Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able.
{g}, Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.
Inevitability is irresistible.
 
 R 
Creature – Plant
{t}: Add one mana of any color to your mana pool.
{1}, Sacrifice Keeper of Paradise: Until the end of turn, you may use mana as if it were any color to cast spells or pay for abilities.
"If a man is judged worthy by Nekheb, he will live forever and happy in the Blessed Lands."
1/2
 U 
Artifact Creature – Shabti
{1}{u}, {t}: Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.
Cycling {4}{u} ({4}{u}, Discard this card: Draw a card.)
When you cycle Syah’s Herald, each creature loses all abilities and has base power and toughness 0/1 until the end of turn.
"Behold Syah, she who bestows Eternity."
0/1
 U 
Instant
Destroy target attacking or blocking creature. Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"You are not allowed outside. This is not a warning."
 U 
Instant
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
The most effective way to exorcise a god-spirit is to remember his or her Name.
 C 
Sorcery
Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
 C 
Instant
Return target permanent to its owner's hand.
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card.
“In another life, I would not be here to protect you from secrets too horrible to fathom.”
 C 
Artifact
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
 C 
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
 C 
Creature – Human Wizard
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
{2}{b}, {t}: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
"Each spell you conjure up is another that we can use against you."
2/5
 C 
Creature – Crocodile Horror
Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
Never fall into the water.
6/6
 C 
Sorcery
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
“We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Instant
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
Swamp
 
 B 
Basic Land – Swamp

Nekheb's Blessing (uncommon, foil)
Keeper of Paradise (rare)
Syah's Herald (uncommon)
Wartime Curfew (uncommon)
Serene Remembrance (uncommon)
Enriched Afterlife (common)
Exploit Knowledge (common)
Glyph of Insight (common)
Wrap in Flames (common)
Herankhet’s Disciple (common)
Cataract Vengeful (common)
Dissenting Voice (common)
Garden of Sarcophagi (common)
Giant Growth (common)
Swamp (basic)