Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Advisor
Hexproof
Whenever a spell or ability an opponent controls causes you to lose life, that player discards a card.
Whenever a spell or ability causes an opponent to lose life, that spell or ability’s controller draws a card.
"Behind her shroud, a mystery."
1/1
 U 
Legendary Enchantment – Shrine
Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control
 U 
Artifact
{1}, {t}: Add {r}{r} to your mana pool.
{r}{r}, Sacrifice Volatile Hieroglyph: Volatile Hieroglyph deals 3 damage to target creature or player.
Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
 U 
Artifact
{1}, {t}: Add {g}{g} to your mana pool.
{g}{g}, Sacrifice Stifling Hieroglyph: Shuffle target noncreature permanent into its owner's library.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 C 
Instant
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
 C 
Instant
Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
 C 
Instant
Searing Lesions deals 2 damage to target creature or player.

Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Artifact – Equipment
Equipped creature gains lifelink and hexproof.
Equip {2}
The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
 C 
Land – Mountain
({t}: Add {r} to your mana pool.)
Crackling Hearth enters the battlefield tapped.
At the beginning of your combat phase, target creature gains first strike until the end of turn.
"As we Fight the trials of fate..."
 C 
Enchantment
At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Instant
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
 C 
Instant
Put target creature on the top of its owner's library.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Artifact Creature – Shabti Warrior
Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante.
"Listen to the sound of the drums, for it sings of carnage and of Isfet."
0/1
Swamp
 
 B 
Basic Land – Swamp

Cleokhara, Sanctum Regent (rare)
Shrine of the Deceiver (uncommon)
Volatile Hieroglyph (uncommon)
Stifling Hieroglyph (uncommon)
Deny Perception (common)
Mummification (common)
Sovereign's Call (common)
Searing Lesions (common)
Beard of the Sovereign (common)
Crackling Hearth (common)
Words of Aggression (common)
Outsmart (common)
Victim of Flood (common)
Clay Vigilante (common)
Swamp (basic)