Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: The next time you would draw a card this turn, each opponent loses 2 life instead.Heka is the glyph of Deception, the Force that defines all Perception and delineates what can and cannot Exist.
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: Add or to your mana pool.
Sacrifice Hieroglyph of Faith: Target player skips his or her next combat phase. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able.
The bloodstained flag of the Warleader is an ill omen to the people who sees them.
0/1
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![]() ![]() : Target player puts the top X cards of his or her library into the graveyard. This ability cost less to activate for each Shrine you control. |
: Another target creature gains +2/+2 until the end of turn.
![]() ![]() , : Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.Living clay inspires even the most savaged.
0/1
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Defender
![]() : Regenerate Golden Guardian.The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
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As an additional cost to cast Glyph-Gouge, sacrifice a creature.
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep. Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield. Cycling ( , Discard this card: Draw a card.) |
At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand. ![]() ![]() : Shuffle target faced-up exiled card into its owner's library."What the alchemists are doing is sacrilege against Syah and Ma'at."
2/3
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Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
0/1
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At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.
![]() , , Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.0/1
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Vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)4/4
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Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand. Scion of the Ring can only block creatures with flying. ![]() : Scion of the Ring can block creatures with flying this turn.2/1
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Words of Deception
(rare)
Hieroglyph of Faith
(uncommon)
Standard of the Warleader
(uncommon)
Shrine of the Preserver
(uncommon)
Barbaric Idol
(common)
Golden Guardian
(common)
Glyph-Gouge
(common)
Words of Tradition
(common)
Words of Aggression
(common)
Steward of Eternity
(common)
Chimeric Horror
(common)
Sandworn Sword
(common)
Palace Guardian
(common)
Scion of the Ring
(common)
Mountain
(basic)

: The next time you would draw a card this turn, each opponent loses 2 life instead.
: Add
or
to your mana pool.

: Another target creature gains +2/+2 until the end of turn.
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