Al Weh'jed 2.0: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery card would be put into a graveyard, you may choose to exile it instead.
At the beginning of your turn, you may choose a faced-up instant or sorcery card in exile target opponent owns. If you do, you may play it until the end of turn and you may use mana as if it was any color to play that card. |
: Add to your mana pool.
, , Sacrifice Talisman of Weh'jed: Add five mana in any combination of colors to your mana pool.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries. "Behold Nekheb, she who guarantees Inevitability."
0/1
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First strike, deathtouch
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn. "The Harvest draws everyone in; prosperity, locusts, plagues..."
1/1
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When Cursed Mummy enters the battlefield, creatures you control gain haste and intimidate until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)When one chases you, you better run.
5/2
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: Another target creature gains +2/+2 until the end of turn.
![]() ![]() , : Search your library for a land with a basic land type, reveal it, and put it in your hand. Shuffle your library afterwards.Living clay inspires even the most savaged.
0/1
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God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
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Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
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As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card. As His legend grows, so does his Name. And as his name grows, so does his Legend.
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When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Treasure Horde, add ![]() ![]() ![]() ![]() to your mana pool."In another Reality, that treasure would have been mine!"
3/5
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Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
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At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
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Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
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Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.
![]() ![]() , , Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.To be free is an experience a Shabti could never have dreamed of.
0/1
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Enlightenment
(mythic)
Talisman of Weh'jed
(uncommon)
Nekheb's Herald
(uncommon)
Ebb
(uncommon)
Cursed Mummy
(common)
Barbaric Idol
(common)
God of Twin Rivers
(common)
Spirit of the South
(common)
Remembered for Eternity
(common)
Treasure Horde
(common)
Giant Growth
(common)
Lancer's Squire
(common)
Rune of Revival
(common)
Shabti Freedman
(common)
Island
(basic)


: Add
to your mana pool.
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