Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrifices all non-land permanents with converted mana cost X or less.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Invoke Hwet, you may pay , if you do, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. They gain first strike until the end of turn.Hwet is not a man. He is a Word, and Words change with time. What is Hwet of a thousand years ago is not Hwet of now.
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Lobbed Wildfire deals X damage to target creature or player and X damage to another target creature or player.
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Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
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Choose one:
- Counter target spell, activated or triggered ability unless its controller pays .
- Creatures your opponents control gets -4/-0 until the end of turn. - Draw two cards, then discard a card. |
Put target creature on the top of its owner's library.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Tap two untapped creatures you control: Untap target tapped creature.
![]() , Sacrifice Burdens of the Past: Destroy target creature if it's attached to a permanent. Draw a card.“Cast down your chains – not just your physical ones. Be free and rid of your masters, in body and in mind.”
-Breaker of Chains |
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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![]() : Liquid Flame gets +2/+0 until the end of turn.Not all things alchemists create are good.
2/1
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Equipped creature gains lifelink and hexproof.
Equip ![]() The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
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Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() : Scorching Efreet gains flying until the end of turn6/5
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Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
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Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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Invoke Hwet
(rare)
Lobbed Wildfire
(uncommon)
Write away Eternity
(uncommon)
Eternity Charm
(uncommon)
Victim of Flood
(common)
Burdens of the Past
(common)
Herankhet’s Disciple
(common)
Mummification
(common)
Necropolis Pyramid
(common)
Liquid Flame
(common)
Beard of the Sovereign
(common)
Scorching Efreet
(common)
Shared Ordeal
(common)
War Charioteer
(common)
Plains
(basic)









: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
