Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one:
- Each player sacrifices a creature. - Target player draws two cards and loses 2 life. - Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls. |
When Invoke Heka enters the battlefield, return target creature card from a graveyard onto the battlefield under your control until Invoke Heka leaves the battlefield.
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Invoke Heka, each creature your opponents control gets -2/-2 until the end of turn. Heka was once feared because she shapes our perception as she sees fit, but now she is revered for that exact reason.
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Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
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, : Add ![]() to your mana pool.
![]() , Sacrifice Compelling Hieroglyph: Return target permanent card with converted mana cost 3 or less from your graveyard onto the battlefield.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
: Another target creature gains +2/+2 until the end of turn.
![]() ![]() , : Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.Living clay inspires even the most savaged.
0/1
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: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
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At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
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Put target creature on the top of its owner's library.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
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At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play. Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)5/5
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Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
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Illusion Charm
(uncommon, foil)
Invoke Heka
(rare)
Isfet's Meddling
(uncommon)
Shrine of the Incarnator
(uncommon)
Compelling Hieroglyph
(uncommon)
Barbaric Idol
(common)
Sanctum Assassin
(common)
Howl of the Sands
(common)
Privileged Recruit
(common)
Words of Aggression
(common)
Victim of Flood
(common)
Enriched Afterlife
(common)
Raker of Fields
(common)
Sovereign's Call
(common)
Plains
(basic)






: Add
: Another target creature gains +2/+2 until the end of turn.

