Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all artifacts. Fracturing Blast deals damage to each opponent equal to the number of permanents destroyed this way.
The alchemist let out a high-pitched sound. When it was over, there was only silence on the battlefield.
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At the beginning of your upkeep, put a 1/1 white artifact Shabti Soldier creature token into play.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Hwet’s Herald, put two 1/1 white Shabti Soldier artifact creature tokens into play. “Behold Hwet, he who oversees Providence.”
0/1
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Haste
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat. "Everybody awaits eagerly for the dry seasons to end."
3/1
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While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able.
The bloodstained flag of the Warleader is an ill omen to the people who sees them.
0/1
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Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
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Flying, Indestructible
Whenever a spell or ability an opponent controls targets Tetheka’s Disciple, return it to its owner’s hand. ![]() , Put the top three cards of your library into your graveyard: Tetheka’s Disciple gains +2/+2 and trample until the end of turn.“He may be human, but he understands Syah’s words more than we can ever fathom.”
3/3
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: Target player gains 1 life.
![]() , Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) 0/1
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When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure ![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)He was a king, no doubt, for he was mummified with the sacraments...
2/4
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
, Sacrifice Invoked Conduit: Put a +1/+1 counter on target creature.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
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When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard. It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
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Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy. Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste. What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
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Fracturing Blast
(rare)
Hwet's Herald
(uncommon)
Neap
(uncommon)
Standard of the Warleader
(uncommon)
Enriched Afterlife
(common)
Tetheka’s Disciple
(common)
Farmhand
(common)
Forgotten Ba
(common)
Howl of the Sands
(common)
Invoked Conduit
(common)
Memory's End
(common)
Melt
(common)
Warleader's Courier
(common)
Possessed Mummy
(common)
Swamp
(basic)







, Put the top three cards of your library into your graveyard: Tetheka’s Disciple gains +2/+2 and trample until the end of turn.
: Target player gains 1 life.