Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Jackal
Haste
Whenever Invoke Isfet attacks, it deals 2 damage to you.
Cycling {5}{r}{r} ({5}{r}{r}, Discard this card: Draw a card.)
When you cycle Invoke Isfet, destroy all lands.
Isfet used to be the anti-thesis of Ma'at, but now he is the herald of Change.
2/1
 U 
Artifact
{t}: Add {b} or {r} to your mana pool.
Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Legendary Enchantment – Shrine
{x}{x}{u}: Target player puts the top X cards of his or her library into the graveyard. This ability cost {2} less to activate for each Shrine you control.
 U 
Instant
Exile target permanent or spell. Its controller exiles the top card of his or her library. If it's a permanent card, put it onto the battlefield, otherwise its controller casts that card if able.
 C 
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
 C 
Instant
Tap target creature. It does not untap during its controller's next untap step.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays {1}.
"Slavery has been part of Al-Weh'jedeen culture for as long as anyone can remember. It will be hard to break that tradition."
 C 
Creature – Crocodile
Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard.
Transfigure {4}{g}{g} ({4}{g}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
2/1
 C 
Sorcery
Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
 C 
Land – Mountain
({t}: Add {r} to your mana pool.)
Crackling Hearth enters the battlefield tapped.
At the beginning of your combat phase, target creature gains first strike until the end of turn.
"As we Fight the trials of fate..."
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Creature – Human Cleric
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
 C 
Creature – Ox God
At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play.
Transfigure {2}{g}{g} ({2}{g}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
5/5
 C 
Instant
Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
 C 
Enchantment
When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
It starts with the Hero's name and deeds etched into stone for all to read.
Forest
 
 B 
Basic Land – Forest

Invoke Isfet (rare)
Hieroglyph of Sin (uncommon)
Shrine of the Preserver (uncommon)
Transmutation (uncommon)
Smash to Smithereens (common)
Struggle for Change (common)
Ancient Lurker (common)
Enriched Afterlife (common)
Crackling Hearth (common)
Garden of Sarcophagi (common)
Sanctum Seer (common)
Raker of Fields (common)
Sovereign's Call (common)
Etch Deeds (common)
Forest (basic)