Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Exile another target permanent. You may then choose to return it onto the battlefield under its owner's control.
-2 Exile a creature you control. If you do, search your library for a creature card with the same converted mana cost and put it onto the battlefield. Shuffle your library. -10 Return all permanent cards in exile onto the battlefield under your control. 4
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![]() , Sacrifice a creature: Put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.“Unfortunately, I have no information of the whereabouts of your husband. I can, however, provide a Shabti with a likeness of him – for if you ever feel lonely.”
0/2
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Whenever another creature enters the battlefield, put a -1/-1 counter on another target creature.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Heka’s Herald, destroy target creature. "Behold Heka, she who shapes Reality."
0/1
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Choose one:
- Each player sacrifices a creature. - Target player draws two cards and loses 2 life. - Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls. |
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
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Enchant non-artifact creature
Enchanted creature gains vigilance and " , : Put a +1/+1 counter on each artifact creature you control."Hekhet is the hieroglyph of binding, and is created by combining the glyphs of Hwet and Nekheb, to symbolize duty to your creator.
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At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play. Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)5/5
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God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
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Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
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Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
![]() , Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature."Do not disturb"
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Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure ![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)He was a king, no doubt, for he was mummified with the sacraments...
2/4
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Tah'wir, Heir to Weh'jed
(mythic)
Glyph-Curse Adept
(uncommon)
Heka's Herald
(uncommon)
Illusion Charm
(uncommon)
Smash to Smithereens
(common)
Riddler of the Tomb
(common)
Glyph of Insight
(common)
Artificer's Authority
(common)
Raker of Fields
(common)
God of Twin Rivers
(common)
Shared Ordeal
(common)
Garden of Sarcophagi
(common)
Words of Illumination
(common)
Forgotten Ba
(common)
Swamp
(basic)






: Exile a card from your hand. If you do, draw a card.