Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Trample
At the beginning of your combat phase, exile the top seven cards of your library, then put a +1/+1 counter on Isfet, Force of Destruction for each non-land card exiled this way. 1/1
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, : Add ![]() to your mana pool.
![]() , Sacrifice Enduring Hieroglyph: Draw three cards, then put two cards from your hand on top of your library.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power.
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Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn. - Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. - Counter target spell or ability that targets you or a permanent you control. |
At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
![]() , Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls. |
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Put target creature on the top of its owner's library.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Transfigure
![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Other times, the dead would be mummified with hieroglyph of Nekheb, as symbol of his completion of Ma'at. However, if he is deemed unworthy, he will be returned and cursed to live again.
3/1
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Enchant non-artifact creature
Enchanted creature gains vigilance and " , : Put a +1/+1 counter on each artifact creature you control."Hekhet is the hieroglyph of binding, and is created by combining the glyphs of Hwet and Nekheb, to symbolize duty to your creator.
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Target opponent sacrifices a creature.
Draw a card. "The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King |
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
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Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
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At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
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Return target permanent to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card. “In another life, I would not be here to protect you from secrets too horrible to fathom.”
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Isfet, Force of Destruction
(mythic)
Enduring Hieroglyph
(uncommon)
Hwet's Wrath
(uncommon)
Providence Charm
(uncommon)
Logic Conundrum
(common)
Victim of Flood
(common)
Cursed Dead
(common)
Artificer's Authority
(common)
Price for Nought
(common)
Words of Illumination
(common)
Rebel's Alarm
(common)
Lancer's Squire
(common)
Exploit Knowledge
(common)
Necropolis Pyramid
(common)
Swamp
(basic)



: Add
, Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls.
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