Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Advisor
Hexproof
Whenever a spell or ability an opponent controls causes you to lose life, that player discards a card.
Whenever a spell or ability causes an opponent to lose life, that spell or ability’s controller draws a card.
"Behind her shroud, a mystery."
1/1
 U 
Instant
Choose one:
- Each player sacrifices a creature.
- Target player draws two cards and loses 2 life.
- Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls.
 U 
Artifact
{t}: Add {b} or {r} to your mana pool.
Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Artifact
{1}, {t}: Add {w}{w} to your mana pool.
{w}{w}, Sacrifice Compelling Hieroglyph: Return target permanent card with converted mana cost 3 or less from your graveyard onto the battlefield.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Enchantment
When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
 C 
Sorcery
Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card.
"I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 C 
Instant
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
 C 
Enchantment
Tap two untapped creatures you control: Untap target tapped creature.
{1}{w}, Sacrifice Burdens of the Past: Destroy target creature if it's attached to a permanent. Draw a card.
“Cast down your chains – not just your physical ones. Be free and rid of your masters, in body and in mind.”
-Breaker of Chains
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Twin Rivers enters the battlefield tapped.
{3}{u}, {t}: Scry 1. Activate this only any time you can play a sorcery and only once per turn.
"Through the Waters we survive..."
 C 
Creature – Zombie
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure {4}{g} ({4}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
He was a king, no doubt, for he was mummified with the sacraments...
2/4
 C 
Sorcery
Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
 C 
Sorcery
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
“We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
 C 
Enchantment – Dungeon
{u/b}: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
{u}{b}, Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand.
Forest
 
 B 
Basic Land – Forest

Cleokhara, Sanctum Regent (rare)
Illusion Charm (uncommon)
Hieroglyph of Sin (uncommon)
Compelling Hieroglyph (uncommon)
Memory's End (common)
Sanctum Scrying (common)
Deny Perception (common)
Outsmart (common)
Burdens of the Past (common)
Twin Rivers (common)
Forgotten Ba (common)
Shared Ordeal (common)
Dissenting Voice (common)
Maze of Confusion (common)
Forest (basic)