Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cycle a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next upkeep.
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Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
The most effective way to exorcise a god-spirit is to remember his or her Name.
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Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
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![]() , : Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Syah’s Herald, each creature loses all abilities and has base power and toughness 0/1 until the end of turn. "Behold Syah, she who bestows Eternity."
0/1
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Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
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At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
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Target opponent sacrifices a creature.
Draw a card. "The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King |
, Sacrifice Invoked Conduit: Put a +1/+1 counter on target creature.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
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Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
![]() , Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature."Do not disturb"
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Prevent all damage that would be dealt this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control. “In another life, I would have given you more than protection: I would have given you freedom.”
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Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
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Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand. Scion of the Ring can only block creatures with flying. ![]() : Scion of the Ring can block creatures with flying this turn.2/1
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Welcome Existence
(rare)
Serene Remembrance
(uncommon)
Master's Advantage
(uncommon)
Syah's Herald
(uncommon)
Flatten
(common)
Warleader's Courier
(common)
Price for Nought
(common)
Invoked Conduit
(common)
Searing Lesions
(common)
Mummification
(common)
Garden of Sarcophagi
(common)
Break Chains
(common)
Giant Growth
(common)
Scion of the Ring
(common)
Forest
(basic)



: Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.
