Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
Humans and Shabti creatures you control have flying and vigilance. Sakhwet is the glyph of Freedom. It frees men from duty, slaves from chains and those below from the ground.
2/4
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Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
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Flying
The Body rots, the Spirit breaks and even the Soul reincarnates. In the end, only Names and Legacies endure.
4/4
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At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
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Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
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Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
![]() , Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls. |
Vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)4/4
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Tap two untapped creatures you control: Untap target tapped creature.
![]() , Sacrifice Burdens of the Past: Destroy target creature if it's attached to a permanent. Draw a card.“Cast down your chains – not just your physical ones. Be free and rid of your masters, in body and in mind.”
-Breaker of Chains |
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control. "In another Reality, they would not fear you like they do now."
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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Sky-Bound Commander
(rare)
Write away Eternity
(uncommon)
Necropolis Sphinx
(uncommon)
Shrine of the Creator
(uncommon)
Reroll Chance
(common)
Words of Illumination
(common)
Necropolis Pyramid
(common)
Logic Conundrum
(common)
Palace Guardian
(common)
Howl of the Sands
(common)
Burdens of the Past
(common)
Traumatic Conversion
(common)
Southron Rebellion
(common)
Melt
(common)
Island
(basic)





: Add
, Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls.
