Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
Vigilance
At the beginning of each end step, untap each creature you control.
{t}: Put a +1/+1 counters on each other creature.
"Behold divine Ankhwet; Sovereign of the House of Al-Wehjed, upholder of Ma'at."
Illus. CherishedMemories
4/4
 U 
Sorcery
Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
 U 
Artifact
{t}: Add {b} or {r} to your mana pool.
Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Instant
Counter target triggered ability on a creature you control.
Draw a card.
“You are not finished, Djinn! I command you to stay!”
{b}{b}
 
 C 
Instant
Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
 C 
Artifact Creature – Shabti
{2}: Put the top card of target library into the graveyard.
{2}{u}{b}, {t}: Put a -1/-1 counter on target creature.
The Sanctum does not like their reputations soiled.
0/1
 C 
Enchantment
At the beginning of your endstep, Words of Ending becomes a 4/1 green Shabti Lancer artifact enchantment creature with reach until the beginning of your next upkeep.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Elemental
{1}{r}: Liquid Flame gets +2/+0 until the end of turn.
Not all things alchemists create are good.
2/1
 C 
Instant
Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Sorcery
Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
 C 
Creature – Snake God
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
 C 
Creature – Human Soldier
Trample, Haste
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
1/2
 C 
Artifact Creature – Shabti
{t}: Target player gains 1 life.
{1}{g}, Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
Forest
 
 B 
Basic Land – Forest

Ankhwet, House Sovereign (rare)
Sabotage (uncommon)
Shrine of the Creator (uncommon)
Hieroglyph of Sin (uncommon)
Willful Wishing (common)
Melt (common)
Sanctum Assassin (common)
Words of Ending (common)
Liquid Flame (common)
Howl of the Sands (common)
Enriched Afterlife (common)
God of Twin Rivers (common)
War Charioteer (common)
Farmhand (common)
Forest (basic)