Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrifices all non-land permanents with converted mana cost X or less.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Invoke Hwet, you may pay , if you do, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. They gain first strike until the end of turn.Hwet is not a man. He is a Word, and Words change with time. What is Hwet of a thousand years ago is not Hwet of now.
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, : Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library."Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
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When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)1/1
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Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
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Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard. Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)2/1
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: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card. As His legend grows, so does his Name. And as his name grows, so does his Legend.
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At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
![]() , Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls. |
At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
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When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
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Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
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Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
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Invoke Hwet
(rare)
Winding Paths
(uncommon)
Heka's Agent
(uncommon)
Sabotage
(uncommon)
Ancient Lurker
(common)
Sanctum Assassin
(common)
Remembered for Eternity
(common)
Logic Conundrum
(common)
Lancer's Squire
(common)
Herankhet’s Disciple
(common)
Ambitious Exploits
(common)
Words of Illumination
(common)
Sanctum Seer
(common)
Spirit of the South
(common)
Mountain
(basic)



: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library.


