Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target creature you control and and target attacking creature you don't control. Return each creature card exiled this way under your control at the beginning of your next upkeep.
A master glyph-mage is able to turn even the most inexperienced unbeliever to the path of enlightenment.
 U 
Artifact – Equipment
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip {4}
Behind each Master is a multitude of metal chains and clay flesh.
 U 
Enchantment Creature – Djinn
Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand.
{u}{g}, put the top three cards of your library into the graveyard: Counter target triggered ability you control.
3/1
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able.
{g}, Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.
Inevitability is irresistible.
 C 
Creature – Spirit God
Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Necropolis Pyramid enters the battlefield tapped.
When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life.
“For our Names we must believe...”
 C 
Artifact Creature – Shabti Cleric
Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead.
Ushabti have no names. Their deeds will be not remembered, no matter how noble.
0/1
 C 
Instant
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling {2}{u} ({2}{u}, Discard this card: Draw a card.)
It's much easier to let a Djinn out.
 C 
Creature – Cat
Vigilance

Cycling {1}{w} ({1}{w}, Discard this card: Draw a card.)
4/4
 C 
Instant
As an additional cost to cast Lead to Gold, pay {b} or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"Why tease it into existence when plenty exists already?"
 C 
Creature – Plant God
Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
 C 
Enchantment – Dungeon
{u/b}: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
{u}{b}, Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand.
 C 
Instant
Destroy target nonartifact creature. Its controller puts a 0/1 colorless Shabti artifact creature token onto the battlefield.
Ahkmed’s accomplices watched in horror as the seasoned outlaw was transformed into an unmoving clay figurine.
 C 
Enchantment
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
Forest
 
 B 
Basic Land – Forest

Unreal Experience (rare)
Master's Advantage (uncommon)
Guardian of Wonders (uncommon)
Nekheb's Blessing (uncommon)
Nameless gods (common)
Necropolis Pyramid (common)
Unsung Hero (common)
Rebottle (common)
Palace Guardian (common)
Lead to Gold (common)
Brooding Guide (common)
Maze of Confusion (common)
Life to Clay (common)
Words of Illumination (common)
Forest (basic)