Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Target opponent names a card, then exile the top card of your library. If it's the named card, sacrifice Scharazad, Queen of Tales. Otherwise, draw a card.
0 You may play target instant or sorcery card you own from exile this turn. -4 Destroy target permanent. 2
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When Shatterbind Medic enters the battlefield, return up to two target creature cards in your graveyard with 1 or less power onto the battlefield.
0/1
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Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
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: Flow gets +1/-1 until the end of turn.
![]() : Flow can't be blocked this turn."Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
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When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Counter target triggered ability on a creature you control.
Draw a card. “You are not finished, Djinn! I command you to stay!”
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Defender, Reach
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control. "In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
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Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand. You may look at the top card of your library. 3/2
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Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
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Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card. "I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
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Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
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Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
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(
: Add to your mana pool.)
Desert Refuge enters the battlefield tapped. At the beginning of your upkeep, target creature gains vigilance until the end of turn. "From the Sands we all begin..."
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At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
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Scharazad, Queen of Tales
(mythic)
Shatterbind Medic
(uncommon)
Sabotage
(uncommon)
Flow
(uncommon)
Herankhet’s Disciple
(common)
Willful Wishing
(common)
Sentry of the Sovereign
(common)
Covetous Djinn
(common)
Shared Ordeal
(common)
Sanctum Scrying
(common)
Giant Growth
(common)
Enriched Afterlife
(common)
Desert Refuge
(common)
Lancer's Squire
(common)
Swamp
(basic)




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: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.

