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Mechanics | Skeleton |
CardName: Sandworn Sword Cost: 2WW Type: Artifact Creature - Shabti Warrior Pow/Tgh: 0/1 Rules Text: At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn. {1}{R}, {t}, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control. Flavour Text: Set/Rarity: Al Weh'jed 2.0 Common |
Code: CW04 History: [-] Add your comments: |
Hmm. I'm mostly rather impressed by the tricks you've pulled to make all Shabti creatures 0/1 and yet still playable/relevant in Limited. But in this case I don't think it really works. This is just a 3/1 vigilance, which I don't think are stats a Shabti should have.
(I also don't think Inner-Flame Igniter's ability is very sensible at common.)
fair enough.
Better. I'm worried that Loxodon Warhammer (with equip cost ) isn't very sensible at common either though. Nor is Contested Cliffs, for that matter.
keep in mind he is a 0/1 for 4 mana
I don't know what point you're trying to make by saying he's a 0/1 for 4 mana. Gigantomancer is a 1/1 for 8 mana, but he's still rare and very sensibly so. It'd be a crazy format that had Gigantomancer or Loxodon Warhammer at common.
Granting lifelink to any creature is very strong. It gains you life equal to your biggest attacker's power every turn. (To your credit, this card's take on it is much worse if you're not able to attack, which is a good impetus against stalls.) Granting +2/+2 and lifelink is even stronger. I'd happily play Moment of Heroism in Limited, and this common gives me that every turn. Viewed another way, Mark of the Vampire is the only common in the past six years that can give +2/+2 and lifelink. It isn't very good, but only because it's got the inherent card disadvantage of a beneficial Aura, which this doesn't have. Behemoth Sledge is a spectacularly good uncommon and this card is better because you don't have to pay to move it around!
The activated fight is still a problem as well. For one thing, it's an on-board trick, like a pinger but much more so, and those are pretty much forbidden at common. But also, in combination with any random 2/2 it's able to kill an opponent's 3/3 every turn, and I hope it's obvious why that's nuts at common.
All my problems with this card stem from its rarity. At rare, this'd be fine. At uncommon, either half of this would probably be fine (since the activated fight is reasonably expensive and much less good without the free +2/+2), although both together would still be format-warping. At common, either half of this is a very bad idea; both together is a very bad idea2.