Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land you control is tapped for mana, add one mana of any color that land can produce to your mana pool.
: Lands you control gains all basic land types until the end of turn.Ma'at is the glyph of cosmic order. It is created through the combination of the five primary Words in its proper order. To invoke Ma'at is to be under the scrutiny of all five Forces.
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Equipped creature gains vigilance and haste.
Equip ![]() The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
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: Flow gets +1/-1 until the end of turn.
![]() : Flow can't be blocked this turn."Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
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Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
The most effective way to exorcise a god-spirit is to remember his or her Name.
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Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
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Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
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At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
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Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
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Target opponent sacrifices a creature.
Draw a card. "The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King |
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Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
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Sacrifice Golden Servant: Add three mana of any color to your mana pool.
![]() ![]() , : Target player loses 1 life for each other attacking creature.Though no longer clay, the Shabti still seem to be able to function.
0/1
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Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
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At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
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Relic of Ma'at
(rare)
Scepters of the Sovereign
(uncommon)
Flow
(uncommon)
Serene Remembrance
(uncommon)
Rebottle
(common)
Giant Growth
(common)
Rousing Avenger
(common)
Scorching Breakthrough
(common)
Rune of Revival
(common)
Price for Nought
(common)
Cataract Vengeful
(common)
Golden Servant
(common)
Spirit of the South
(common)
Warleader's Courier
(common)
Plains
(basic)
: Lands you control gains all basic land types until the end of turn.




