Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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: The next time you would draw a card this turn, each opponent loses 2 life instead.Heka is the glyph of Deception, the Force that defines all Perception and delineates what can and cannot Exist.
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: Add to your mana pool.
, , Sacrifice Talisman of Weh'jed: Add five mana in any combination of colors to your mana pool.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Enchant creature you control.
Enchanted creature gets +1/+1 for each creature card in your graveyard. ![]() , Sacrifice enchanted creature: Return target creature card from your graveyard onto the battlefield."Death is but an illusion, a great lie told by Heka to uphold Ma’at."
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![]() ![]() : Target player puts the top X cards of his or her library into the graveyard. This ability cost less to activate for each Shrine you control. |
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At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
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Target opponent sacrifices a creature.
Draw a card. "The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King |
Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
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Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
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Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
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When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Riddler of the Tomb
(common, foil)
Words of Deception
(rare)
Talisman of Weh'jed
(uncommon)
Illusions of Rebirth
(uncommon)
Shrine of the Preserver
(uncommon)
Lancer's Squire
(common)
Price for Nought
(common)
Scorching Breakthrough
(common)
Words of Protection
(common)
Reroll Chance
(common)
Nameless gods
(common)
Glyph of Insight
(common)
Herankhet’s Disciple
(common)
Searing Lesions
(common)
Plains
(basic)

: Exile a card from your hand. If you do, draw a card.
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, Sacrifice enchanted creature: Return target creature card from your graveyard onto the battlefield.
