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CardName: Unreal Experience Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control and and target attacking creature you don't control. Return each creature card exiled this way under your control at the beginning of your next upkeep. Flavour Text: A master glyph-mage is able to turn even the most inexperienced unbeliever to the path of enlightenment. Set/Rarity: Al Weh'jed 2.0 Rare

Unreal Experience
{2}{w}{w}
 
 R 
Instant
Exile target creature you control and and target attacking creature you don't control. Return each creature card exiled this way under your control at the beginning of your next upkeep.
A master glyph-mage is able to turn even the most inexperienced unbeliever to the path of enlightenment.
Updated on 06 Apr 2016 by 10vernothin

Code: RW07

History: [-]

2015-06-17 00:57:50: 10vernothin created the card Unreal Experience
2015-06-17 00:58:40: 10vernothin edited Unreal Experience

I assume you want to reattach everything? In which case, this is just an expensive Flickerform.

nah, I think I'll keep it so that equipment are unattached and the aura's owner can choose new targets. This makes the whole "tokens exile your shit" thing not happen, especially because my set has a lot of tokens.

2015-06-17 01:12:08: 10vernothin edited Unreal Experience
2015-06-17 01:16:30: 10vernothin edited Unreal Experience:

now a changed flickerform

2015-06-17 01:16:45: 10vernothin edited Unreal Experience

You won't be able to reattach returning auras to the returning creature, which I bet will be pretty confusing. If that's the intent, I recommend reminder text to that effect.

2015-06-17 01:55:39: 10vernothin edited Unreal Experience
2015-06-22 19:21:58: 10vernothin edited Unreal Experience
2016-03-22 04:53:48: 10vernothin edited Unreal Experience
2016-03-29 17:26:18: 10vernothin edited Unreal Experience
2016-03-29 17:28:10: 10vernothin edited Unreal Experience:

this is design from my old version of Weh'jed. This used to be uncommon, and I thought it was too OP at that rarity, so I scrapped it

2016-04-06 09:41:36: 10vernothin edited Unreal Experience

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