Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
What started as a single flame ended burning down a whole village.
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Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
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, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. The Djinn was born with what so many alchemists try to achieve in their lifetimes but fail.
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Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand. ![]() , put the top three cards of your library into the graveyard: Counter target triggered ability you control.3/1
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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: Target player gains 1 life.
![]() , Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) 0/1
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: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
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Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
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Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power. |
Equipped creature gains lifelink and hexproof.
Equip ![]() The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
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When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
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Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() : Scorching Efreet gains flying until the end of turn6/5
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Radiate
(rare)
Sabotage
(uncommon)
Elixir of Immortality
(uncommon)
Guardian of Wonders
(uncommon)
Riddler of the Tomb
(common)
Farmhand
(common)
Sanctum Assassin
(common)
Warleader's Courier
(common)
Traumatic Conversion
(common)
Glyph-Mire Collector
(common)
Afterlife Judgement
(common)
Beard of the Sovereign
(common)
Sanctum Seer
(common)
Scorching Efreet
(common)
Swamp
(basic)



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: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. 
, 