Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Spells in exile costs {1} less to cast.
Whenever a spell is cast from exile, you may draw a card.
{2}{u}: Exile target card in your graveyard
Much to the disappointment of Al-Farik's company, the Alchemist's treasure trove was not, in fact, mounds of transmuted gold.
 U 
Sorcery
Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
 U 
Artifact
{1}, {t}: Add {w}{w} to your mana pool.
{w}{w}, Sacrifice Compelling Hieroglyph: Return target permanent card with converted mana cost 3 or less from your graveyard onto the battlefield.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Sorcery
Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Artifact Creature – Shabti
{4}: Another target creature gains +2/+2 until the end of turn.
{2}{r}{g}, {t}: Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.
Living clay inspires even the most savaged.
0/1
 C 
Creature – Human Assassin
When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Messengers of the Golden King always bring news of gold and death.
4/2
 C 
Instant
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
 C 
Creature – Human Cleric
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
 C 
Artifact Creature – Shabti
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.
{2}{w}{u}, {t}, Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.
To be free is an experience a Shabti could never have dreamed of.
0/1
 C 
Artifact Creature – Shabti Wizard
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
{2}{r}, {t}: Discard a card, then draw a card.
0/1
 C 
Instant
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling {2}{u} ({2}{u}, Discard this card: Draw a card.)
It's much easier to let a Djinn out.
 C 
Enchantment
When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
 C 
Creature – Human Wizard
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
{2}{b}, {t}: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
"Each spell you conjure up is another that we can use against you."
2/5
 C 
Enchantment
At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
Forest
 
 B 
Basic Land – Forest

Alchemist's Vault (rare)
Sabotage (uncommon)
Compelling Hieroglyph (uncommon)
Isfet's Meddling (uncommon)
Barbaric Idol (common)
Al-Farik's Messenger (common)
Ambitious Exploits (common)
Sanctum Seer (common)
Shabti Freedman (common)
Ezim's Sorcerer (common)
Rebottle (common)
Memory's End (common)
Herankhet’s Disciple (common)
Words of Aggression (common)
Forest (basic)