Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{w}, {t}: Tap all creatures.
{2}{u}: Untap target creature.
Chains are the weapons of choice for Masters and weapons of necessity for the Enslaved.
 U 
Artifact
{t}: Add {g} or {w} to your mana pool.
Sacrifice Hieroglyph of Duty: Until the end of turn, creatures entering the battlefield does not cause abilities target player control to trigger.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Artifact Creature – Sphinx
Flying
The Body rots, the Spirit breaks and even the Soul reincarnates. In the end, only Names and Legacies endure.
4/4
 U 
Artifact
{1}, {t}: Add {r}{r} to your mana pool.
{r}{r}, Sacrifice Volatile Hieroglyph: Volatile Hieroglyph deals 3 damage to target creature or player.
Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
 C 
Instant
Counter target triggered ability on a creature you control.
Draw a card.
“You are not finished, Djinn! I command you to stay!”
 C 
Instant
Searing Lesions deals 2 damage to target creature or player.

Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Instant
Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
 C 
Creature – Human Wizard
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
{2}{b}, {t}: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
"Each spell you conjure up is another that we can use against you."
2/5
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Twin Rivers enters the battlefield tapped.
{3}{u}, {t}: Scry 1. Activate this only any time you can play a sorcery and only once per turn.
"Through the Waters we survive..."
 C 
Artifact Creature – Shabti Cleric
Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead.
Ushabti have no names. Their deeds will be not remembered, no matter how noble.
0/1
 C 
Instant
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling {2}{u} ({2}{u}, Discard this card: Draw a card.)
It's much easier to let a Djinn out.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
 C 
Creature – Crocodile Horror
Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
Never fall into the water.
6/6
 C 
Enchantment
When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life.
The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
Plains
 
 B 
Basic Land – Plains

Chain Wall (rare)
Hieroglyph of Duty (uncommon)
Necropolis Sphinx (uncommon)
Volatile Hieroglyph (uncommon)
Willful Wishing (common)
Searing Lesions (common)
Rebel's Alarm (common)
Herankhet’s Disciple (common)
Twin Rivers (common)
Unsung Hero (common)
Rebottle (common)
Afterlife Judgement (common)
Cataract Vengeful (common)
Ritualize into Tradition (common)
Plains (basic)