Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
As an additional cost to cast Lead to Gold, pay {b} or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"Why tease it into existence when plenty exists already?"
 
 R 
Land – Plains Swamp
({t}: Add {w} or {b} to your mana pool)
Glyph-Mired Temple comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Where Hwet and Heka conspire to inspire Marvel and Fear.
 U 
Artifact
{t}: Add {w} or {u} to your mana pool.
Sacrifice Hieroglyph of Faith: Target player skips his or her next combat phase.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Sorcery
Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
 U 
Creature – Cat
When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure {1}{b}{b} ({1}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
 C 
Artifact Creature – Shabti
Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
 C 
Instant
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
 C 
Sorcery
Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card.
"I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
 C 
Instant
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
 C 
Artifact Creature – Shabti
{2}: Put the top card of target library into the graveyard.
{2}{u}{b}, {t}: Put a -1/-1 counter on target creature.
The Sanctum does not like their reputations soiled.
0/1
 C 
Artifact Creature – Shabti Wizard
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
{2}{r}, {t}: Discard a card, then draw a card.
0/1
 C 
Instant
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
 C 
Creature – Zombie
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
Forest
 
 B 
Basic Land – Forest

Lead to Gold (common, foil)
Glyph-Mired Temple (rare)
Hieroglyph of Faith (uncommon)
Write away Eternity (uncommon)
Heka's Agent (uncommon)
Afterlife Judgement (common)
Glyph-Mire Collector (common)
Outsmart (common)
Sanctum Scrying (common)
Mummification (common)
Sanctum Assassin (common)
Ezim's Sorcerer (common)
Ambitious Exploits (common)
Possessed Mummy (common)
Forest (basic)