Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Path towards Disaster costs
less to cast for each two exiled cards you own.
Path towards Disaster deals damage to each player equal to his or her life total minus 1. End the turn. "Be warned, my friend. To harvest potential for current use is to take potential from the future, and your kind have been harvesting for so long."
-Tetheka, to the High Alchemist of Weh'jed. |
, : Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library."Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
|
, : Add ![]() to your mana pool.
![]() , Sacrifice Volatile Hieroglyph: Volatile Hieroglyph deals 3 damage to target creature or player.
Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) |
First strike, deathtouch
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn. "The Harvest draws everyone in; prosperity, locusts, plagues..."
1/1
|
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
|
|
Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
|
: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
![]() , Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand. |
As an additional cost to cast Lead to Gold, pay
or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "Why tease it into existence when plenty exists already?"
|
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
|
When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life. The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
|
|
Return target permanent to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card. “In another life, I would not be here to protect you from secrets too horrible to fathom.”
|
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
|
Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep. 2/2
|
![]() : Liquid Flame gets +2/+0 until the end of turn.Not all things alchemists create are good.
2/1
|
|
Path towards Disaster
(mythic)
Winding Paths
(uncommon)
Volatile Hieroglyph
(uncommon)
Ebb
(uncommon)
Glyph of Insight
(common)
Glyph-Mire Collector
(common)
Maze of Confusion
(common)
Lead to Gold
(common)
Spirit of the South
(common)
Ritualize into Tradition
(common)
Exploit Knowledge
(common)
Giant Growth
(common)
Herankhet's Creation
(common)
Liquid Flame
(common)
Forest
(basic)


less to cast for each two exiled cards you own.
,
: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library.


