Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample, Haste
Whenever an attacking creature deals damage to another creature, those two creatures fight each other. 5/3
|
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
|
Flash
When Glyphic Restraints enters the battlefield, tap target permanent. It doesn't untap during its controller's untap phase as long as Glyphic Restraints is on the battlefield. ![]() , Sacrifice Glyphic Restraints: Glyphic Restraints deals 2 damage to target creature or player. |
At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries. "Behold Nekheb, she who guarantees Inevitability."
0/1
|
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
|
|
Reach
At the beginning of your end step, put a +1/+1 counter on target creature. Sacrifice Brooding Guide: Put a +1/+1 counter on each creature. Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
|
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
|
Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
|
: Prevent the next 1 damage dealt to another target creature.
![]() ![]() , : Attach target aura or equipment you control onto another target permanent you control that it can attach to.A Shabti of the House is sometimes portrayed as the most exemplar of a being that follows Ma'at.
0/1
|
At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
|
|
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
![]() , Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature."Do not disturb"
|
When Cleokhara's Accolade enters the battlefield, you may pay
![]() . If you do, return target permanent to its owner's hand.Cleokhara, the second-in-command of the Sanctum of Secrets, hides her face like all keepers of her order. Only her servants know what face hides under her veil, and they stay silent.
1/4
|
Defender
![]() : Regenerate Golden Guardian.The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
|
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
|
|
Kor-Jor, the Southron God
(rare)
Master's Advantage
(uncommon)
Glyphic Restraints
(uncommon)
Nekheb's Herald
(uncommon)
Privileged Recruit
(common)
Brooding Guide
(common)
Rebottle
(common)
Melt
(common)
Patron of Loyalty
(common)
Warleader's Courier
(common)
Garden of Sarcophagi
(common)
Cleokhara's Accolade
(common)
Golden Guardian
(common)
Soften
(common)
Plains
(basic)





, Sacrifice Glyphic Restraints: Glyphic Restraints deals 2 damage to target creature or player.


: Attach target aura or equipment you control onto another target permanent you control that it can attach to.