Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
|
: The next time you would draw a card this turn, each opponent loses 2 life instead.Heka is the glyph of Deception, the Force that defines all Perception and delineates what can and cannot Exist.
|
Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker. - Until the end of turn, damage can't be prevented and players can't gain life. - The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller. |
Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control
|
Lobbed Wildfire deals X damage to target creature or player and X damage to another target creature or player.
|
|
When Cursed Mummy enters the battlefield, creatures you control gain haste and intimidate until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)When one chases you, you better run.
5/2
|
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
|
Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card. "I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
|
Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand. You may look at the top card of your library. 3/2
|
At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
![]() , Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control. |
|
(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
|
Reach
At the beginning of your end step, put a +1/+1 counter on target creature. Sacrifice Brooding Guide: Put a +1/+1 counter on each creature. Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
|
Brittle Execution deals 1 damage to target creature. If you played this during your combat step, Brittle Execution also deals 2 damage to that creature's controller.
|
Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. 4/4
|
|
Glyph of Insight
(common, foil)
Words of Deception
(rare)
Oblivion Charm
(uncommon)
Shrine of the Deceiver
(uncommon)
Lobbed Wildfire
(uncommon)
Cursed Mummy
(common)
Herankhet’s Disciple
(common)
Sanctum Scrying
(common)
Covetous Djinn
(common)
Crypt of Ordeals
(common)
Necropolis Pyramid
(common)
Brooding Guide
(common)
Brittle Execution
(common)
Loyal Efreet
(common)
Plains
(basic)

: The next time you would draw a card this turn, each opponent loses 2 life instead.


: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
