Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, indestructible
Whenever Wild Efreet is a target of a spell or ability your opponent controls, return it to its owner's hand. Exile a card from your graveyard: Put a +1/+1 counter on Wild Efreet. Remove two +1/+1 counters from Wild Efreet: Counter target triggered ability you control. 0/1
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Return all attacking creatures to their owners' hands.
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At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries. "Behold Nekheb, she who guarantees Inevitability."
0/1
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Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead.
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Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power. |
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At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
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Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
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When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life. The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
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As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card. As His legend grows, so does his Name. And as his name grows, so does his Legend.
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Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand. ![]() ![]() : Shuffle target faced-up exiled card into its owner's library."What the alchemists are doing is sacrilege against Syah and Ma'at."
2/3
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(
: Add to your mana pool.)
Black Silt enters the battlefield tapped. At the beginning of your end step, untap another target land you control. "...until Soil we become, then the Cycle starts again."
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Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
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Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
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At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
![]() , Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls. |
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Wild Efreet
(rare)
Aetherize
(uncommon)
Nekheb's Herald
(uncommon)
Elixir of the Sands
(uncommon)
Afterlife Judgement
(common)
Rousing Avenger
(common)
Enriched Afterlife
(common)
Ritualize into Tradition
(common)
Remembered for Eternity
(common)
Steward of Eternity
(common)
Black Silt
(common)
Rune of Revival
(common)
Sovereign's Call
(common)
Logic Conundrum
(common)
Forest
(basic)







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