Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Artifact creature you control gain +2/+2.
![]() ![]() ![]() , : Exile target tapped creature, then put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.When a man is free, the possibility of what he can achieve is limitless.
2/2
|
When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)1/1
|
: Add to your mana pool.
, , Sacrifice Talisman of Weh'jed: Add five mana in any combination of colors to your mana pool.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power.
|
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield. Cycling ( , Discard this card: Draw a card.) |
|
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
|
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
|
(
: Add to your mana pool.)
Crackling Hearth enters the battlefield tapped. At the beginning of your combat phase, target creature gains first strike until the end of turn. "As we Fight the trials of fate..."
|
As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card. As His legend grows, so does his Name. And as his name grows, so does his Legend.
|
At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
|
|
Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
|
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
|
At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
![]() , Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls. |
Vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)4/4
|
|
Hwasi, the Glyph-Maker
(rare)
Heka's Agent
(uncommon)
Talisman of Weh'jed
(uncommon)
Hwet's Wrath
(uncommon)
Words of Tradition
(common)
Spirit of the South
(common)
Wrap in Flames
(common)
Crackling Hearth
(common)
Remembered for Eternity
(common)
Warleader's Courier
(common)
Cataract Vengeful
(common)
Dissenting Voice
(common)
Logic Conundrum
(common)
Palace Guardian
(common)
Mountain
(basic)



: Exile target tapped creature, then put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
, 

: Target creature gains haste until the end of turn.