Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
At the beginning of each end step, untap each creature you control. : Put a +1/+1 counters on each other creature."Behold divine Ankhwet; Sovereign of the House of Al-Wehjed, upholder of Ma'at."
Illus. CherishedMemories
4/4
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Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn. - Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. - Counter target spell or ability that targets you or a permanent you control. |
Destroy all creatures. Return each creature destroyed this way onto the battlefield at the beginning of your next upkeep.
Let them fear! Let them see what is real power!
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At the beginning of your upkeep, put a +1/+1 counter on Spring.
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance "After the flood, the sowing season begins again."
1/1
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Flying, Indestructible
Whenever a spell or ability an opponent controls targets Tetheka’s Disciple, return it to its owner’s hand. ![]() , Put the top three cards of your library into your graveyard: Tetheka’s Disciple gains +2/+2 and trample until the end of turn.“He may be human, but he understands Syah’s words more than we can ever fathom.”
3/3
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Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn. |
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
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, Sacrifice Invoked Conduit: Put a +1/+1 counter on target creature.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
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Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Treasure Horde, add ![]() ![]() ![]() ![]() to your mana pool."In another Reality, that treasure would have been mine!"
3/5
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Equipped creature gains lifelink and hexproof.
Equip ![]() The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
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Ankhwet, House Sovereign
(rare)
Providence Charm
(uncommon)
Flash of the Occult
(uncommon)
Spring
(uncommon)
Tetheka’s Disciple
(common)
Glyph-Mire Collector
(common)
Howl of the Sands
(common)
Outsmart
(common)
God of Twin Rivers
(common)
Invoked Conduit
(common)
Wrap in Flames
(common)
Traumatic Conversion
(common)
Treasure Horde
(common)
Beard of the Sovereign
(common)
Forest
(basic)


: Put a +1/+1 counters on each other creature.




, Put the top three cards of your library into your graveyard: Tetheka’s Disciple gains +2/+2 and trample until the end of turn.