Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Trample
At the beginning of your end-step, you may draw a card.
When a nameless god's name is uttered, its spirit is free to finally face judgement.
5/4
 U 
Creature – Human Wizard
{1}{b}, Sacrifice a creature: Put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
“Unfortunately, I have no information of the whereabouts of your husband. I can, however, provide a Shabti with a likeness of him – for if you ever feel lonely.”
0/2
{u}{u}
 
 U 
Creature – Elemental
{u}: Flow gets +1/-1 until the end of turn.
{u}{u}: Flow can't be blocked this turn.
"Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
 U 
Instant
Choose one:
- Each player sacrifices a creature.
- Target player draws two cards and loses 2 life.
- Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls.
 C 
Artifact – Equipment
Equipped creature gains lifelink and hexproof.
Equip {2}
The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
 C 
Creature – Elemental
Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
2/2
 C 
Creature – Spirit God
Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
 C 
Creature – Elemental
{1}{r}: Liquid Flame gets +2/+0 until the end of turn.
Not all things alchemists create are good.
2/1
 C 
Instant
As an additional cost to cast Glyph-Gouge, sacrifice a creature.
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Necropolis Pyramid enters the battlefield tapped.
When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life.
“For our Names we must believe...”
 C 
Instant
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
 C 
Creature – Plant God
Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
{b}{b}
 
 C 
Instant
Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
 C 
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Mountain
 
 B 
Basic Land – Mountain

Redeemed Spirit (rare)
Glyph-Curse Adept (uncommon)
Flow (uncommon)
Illusion Charm (uncommon)
Beard of the Sovereign (common)
Herankhet's Creation (common)
Nameless gods (common)
Liquid Flame (common)
Glyph-Gouge (common)
Necropolis Pyramid (common)
Ambitious Exploits (common)
Brooding Guide (common)
Melt (common)
Smash to Smithereens (common)
Mountain (basic)