Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gains first-strike and deathtouch.
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it.
Equip {3}
To wear the double-crown of Weh'jed renders its wearer invulnerable.
{u}{u}
 
 U 
Creature – Elemental
{u}: Flow gets +1/-1 until the end of turn.
{u}{u}: Flow can't be blocked this turn.
"Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
 U 
Enchantment Creature – Djinn
Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand.
{u}{g}, put the top three cards of your library into the graveyard: Counter target triggered ability you control.
3/1
 U 
Creature – Cat
When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure {1}{b}{b} ({1}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/1
 C 
Creature – Plant God
Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
 C 
Instant
Return target permanent to its owner's hand.
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card.
“In another life, I would not be here to protect you from secrets too horrible to fathom.”
 C 
Enchantment Creature – Djinn
Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.
{1}{u}: Scorching Efreet gains flying until the end of turn
6/5
 C 
Enchantment – Dungeon
At the beginning of each combat, up to one target creature can't attack and up to one target creature can't block.
{r}{g}, Sacrifice Clinging Vines: Clinging Vines deals 3 damage to target creature or player and 4 damage to you.
 C 
Artifact Creature – Shabti
Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
 C 
Sorcery
Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.

Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Artifact Creature – Shabti Warrior
Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante.
"Listen to the sound of the drums, for it sings of carnage and of Isfet."
0/1
 C 
Artifact Creature – Shabti
{2}: Put the top card of target library into the graveyard.
{2}{u}{b}, {t}: Put a -1/-1 counter on target creature.
The Sanctum does not like their reputations soiled.
0/1
 C 
Enchantment
When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
 C 
Instant
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
Island
 
 B 
Basic Land – Island

Crown of the Sovereign (rare)
Flow (uncommon)
Guardian of Wonders (uncommon)
Heka's Agent (uncommon)
Brooding Guide (common)
Exploit Knowledge (common)
Scorching Efreet (common)
Clinging Vines (common)
Glyph-Mire Collector (common)
Grudging Fulfillment (common)
Clay Vigilante (common)
Sanctum Assassin (common)
Memory's End (common)
Outsmart (common)
Island (basic)