Al Weh'jed 2.0: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ma'at Upheld Colourless Mythic 5{5} Legendary Enchantment Whenever a land enters the battlefield, exile it unless it was the first land played from its owner's hand this turn.
Whenever a spell is cast, exile it unless it's cast from its owner's hand.
Whenever a non-token creature would enter the battlefield, exile it instead unless it's cast from its owner's hand.
2 1443849984 on 03 Oct 2015 by SadisticMystic
2 Artificer's Authority White Common 5{4}{w} Enchantment – Aura Enchant non-artifact creature
Enchanted creature gains vigilance and "{w}, {t}: Put a +1/+1 counter on each artifact creature you control."
0
3 Blessed Ibis White Common 2{1}{w} Creature – Bird 1 2 Flying, vigilance
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
0
4 Break Chains White Common 2{1}{w} Instant Prevent all damage that would be dealt this turn.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control.
0
5 Clay to Life White Uncommon 2{1}{w} Enchantment – Aura Enchant artifact
Enchanted artifact is a 0/1 colorless Shabti artifact creature and loses all other abilities.
{1}{b}: Attach Clay to Life onto another target artifact.
0
6 Compelling Hieroglyph White Uncommon 3{1}{w}{w} Artifact {1}, {t}: Add {w}{w} to your mana pool.
{w}{w}, Sacrifice Compelling Hieroglyph: Return target permanent card with converted mana cost 3 or less from your graveyard onto the battlefield.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
7 Enforce Oblivion White Mythic 4{2}{w}{w} Enchantment When Enforce Oblivion enters the battlefield, exile all other artifact and enchantments on the battlefield and in all graveyards until Enforce Oblivion leaves the battlefield.
Whenever an artifact or enchantment would enter the battlefield, instead exile that permanent until Enforce Oblivion leaves the battlefield.
0
8 Etch Deeds White Common 3{2}{w} Enchantment When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
0
9 Farmhand White Common 1{w} Artifact Creature – Shabti 0 1 {t}: Target player gains 1 life.
{1}{g}, Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
10 Herankhet's Creation White Common 4{3}{w} Creature – Elemental 2 2 Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
0
11 Herankhet’s Disciple White Common 5{4}{w} Creature – Human Wizard 2 5 When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
{2}{b}, {t}: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
0
12 Hwasi, the Glyph-Maker White Rare 3{w}{w}{w} Legendary Creature – Human Artifacer 2 2 Artifact creature you control gain +2/+2.
{x}{b}{b}{b}, {t}: Exile target tapped creature, then put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
1 1433903994 on 10 Jun 2015 by 10vernothin
13 Hwet's Herald White Uncommon 3{2}{w} Artifact Creature – Shabti 0 1 At the beginning of your upkeep, put a 1/1 white artifact Shabti Soldier creature token into play.
Cycling {4}{w} ({4}{w}, Discard this card: Draw a card.)
When you cycle Hwet’s Herald, put two 1/1 white Shabti Soldier artifact creature tokens into play.
0
14 Hwet's Wrath White Uncommon 1{w} Instant Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power. 0
15 Hwet, Force of Creation White Mythic 3{w}{w}{w} Legendary Creature – Avatar 1 1 Double-strike
Hwet, Force of Creation gets +1/+1 for each artifact you control.
At the beginning of your upkeep, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield, where X is Hwet's power.
0
16 Invoke Hwet White Rare 4{x}{2}{w}{w} Sorcery Each player sacrifices all non-land permanents with converted mana cost X or less.
Cycling {2}{w} ({2}{w}, Discard this card: Draw a card.)
When you cycle Invoke Hwet, you may pay {x}, if you do, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. They gain first strike until the end of turn.
0
17 Mass Cremation White Common 3{2}{w} Instant Exile up to four target cards in a graveyard.
Cycling {2}{w} ({2}{w}, Discard this card: Draw a card.)
When you cycle Mass Cremation, exile target card in a graveyard.
0
18 Mother of Runes White Rare 1{w} Creature – Human Cleric 1 1 {t}: Target creature you control gains protection from a color of your choice until the end of turn. 0
19 Outsmart White Common 4{2}{w}{w} Instant Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
0
20 Palace Guardian White Common 5{3}{w}{w} Creature – Cat 4 4 Vigilance

Cycling {1}{w} ({1}{w}, Discard this card: Draw a card.)
0
21 Privileged Recruit White Common 2{1}{w} Creature – Human Soldier 1 1 When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield. 0
22 Providence Charm White Uncommon 3{w}{w}{w} Instant Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn.
- Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
- Counter target spell or ability that targets you or a permanent you control.
0
23 Rune of Revival White Common 5{3}{w}{w} Instant Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
24 Sandworn Sword White Common 4{2}{w}{w} Artifact Creature – Shabti Warrior 0 1 At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.
{1}{r}, {t}, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.
4 1435753909 on 01 Jul 2015 by Alex
25 Shatterbind Medic White Uncommon 6{4}{w}{w} Artifact Creature – Shabti 0 1 When Shatterbind Medic enters the battlefield, return up to two target creature cards in your graveyard with 1 or less power onto the battlefield. 0
26 Shrine of the Creator White Uncommon 2{1}{w} Legendary Enchantment – Shrine At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control. 2 1433631450 on 06 Jun 2015 by Alex
27 Sky-Bound Commander White Rare 4{2}{w}{w} Creature – Human Soldier 2 4 At the beginning of your upkeep, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
Humans and Shabti creatures you control have flying and vigilance.
0
28 Sovereign's Call White Common 3{2}{w} Instant Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. 0
29 Sovereign's Servant White Common 6{5}{w} Artifact Creature – Shabti 0 1 Sacrifice Sovereign’s Servant: draw two cards and each opponent gains 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
30 Spring White Uncommon 2{w}{w} Creature – Elemental 1 1 At the beginning of your upkeep, put a +1/+1 counter on Spring.
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance
0
31 Unreal Experience White Rare 4{2}{w}{w} Instant Exile target creature you control and and target attacking creature you don't control. Return each creature card exiled this way under your control at the beginning of your next upkeep. 3 1434503103 on 17 Jun 2015 by dude1818
32 Unsung Hero White Common 3{2}{w} Artifact Creature – Shabti Cleric 0 1 Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead.
0
33 Warleader's Courier White Common 2{1}{w} Artifact Creature – Shabti Soldier 0 1 At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn. 0
34 Wartime Curfew White Uncommon 5{4}{w} Instant Destroy target attacking or blocking creature. Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. 0
35 Welcome Existence White Rare 3{2}{w} Enchantment Whenever you cycle a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next upkeep. 0
36 Words of Creation White Rare 3{2}{w} Enchantment {1}: The next time you would draw a card, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. 3 1434542765 on 17 Jun 2015 by Alex
37 Words of Protection White Common 2{1}{w} Enchantment At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
0
38 Aetherize Blue Uncommon 4{3}{u} Instant Return all attacking creatures to their owners' hands. 0
39 Alchemist's Vault Blue Rare 4{2}{u}{u} Enchantment Spells in exile costs {1} less to cast.
Whenever a spell is cast from exile, you may draw a card.
{2}{u}: Exile target card in your graveyard
0
40 Ambitious Exploits Blue Common 2{1}{u} Instant Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
41 Burdens of the Past Blue Common 3{2}{u} Enchantment Tap two untapped creatures you control: Untap target tapped creature.
{1}{w}, Sacrifice Burdens of the Past: Destroy target creature if it's attached to a permanent. Draw a card.
1 1433913297 on 10 Jun 2015 by dude1818
42 Covetous Djinn Blue Common 3{1}{u}{u} Enchantment Creature – Djinn 3 2 Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand.
You may look at the top card of your library.
0
43 Disgraced Spirit Blue Rare 6{4}{u}{u} Creature – Spirit 3 3 Exile a card from your graveyard: Disgraced Spirit gains +1/+1 until the end of turn.
{1}{u}, Put the top three cards of your library into the graveyard: Return Disgraced Spirit to its owner's hand.
0
44 Enduring Hieroglyph Blue Uncommon 3{1}{u}{u} Artifact {1}, {t}: Add {u}{u} to your mana pool.
{u}{u}, Sacrifice Enduring Hieroglyph: Draw three cards, then put two cards from your hand on top of your library.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
2 1433920347 on 10 Jun 2015 by 10vernothin
45 Enlightenment Blue Mythic 4{2}{u}{u} Enchantment Whenever an instant or sorcery card would be put into a graveyard, you may choose to exile it instead.
At the beginning of your turn, you may choose a faced-up instant or sorcery card in exile target opponent owns. If you do, you may play it until the end of turn and you may use mana as if it was any color to play that card.
1 1436912229 on 14 Jul 2015 by Alex
46 Eternity Charm Blue Uncommon 3{u}{u}{u} Instant Choose one:
- Counter target spell, activated or triggered ability unless its controller pays {3}.
- Creatures your opponents control gets -4/-0 until the end of turn.
- Draw two cards, then discard a card.
0
47 Exploit Knowledge Blue Common 3{2}{u} Instant Return target permanent to its owner's hand.
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card.
0
48 Fantastical Dreams Blue Rare 3{1}{u}{u} Instant Until the end of turn, whenever a creature is a target of a spell or ability, return that creature to its owner's hand. 1 1435658606 on 30 Jun 2015 by Alex
49 Flow Blue Uncommon 2{u}{u} Creature – Elemental 0 4 {u}: Flow gets +1/-1 until the end of turn.
{u}{u}: Flow can't be blocked this turn.
0
50 Glyphic Restraints Blue Uncommon 4{1}{u}{u}{u} Enchantment Flash
When Glyphic Restraints enters the battlefield, tap target permanent. It doesn't untap during its controller's untap phase as long as Glyphic Restraints is on the battlefield.
{1}{r}, Sacrifice Glyphic Restraints: Glyphic Restraints deals 2 damage to target creature or player.
0
51 God of Twin Rivers Blue Common 4{3}{u} Creature – Snake God 3 2 God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
52 Grudging Fulfillment Blue Common 4{2}{u}{u} Sorcery Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.

Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
53 Invoke Syah Blue Rare 6{4}{u}{u} Sorcery Shuffle all cards in graveyards, hands and faced up cards in exile into their owner's libraries, then each player draws seven cards.
Cycling {4}{u}{u} ({4}{u}{u}, Discard this card: Draw a card.)
When you cycle Invoke Syah, counter target spell, activated or triggered ability.
0
54 Liquid Flame Blue Common 2{1}{u} Creature – Elemental 2 1 {1}{r}: Liquid Flame gets +2/+0 until the end of turn. 0
55 Patron of Knowledge Blue Common 4{3}{u} Enchantment Creature – Djinn 1 5 Flying, Indestructible
When Patron of Knowledge is a target of a spell or ability an opponent controls, return it to its owner's hand.
{2}{u}, Put the top two cards of your library into your graveyard: Draw a card.
0
56 Potion of Insight Blue Uncommon 6{3}{u}{u}{u} Instant Draw four cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
57 Rebottle Blue Common 2{1}{u} Instant Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling {2}{u} ({2}{u}, Discard this card: Draw a card.)
0
58 Remembered for Eternity Blue Common 4{3}{u} Enchantment As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card.
0
59 Reroll Chance Blue Common 1{u} Sorcery Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
60 Riddler of the Tomb Blue Common 2{1}{u} Creature – Sphinx 0 4 Flying, Defender
{u}, {t}: Exile a card from your hand. If you do, draw a card.
0
61 Sanctum Scrying Blue Common 4{3}{u} Sorcery Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card.
0
62 Scion of the Ring Blue Common 2{1}{u} Enchantment Creature – Djinn 2 1 Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand.
Scion of the Ring can only block creatures with flying.
{1}{u}: Scion of the Ring can block creatures with flying this turn.
0
63 Servant of the Lamp Blue Rare 4{2}{u}{u} Enchantment Creature – Djinn 3 3 Flying, Indestructible
Whenever Servant of the Lamp is a target of a spell or ability or opponents controls, return it to its owner's hand.
{t}: Exile the top card of your library. You may play that card as long as it is exiled.
0
64 Shrine of the Preserver Blue Uncommon 2{1}{u} Legendary Enchantment – Shrine {x}{x}{u}: Target player puts the top X cards of his or her library into the graveyard. This ability cost {2} less to activate for each Shrine you control. 3 1433547501 on 05 Jun 2015 by Link
65 Struggle for Change Blue Common 2{1}{u} Instant Tap target creature. It does not untap during its controller's next untap step.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays {1}.
0
66 Syah's Blessing Blue Rare 3{u}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature is a Djinn in addition to its other types and gains indestructible.
Djinn creatures you control gains hexproof.
0
67 Syah's Faithful Blue Uncommon 4{2}{u}{u} Enchantment Creature – Djinn Wizard 2 2 Flying, Indestructible
Whenever a spell or ability an opponent controls targets Syah's Faithful, return it to its owner’s hand.
{2}{u}{u}, Exile the top two cards of your library: Counter target triggered ability you control.
0
68 Syah's Herald Blue Uncommon 3{2}{u} Artifact Creature – Shabti 0 1 {1}{u}, {t}: Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.
Cycling {4}{u} ({4}{u}, Discard this card: Draw a card.)
When you cycle Syah’s Herald, each creature loses all abilities and has base power and toughness 0/1 until the end of turn.
0
69 Syah, Force of Preservation Blue Mythic 4{1}{u}{u}{u} Legendary Creature – Avatar 1 1 Indestructible
Whenever you cast a spell, put a +1/+1 counter on Syah, Force of Preservation.
Remove a counter from Syah: Draw a card.
0
70 Tease Brilliance Blue Rare 2{1}{u} Instant As an additional cost to cast Tease Brilliance, exile two cards from your hand and put the top two card of your library into your graveyard.
Draw three cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
71 Tetheka’s Disciple Blue Common 5{3}{u}{u} Enchantment Creature – Djinn 3 3 Flying, Indestructible
Whenever a spell or ability an opponent controls targets Tetheka’s Disciple, return it to its owner’s hand.
{1}{g}, Put the top three cards of your library into your graveyard: Tetheka’s Disciple gains +2/+2 and trample until the end of turn.
0
72 Victim of Flood Blue Common 5{3}{u}{u} Instant Put target creature on the top of its owner's library.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
73 Words of Illumination Blue Common 3{2}{u} Enchantment Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
0
74 Words of Preservation Blue Rare 3{2}{u} Enchantment {1}: The next time you would draw a card, each opponent puts the top two cards of his or her library into the graveyard. 0
75 Ageless Spirit Black Rare 4{2}{b}{b} Creature – Demon God 6 6 Flying, Trample, Haste
When Ageless Spirit enters the battlefield, sacrifice two creatures.
Transfigure {2}{b} ({2}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1 1435851472 on 02 Jul 2015 by Alex
76 Al-Farik's Messenger Black Common 5{3}{b}{b} Creature – Human Assassin 4 2 When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
77 Awe-struck Finale Black Rare 5{3}{b}{b} Sorcery Until the end of your next turn, whenever a creature enters the battlefield, you may destroy target creature or planeswalker. 0
78 Cataract Vengeful Black Common 6{4}{b}{b} Creature – Crocodile Horror 6 6 Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
0
79 Cleokhara's Accolade Black Common 3{2}{b} Creature – Human Cleric 1 4 When Cleokhara's Accolade enters the battlefield, you may pay {1}{u}. If you do, return target permanent to its owner's hand. 0
80 Curse of the Perceiver Black Rare 3{b}{b}{b} Sorcery Name a nonland or a nonbasic land card. Search each opponent’s hand, graveyard and library for each card with the same name as the named card and exile it face down, then each opponent shuffles his or her library. 0
81 Cursed Mummy Black Common 6{5}{b} Creature – Zombie 5 2 When Cursed Mummy enters the battlefield, creatures you control gain haste and intimidate until the end of turn.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
82 Deceptive Hierogplyph Black Uncommon 3{1}{b}{b} Artifact {1}, {t}: Add {b}{b} to your mana pool.
{b}{b}, Sacrifice Deceptive Hierogplyph: Target creature gets -5/-5 until the end of turn.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
1 1434445489 on 16 Jun 2015 by Alex
83 Deny Perception Black Common 4{3}{b} Enchantment – Aura Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
0
84 Ebb Black Uncommon 2{b}{b} Creature – Elemental 1 1 First strike, deathtouch
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn.
0
85 Enriched Afterlife Black Common 5{3}{b}{b} Sorcery Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way. 0
86 Flatten Black Common 4{3}{b} Instant Target creature gets -4/-4 until the end of turn. 0
87 Glyph-Curse Adept Black Uncommon 2{1}{b} Creature – Human Wizard 0 2 {1}{b}, Sacrifice a creature: Put a 1/1 white Shabti Soldier artifact creature token onto the battlefield. 1 1433918379 on 10 Jun 2015 by Alex
88 Glyph-Gouge Black Common 3{2}{b} Instant As an additional cost to cast Glyph-Gouge, sacrifice a creature.
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
89 Glyph-Mire Collector Black Common 4{3}{b} Artifact Creature – Shabti 0 1 Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life. 1 1433918750 on 10 Jun 2015 by Alex
90 Guardian of Du'at Black Mythic 9{5}{b}{b}{b}{b} Creature – Demon God 9 9 When Guardian of Du'at enters the battlefield, destroy all creatures you don't control. They cannot be regenerated.
If Guardian of Du'at would leave the battlefield, shuffle it into your library instead.
2 1435851326 on 02 Jul 2015 by Alex
91 Heka's Agent Black Uncommon 2{1}{b} Creature – Cat 1 1 When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure {1}{b}{b} ({1}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
92 Heka's Herald Black Uncommon 3{2}{b} Artifact Creature – Shabti 0 1 Whenever another creature enters the battlefield, put a -1/-1 counter on another target creature.
Cycling {4}{b} ({4}{b}, Discard this card: Draw a card.)
When you cycle Heka’s Herald, destroy target creature.
0
93 Heka, Force of Deception Black Mythic 3{x}{b}{b}{b} Legendary Creature – Avatar 1 1 Heka, Force of Deception enters the battlefield with X +1/+1 counters.
As long as Heka is on the battlefield, its converted mana cost is X, where X is the number of +1/+1 counters on it.
Transfigure {3}{b}{b} ({3}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
94 Illusion Charm Black Uncommon 3{b}{b}{b} Instant Choose one:
- Each player sacrifices a creature.
- Target player draws two cards and loses 2 life.
- Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls.
0
95 Illusions of Rebirth Black Uncommon 4{2}{b}{b} Enchantment – Aura Enchant creature you control.
Enchanted creature gets +1/+1 for each creature card in your graveyard.
{3}{g}, Sacrifice enchanted creature: Return target creature card from your graveyard onto the battlefield.
0
96 Impling Black Rare 3{b}{b}{b} Creature – Demon 1 1 {b}: Impling gets +1/+1 until the end of turn.
{b}: Impling gains intimidate until the end of turn.
{b}: Impling's controller sacrifices it.
{b}: Return Impling from your graveyard onto the battlefield tapped.
0
97 Invoke Heka Black Rare 3{1}{b}{b} Enchantment When Invoke Heka enters the battlefield, return target creature card from a graveyard onto the battlefield under your control until Invoke Heka leaves the battlefield.
Cycling {3}{b}{b} ({3}{b}{b}, Discard this card: Draw a card.)
When you cycle Invoke Heka, each creature your opponents control gets -2/-2 until the end of turn.
0
98 Keeper of the Sanctum Black Common 3{1}{b}{b} Creature – Human Cleric 1 4 When Keeper of the Sanctum enters or leaves the battlefield, target player loses 1 life.
Transfigure {2}{b} ({2}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
99 Life to Clay Black Common 2{1}{b} Instant Destroy target nonartifact creature. Its controller puts a 0/1 colorless Shabti artifact creature token onto the battlefield. 0
100 Melt Black Common 2{b}{b} Instant Destroy target artifact creature or enchantment creature. Its controller loses 1 life. 0
101 Name-Death Black Rare 4{1}{b}{b}{b} Sorcery Destroy all non-token creatures. They can't be regenerated. 0
102 Price for Nought Black Common 3{2}{b} Instant Target opponent sacrifices a creature.
Draw a card.
0
103 Ritualize into Tradition Black Common 5{4}{b} Enchantment When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life.
1 1434498173 on 16 Jun 2015 by 10vernothin
104 Rotting Mummy Black Common 2{1}{b} Creature – Zombie 1 3 Transfigure {3}{g} ({3}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.) 0
105 Sanctum Seer Black Common 4{3}{b} Creature – Human Cleric 2 2 When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
106 Shared Ordeal Black Common 2{1}{b} Sorcery Each player loses 5 life. 0
107 Shrine of the Deceiver Black Uncommon 2{1}{b} Legendary Enchantment – Shrine Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control 0
108 Treasure Horde Black Common 5{3}{b}{b} Creature – Zombie 3 5 When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle Treasure Horde, add {r}{r}{r}{r}{r} to your mana pool.
0
109 Words of Deception Black Rare 3{2}{b} Enchantment {1}: The next time you would draw a card this turn, each opponent loses 2 life instead. 0
110 Words of Tradition Black Common 4{3}{b} Enchantment When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling {3} ({3}, Discard this card: Draw a card.)
0
111 Write away Eternity Black Uncommon 5{3}{b}{b} Sorcery Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way. 0
112 Brittle Execution Red Common 1{r} Instant Brittle Execution deals 1 damage to target creature. If you played this during your combat step, Brittle Execution also deals 2 damage to that creature's controller. 0
113 Changing Values Red Common 4{3}{r} Enchantment When Changing Values enters the battlefield, name a card in a graveyard.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player.
0
114 Chaotic Rout Red Rare 4{3}{r} Instant For each attacking creature, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield tapped and attacking.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
2 1436333886 on 08 Jul 2015 by 10vernothin
115 Clay Vigilante Red Common 3{2}{r} Artifact Creature – Shabti Warrior 0 1 Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante. 0
116 Dissenting Voice Red Common 3{2}{r} Sorcery Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
117 Ezim's Sorcerer Red Common 3{2}{r} Artifact Creature – Shabti Wizard 0 1 Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
{2}{r}, {t}: Discard a card, then draw a card.
0
118 Fracturing Blast Red Rare 5{2}{r}{r}{r} Sorcery Destroy all artifacts. Fracturing Blast deals damage to each opponent equal to the number of permanents destroyed this way. 0
119 Golden Guardian Red Common 2{1}{r} Artifact Creature – Zombie Rebel 4 1 Defender
{1}{b}: Regenerate Golden Guardian.
0
120 Howl of the Sands Red Common 4{2}{r}{r} Instant Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
121 Invoke Isfet Red Rare 1{r} Creature – Jackal 2 1 Haste
Whenever Invoke Isfet attacks, it deals 2 damage to you.
Cycling {5}{r}{r} ({5}{r}{r}, Discard this card: Draw a card.)
When you cycle Invoke Isfet, destroy all lands.
0
122 Isfet's Herald Red Uncommon 3{2}{r} Artifact Creature – Shabti 0 1 At the beginning of each combat phase, another target creature gains +3/+0 and first-strike until the end of turn.
Cycling {4}{r} ({4}{r}, Discard this card: Draw a card.)
When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn.
0
123 Isfet's Meddling Red Uncommon 4{2}{r}{r} Sorcery Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
124 Isfet, Force of Destruction Red Mythic 4{1}{r}{r}{r} Legendary Creature – Avatar 1 1 Haste, Trample

At the beginning of your combat phase, exile the top seven cards of your library, then put a +1/+1 counter on Isfet, Force of Destruction for each non-land card exiled this way.
1 1436366177 on 08 Jul 2015 by Alex
125 Lancer's Squire Red Common 5{3}{r}{r} Artifact Creature – Shabti 0 1 At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn. 1 1435658589 on 30 Jun 2015 by Alex
126 Lead to Gold Red Common 2{1}{r} Instant As an additional cost to cast Lead to Gold, pay {b} or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
127 Lobbed Wildfire Red Uncommon 4{x}{2}{r}{r} Instant Lobbed Wildfire deals X damage to target creature or player and X damage to another target creature or player. 0
128 Mystic of the Desert Red Rare 2{1}{r} Creature – Human Cleric 3 1 Flash
Mystic of the Desert can't be countered.
When Mystic of the Desert enters the battlefield, exile target spell you control. As long as it is exiled, you may cast the card without paying its mana cost.
8 1448029494 on 20 Nov 2015 by Link
129 Neap Red Uncommon 2{r}{r} Creature – Elemental 3 1 Haste
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat.
0
130 Oblivion Charm Red Uncommon 3{r}{r}{r} Instant Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker.
- Until the end of turn, damage can't be prevented and players can't gain life.
- The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller.
0
131 Passioned Vengeance Red Common 2{1}{r} Sorcery As an addition cost to cast Passioned Vengeance, exile a card in your graveyard.
Put a 2/1 red Shabti Avenger artifact creature token onto the battlefield.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
132 Path towards Disaster Red Mythic 20{17}{r}{r}{r} Sorcery Path towards Disaster costs {1} less to cast for each two exiled cards you own.
Path towards Disaster deals damage to each player equal to his or her life total minus 1. End the turn.
0
133 Radiate Red Rare 5{3}{r}{r} Instant Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. 0
134 Rousing Avenger Red Common 2{1}{r} Artifact Creature – Shabti 0 1 At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able. 0
135 Sabotage Red Uncommon 6{4}{r}{r} Sorcery Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep. 0
136 Scorching Efreet Red Common 7{5}{r}{r} Enchantment Creature – Djinn 6 5 Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.
{1}{u}: Scorching Efreet gains flying until the end of turn
0
137 Searing Lesions Red Common 2{1}{r} Instant Searing Lesions deals 2 damage to target creature or player.

Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
3 1433714656 on 07 Jun 2015 by dude1818
138 Shrine of the Destroyer Red Uncommon 2{1}{r} Legendary Enchantment – Shrine At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat. 3 1433631531 on 06 Jun 2015 by Alex
139 Smash to Smithereens Red Common 2{1}{r} Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. 0
140 Southron Rebellion Red Common 5{4}{r} Sorcery Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
0
141 Standard of the Warleader Red Uncommon 3{2}{r} Artifact Creature – Shabti Flagbearer 0 1 While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able. 1 1433744762 on 08 Jun 2015 by Alex
142 The Forever Machine Red Rare 3{r}{r}{r} Legendary Enchantment {r}, Exile a permanent you control, a card in your graveyard or a card in your hand: The Forever Machine deals 2 damage to target creature or player. 2 1436530250 on 10 Jul 2015 by Alex
143 Tribute to Change Red Rare 4{2}{r}{r} Enchantment {3}{r}, Exile a card from your hand at random: Search your library for a card that has the same converted mana cost as the exiled card, reveal it, put it in your hand, then shuffle your library. 0
144 Volatile Hieroglyph Red Uncommon 3{1}{r}{r} Artifact {1}, {t}: Add {r}{r} to your mana pool.
{r}{r}, Sacrifice Volatile Hieroglyph: Volatile Hieroglyph deals 3 damage to target creature or player.
Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0
145 War Charioteer Red Common 1{r} Creature – Human Soldier 1 2 Trample, Haste
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
0
146 Words of Aggression Red Common 2{1}{r} Enchantment At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
0
147 Words of Destruction Red Rare 3{2}{r} Enchantment {1}: The next time you would draw a card this turn, each player sacrifices a land instead. 0
148 Wrap in Flames Red Common 4{3}{r} Sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. 0
149 Afterlife Judgement Green Common 1{g} Enchantment – Aura Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
0
150 Ancient Lurker Green Common 1{g} Creature – Crocodile 2 1 Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard.
Transfigure {4}{g}{g} ({4}{g}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
151 Brooding Guide Green Common 5{3}{g}{g} Creature – Plant God 1 5 Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
0
152 Cursed Dead Green Common 2{1}{g} Creature – Zombie 3 1 Transfigure {3}{b} ({3}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.) 0
153 Djinn of Lost Caves Green Uncommon 6{4}{g}{g} Enchantment Creature – Djinn 5 3 Trample, Indestructible
When Djinn of Lost Caves becomes a target of a spell or ability your opponents control, return it into its owner’s hand.
{1}{u}: Target player draws a card, then discards a card.
0
154 Flood Green Uncommon 2{g}{g} Creature – Elemental 4 4 Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
155 Forgotten Ba Green Common 3{1}{g}{g} Creature – Zombie 2 4 When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure {4}{g} ({4}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
156 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until the end of turn. 0
157 Glyph of Naming Green Rare 5{3}{g}{g} Instant Target creature gains +X/+0 and trample until the end of turn, where X is its power. Its controller sacrifices it at the end of turn.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
158 Inked Papyrus Green Common 1{g} Creature – Plant 0 1 Reach
{t}: Add {g} or {b} to your mana pool.
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Inked Papyrus, search your library for a Forest or a Swamp card and put it in your hand, then shuffle your library.
0
159 Invoke Nekheb Green Rare 6{4}{g}{g} Sorcery Destroy all artifacts, enchantments and lands with no basic land types. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it into play, then he or she shuffles it.
Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature.
0
160 Judge of the Dead Green Mythic 7{4}{g}{g}{g} Creature – Spirit 7 7 Trample
As long as it is your turn, each non-creature permanent your opponents control is a basic Forest and loses all other types and abilities.
0
161 Keeper of Paradise Green Rare 2{1}{g} Creature – Plant 1 2 {t}: Add one mana of any color to your mana pool.
{1}, Sacrifice Keeper of Paradise: Until the end of turn, you may use mana as if it were any color to cast spells or pay for abilities.
0
162 Loyal Efreet Green Common 4{3}{g} Enchantment Creature – Djinn 4 4 Trample, Indestructible

Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
0
163 Memory's End Green Common 2{1}{g} Enchantment When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
0
164 Minister of the House Green Uncommon 4{2}{g}{g} Enchantment Creature – Djinn 3 4 Trample, Indestructible
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand.
Other enchantment creatures gets +1/+1.
1 1436889777 on 14 Jul 2015 by Alex
165 Mummification Green Common 2{1}{g} Instant Until the end of turn, whenever target creature would be destroyed, regenerate it instead. 0
166 Nameless gods Green Common 3{2}{g} Creature – Spirit God 4 4 Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard. 0
167 Nekheb's Blessing Green Uncommon 4{3}{g} Enchantment – Aura Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able.
{g}, Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.
0
168 Nekheb's Herald Green Uncommon 3{2}{g} Artifact Creature – Shabti 0 1 At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling {4}{g} ({4}{g}, Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries.
0
169 Nekheb, Force of Inevitability Green Mythic 3{g}{g}{g} Legendary Creature – Avatar 1 1 Flash
When you cast Nekheb, Force of Inevitability, search your library for a creature card, reveal it, and put it in your hand. Shuffle your library afterwards.
When Nekheb dies, put a creature card from your hand into play at the beginning of the next end-step.
0
170 Nissa, Intruder from the Du'at Green Mythic 4{2}{g}{g} Planeswalker – Nissa 3 +1 Return target land card from exile onto the battlefield. It becomes a 4/4 green elemental creature in addition to its other type.
+1 Search your library for a basic Forest card, then exile it. If you do, add {g}{g} to your mana pool. Shuffle your library afterwards.
-9 You get an emblem that says "At the beginning of each of your main phase, add {g} to your mana pool for each Forest you control and each Forest card in exile you own."
0
171 Raker of Fields Green Common 7{5}{g}{g} Creature – Ox God 5 5 At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play.
Transfigure {2}{g}{g} ({2}{g}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
0
172 Rebel's Alarm Green Common 3{2}{g} Instant Put a +1/+1 counter on up to two target creatures. Untap them. 0
173 Redeemed Spirit Green Rare 3{g}{g}{g} Creature – Spirit 5 4 Trample
At the beginning of your end-step, you may draw a card.
0
174 Redemption Charm Green Uncommon 3{g}{g}{g} Instant Choose one:
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
0
175 Sentry of the Sovereign Green Common 2{1}{g} Creature – Human Soldier 3 3 Defender, Reach
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control.
0
176 Serene Remembrance Green Uncommon 1{g} Instant Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. 0
177 Shrine of the Incarnator Green Uncommon 2{1}{g} Legendary Enchantment – Shrine At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control. 0
178 Soften Green Common 1{g} Instant Destroy target artifact. It can't be regenerated. 0
179 Spirit of the South Green Common 5{3}{g}{g} Enchantment Creature – Djinn 3 4 Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
{r}: Target creature gains haste until the end of turn.
0
180 Steward of Eternity Green Common 2{1}{g} Enchantment Creature – Djinn 2 3 Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand.
{1}{u}{u}: Shuffle target faced-up exiled card into its owner's library.
0
181 Stifling Hieroglyph Green Uncommon 3{1}{g}{g} Artifact {1}, {t}: Add {g}{g} to your mana pool.
{g}{g}, Sacrifice Stifling Hieroglyph: Shuffle target noncreature permanent into its owner's library.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
182 Tetheka's Blessing Green Rare 5{2}{g}{g}{g} Enchantment – Aura Enchant permanent
At the beginning of your end-step, look at the top three cards of your library. You may reveal a card that shares a card type with that permanent. If you do, put it onto the battlefield.
0
183 Wild Efreet Green Rare 1{g} Enchantment Creature – Djinn 0 1 Trample, indestructible
Whenever Wild Efreet is a target of a spell or ability your opponent controls, return it to its owner's hand.
Exile a card from your graveyard: Put a +1/+1 counter on Wild Efreet.
Remove two +1/+1 counters from Wild Efreet: Counter target triggered ability you control.
0
184 Words of Ending Green Common 3{2}{g} Enchantment At the beginning of your endstep, Words of Ending becomes a 4/1 green Shabti Lancer artifact enchantment creature with reach until the beginning of your next upkeep.
Cycling {3} ({3}, Discard this card: Draw a card.)
0
185 Words of Incarnation Green Rare 3{2}{g} Enchantment {1}: The next time you would draw a card this turn, you may put a card you own from your graveyard or from exile on the bottom of your library instead. 0
186 Flash of the Occult Multicolour Uncommon 5{2}{w}{w}{b} Instant Destroy all creatures. Return each creature destroyed this way onto the battlefield at the beginning of your next upkeep. 0
187 Irakhep, Lost Sovereign Multicolour Rare 3{1}{w}{b} Legendary Creature – Zombie 2 2 Vigilance, deathtouch
Whenever a non-token creature that was dealt damage by Irakhep, Lost Sovereign or a Shabti dies, put a 1/1 white and black Shabti artifact creature token named "Cursed Shabti" with deathtouch onto the battlefield.
{b}{g}{w}, Sacrifice X Shabti creatures: Irakhep gains +X/+X and trample until the end of turn.
1 1437382079 on 20 Jul 2015 by Alex
188 Traumatic Conversion Multicolour Common 3{1}{w}{b} Sorcery Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard.
0
189 Cataract Revival Multicolour Uncommon 3{b}{b}{g} Enchantment At the beginning of your end step, sacrifice a creature or sacrifice Cataract Revival.
{b}{g}, Sacrifice a creature: Return target creature card from a graveyard to its owner’s hand.
0
190 Fury of the Forgotten Multicolour Rare 4{2}{g}{b} Enchantment – Aura Enchant permanent
Enchanted permanent has hexproof and indestructible.
{2}{g}{u}{b}: Gain control of enchanted permanent, then Fury of the Forgotten’s controller sacrifices it.
0
191 Possessed Mummy Multicolour Common 2{b}{g} Creature – Zombie 1 1 Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
0
192 Guardian of Wonders Multicolour Uncommon 3{g}{g}{u} Enchantment Creature – Djinn 3 1 Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand.
{u}{g}, put the top three cards of your library into the graveyard: Counter target triggered ability you control.
0
193 Tetheka, Touched by Syah Multicolour Rare 6{4}{g}{u} Legendary Creature – Human Djinn 2 4 Flying, Trample, Indestructible
Whenever Tetheka, Touched by Syah deals combat damage to a player, you may look at the top three cards of your library, then put it back in any order.
{2}{u}{r}{g}: Exile the top card of your library. You may play it without paying its mana cost.
0
194 Willful Wishing Multicolour Common 2{g}{u} Instant Counter target triggered ability on a creature you control.
Draw a card.
0
195 Karaphem, Grand Alchemist Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Wizard 2 4 {t}: Target player exiles a card from his or her hand, then he or she draws a card.
{r}{u}{w}, {t}: You may play target exiled card you own until the end of turn.
0
196 Scorching Breakthrough Multicolour Common 5{3}{u}{r} Instant Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
0
197 Transmutation Multicolour Uncommon 4{1}{u}{u}{r} Instant Exile target permanent or spell. Its controller exiles the top card of his or her library. If it's a permanent card, put it onto the battlefield, otherwise its controller casts that card if able. 0
198 Elixir of the Sands Multicolour Uncommon 3{x}{r}{r}{w} Sorcery Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead. 0
199 Manacles of War Multicolour Rare 3{1}{r}{w} Artifact – Equipment Whenever a creature enters the battlefield, you may pay {b}. if you do, attach Manacles of War onto that creature.
Equipped creature gets +2/+0 and can't block.
During your combat step, equipped creature must attack target opponent if able.
Equip {1}
0
200 Simulacrum of Experience Multicolour Common 5{3}{r}{w} Artifact Creature – Shabti 0 1 When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
{1}{r}{w}, {t}: Another target creature gets +1/+1 for each exiled card you own.
0
201 Tah'wir, Heir to Weh'jed Multicolour Mythic 6{3}{w}{b}{g} Planeswalker – Tah'wir 4 +2 Exile another target permanent. You may then choose to return it onto the battlefield under its owner's control.
-2 Exile a creature you control. If you do, search your library for a creature card with the same converted mana cost and put it onto the battlefield. Shuffle your library.
-10 Return all permanent cards in exile onto the battlefield under your control.
0
202 Scharazad, Queen of Tales Multicolour Mythic 3{w}{u}{r} Planeswalker – Scharazad 2 +2 Target opponent names a card, then exile the top card of your library. If it's the named card, sacrifice Scharazad, Queen of Tales. Otherwise, draw a card.
0 You may play target instant or sorcery card you own from exile this turn.
-4 Destroy target permanent.
2 1435639328 on 30 Jun 2015 by 10vernothin
203 Chain Wall Hybrid Rare 5{3}{w/u}{w/u} Artifact {w}, {t}: Tap all creatures.
{2}{u}: Untap target creature.
0
204 Hieroglyph of Faith Hybrid Uncommon 3{1}{w/u}{w/u} Artifact {t}: Add {w} or {u} to your mana pool.
Sacrifice Hieroglyph of Faith: Target player skips his or her next combat phase.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
205 Cleokhara, Sanctum Regent Hybrid Rare 2{u/b}{u/b} Legendary Creature – Human Advisor 1 1 Hexproof
Whenever a spell or ability an opponent controls causes you to lose life, that player discards a card.
Whenever a spell or ability causes an opponent to lose life, that spell or ability’s controller draws a card.
0
206 Hieroglyph of Secrecy Hybrid Uncommon 3{1}{u/b}{u/b} Artifact {t}: Add {u} or {b} to your mana pool.
Sacrifice Hieroglyph of Secrecy: End the turn. Activate this only during an end step.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
207 Maze of Confusion Hybrid Common 1{u/b} Enchantment – Dungeon {u/b}: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
{u}{b}, Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand.
0
208 Cull Weakness Hybrid Rare 3{1}{r/b}{b/r} Sorcery Cull Weakness deals 3 damage to each creature. Whenever a creature dealt damage this way would die this turn, its controller loses 1 life. 1 1435851367 on 02 Jul 2015 by Alex
209 Hieroglyph of Sin Hybrid Uncommon 3{1}{b/r}{b/r} Artifact {t}: Add {b} or {r} to your mana pool.
Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
210 Clinging Vines Hybrid Common 5{4}{r/g} Enchantment – Dungeon At the beginning of each combat, up to one target creature can't attack and up to one target creature can't block.
{r}{g}, Sacrifice Clinging Vines: Clinging Vines deals 3 damage to target creature or player and 4 damage to you.
0
211 Hieroglyph of Freedom Hybrid Uncommon 3{1}{r/g}{r/g} Artifact {t}: Add {r} or {g} to your mana pool.
Sacrifice Hieroglyph of Freedom: Target player cannot activate abilities of nonland permanents he or she controls until the end of your next turn.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
212 Kor-Jor, the Southron God Hybrid Rare 4{2}{r/g}{r/g} Legendary Creature – Human Barbarian 5 3 Trample, Haste
Whenever an attacking creature deals damage to another creature, those two creatures fight each other.
0
213 Ankhwet, House Sovereign Hybrid Rare 6{4}{w/g}{w/g} Legendary Creature – Human 4 4 Vigilance
At the beginning of each end step, untap each creature you control.
{t}: Put a +1/+1 counters on each other creature.
0
214 Garden of Sarcophagi Hybrid Common 4{3}{w/g} Enchantment – Dungeon Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
0
215 Hieroglyph of Duty Hybrid Uncommon 3{1}{w/g}{w/g} Artifact {t}: Add {g} or {w} to your mana pool.
Sacrifice Hieroglyph of Duty: Until the end of turn, creatures entering the battlefield does not cause abilities target player control to trigger.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
216 Crypt of Ordeals Hybrid Common 3{2}{w/b} Enchantment – Dungeon At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
{w}{b}, Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control.
3 1455867253 on 19 Feb 2016 by 10vernothin
217 Logic Conundrum Hybrid Common 1{u/g} Enchantment – Dungeon At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
{u}{g}, Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls.
0
218 Barbaric Idol Artifact Common 3{3} Artifact Creature – Shabti 0 1 {4}: Another target creature gains +2/+2 until the end of turn.
{2}{r}{g}, {t}: Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.
0
219 Beard of the Sovereign Artifact Common 3{3} Artifact – Equipment Equipped creature gains lifelink and hexproof.
Equip {2}
0
220 Chimeric Horror Artifact Common 4{4} Artifact Creature – Human Shabti 0 1 Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn. 0
221 Crown of the Sovereign Artifact Rare 1{1} Artifact – Equipment Equipped creature gains first-strike and deathtouch.
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it.
Equip {3}
0
222 Elixir of Immortality Artifact Uncommon 1{1} Artifact {2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. 0
223 Glyph of Insight Artifact Common 4{4} Artifact Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
224 Golden Servant Artifact Common 3{3} Artifact Creature – Shabti 0 1 Sacrifice Golden Servant: Add three mana of any color to your mana pool.
{2}{r}{b}, {t}: Target player loses 1 life for each other attacking creature.
0
225 Invoked Conduit Artifact Common 2{2} Artifact {1}, Sacrifice Invoked Conduit: Put a +1/+1 counter on target creature.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
226 Lamp of Three Wishes Artifact Mythic 4{4} Legendary Artifact Lamp of Three Wishes enters the battlefield with three Wish counters on it.
{5}, {t}, Remove a Wish counter on Lamp of Three Wishes: Search your library for a card and put it in your hand, then shuffle your library.
Excavate 7 (Exile 7 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
227 Master's Advantage Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip {4}
0
228 Necropolis Sphinx Artifact Uncommon 6{6} Artifact Creature – Sphinx 4 4 Flying 0
229 Patron of Loyalty Artifact Common 3{3} Artifact Creature – Shabti 0 1 {1}: Prevent the next 1 damage dealt to another target creature.
{2}{g}{w}, {t}: Attach target aura or equipment you control onto another target permanent you control that it can attach to.
0
230 Relic of Ma'at Artifact Rare 6{6} Legendary Artifact Whenever a land you control is tapped for mana, add one mana of any color that land can produce to your mana pool.
{t}: Lands you control gains all basic land types until the end of turn.
0
231 Rune Retriever Artifact Uncommon 3{3} Artifact Creature – Shabti 0 1 {2}, {t}, Sacrifice Rune Retriever: Return another target artifact or enchantment card from your graveyard to your hand.
1 1435962993 on 03 Jul 2015 by dude1818
232 Sanctum Assassin Artifact Common 3{3} Artifact Creature – Shabti 0 1 {2}: Put the top card of target library into the graveyard.
{2}{u}{b}, {t}: Put a -1/-1 counter on target creature.
0
233 Scepters of the Sovereign Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gains vigilance and haste.
Equip {1}
0
234 Shabti Freedman Artifact Common 3{3} Artifact Creature – Shabti 0 1 Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.
{2}{w}{u}, {t}, Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.
0
235 Syah's Regret Artifact Rare 4{4} Legendary Artifact Permanents lose indestructible and cannot gain indestructible.
{4}, {t}, Sacrifice Syah’s Regret: Return all Djinn creature cards from all graveyards into play.
0
236 Talisman of Weh'jed Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool.
{4}, {t}, Sacrifice Talisman of Weh'jed: Add five mana in any combination of colors to your mana pool.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
237 The Origin Glyph Artifact Mythic 0{0} Legendary Artifact The Origin Glyph comes into play tapped.
{t}, Exile The Origin Glyph: Add three mana of any color to your mana pool.
Excavate 13 (Exile 13 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
0
238 Black Silt Land Common 0 Land – Forest ({t}: Add {g} to your mana pool.)
Black Silt enters the battlefield tapped.
At the beginning of your end step, untap another target land you control.
0
239 Cave of Wonders Land Rare 0 Land – Forest Island ({t}: Add {g} or {u} to your mana pool.)
Cave of Wonders comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
240 Crackling Hearth Land Common 0 Land – Mountain ({t}: Add {r} to your mana pool.)
Crackling Hearth enters the battlefield tapped.
At the beginning of your combat phase, target creature gains first strike until the end of turn.
0
241 Desert Refuge Land Common 0 Land – Plains ({t}: Add {w} to your mana pool.)
Desert Refuge enters the battlefield tapped.
At the beginning of your upkeep, target creature gains vigilance until the end of turn.
0
242 Glyph-Mired Temple Land Rare 0 Land – Plains Swamp ({t}: Add {w} or {b} to your mana pool)
Glyph-Mired Temple comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
243 Necropolis Pyramid Land Common 0 Land – Swamp ({t}: Add {b} to your mana pool.)
Necropolis Pyramid enters the battlefield tapped.
When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life.
0
244 Oasis of Truth Land Rare 0 Land – Island Mountain ({t}: Add {u} or {r} to your mana pool.)
Oasis of Truth comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
245 River Cataract Land Rare 0 Land – Forest Swamp ({t}: Add {b} or {g} to your mana pool.)
River Cataract comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
246 Shifting Sands Land Rare 0 Land – Mountain Plains ({t}: Add {r} or {w} to your mana pool.)
Shifting Sands comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
247 Twin Rivers Land Common 0 Land – Island ({t}: Add {u} to your mana pool.)
Twin Rivers enters the battlefield tapped.
{3}{u}, {t}: Scry 1. Activate this only any time you can play a sorcery and only once per turn.
0
248 Winding Paths Land Uncommon 0 Land {2}, {t}: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library. 0
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