Al Weh'jed 2.0: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature you control gains protection from a color of your choice until the end of turn.We do not know from whom she receives such a gift for glyph-invocation, but like an ageless crone she remembers timeless runes forgotten.
1/1
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Draw four cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
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: Add or to your mana pool.
Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
As an addition cost to cast Passioned Vengeance, exile a card in your graveyard.
Put a 2/1 red Shabti Avenger artifact creature token onto the battlefield. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) All they needed was a martyr.
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As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card. As His legend grows, so does his Name. And as his name grows, so does his Legend.
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Prevent all damage that would be dealt this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control. “In another life, I would have given you more than protection: I would have given you freedom.”
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Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
0/1
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At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
: Another target creature gains +2/+2 until the end of turn.
![]() ![]() , : Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.Living clay inspires even the most savaged.
0/1
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Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control. "In another Reality, they would not fear you like they do now."
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When Keeper of the Sanctum enters or leaves the battlefield, target player loses 1 life.
Transfigure ![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)1/4
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Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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Mother of Runes
(rare)
Potion of Insight
(uncommon)
Shrine of the Incarnator
(uncommon)
Hieroglyph of Sin
(uncommon)
Passioned Vengeance
(common)
Remembered for Eternity
(common)
Break Chains
(common)
Chimeric Horror
(common)
Words of Protection
(common)
Barbaric Idol
(common)
Southron Rebellion
(common)
Keeper of the Sanctum
(common)
Rebel's Alarm
(common)
Melt
(common)
Forest
(basic)
: Target creature you control gains protection from a color of your choice until the end of turn.



or
to your mana pool.
