Al Weh'jed 2.0
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 37 of 37 Green cards
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Show rarities: C U R M
Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
At the beginning of your end step, put the top three cards of your library into your graveyard.
Transfigure






2/1
Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
Transfigure 
(
, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)




Other times, the dead would be mummified with hieroglyph of Nekheb, as symbol of his completion of Ma'at. However, if he is deemed unworthy, he will be returned and cursed to live again.
3/1
Trample, Indestructible
When Djinn of Lost Caves becomes a target of a spell or ability your opponents control, return it into its owner’s hand.

: Target player draws a card, then discards a card.
When Djinn of Lost Caves becomes a target of a spell or ability your opponents control, return it into its owner’s hand.


5/3
Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"A season of floods renourishes the soil once more."
4/4
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure
(
, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Transfigure




He was a king, no doubt, for he was mummified with the sacraments...
2/4
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
Target creature gains +X/+0 and trample until the end of turn, where X is its power. Its controller sacrifices it at the end of turn.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Only one with a name may face Nekheb in judgement.
Reach
: Add
or
to your mana pool.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Inked Papyrus, search your library for a Forest or a Swamp card and put it in your hand, then shuffle your library.



Cycling




When you cycle Inked Papyrus, search your library for a Forest or a Swamp card and put it in your hand, then shuffle your library.
Write to Record, Etch to Remember.
0/1
Destroy all artifacts, enchantments and lands with no basic land types. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it into play, then he or she shuffles it.
Cycling

(

, Discard this card: Draw a card.)
When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature.
Cycling






When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature.
Nekheb used to be the patroness of growth. Now she is the Psychopomp and Judge.
Trample
As long as it is your turn, each non-creature permanent your opponents control is a basic Forest and loses all other types and abilities.
As long as it is your turn, each non-creature permanent your opponents control is a basic Forest and loses all other types and abilities.
He judges Names and Deeds, devouring those who are unworthy and condemning them to Oblivion.
7/7


"If a man is judged worthy by Nekheb, he will live forever and happy in the Blessed Lands."
1/2
Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
4/4
When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
Trample, Indestructible
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand.
Other enchantment creatures gets +1/+1.
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand.
Other enchantment creatures gets +1/+1.
The Djinn has representatives in all aspects of Al-Weh'jedeen affairs
3/4
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able.
, Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.
Enchanted creature gets +4/+2 and must be blocked if able.

Inevitability is irresistible.
At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries.
Cycling




When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries.
"Behold Nekheb, she who guarantees Inevitability."
0/1
Flash
When you cast Nekheb, Force of Inevitability, search your library for a creature card, reveal it, and put it in your hand. Shuffle your library afterwards.
When Nekheb dies, put a creature card from your hand into play at the beginning of the next end-step.
When you cast Nekheb, Force of Inevitability, search your library for a creature card, reveal it, and put it in your hand. Shuffle your library afterwards.
When Nekheb dies, put a creature card from your hand into play at the beginning of the next end-step.
1/1
+1 Return target land card from exile onto the battlefield. It becomes a 4/4 green elemental creature in addition to its other type.
+1 Search your library for a basic Forest card, then exile it. If you do, add
to your mana pool. Shuffle your library afterwards.
-9 You get an emblem that says "At the beginning of each of your main phase, add
to your mana pool for each Forest you control and each Forest card in exile you own."
+1 Search your library for a basic Forest card, then exile it. If you do, add


-9 You get an emblem that says "At the beginning of each of your main phase, add

3
At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
At the beginning of your end-step, put a 1/1 green Plant creature token into play.
Transfigure






5/5
Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
Trample
At the beginning of your end-step, you may draw a card.
At the beginning of your end-step, you may draw a card.
When a nameless god's name is uttered, its spirit is free to finally face judgement.
5/4
Choose one:
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
Defender, Reach
Cycling
(
, Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control.
Cycling




When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control.
"In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
The most effective way to exorcise a god-spirit is to remember his or her Name.
At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
: Target creature gains haste until the end of turn.
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.

3/4
Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand.


: Shuffle target faced-up exiled card into its owner's library.
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand.



"What the alchemists are doing is sacrilege against Syah and Ma'at."
2/3






Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Enchant permanent
At the beginning of your end-step, look at the top three cards of your library. You may reveal a card that shares a card type with that permanent. If you do, put it onto the battlefield.
At the beginning of your end-step, look at the top three cards of your library. You may reveal a card that shares a card type with that permanent. If you do, put it onto the battlefield.
Scharazad recognized many names that survived through the ages, but only one name matched the person: Tetheka.
Trample, indestructible
Whenever Wild Efreet is a target of a spell or ability your opponent controls, return it to its owner's hand.
Exile a card from your graveyard: Put a +1/+1 counter on Wild Efreet.
Remove two +1/+1 counters from Wild Efreet: Counter target triggered ability you control.
Whenever Wild Efreet is a target of a spell or ability your opponent controls, return it to its owner's hand.
Exile a card from your graveyard: Put a +1/+1 counter on Wild Efreet.
Remove two +1/+1 counters from Wild Efreet: Counter target triggered ability you control.
0/1
At the beginning of your endstep, Words of Ending becomes a 4/1 green Shabti Lancer artifact enchantment creature with reach until the beginning of your next upkeep.
Cycling
(
, Discard this card: Draw a card.)
Cycling



Nekheb is the glyph of Incarnation, the Force that dictates ends of existences and compels Rebirth so the cycle may start again.
Go to section: Colourless (1) White (36) Blue (37) Black (37) Red (37) Green (37) Multicolour (17) Hybrid (15) Artifact (20) Land (11)
Show rarities: C U R M
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.