Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
![]() , : Discard a card, then draw a card.0/1
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: The next time you would draw a card this turn, you may put a card you own from your graveyard or from exile on the bottom of your library instead.Nekheb is the glyph of Incarnation, the Force that dictates ends of existences and compels Rebirth so the cycle may start again.
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, : Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library."Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
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: Add or to your mana pool.
Sacrifice Hieroglyph of Freedom: Target player cannot activate abilities of nonland permanents he or she controls until the end of your next turn. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
, : Add ![]() to your mana pool.
![]() , Sacrifice Compelling Hieroglyph: Return target permanent card with converted mana cost 3 or less from your graveyard onto the battlefield.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
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At the beginning of each combat, up to one target creature can't attack and up to one target creature can't block.
![]() , Sacrifice Clinging Vines: Clinging Vines deals 3 damage to target creature or player and 4 damage to you. |
Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card. "I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
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: Target player gains 1 life.
![]() , Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) 0/1
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Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield. Cycling ( , Discard this card: Draw a card.) |
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Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
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Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
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Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand. You may look at the top card of your library. 3/2
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(
: Add to your mana pool.)
Desert Refuge enters the battlefield tapped. At the beginning of your upkeep, target creature gains vigilance until the end of turn. "From the Sands we all begin..."
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Ezim's Sorcerer
(common, foil)
Words of Incarnation
(rare)
Winding Paths
(uncommon)
Hieroglyph of Freedom
(uncommon)
Compelling Hieroglyph
(uncommon)
Clinging Vines
(common)
Sanctum Scrying
(common)
Farmhand
(common)
Wrap in Flames
(common)
Words of Tradition
(common)
Rebel's Alarm
(common)
Enriched Afterlife
(common)
Covetous Djinn
(common)
Desert Refuge
(common)
Mountain
(basic)

: Discard a card, then draw a card.
: The next time you would draw a card this turn, you may put a card you own from your graveyard or from exile on the bottom of your library instead.


