Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
Vigilance
At the beginning of each end step, untap each creature you control.
{t}: Put a +1/+1 counters on each other creature.
"Behold divine Ankhwet; Sovereign of the House of Al-Wehjed, upholder of Ma'at."
Illus. CherishedMemories
4/4
 
 R 
Sorcery
Each player sacrifices all non-land permanents with converted mana cost X or less.
Cycling {2}{w} ({2}{w}, Discard this card: Draw a card.)
When you cycle Invoke Hwet, you may pay {x}, if you do, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. They gain first strike until the end of turn.
Hwet is not a man. He is a Word, and Words change with time. What is Hwet of a thousand years ago is not Hwet of now.
 U 
Instant
Draw four cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 U 
Artifact
{2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
The Djinn was born with what so many alchemists try to achieve in their lifetimes but fail.
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
 C 
Creature – Human Cleric
When Keeper of the Sanctum enters or leaves the battlefield, target player loses 1 life.
Transfigure {2}{b} ({2}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/4
 C 
Instant
Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
 C 
Enchantment Creature – Djinn
Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand.
You may look at the top card of your library.
3/2
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Necropolis Pyramid enters the battlefield tapped.
When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life.
“For our Names we must believe...”
 C 
Sorcery
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard.
Some starts to believe, while others start to break.
 C 
Sorcery
Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
"In another Reality, they would not fear you like they do now."
 C 
Enchantment
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Zombie
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure {4}{g} ({4}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
He was a king, no doubt, for he was mummified with the sacraments...
2/4
 C 
Creature – Crocodile Horror
Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
Never fall into the water.
6/6
Island
 
 B 
Basic Land – Island

Ankhwet, House Sovereign (rare, foil)
Invoke Hwet (rare)
Potion of Insight (uncommon)
Elixir of Immortality (uncommon)
Shrine of the Creator (uncommon)
Keeper of the Sanctum (common)
Rune of Revival (common)
Covetous Djinn (common)
Necropolis Pyramid (common)
Traumatic Conversion (common)
Southron Rebellion (common)
Words of Tradition (common)
Forgotten Ba (common)
Cataract Vengeful (common)
Island (basic)