Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
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When Invoke Heka enters the battlefield, return target creature card from a graveyard onto the battlefield under your control until Invoke Heka leaves the battlefield.
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Invoke Heka, each creature your opponents control gets -2/-2 until the end of turn. Heka was once feared because she shapes our perception as she sees fit, but now she is revered for that exact reason.
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Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able.
The bloodstained flag of the Warleader is an ill omen to the people who sees them.
0/1
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At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
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Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
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As an addition cost to cast Passioned Vengeance, exile a card in your graveyard.
Put a 2/1 red Shabti Avenger artifact creature token onto the battlefield. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) All they needed was a martyr.
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. 4/4
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Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it. ![]() : Return Deny Perception from your graveyard to your hand.Worse than fading from existence is having someone replace yours.
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Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand. You may look at the top card of your library. 3/2
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: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn. |
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Spirit of the South
(common, foil)
Invoke Heka
(rare)
Isfet's Meddling
(uncommon)
Standard of the Warleader
(uncommon)
Shrine of the Destroyer
(uncommon)
Cataract Vengeful
(common)
Passioned Vengeance
(common)
Howl of the Sands
(common)
Traumatic Conversion
(common)
Loyal Efreet
(common)
Deny Perception
(common)
Covetous Djinn
(common)
Sanctum Assassin
(common)
Outsmart
(common)
Mountain
(basic)


: Target creature gains haste until the end of turn.





: Put a -1/-1 counter on target creature.