Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
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: The next time you would draw a card this turn, you may put a card you own from your graveyard or from exile on the bottom of your library instead.Nekheb is the glyph of Incarnation, the Force that dictates ends of existences and compels Rebirth so the cycle may start again.
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At the beginning of your upkeep, put a +1/+1 counter on Spring.
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance "After the flood, the sowing season begins again."
1/1
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Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker. - Until the end of turn, damage can't be prevented and players can't gain life. - The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller. |
Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
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Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power. |
Return target permanent to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card. “In another life, I would not be here to protect you from secrets too horrible to fathom.”
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Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep. 2/2
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Counter target triggered ability on a creature you control.
Draw a card. “You are not finished, Djinn! I command you to stay!”
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Defender, Reach
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control. "In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
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Target opponent sacrifices a creature.
Draw a card. "The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King |
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: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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Mummification
(common, foil)
Words of Incarnation
(rare)
Spring
(uncommon)
Oblivion Charm
(uncommon)
Write away Eternity
(uncommon)
Afterlife Judgement
(common)
Exploit Knowledge
(common)
Herankhet's Creation
(common)
Willful Wishing
(common)
Howl of the Sands
(common)
Sentry of the Sovereign
(common)
Price for Nought
(common)
Necropolis Pyramid
(common)
Riddler of the Tomb
(common)
Plains
(basic)






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