Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)4/4
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, Exile a permanent you control, a card in your graveyard or a card in your hand: The Forever Machine deals 2 damage to target creature or player."Witness the Marvel that never ceases for Eternity!"
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At the beginning of your end step, sacrifice a creature or sacrifice Cataract Revival.
![]() , Sacrifice a creature: Return target creature card from a graveyard to its owner’s hand. |
Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker. - Until the end of turn, damage can't be prevented and players can't gain life. - The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller. |
: Add or to your mana pool.
Sacrifice Hieroglyph of Secrecy: End the turn. Activate this only during an end step. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
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Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy. Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste. What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
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When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Messengers of the Golden King always bring news of gold and death.
4/2
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When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
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Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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Flying, Indestructible
When Patron of Knowledge is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() , Put the top two cards of your library into your graveyard: Draw a card.1/5
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Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
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Palace Guardian
(common, foil)
The Forever Machine
(rare)
Cataract Revival
(uncommon)
Oblivion Charm
(uncommon)
Hieroglyph of Secrecy
(uncommon)
Possessed Mummy
(common)
Al-Farik's Messenger
(common)
Privileged Recruit
(common)
Necropolis Pyramid
(common)
Shared Ordeal
(common)
Wrap in Flames
(common)
Melt
(common)
Patron of Knowledge
(common)
Nameless gods
(common)
Plains
(basic)






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