Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all artifacts, enchantments and lands with no basic land types. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it into play, then he or she shuffles it.
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature. Nekheb used to be the patroness of growth. Now she is the Psychopomp and Judge.
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Destroy all creatures. Return each creature destroyed this way onto the battlefield at the beginning of your next upkeep.
Let them fear! Let them see what is real power!
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, : Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library."Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
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At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
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Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
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Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
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Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
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When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards. It starts with the Hero's name and deeds etched into stone for all to read.
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As an additional cost to cast Lead to Gold, pay
or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "Why tease it into existence when plenty exists already?"
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When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield. Cycling ( , Discard this card: Draw a card.) |
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When Cleokhara's Accolade enters the battlefield, you may pay
![]() . If you do, return target permanent to its owner's hand.Cleokhara, the second-in-command of the Sanctum of Secrets, hides her face like all keepers of her order. Only her servants know what face hides under her veil, and they stay silent.
1/4
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Reach
: Add or to your mana pool.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Inked Papyrus, search your library for a Forest or a Swamp card and put it in your hand, then shuffle your library. Write to Record, Etch to Remember.
0/1
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Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
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At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
![]() , Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control. |
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Invoke Nekheb
(rare)
Flash of the Occult
(uncommon)
Winding Paths
(uncommon)
Shrine of the Destroyer
(uncommon)
Reroll Chance
(common)
Spirit of the South
(common)
Ambitious Exploits
(common)
Etch Deeds
(common)
Lead to Gold
(common)
Words of Tradition
(common)
Cleokhara's Accolade
(common)
Inked Papyrus
(common)
Glyph of Insight
(common)
Crypt of Ordeals
(common)
Mountain
(basic)




: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library.
