Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant permanent
At the beginning of your end-step, look at the top three cards of your library. You may reveal a card that shares a card type with that permanent. If you do, put it onto the battlefield.
Scharazad recognized many names that survived through the ages, but only one name matched the person: Tetheka.
 U 
Creature – Human Wizard
{1}{b}, Sacrifice a creature: Put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
“Unfortunately, I have no information of the whereabouts of your husband. I can, however, provide a Shabti with a likeness of him – for if you ever feel lonely.”
0/2
 U 
Legendary Enchantment – Shrine
Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control
 U 
Artifact Creature – Shabti
{2}, {t}, Sacrifice Rune Retriever: Return another target artifact or enchantment card from your graveyard to your hand.
Reduce, Reuse, Recycle.
0/1
{g}
 
 C 
Instant
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
 C 
Creature – Sphinx
Flying, Defender
{u}, {t}: Exile a card from your hand. If you do, draw a card.
Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Twin Rivers enters the battlefield tapped.
{3}{u}, {t}: Scry 1. Activate this only any time you can play a sorcery and only once per turn.
"Through the Waters we survive..."
 C 
Enchantment Creature – Djinn
Trample, Indestructible

Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
4/4
 C 
Enchantment – Dungeon
{u/b}: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
{u}{b}, Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand.
 C 
Creature – Bird
Flying, vigilance
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
The passing of an Ibis is a sign of Divine witness.
1/2
{3}{b}
 
 C 
Instant
Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
 C 
Enchantment Creature – Djinn
Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand.
You may look at the top card of your library.
3/2
 C 
Artifact Creature – Shabti Warrior
Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante.
"Listen to the sound of the drums, for it sings of carnage and of Isfet."
0/1
{b}{b}
 
 C 
Instant
Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
Forest
 
 B 
Basic Land – Forest

Tetheka's Blessing (rare)
Glyph-Curse Adept (uncommon)
Shrine of the Deceiver (uncommon)
Rune Retriever (uncommon)
Soften (common)
Riddler of the Tomb (common)
Twin Rivers (common)
Loyal Efreet (common)
Maze of Confusion (common)
Blessed Ibis (common)
Flatten (common)
Covetous Djinn (common)
Clay Vigilante (common)
Melt (common)
Forest (basic)