Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Tease Brilliance, exile two cards from your hand and put the top two card of your library into your graveyard.
Draw three cards. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
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At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
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Exile target permanent or spell. Its controller exiles the top card of his or her library. If it's a permanent card, put it onto the battlefield, otherwise its controller casts that card if able.
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Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
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Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
0/1
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When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
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At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
![]() , Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control. |
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
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Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. 4/4
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Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
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At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Treasure Horde, add ![]() ![]() ![]() ![]() to your mana pool."In another Reality, that treasure would have been mine!"
3/5
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Tease Brilliance
(rare)
Master's Advantage
(uncommon)
Shrine of the Incarnator
(uncommon)
Transmutation
(uncommon)
Grudging Fulfillment
(common)
Chimeric Horror
(common)
Herankhet’s Disciple
(common)
Dissenting Voice
(common)
Crypt of Ordeals
(common)
Mummification
(common)
Loyal Efreet
(common)
Enriched Afterlife
(common)
Words of Protection
(common)
Treasure Horde
(common)
Forest
(basic)


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: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.
