Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, Trample, Haste
When Ageless Spirit enters the battlefield, sacrifice two creatures. Transfigure ![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Though his name was long forgotten and his worshipers long dead, his fury still remains.
6/6
|
While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able.
The bloodstained flag of the Warleader is an ill omen to the people who sees them.
0/1
|
Equipped creature gains vigilance and haste.
Equip ![]() The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
|
Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
|
Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
|
|
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
|
Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
|
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
![]() ![]() , : Another target creature gets +1/+1 for each exiled card you own.0/1
|
|
Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
|
Tap target creature. It does not untap during its controller's next untap step.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays ."Slavery has been part of Al-Weh'jedeen culture for as long as anyone can remember. It will be hard to break that tradition."
|
Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
|
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
|
|
Ageless Spirit
(rare)
Standard of the Warleader
(uncommon)
Scepters of the Sovereign
(uncommon)
Write away Eternity
(uncommon)
Shared Ordeal
(common)
Privileged Recruit
(common)
Searing Lesions
(common)
Giant Growth
(common)
Words of Illumination
(common)
Simulacrum of Experience
(common)
Sovereign's Call
(common)
Struggle for Change
(common)
Rebel's Alarm
(common)
Glyph of Insight
(common)
Plains
(basic)




: Another target creature gets +1/+1 for each exiled card you own.