Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
At the beginning of each end step, untap each creature you control. : Put a +1/+1 counters on each other creature."Behold divine Ankhwet; Sovereign of the House of Al-Wehjed, upholder of Ma'at."
Illus. CherishedMemories
4/4
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Exile target permanent or spell. Its controller exiles the top card of his or her library. If it's a permanent card, put it onto the battlefield, otherwise its controller casts that card if able.
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: Add or to your mana pool.
Sacrifice Hieroglyph of Faith: Target player skips his or her next combat phase. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
![]() , : Discard a card, then draw a card.0/1
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When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
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When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Messengers of the Golden King always bring news of gold and death.
4/2
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Prevent all damage that would be dealt this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control. “In another life, I would have given you more than protection: I would have given you freedom.”
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(
: Add to your mana pool.)
Twin Rivers enters the battlefield tapped. ![]() , : Scry 1. Activate this only any time you can play a sorcery and only once per turn."Through the Waters we survive..."
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Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power. |
At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.
![]() , , Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.0/1
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Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
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Ankhwet, House Sovereign
(rare)
Transmutation
(uncommon)
Hieroglyph of Faith
(uncommon)
Shrine of the Destroyer
(uncommon)
Riddler of the Tomb
(common)
Ezim's Sorcerer
(common)
Sanctum Seer
(common)
Al-Farik's Messenger
(common)
Break Chains
(common)
Twin Rivers
(common)
Afterlife Judgement
(common)
Sandworn Sword
(common)
Scorching Breakthrough
(common)
Spirit of the South
(common)
Mountain
(basic)


: Put a +1/+1 counters on each other creature.


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