Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Liquid Flame gets +2/+0 until the end of turn.Not all things alchemists create are good.
2/1
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Destroy all artifacts. Fracturing Blast deals damage to each opponent equal to the number of permanents destroyed this way.
The alchemist let out a high-pitched sound. When it was over, there was only silence on the battlefield.
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Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power.
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Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "A season of floods renourishes the soil once more."
4/4
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At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
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Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card. "I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
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: Another target creature gains +2/+2 until the end of turn.
![]() ![]() , : Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.Living clay inspires even the most savaged.
0/1
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Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep. 2/2
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(
: Add to your mana pool.)
Crackling Hearth enters the battlefield tapped. At the beginning of your combat phase, target creature gains first strike until the end of turn. "As we Fight the trials of fate..."
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Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
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God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
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Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand. ![]() ![]() : Shuffle target faced-up exiled card into its owner's library."What the alchemists are doing is sacrilege against Syah and Ma'at."
2/3
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Transfigure
![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Other times, the dead would be mummified with hieroglyph of Nekheb, as symbol of his completion of Ma'at. However, if he is deemed unworthy, he will be returned and cursed to live again.
3/1
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Liquid Flame
(common, foil)
Fracturing Blast
(rare)
Hwet's Wrath
(uncommon)
Flood
(uncommon)
Shrine of the Destroyer
(uncommon)
Sanctum Scrying
(common)
Barbaric Idol
(common)
Herankhet's Creation
(common)
Crackling Hearth
(common)
Glyph-Mire Collector
(common)
God of Twin Rivers
(common)
Steward of Eternity
(common)
Cursed Dead
(common)
Howl of the Sands
(common)
Forest
(basic)

: Liquid Flame gets +2/+0 until the end of turn.


: Another target creature gains +2/+2 until the end of turn.
: Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.