Al Weh'jed 2.0: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Tease Brilliance, exile two cards from your hand and put the top two card of your library into your graveyard.
Draw three cards. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker. - Until the end of turn, damage can't be prevented and players can't gain life. - The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller. |
Haste
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat. "Everybody awaits eagerly for the dry seasons to end."
3/1
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Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand. ![]() , put the top three cards of your library into the graveyard: Counter target triggered ability you control.3/1
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(
: Add to your mana pool.)
Twin Rivers enters the battlefield tapped. ![]() , : Scry 1. Activate this only any time you can play a sorcery and only once per turn."Through the Waters we survive..."
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Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
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When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
![]() ![]() , : Another target creature gets +1/+1 for each exiled card you own.0/1
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Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard. Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)2/1
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![]() : Liquid Flame gets +2/+0 until the end of turn.Not all things alchemists create are good.
2/1
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Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
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When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards. It starts with the Hero's name and deeds etched into stone for all to read.
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Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand. ![]() ![]() : Shuffle target faced-up exiled card into its owner's library."What the alchemists are doing is sacrilege against Syah and Ma'at."
2/3
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Target opponent sacrifices a creature.
Draw a card. "The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King |
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Tease Brilliance
(rare)
Oblivion Charm
(uncommon)
Neap
(uncommon)
Guardian of Wonders
(uncommon)
Twin Rivers
(common)
Smash to Smithereens
(common)
Cataract Vengeful
(common)
Simulacrum of Experience
(common)
Ancient Lurker
(common)
Liquid Flame
(common)
Ambitious Exploits
(common)
Etch Deeds
(common)
Steward of Eternity
(common)
Price for Nought
(common)
Island
(basic)



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