Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all non-token creatures. They can't be regenerated.
"They will know no peace in their next life or any life thereafter. Nekheb will shun them, Syah and Heka will choose to forget, and Hwet will hang his head in shame. When dust and sand are all they are left, no one will remember their names."
 U 
Artifact – Equipment
Equipped creature gains vigilance and haste.
Equip {1}
The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
 U 
Artifact
{t}: Add {1} to your mana pool.
{4}, {t}, Sacrifice Talisman of Weh'jed: Add five mana in any combination of colors to your mana pool.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Creature – Cat
When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure {1}{b}{b} ({1}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/1
 C 
Artifact Creature – Shabti
Sacrifice Sovereign’s Servant: draw two cards and each opponent gains 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Necropolis Pyramid enters the battlefield tapped.
When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life.
“For our Names we must believe...”
 C 
Creature – Zombie
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure {4}{g} ({4}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
He was a king, no doubt, for he was mummified with the sacraments...
2/4
 C 
Creature – Zombie
When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle Treasure Horde, add {r}{r}{r}{r}{r} to your mana pool.
"In another Reality, that treasure would have been mine!"
3/5
 C 
Enchantment Creature – Djinn
Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.
{1}{u}: Scorching Efreet gains flying until the end of turn
6/5
 C 
Enchantment – Dungeon
At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
{u}{g}, Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls.
 C 
Creature – Elemental
Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
2/2
 C 
Artifact Creature – Shabti
Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
 C 
Enchantment
As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card.
As His legend grows, so does his Name. And as his name grows, so does his Legend.
 C 
Enchantment Creature – Djinn
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
{r}: Target creature gains haste until the end of turn.
3/4
Swamp
 
 B 
Basic Land – Swamp

Name-Death (rare)
Scepters of the Sovereign (uncommon)
Talisman of Weh'jed (uncommon)
Heka's Agent (uncommon)
Sovereign's Servant (common)
Necropolis Pyramid (common)
Forgotten Ba (common)
Treasure Horde (common)
Scorching Efreet (common)
Logic Conundrum (common)
Herankhet's Creation (common)
Glyph-Mire Collector (common)
Remembered for Eternity (common)
Spirit of the South (common)
Swamp (basic)