Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
Cave of Wonders comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Blessed by Syah with Immortality. Cursed by Nekheb to forever live in Servitude.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able.
{g}, Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.
Inevitability is irresistible.
 U 
Instant
Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker.
- Until the end of turn, damage can't be prevented and players can't gain life.
- The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller.
 U 
Land
{2}, {t}: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library.
"Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
 C 
Instant
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Enchantment
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Creature – Plant
Reach
{t}: Add {g} or {b} to your mana pool.
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Inked Papyrus, search your library for a Forest or a Swamp card and put it in your hand, then shuffle your library.
Write to Record, Etch to Remember.
0/1
 C 
Instant
Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Land – Forest
({t}: Add {g} to your mana pool.)
Black Silt enters the battlefield tapped.
At the beginning of your end step, untap another target land you control.
"...until Soil we become, then the Cycle starts again."
 C 
Instant
Prevent all damage that would be dealt this turn.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control.
“In another life, I would have given you more than protection: I would have given you freedom.”
{b}{b}
 
 C 
Instant
Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
 C 
Creature – Snake God
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
Island
 
 B 
Basic Land – Island

Cave of Wonders (rare)
Nekheb's Blessing (uncommon)
Oblivion Charm (uncommon)
Winding Paths (uncommon)
Reroll Chance (common)
Mummification (common)
Garden of Sarcophagi (common)
Words of Illumination (common)
Inked Papyrus (common)
Howl of the Sands (common)
Black Silt (common)
Break Chains (common)
Melt (common)
God of Twin Rivers (common)
Island (basic)