Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
![]() , Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control. |
Whenever a land you control is tapped for mana, add one mana of any color that land can produce to your mana pool.
: Lands you control gains all basic land types until the end of turn.Ma'at is the glyph of cosmic order. It is created through the combination of the five primary Words in its proper order. To invoke Ma'at is to be under the scrutiny of all five Forces.
|
Trample, Indestructible
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand. Other enchantment creatures gets +1/+1. The Djinn has representatives in all aspects of Al-Weh'jedeen affairs
3/4
|
Whenever another creature enters the battlefield, put a -1/-1 counter on another target creature.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Heka’s Herald, destroy target creature. "Behold Heka, she who shapes Reality."
0/1
|
Destroy all creatures. Return each creature destroyed this way onto the battlefield at the beginning of your next upkeep.
Let them fear! Let them see what is real power!
|
: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
|
Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
|
When Cleokhara's Accolade enters the battlefield, you may pay
![]() . If you do, return target permanent to its owner's hand.Cleokhara, the second-in-command of the Sanctum of Secrets, hides her face like all keepers of her order. Only her servants know what face hides under her veil, and they stay silent.
1/4
|
Tap two untapped creatures you control: Untap target tapped creature.
![]() , Sacrifice Burdens of the Past: Destroy target creature if it's attached to a permanent. Draw a card.“Cast down your chains – not just your physical ones. Be free and rid of your masters, in body and in mind.”
-Breaker of Chains |
Brittle Execution deals 1 damage to target creature. If you played this during your combat step, Brittle Execution also deals 2 damage to that creature's controller.
|
|
Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
|
Exile up to four target cards in a graveyard.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Mass Cremation, exile target card in a graveyard. "These mummies are not buried with proper rites. Burn them all."
|
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
|
|
Crypt of Ordeals
(common, foil)
Relic of Ma'at
(rare)
Minister of the House
(uncommon)
Heka's Herald
(uncommon)
Flash of the Occult
(uncommon)
Sanctum Assassin
(common)
Cataract Vengeful
(common)
Cleokhara's Accolade
(common)
Burdens of the Past
(common)
Brittle Execution
(common)
Scorching Breakthrough
(common)
Rousing Avenger
(common)
Mass Cremation
(common)
Spirit of the South
(common)
Forest
(basic)


, Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control.
: Lands you control gains all basic land types until the end of turn.


