Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cycle a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next upkeep.
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Trample, Haste
Whenever an attacking creature deals damage to another creature, those two creatures fight each other. 5/3
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![]() , : Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Syah’s Herald, each creature loses all abilities and has base power and toughness 0/1 until the end of turn. "Behold Syah, she who bestows Eternity."
0/1
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Choose one:
- Untap all lands you control. - Creatures you control gains indestructible until the end of turn. - Put target card from a graveyard on top of its owner's library. |
Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "A season of floods renourishes the soil once more."
4/4
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(
: Add to your mana pool.)
Desert Refuge enters the battlefield tapped. At the beginning of your upkeep, target creature gains vigilance until the end of turn. "From the Sands we all begin..."
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Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
![]() , : Discard a card, then draw a card.0/1
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Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
![]() , Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand. |
When Cursed Mummy enters the battlefield, creatures you control gain haste and intimidate until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)When one chases you, you better run.
5/2
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Enchant non-artifact creature
Enchanted creature gains vigilance and " , : Put a +1/+1 counter on each artifact creature you control."Hekhet is the hieroglyph of binding, and is created by combining the glyphs of Hwet and Nekheb, to symbolize duty to your creator.
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Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
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At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play. Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)5/5
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Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Welcome Existence
(rare, foil)
Kor-Jor, the Southron God
(rare)
Syah's Herald
(uncommon)
Redemption Charm
(uncommon)
Flood
(uncommon)
Desert Refuge
(common)
Ezim's Sorcerer
(common)
Grudging Fulfillment
(common)
Maze of Confusion
(common)
Cursed Mummy
(common)
Artificer's Authority
(common)
Cataract Vengeful
(common)
Raker of Fields
(common)
Searing Lesions
(common)
Forest
(basic)



: Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.


, Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand.
