Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
As an additional cost to cast Tease Brilliance, exile two cards from your hand and put the top two card of your library into your graveyard.
Draw three cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 U 
Artifact
{t}: Add {1} to your mana pool.
{4}, {t}, Sacrifice Talisman of Weh'jed: Add five mana in any combination of colors to your mana pool.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Instant
Choose one:
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
 U 
Artifact – Equipment
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip {4}
Behind each Master is a multitude of metal chains and clay flesh.
 C 
Creature – Sphinx
Flying, Defender
{u}, {t}: Exile a card from your hand. If you do, draw a card.
Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
 C 
Instant
Return target permanent to its owner's hand.
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card.
“In another life, I would not be here to protect you from secrets too horrible to fathom.”
 C 
Instant
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
 C 
Enchantment
When Changing Values enters the battlefield, name a card in a graveyard.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player.
Times change. A Hero's name become commonplace and his deeds become mundane.
 C 
Enchantment Creature – Djinn
Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.
{1}{u}: Scorching Efreet gains flying until the end of turn
6/5
 C 
Instant
As an additional cost to cast Glyph-Gouge, sacrifice a creature.
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Creature – Plant God
Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
 C 
Instant
Prevent all damage that would be dealt this turn.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control.
“In another life, I would have given you more than protection: I would have given you freedom.”
 C 
Enchantment – Dungeon
{u/b}: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
{u}{b}, Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand.
 C 
Artifact Creature – Human Shabti
Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
0/1
Island
 
 B 
Basic Land – Island

Tease Brilliance (rare)
Talisman of Weh'jed (uncommon)
Redemption Charm (uncommon)
Master's Advantage (uncommon)
Riddler of the Tomb (common)
Exploit Knowledge (common)
Mummification (common)
Changing Values (common)
Scorching Efreet (common)
Glyph-Gouge (common)
Brooding Guide (common)
Break Chains (common)
Maze of Confusion (common)
Chimeric Horror (common)
Island (basic)