Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Avatar
Heka, Force of Deception enters the battlefield with X +1/+1 counters.
As long as Heka is on the battlefield, its converted mana cost is X, where X is the number of +1/+1 counters on it.
Transfigure {3}{b}{b} ({3}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/1
{r}{r}
 
 U 
Creature – Elemental
Haste
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat.
"Everybody awaits eagerly for the dry seasons to end."
3/1
{u}{u}
 
 U 
Creature – Elemental
{u}: Flow gets +1/-1 until the end of turn.
{u}{u}: Flow can't be blocked this turn.
"Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
 U 
Legendary Enchantment – Shrine
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
 C 
Creature – Zombie
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure {4}{g} ({4}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
He was a king, no doubt, for he was mummified with the sacraments...
2/4
 C 
Enchantment
As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card.
As His legend grows, so does his Name. And as his name grows, so does his Legend.
 C 
Enchantment
When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
It starts with the Hero's name and deeds etched into stone for all to read.
 C 
Enchantment
When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
 C 
Artifact Creature – Shabti
Sacrifice Golden Servant: Add three mana of any color to your mana pool.
{2}{r}{b}, {t}: Target player loses 1 life for each other attacking creature.
Though no longer clay, the Shabti still seem to be able to function.
0/1
 C 
Instant
Destroy target nonartifact creature. Its controller puts a 0/1 colorless Shabti artifact creature token onto the battlefield.
Ahkmed’s accomplices watched in horror as the seasoned outlaw was transformed into an unmoving clay figurine.
 C 
Artifact Creature – Shabti
At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 C 
Enchantment – Dungeon
At the beginning of each combat, up to one target creature can't attack and up to one target creature can't block.
{r}{g}, Sacrifice Clinging Vines: Clinging Vines deals 3 damage to target creature or player and 4 damage to you.
 C 
Creature – Snake God
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
Forest
 
 B 
Basic Land – Forest

Heka, Force of Deception (mythic)
Neap (uncommon)
Flow (uncommon)
Shrine of the Destroyer (uncommon)
Forgotten Ba (common)
Remembered for Eternity (common)
Etch Deeds (common)
Memory's End (common)
Golden Servant (common)
Life to Clay (common)
Rousing Avenger (common)
Deny Perception (common)
Clinging Vines (common)
God of Twin Rivers (common)
Forest (basic)