Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Djinn
Flying, Trample, Indestructible
Whenever Tetheka, Touched by Syah deals combat damage to a player, you may look at the top three cards of your library, then put it back in any order.
{2}{u}{r}{g}: Exile the top card of your library. You may play it without paying its mana cost.
2/4
 U 
Instant
Exile target permanent or spell. Its controller exiles the top card of his or her library. If it's a permanent card, put it onto the battlefield, otherwise its controller casts that card if able.
 U 
Instant
Choose one:
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
 U 
Land
{2}, {t}: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library.
"Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
 C 
Enchantment
At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Artifact Creature – Shabti
When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
{1}{r}{w}, {t}: Another target creature gets +1/+1 for each exiled card you own.
0/1
 C 
Instant
Searing Lesions deals 2 damage to target creature or player.

Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Desert Refuge enters the battlefield tapped.
At the beginning of your upkeep, target creature gains vigilance until the end of turn.
"From the Sands we all begin..."
 C 
Enchantment
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Human Wizard
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
{2}{b}, {t}: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
"Each spell you conjure up is another that we can use against you."
2/5
 C 
Enchantment
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Enchantment Creature – Djinn
Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand.
Scion of the Ring can only block creatures with flying.
{1}{u}: Scion of the Ring can block creatures with flying this turn.
2/1
 C 
Artifact Creature – Shabti Warrior
At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.
{1}{r}, {t}, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.
0/1
 C 
Enchantment
At the beginning of your endstep, Words of Ending becomes a 4/1 green Shabti Lancer artifact enchantment creature with reach until the beginning of your next upkeep.
Cycling {3} ({3}, Discard this card: Draw a card.)
Mountain
 
 B 
Basic Land – Mountain

Tetheka, Touched by Syah (rare)
Transmutation (uncommon)
Redemption Charm (uncommon)
Winding Paths (uncommon)
Words of Aggression (common)
Simulacrum of Experience (common)
Searing Lesions (common)
Desert Refuge (common)
Words of Tradition (common)
Herankhet’s Disciple (common)
Words of Illumination (common)
Scion of the Ring (common)
Sandworn Sword (common)
Words of Ending (common)
Mountain (basic)