Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
Whenever a spell or ability an opponent controls causes you to lose life, that player discards a card. Whenever a spell or ability causes an opponent to lose life, that spell or ability’s controller draws a card. "Behind her shroud, a mystery."
1/1
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When Shatterbind Medic enters the battlefield, return up to two target creature cards in your graveyard with 1 or less power onto the battlefield.
0/1
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![]() ![]() : Target player puts the top X cards of his or her library into the graveyard. This ability cost less to activate for each Shrine you control. |
, : Add ![]() to your mana pool.
![]() , Sacrifice Stifling Hieroglyph: Shuffle target noncreature permanent into its owner's library.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
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Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)4/4
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Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() : Scorching Efreet gains flying until the end of turn6/5
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Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
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Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it. ![]() : Return Deny Perception from your graveyard to your hand.Worse than fading from existence is having someone replace yours.
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Cleokhara, Sanctum Regent
(rare)
Shatterbind Medic
(uncommon)
Shrine of the Preserver
(uncommon)
Stifling Hieroglyph
(uncommon)
Rebottle
(common)
Scorching Breakthrough
(common)
Palace Guardian
(common)
War Charioteer
(common)
Necropolis Pyramid
(common)
Melt
(common)
Traumatic Conversion
(common)
Scorching Efreet
(common)
Rune of Revival
(common)
Deny Perception
(common)
Mountain
(basic)





less to activate for each Shrine you control.
: Add 
to your mana pool.)
