
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat.
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat.
"Everybody awaits eagerly for the dry seasons to end."
3/1
Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker.
- Until the end of turn, damage can't be prevented and players can't gain life.
- The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller.
- Oblivion Charm deals 2 damage to each creature, player and planeswalker.
- Until the end of turn, damage can't be prevented and players can't gain life.
- The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller.
As an addition cost to cast Passioned Vengeance, exile a card in your graveyard.
Put a 2/1 red Shabti Avenger artifact creature token onto the battlefield.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Put a 2/1 red Shabti Avenger artifact creature token onto the battlefield.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
All they needed was a martyr.
Path towards Disaster costs
less to cast for each two exiled cards you own.
Path towards Disaster deals damage to each player equal to his or her life total minus 1. End the turn.

Path towards Disaster deals damage to each player equal to his or her life total minus 1. End the turn.
"Be warned, my friend. To harvest potential for current use is to take potential from the future, and your kind have been harvesting for so long."
-Tetheka, to the High Alchemist of Weh'jed.
-Tetheka, to the High Alchemist of Weh'jed.
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
What started as a single flame ended burning down a whole village.
At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.

: Scorching Efreet gains flying until the end of turn
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.


6/5
Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
Cycling




When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
"In another Reality, they would not fear you like they do now."
While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able.
The bloodstained flag of the Warleader is an ill omen to the people who sees them.
0/1

"Witness the Marvel that never ceases for Eternity!"








Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Trample, Haste
Cycling
(
, Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
Cycling




When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
1/2
At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling



Isfet is the glyph of Destruction, the Force that initiates change and the unknown.
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Go to section: Colourless (1) White (36) Blue (37) Black (37) Red (37) Green (37) Multicolour (17) Hybrid (15) Artifact (20) Land (11)
Show rarities: C U R M
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |