Al Weh'jed 2.0: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land you control is tapped for mana, add one mana of any color that land can produce to your mana pool.
: Lands you control gains all basic land types until the end of turn.Ma'at is the glyph of cosmic order. It is created through the combination of the five primary Words in its proper order. To invoke Ma'at is to be under the scrutiny of all five Forces.
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Equipped creature gains vigilance and haste.
Equip ![]() The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
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Whenever another creature enters the battlefield, put a -1/-1 counter on another target creature.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Heka’s Herald, destroy target creature. "Behold Heka, she who shapes Reality."
0/1
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Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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: Add to your mana pool.)
Black Silt enters the battlefield tapped. At the beginning of your end step, untap another target land you control. "...until Soil we become, then the Cycle starts again."
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Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
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Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
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Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. 4/4
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Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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Vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)4/4
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When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield. Cycling ( , Discard this card: Draw a card.) |
Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead. Ushabti have no names. Their deeds will be not remembered, no matter how noble.
0/1
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Relic of Ma'at
(rare)
Scepters of the Sovereign
(uncommon)
Heka's Herald
(uncommon)
Isfet's Meddling
(uncommon)
Black Silt
(common)
Rebottle
(common)
Dissenting Voice
(common)
Words of Illumination
(common)
Loyal Efreet
(common)
War Charioteer
(common)
Palace Guardian
(common)
Words of Tradition
(common)
Scorching Breakthrough
(common)
Unsung Hero
(common)
Swamp
(basic)
: Lands you control gains all basic land types until the end of turn.



to your mana pool.)
(