Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment Creature – Djinn
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
{r}: Target creature gains haste until the end of turn.
3/4
 
 R 
Enchantment
Whenever you cycle a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next upkeep.
 U 
Artifact
{t}: Add {u} or {b} to your mana pool.
Sacrifice Hieroglyph of Secrecy: End the turn. Activate this only during an end step.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Instant
Choose one:
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
 U 
Artifact
{t}: Add {w} or {u} to your mana pool.
Sacrifice Hieroglyph of Faith: Target player skips his or her next combat phase.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Twin Rivers enters the battlefield tapped.
{3}{u}, {t}: Scry 1. Activate this only any time you can play a sorcery and only once per turn.
"Through the Waters we survive..."
 C 
Creature – Zombie
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
 C 
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
 C 
Artifact Creature – Shabti
At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
 C 
Artifact Creature – Shabti Warrior
At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.
{1}{r}, {t}, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.
0/1
 C 
Creature – Human Soldier
Defender, Reach
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control.
"In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
 C 
Enchantment
When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life.
The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
 C 
Sorcery
Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.

Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Plains
 
 B 
Basic Land – Plains

Spirit of the South (common, foil)
Welcome Existence (rare)
Hieroglyph of Secrecy (uncommon)
Redemption Charm (uncommon)
Hieroglyph of Faith (uncommon)
Twin Rivers (common)
Possessed Mummy (common)
Reroll Chance (common)
Smash to Smithereens (common)
Lancer's Squire (common)
Sandworn Sword (common)
Sentry of the Sovereign (common)
Ritualize into Tradition (common)
Grudging Fulfillment (common)
Plains (basic)