Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant
{t}: Add one mana of any color to your mana pool.
{1}, Sacrifice Keeper of Paradise: Until the end of turn, you may use mana as if it were any color to cast spells or pay for abilities.
"If a man is judged worthy by Nekheb, he will live forever and happy in the Blessed Lands."
1/2
 U 
Artifact
{t}: Add {g} or {w} to your mana pool.
Sacrifice Hieroglyph of Duty: Until the end of turn, creatures entering the battlefield does not cause abilities target player control to trigger.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Artifact
{1}, {t}: Add {u}{u} to your mana pool.
{u}{u}, Sacrifice Enduring Hieroglyph: Draw three cards, then put two cards from your hand on top of your library.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Creature – Human Wizard
{1}{b}, Sacrifice a creature: Put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
“Unfortunately, I have no information of the whereabouts of your husband. I can, however, provide a Shabti with a likeness of him – for if you ever feel lonely.”
0/2
 C 
Instant
Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
 C 
Creature – Human Wizard
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
{2}{b}, {t}: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
"Each spell you conjure up is another that we can use against you."
2/5
 C 
Instant
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
 C 
Enchantment
When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life.
The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
 C 
Artifact Creature – Shabti Soldier
At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
 C 
Creature – Crocodile Horror
Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
Never fall into the water.
6/6
 C 
Land – Mountain
({t}: Add {r} to your mana pool.)
Crackling Hearth enters the battlefield tapped.
At the beginning of your combat phase, target creature gains first strike until the end of turn.
"As we Fight the trials of fate..."
{g}
 
 C 
Instant
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
 C 
Creature – Zombie
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
Mountain
 
 B 
Basic Land – Mountain

Keeper of Paradise (rare)
Hieroglyph of Duty (uncommon)
Enduring Hieroglyph (uncommon)
Glyph-Curse Adept (uncommon)
Howl of the Sands (common)
Reroll Chance (common)
Herankhet’s Disciple (common)
Giant Growth (common)
Ritualize into Tradition (common)
Warleader's Courier (common)
Cataract Vengeful (common)
Crackling Hearth (common)
Soften (common)
Possessed Mummy (common)
Mountain (basic)