Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
{r}, Exile a permanent you control, a card in your graveyard or a card in your hand: The Forever Machine deals 2 damage to target creature or player.
"Witness the Marvel that never ceases for Eternity!"
 U 
Enchantment Creature – Djinn Wizard
Flying, Indestructible
Whenever a spell or ability an opponent controls targets Syah's Faithful, return it to its owner’s hand.
{2}{u}{u}, Exile the top two cards of your library: Counter target triggered ability you control.
2/2
 U 
Land
{2}, {t}: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library.
"Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
 U 
Enchantment – Aura
Enchant creature you control.
Enchanted creature gets +1/+1 for each creature card in your graveyard.
{3}{g}, Sacrifice enchanted creature: Return target creature card from your graveyard onto the battlefield.
"Death is but an illusion, a great lie told by Heka to uphold Ma’at."
 C 
Artifact Creature – Shabti Wizard
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
{2}{r}, {t}: Discard a card, then draw a card.
0/1
 C 
Creature – Zombie
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
 C 
Sorcery
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard.
Some starts to believe, while others start to break.
 C 
Artifact Creature – Shabti
{1}: Prevent the next 1 damage dealt to another target creature.
{2}{g}{w}, {t}: Attach target aura or equipment you control onto another target permanent you control that it can attach to.
A Shabti of the House is sometimes portrayed as the most exemplar of a being that follows Ma'at.
0/1
 C 
Creature – Human Soldier
Trample, Haste
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
1/2
 C 
Creature – Human Wizard
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
{2}{b}, {t}: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
"Each spell you conjure up is another that we can use against you."
2/5
 C 
Sorcery
Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card.
"I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
 C 
Instant
Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
 C 
Creature – Crocodile Horror
Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
Never fall into the water.
6/6
 C 
Sorcery
Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
Plains
 
 B 
Basic Land – Plains

The Forever Machine (rare)
Syah's Faithful (uncommon)
Winding Paths (uncommon)
Illusions of Rebirth (uncommon)
Ezim's Sorcerer (common)
Possessed Mummy (common)
Traumatic Conversion (common)
Patron of Loyalty (common)
War Charioteer (common)
Herankhet’s Disciple (common)
Sanctum Scrying (common)
Rune of Revival (common)
Cataract Vengeful (common)
Shared Ordeal (common)
Plains (basic)