Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells in exile costs
less to cast.
Whenever a spell is cast from exile, you may draw a card. ![]() : Exile target card in your graveyardMuch to the disappointment of Al-Farik's company, the Alchemist's treasure trove was not, in fact, mounds of transmuted gold.
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Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control
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Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn. - Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. - Counter target spell or ability that targets you or a permanent you control. |
Equipped creature gains vigilance and haste.
Equip ![]() The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
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Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card. "I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
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: Another target creature gains +2/+2 until the end of turn.
![]() ![]() , : Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.Living clay inspires even the most savaged.
0/1
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Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
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Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
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: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
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Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
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When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Messengers of the Golden King always bring news of gold and death.
4/2
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Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep. 2/2
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Alchemist's Vault
(rare)
Shrine of the Deceiver
(uncommon)
Providence Charm
(uncommon)
Scepters of the Sovereign
(uncommon)
War Charioteer
(common)
Sanctum Scrying
(common)
Barbaric Idol
(common)
Shared Ordeal
(common)
Dissenting Voice
(common)
Sanctum Assassin
(common)
Warleader's Courier
(common)
Soften
(common)
Al-Farik's Messenger
(common)
Herankhet's Creation
(common)
Swamp
(basic)


less to cast.


: Another target creature gains +2/+2 until the end of turn.
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: Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.