Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Tease Brilliance, exile two cards from your hand and put the top two card of your library into your graveyard.
Draw three cards. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Destroy all creatures. Return each creature destroyed this way onto the battlefield at the beginning of your next upkeep.
Let them fear! Let them see what is real power!
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Draw four cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
: Add or to your mana pool.
Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
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Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it. ![]() : Return Deny Perception from your graveyard to your hand.Worse than fading from existence is having someone replace yours.
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Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
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Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn. |
Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life. The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
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Tease Brilliance
(rare)
Flash of the Occult
(uncommon)
Potion of Insight
(uncommon)
Hieroglyph of Sin
(uncommon)
Reroll Chance
(common)
Deny Perception
(common)
Smash to Smithereens
(common)
War Charioteer
(common)
Traumatic Conversion
(common)
God of Twin Rivers
(common)
Outsmart
(common)
Scorching Breakthrough
(common)
Sanctum Assassin
(common)
Ritualize into Tradition
(common)
Swamp
(basic)





: Add
to your mana pool.
