Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
 
 R 
Legendary Creature – Human Artifacer
Artifact creature you control gain +2/+2.
{x}{b}{b}{b}, {t}: Exile target tapped creature, then put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
When a man is free, the possibility of what he can achieve is limitless.
2/2
{u}{u}
 
 U 
Creature – Elemental
{u}: Flow gets +1/-1 until the end of turn.
{u}{u}: Flow can't be blocked this turn.
"Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
 U 
Artifact Creature – Shabti
At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling {4}{g} ({4}{g}, Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries.
"Behold Nekheb, she who guarantees Inevitability."
0/1
 U 
Enchantment – Aura
Enchant creature you control.
Enchanted creature gets +1/+1 for each creature card in your graveyard.
{3}{g}, Sacrifice enchanted creature: Return target creature card from your graveyard onto the battlefield.
"Death is but an illusion, a great lie told by Heka to uphold Ma’at."
 C 
Artifact Creature – Zombie Rebel
Defender
{1}{b}: Regenerate Golden Guardian.
The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
 C 
Artifact Creature – Shabti Warrior
At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.
{1}{r}, {t}, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.
0/1
 C 
Creature – Snake God
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
 C 
Creature – Human Soldier
Trample, Haste
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
1/2
 C 
Creature – Sphinx
Flying, Defender
{u}, {t}: Exile a card from your hand. If you do, draw a card.
Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
 C 
Land – Forest
({t}: Add {g} to your mana pool.)
Black Silt enters the battlefield tapped.
At the beginning of your end step, untap another target land you control.
"...until Soil we become, then the Cycle starts again."
{g}
 
 C 
Instant
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 C 
Creature – Zombie
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
Island
 
 B 
Basic Land – Island

Outsmart (common, foil)
Hwasi, the Glyph-Maker (rare)
Flow (uncommon)
Nekheb's Herald (uncommon)
Illusions of Rebirth (uncommon)
Golden Guardian (common)
Sandworn Sword (common)
God of Twin Rivers (common)
War Charioteer (common)
Riddler of the Tomb (common)
Black Silt (common)
Soften (common)
Deny Perception (common)
Possessed Mummy (common)
Island (basic)