Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Impling gets +1/+1 until the end of turn.
: Impling gains intimidate until the end of turn.
: Impling's controller sacrifices it.
: Return Impling from your graveyard onto the battlefield tapped.1/1
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Flying, Indestructible
Whenever a spell or ability an opponent controls targets Syah's Faithful, return it to its owner’s hand. ![]() ![]() , Exile the top two cards of your library: Counter target triggered ability you control.2/2
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Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "A season of floods renourishes the soil once more."
4/4
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Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
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Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
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Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard. Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)2/1
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Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
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Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
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When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards. It starts with the Hero's name and deeds etched into stone for all to read.
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(
: Add to your mana pool.)
Black Silt enters the battlefield tapped. At the beginning of your end step, untap another target land you control. "...until Soil we become, then the Cycle starts again."
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When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
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Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
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Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() : Scorching Efreet gains flying until the end of turn6/5
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Impling
(rare)
Syah's Faithful
(uncommon)
Flood
(uncommon)
Sabotage
(uncommon)
Rebel's Alarm
(common)
Ancient Lurker
(common)
Reroll Chance
(common)
Scorching Breakthrough
(common)
Ambitious Exploits
(common)
Etch Deeds
(common)
Black Silt
(common)
Sanctum Seer
(common)
Glyph-Mire Collector
(common)
Scorching Efreet
(common)
Mountain
(basic)








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