Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Legendary Enchantment – Shrine
{x}{x}{u}: Target player puts the top X cards of his or her library into the graveyard. This ability cost {2} less to activate for each Shrine you control.
 
 R 
Artifact – Equipment
Equipped creature gains first-strike and deathtouch.
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it.
Equip {3}
To wear the double-crown of Weh'jed renders its wearer invulnerable.
 U 
Artifact Creature – Shabti
At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling {4}{g} ({4}{g}, Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries.
"Behold Nekheb, she who guarantees Inevitability."
0/1
 U 
Artifact
{1}, {t}: Add {b}{b} to your mana pool.
{b}{b}, Sacrifice Deceptive Hierogplyph: Target creature gets -5/-5 until the end of turn.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Enchantment Creature – Djinn
Trample, Indestructible
When Djinn of Lost Caves becomes a target of a spell or ability your opponents control, return it into its owner’s hand.
{1}{u}: Target player draws a card, then discards a card.
5/3
 C 
Enchantment
At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
 C 
Artifact Creature – Shabti
When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
{1}{r}{w}, {t}: Another target creature gets +1/+1 for each exiled card you own.
0/1
 C 
Creature – Bird
Flying, vigilance
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
The passing of an Ibis is a sign of Divine witness.
1/2
 C 
Creature – Spirit God
Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
 C 
Creature – Human Assassin
When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Messengers of the Golden King always bring news of gold and death.
4/2
 C 
Instant
Target opponent sacrifices a creature.
Draw a card.
"The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King
 C 
Creature – Human Cleric
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
 C 
Artifact Creature – Shabti
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.
{2}{w}{u}, {t}, Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.
To be free is an experience a Shabti could never have dreamed of.
0/1
Plains
 
 B 
Basic Land – Plains

Shrine of the Preserver (uncommon, foil)
Crown of the Sovereign (rare)
Nekheb's Herald (uncommon)
Deceptive Hierogplyph (uncommon)
Djinn of Lost Caves (uncommon)
Words of Protection (common)
Wrap in Flames (common)
Simulacrum of Experience (common)
Blessed Ibis (common)
Nameless gods (common)
Al-Farik's Messenger (common)
Price for Nought (common)
Sanctum Seer (common)
Shabti Freedman (common)
Plains (basic)