Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.)
Oasis of Truth comes into play tapped. Cycling ( , Discard this card: Draw a card.)Where Syah and Isfet compete over what is Constant and what will Change.
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Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able. , Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.Inevitability is irresistible.
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![]() ![]() : Target player puts the top X cards of his or her library into the graveyard. This ability cost less to activate for each Shrine you control. |
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. The Djinn was born with what so many alchemists try to achieve in their lifetimes but fail.
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At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
![]() , Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control. |
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(
: Add to your mana pool.)
Crackling Hearth enters the battlefield tapped. At the beginning of your combat phase, target creature gains first strike until the end of turn. "As we Fight the trials of fate..."
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Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
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When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards. It starts with the Hero's name and deeds etched into stone for all to read.
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Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand. You may look at the top card of your library. 3/2
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At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
![]() : Liquid Flame gets +2/+0 until the end of turn.Not all things alchemists create are good.
2/1
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Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
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Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
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Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
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Oasis of Truth
(rare)
Nekheb's Blessing
(uncommon)
Shrine of the Preserver
(uncommon)
Elixir of Immortality
(uncommon)
Crypt of Ordeals
(common)
Crackling Hearth
(common)
Rebel's Alarm
(common)
Etch Deeds
(common)
Covetous Djinn
(common)
Words of Aggression
(common)
Liquid Flame
(common)
Shared Ordeal
(common)
Dissenting Voice
(common)
Words of Illumination
(common)
Mountain
(basic)
: Add
or
to your mana pool.)
(



, Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control.