Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.)
Shifting Sands comes into play tapped. Cycling ( , Discard this card: Draw a card.)Where Hwet and Isfet lay waste over matters of Creation and Destruction.
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At the beginning of each combat phase, another target creature gains +3/+0 and first-strike until the end of turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn. “Behold Isfet, he who initiates Change.”
0/1
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, : Add ![]() to your mana pool.
![]() , Sacrifice Deceptive Hierogplyph: Target creature gets -5/-5 until the end of turn.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Choose one:
- Untap all lands you control. - Creatures you control gains indestructible until the end of turn. - Put target card from a graveyard on top of its owner's library. |
Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
![]() , Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand. |
Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
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Brittle Execution deals 1 damage to target creature. If you played this during your combat step, Brittle Execution also deals 2 damage to that creature's controller.
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: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
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As an additional cost to cast Lead to Gold, pay
or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "Why tease it into existence when plenty exists already?"
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Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
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Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep. 2/2
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Shifting Sands
(rare)
Isfet's Herald
(uncommon)
Deceptive Hierogplyph
(uncommon)
Redemption Charm
(uncommon)
War Charioteer
(common)
Maze of Confusion
(common)
Glyph-Mire Collector
(common)
Brittle Execution
(common)
Sanctum Assassin
(common)
God of Twin Rivers
(common)
Lead to Gold
(common)
Rebottle
(common)
Traumatic Conversion
(common)
Herankhet's Creation
(common)
Island
(basic)
: Add
or
to your mana pool.)
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