Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a land you control is tapped for mana, add one mana of any color that land can produce to your mana pool.
: Lands you control gains all basic land types until the end of turn.Ma'at is the glyph of cosmic order. It is created through the combination of the five primary Words in its proper order. To invoke Ma'at is to be under the scrutiny of all five Forces.
|
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
|
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
|
, , Sacrifice Rune Retriever: Return another target artifact or enchantment card from your graveyard to your hand.
Reduce, Reuse, Recycle.
0/1
|
Sacrifice Golden Servant: Add three mana of any color to your mana pool.
![]() ![]() , : Target player loses 1 life for each other attacking creature.Though no longer clay, the Shabti still seem to be able to function.
0/1
|
|
Tap target creature. It does not untap during its controller's next untap step.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays ."Slavery has been part of Al-Weh'jedeen culture for as long as anyone can remember. It will be hard to break that tradition."
|
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
![]() , Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature."Do not disturb"
|
Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
|
Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead. Ushabti have no names. Their deeds will be not remembered, no matter how noble.
0/1
|
Transfigure
![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Other times, the dead would be mummified with hieroglyph of Nekheb, as symbol of his completion of Ma'at. However, if he is deemed unworthy, he will be returned and cursed to live again.
3/1
|
|
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
|
Flying, vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn. The passing of an Ibis is a sign of Divine witness.
1/2
|
When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Treasure Horde, add ![]() ![]() ![]() ![]() to your mana pool."In another Reality, that treasure would have been mine!"
3/5
|
Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante.
"Listen to the sound of the drums, for it sings of carnage and of Isfet."
0/1
|
|
Relic of Ma'at
(rare)
Shrine of the Destroyer
(uncommon)
Master's Advantage
(uncommon)
Rune Retriever
(uncommon)
Golden Servant
(common)
Struggle for Change
(common)
Garden of Sarcophagi
(common)
Cataract Vengeful
(common)
Unsung Hero
(common)
Cursed Dead
(common)
Traumatic Conversion
(common)
Blessed Ibis
(common)
Treasure Horde
(common)
Clay Vigilante
(common)
Island
(basic)
: Lands you control gains all basic land types until the end of turn.

,

, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.