Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery card would be put into a graveyard, you may choose to exile it instead.
At the beginning of your turn, you may choose a faced-up instant or sorcery card in exile target opponent owns. If you do, you may play it until the end of turn and you may use mana as if it was any color to play that card. |
Choose one:
- Untap all lands you control. - Creatures you control gains indestructible until the end of turn. - Put target card from a graveyard on top of its owner's library. |
Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand. ![]() , put the top three cards of your library into the graveyard: Counter target triggered ability you control.3/1
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: Add or to your mana pool.
Sacrifice Hieroglyph of Faith: Target player skips his or her next combat phase. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
: Another target creature gains +2/+2 until the end of turn.
![]() ![]() , : Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.Living clay inspires even the most savaged.
0/1
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
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Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control. "In another Reality, they would not fear you like they do now."
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When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Sacrifice Sovereign’s Servant: draw two cards and each opponent gains 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) 0/1
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Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. 4/4
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When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Messengers of the Golden King always bring news of gold and death.
4/2
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When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
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![]() : Liquid Flame gets +2/+0 until the end of turn.Not all things alchemists create are good.
2/1
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Enlightenment
(mythic)
Redemption Charm
(uncommon)
Guardian of Wonders
(uncommon)
Hieroglyph of Faith
(uncommon)
Barbaric Idol
(common)
Howl of the Sands
(common)
Glyph of Insight
(common)
Southron Rebellion
(common)
Herankhet’s Disciple
(common)
Sovereign's Servant
(common)
Loyal Efreet
(common)
Al-Farik's Messenger
(common)
Sanctum Seer
(common)
Liquid Flame
(common)
Island
(basic)





: Add
or
: Another target creature gains +2/+2 until the end of turn.

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