Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Flow gets +1/-1 until the end of turn.
![]() : Flow can't be blocked this turn."Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
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Enchant creature
Enchanted creature is a Djinn in addition to its other types and gains indestructible. Djinn creatures you control gains hexproof. "Alchemists and Djinn alike call those who achieved immortality 'Touched by Syah'."
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Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
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First strike, deathtouch
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn. "The Harvest draws everyone in; prosperity, locusts, plagues..."
1/1
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Choose one:
- Counter target spell, activated or triggered ability unless its controller pays .
- Creatures your opponents control gets -4/-0 until the end of turn. - Draw two cards, then discard a card. |
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Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
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: Target player gains 1 life.
![]() , Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) 0/1
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At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
![]() , Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control. |
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
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Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() : Scorching Efreet gains flying until the end of turn6/5
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When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life. The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
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Equipped creature gains lifelink and hexproof.
Equip ![]() The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
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Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
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Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
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Flow
(uncommon, foil)
Syah's Blessing
(rare)
Master's Advantage
(uncommon)
Ebb
(uncommon)
Eternity Charm
(uncommon)
Dissenting Voice
(common)
Farmhand
(common)
Crypt of Ordeals
(common)
Rebottle
(common)
Scorching Efreet
(common)
Ritualize into Tradition
(common)
Beard of the Sovereign
(common)
Nameless gods
(common)
Sovereign's Call
(common)
Plains
(basic)



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: Target player gains 1 life.

, Sacrifice Farmhand: Target player gains 5 life.
