Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
Vigilance
At the beginning of each end step, untap each creature you control.
{t}: Put a +1/+1 counters on each other creature.
"Behold divine Ankhwet; Sovereign of the House of Al-Wehjed, upholder of Ma'at."
Illus. CherishedMemories
4/4
 U 
Land
{2}, {t}: Search your library for a land with a basic land type and put it onto the battlefield tapped, then shuffle your library.
"Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
 U 
Enchantment Creature – Djinn
Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand.
{u}{g}, put the top three cards of your library into the graveyard: Counter target triggered ability you control.
3/1
 U 
Sorcery
Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 C 
Instant
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
 C 
Sorcery
Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card.
"I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
 C 
Creature – Human Soldier
Trample, Haste
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
1/2
 C 
Enchantment Creature – Djinn
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
{r}: Target creature gains haste until the end of turn.
3/4
 C 
Enchantment
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Instant
Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Creature – Cat
Vigilance

Cycling {1}{w} ({1}{w}, Discard this card: Draw a card.)
4/4
 C 
Artifact Creature – Shabti Wizard
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
{2}{r}, {t}: Discard a card, then draw a card.
0/1
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Twin Rivers enters the battlefield tapped.
{3}{u}, {t}: Scry 1. Activate this only any time you can play a sorcery and only once per turn.
"Through the Waters we survive..."
Plains
 
 B 
Basic Land – Plains

Ankhwet, House Sovereign (rare)
Winding Paths (uncommon)
Guardian of Wonders (uncommon)
Write away Eternity (uncommon)
Deny Perception (common)
Ambitious Exploits (common)
Sanctum Scrying (common)
War Charioteer (common)
Spirit of the South (common)
Words of Tradition (common)
Scorching Breakthrough (common)
Palace Guardian (common)
Ezim's Sorcerer (common)
Twin Rivers (common)
Plains (basic)