Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all artifacts. Fracturing Blast deals damage to each opponent equal to the number of permanents destroyed this way.
The alchemist let out a high-pitched sound. When it was over, there was only silence on the battlefield.
 U 
Legendary Enchantment – Shrine
Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control
 U 
Instant
Destroy all creatures. Return each creature destroyed this way onto the battlefield at the beginning of your next upkeep.
Let them fear! Let them see what is real power!
 U 
Artifact Creature – Shabti Flagbearer
While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able.
The bloodstained flag of the Warleader is an ill omen to the people who sees them.
0/1
 C 
Creature – Elemental
{1}{r}: Liquid Flame gets +2/+0 until the end of turn.
Not all things alchemists create are good.
2/1
 C 
Creature – Human Cleric
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
 C 
Creature – Human Cleric
When Keeper of the Sanctum enters or leaves the battlefield, target player loses 1 life.
Transfigure {2}{b} ({2}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/4
 C 
Artifact Creature – Shabti
{4}: Another target creature gains +2/+2 until the end of turn.
{2}{r}{g}, {t}: Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.
Living clay inspires even the most savaged.
0/1
 C 
Land – Forest
({t}: Add {g} to your mana pool.)
Black Silt enters the battlefield tapped.
At the beginning of your end step, untap another target land you control.
"...until Soil we become, then the Cycle starts again."
 C 
Instant
As an additional cost to cast Lead to Gold, pay {b} or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"Why tease it into existence when plenty exists already?"
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
 C 
Artifact Creature – Shabti Soldier
At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
 C 
Creature – Elemental
Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
2/2
 C 
Creature – Spirit God
Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
Forest
 
 B 
Basic Land – Forest

Fracturing Blast (rare)
Shrine of the Deceiver (uncommon)
Flash of the Occult (uncommon)
Standard of the Warleader (uncommon)
Liquid Flame (common)
Sanctum Seer (common)
Keeper of the Sanctum (common)
Barbaric Idol (common)
Black Silt (common)
Lead to Gold (common)
Afterlife Judgement (common)
Warleader's Courier (common)
Herankhet's Creation (common)
Nameless gods (common)
Forest (basic)