Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
{t}: Target player exiles a card from his or her hand, then he or she draws a card.
{r}{u}{w}, {t}: You may play target exiled card you own until the end of turn.
"I know what I do upsets 'Ma'at', but I believe that Truth is paramount to what the Sanctum lies about to the smallfolk."
2/4
 U 
Instant
Choose one:
- Each player sacrifices a creature.
- Target player draws two cards and loses 2 life.
- Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls.
 U 
Enchantment Creature – Djinn
Trample, Indestructible
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand.
Other enchantment creatures gets +1/+1.
The Djinn has representatives in all aspects of Al-Weh'jedeen affairs
3/4
 U 
Legendary Enchantment – Shrine
At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
 C 
Creature – Bird
Flying, vigilance
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
The passing of an Ibis is a sign of Divine witness.
1/2
 C 
Artifact Creature – Shabti
At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
 C 
Enchantment
At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Enchantment Creature – Djinn
Flying, Indestructible
When Patron of Knowledge is a target of a spell or ability an opponent controls, return it to its owner's hand.
{2}{u}, Put the top two cards of your library into your graveyard: Draw a card.
1/5
 C 
Artifact Creature – Shabti
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.
{2}{w}{u}, {t}, Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.
To be free is an experience a Shabti could never have dreamed of.
0/1
 C 
Creature – Ox God
At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play.
Transfigure {2}{g}{g} ({2}{g}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
5/5
{3}{b}
 
 C 
Instant
Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
 C 
Instant
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
 C 
Enchantment
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling {3} ({3}, Discard this card: Draw a card.)
Plains
 
 B 
Basic Land – Plains

Karaphem, Grand Alchemist (rare)
Illusion Charm (uncommon)
Minister of the House (uncommon)
Shrine of the Incarnator (uncommon)
Blessed Ibis (common)
Rousing Avenger (common)
Words of Protection (common)
Garden of Sarcophagi (common)
Patron of Knowledge (common)
Shabti Freedman (common)
Raker of Fields (common)
Flatten (common)
Giant Growth (common)
Words of Tradition (common)
Plains (basic)