Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Path towards Disaster costs {1} less to cast for each two exiled cards you own.
Path towards Disaster deals damage to each player equal to his or her life total minus 1. End the turn.
"Be warned, my friend. To harvest potential for current use is to take potential from the future, and your kind have been harvesting for so long."
-Tetheka, to the High Alchemist of Weh'jed.
 U 
Enchantment
At the beginning of your end step, sacrifice a creature or sacrifice Cataract Revival.
{b}{g}, Sacrifice a creature: Return target creature card from a graveyard to its owner’s hand.
 U 
Artifact Creature – Shabti
At the beginning of each combat phase, another target creature gains +3/+0 and first-strike until the end of turn.
Cycling {4}{r} ({4}{r}, Discard this card: Draw a card.)
When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn.
“Behold Isfet, he who initiates Change.”
0/1
 U 
Sorcery
Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
 C 
Instant
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
 C 
Creature – Zombie
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
 C 
Instant
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
 C 
Instant
Destroy target nonartifact creature. Its controller puts a 0/1 colorless Shabti artifact creature token onto the battlefield.
Ahkmed’s accomplices watched in horror as the seasoned outlaw was transformed into an unmoving clay figurine.
 C 
Instant
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
{3}{b}
 
 C 
Instant
Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
 C 
Sorcery
Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
"In another Reality, they would not fear you like they do now."
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Desert Refuge enters the battlefield tapped.
At the beginning of your upkeep, target creature gains vigilance until the end of turn.
"From the Sands we all begin..."
 C 
Enchantment Creature – Djinn
Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.
{1}{u}: Scorching Efreet gains flying until the end of turn
6/5
Forest
 
 B 
Basic Land – Forest

Path towards Disaster (mythic)
Cataract Revival (uncommon)
Isfet's Herald (uncommon)
Sabotage (uncommon)
Ambitious Exploits (common)
Possessed Mummy (common)
Outsmart (common)
Life to Clay (common)
Mummification (common)
Flatten (common)
Reroll Chance (common)
Southron Rebellion (common)
Desert Refuge (common)
Scorching Efreet (common)
Forest (basic)