Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact
Lamp of Three Wishes enters the battlefield with three Wish counters on it.
{5}, {t}, Remove a Wish counter on Lamp of Three Wishes: Search your library for a card and put it in your hand, then shuffle your library.
Excavate 7 (Exile 7 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Enchantment Creature – Djinn
Trample, Indestructible
When Djinn of Lost Caves becomes a target of a spell or ability your opponents control, return it into its owner’s hand.
{1}{u}: Target player draws a card, then discards a card.
5/3
 U 
Instant
Draw four cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 U 
Enchantment – Aura
Enchant creature you control.
Enchanted creature gets +1/+1 for each creature card in your graveyard.
{3}{g}, Sacrifice enchanted creature: Return target creature card from your graveyard onto the battlefield.
"Death is but an illusion, a great lie told by Heka to uphold Ma’at."
 C 
Sorcery
Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.

Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Creature – Zombie
When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle Treasure Horde, add {r}{r}{r}{r}{r} to your mana pool.
"In another Reality, that treasure would have been mine!"
3/5
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Creature – Snake God
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
 C 
Enchantment – Aura
Enchant non-artifact creature
Enchanted creature gains vigilance and "{w}, {t}: Put a +1/+1 counter on each artifact creature you control."
Hekhet is the hieroglyph of binding, and is created by combining the glyphs of Hwet and Nekheb, to symbolize duty to your creator.
 C 
Sorcery
Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
"In another Reality, they would not fear you like they do now."
 C 
Artifact
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
 C 
Enchantment
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Artifact Creature – Shabti Warrior
Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante.
"Listen to the sound of the drums, for it sings of carnage and of Isfet."
0/1
 C 
Sorcery
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard.
Some starts to believe, while others start to break.
Island
 
 B 
Basic Land – Island

Lamp of Three Wishes (mythic)
Djinn of Lost Caves (uncommon)
Potion of Insight (uncommon)
Illusions of Rebirth (uncommon)
Grudging Fulfillment (common)
Treasure Horde (common)
Garden of Sarcophagi (common)
God of Twin Rivers (common)
Artificer's Authority (common)
Southron Rebellion (common)
Glyph of Insight (common)
Words of Illumination (common)
Clay Vigilante (common)
Traumatic Conversion (common)
Island (basic)