Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Trample, Haste
Whenever an attacking creature deals damage to another creature, those two creatures fight each other. 5/3
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, : Add ![]() to your mana pool.
![]() , Sacrifice Volatile Hieroglyph: Volatile Hieroglyph deals 3 damage to target creature or player.
Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) |
Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able. , Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.Inevitability is irresistible.
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At the beginning of your upkeep, put a 1/1 white artifact Shabti Soldier creature token into play.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Hwet’s Herald, put two 1/1 white Shabti Soldier artifact creature tokens into play. “Behold Hwet, he who oversees Providence.”
0/1
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Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep. 2/2
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control. "In another Reality, they would not fear you like they do now."
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Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
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Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard. Some starts to believe, while others start to break.
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand. Scion of the Ring can only block creatures with flying. ![]() : Scion of the Ring can block creatures with flying this turn.2/1
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Scorching Breakthrough
(common, foil)
Kor-Jor, the Southron God
(rare)
Volatile Hieroglyph
(uncommon)
Nekheb's Blessing
(uncommon)
Hwet's Herald
(uncommon)
Herankhet's Creation
(common)
Melt
(common)
Grudging Fulfillment
(common)
Southron Rebellion
(common)
Soften
(common)
Traumatic Conversion
(common)
Necropolis Pyramid
(common)
Howl of the Sands
(common)
Scion of the Ring
(common)
Plains
(basic)





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