Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
{t}: Target creature you control gains protection from a color of your choice until the end of turn.
We do not know from whom she receives such a gift for glyph-invocation, but like an ageless crone she remembers timeless runes forgotten.
1/1
 U 
Legendary Enchantment – Shrine
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
 U 
Instant
Destroy target attacking or blocking creature. Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"You are not allowed outside. This is not a warning."
 U 
Creature – Cat
When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure {1}{b}{b} ({1}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/1
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Instant
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
 C 
Instant
Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
 C 
Artifact Creature – Shabti
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.
{2}{w}{u}, {t}, Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.
To be free is an experience a Shabti could never have dreamed of.
0/1
 C 
Enchantment – Aura
Enchant non-artifact creature
Enchanted creature gains vigilance and "{w}, {t}: Put a +1/+1 counter on each artifact creature you control."
Hekhet is the hieroglyph of binding, and is created by combining the glyphs of Hwet and Nekheb, to symbolize duty to your creator.
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 C 
Creature – Human Cleric
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
 C 
Enchantment Creature – Djinn
Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand.
Scion of the Ring can only block creatures with flying.
{1}{u}: Scion of the Ring can block creatures with flying this turn.
2/1
 C 
Artifact Creature – Shabti
At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
Island
 
 B 
Basic Land – Island

Mother of Runes (rare)
Shrine of the Destroyer (uncommon)
Wartime Curfew (uncommon)
Heka's Agent (uncommon)
Garden of Sarcophagi (common)
Ambitious Exploits (common)
Rebel's Alarm (common)
Shabti Freedman (common)
Artificer's Authority (common)
Deny Perception (common)
Sanctum Seer (common)
Afterlife Judgement (common)
Scion of the Ring (common)
Lancer's Squire (common)
Island (basic)