Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gains first-strike and deathtouch.
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it. Equip ![]() To wear the double-crown of Weh'jed renders its wearer invulnerable.
|
Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control
|
![]() ![]() : Target player puts the top X cards of his or her library into the graveyard. This ability cost less to activate for each Shrine you control. |
Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able. , Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.Inevitability is irresistible.
|
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
|
|
As an additional cost to cast Lead to Gold, pay
or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool." Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "Why tease it into existence when plenty exists already?"
|
Destroy target nonartifact creature. Its controller puts a 0/1 colorless Shabti artifact creature token onto the battlefield.
Ahkmed’s accomplices watched in horror as the seasoned outlaw was transformed into an unmoving clay figurine.
|
: Target player gains 1 life.
![]() , Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) 0/1
|
(
: Add to your mana pool.)
Crackling Hearth enters the battlefield tapped. At the beginning of your combat phase, target creature gains first strike until the end of turn. "As we Fight the trials of fate..."
|
Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead. Ushabti have no names. Their deeds will be not remembered, no matter how noble.
0/1
|
|
Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
|
Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
|
Tap target creature. It does not untap during its controller's next untap step.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays ."Slavery has been part of Al-Weh'jedeen culture for as long as anyone can remember. It will be hard to break that tradition."
|
|
Crown of the Sovereign
(rare)
Shrine of the Deceiver
(uncommon)
Shrine of the Preserver
(uncommon)
Nekheb's Blessing
(uncommon)
Soften
(common)
Lead to Gold
(common)
Life to Clay
(common)
Farmhand
(common)
Crackling Hearth
(common)
Unsung Hero
(common)
Scorching Breakthrough
(common)
Enriched Afterlife
(common)
War Charioteer
(common)
Struggle for Change
(common)
Plains
(basic)


less to activate for each Shrine you control.
: Target player gains 1 life.