Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact
The Origin Glyph comes into play tapped.
{t}, Exile The Origin Glyph: Add three mana of any color to your mana pool.
Excavate 13 (Exile 13 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"This mysterious glyph, "Nu" has no root. The word emanates with power, but so far no one has been able to invoke it."
 U 
Artifact
{1}, {t}: Add {g}{g} to your mana pool.
{g}{g}, Sacrifice Stifling Hieroglyph: Shuffle target noncreature permanent into its owner's library.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 U 
Enchantment
At the beginning of your end step, sacrifice a creature or sacrifice Cataract Revival.
{b}{g}, Sacrifice a creature: Return target creature card from a graveyard to its owner’s hand.
 U 
Enchantment Creature – Djinn
Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand.
{u}{g}, put the top three cards of your library into the graveyard: Counter target triggered ability you control.
3/1
 C 
Creature – Human Soldier
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
 C 
Artifact Creature – Zombie Rebel
Defender
{1}{b}: Regenerate Golden Guardian.
The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
 C 
Sorcery
Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
 C 
Sorcery
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard.
Some starts to believe, while others start to break.
 C 
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
 C 
Artifact Creature – Shabti
Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
 C 
Creature – Snake God
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
 C 
Artifact Creature – Shabti
{1}: Prevent the next 1 damage dealt to another target creature.
{2}{g}{w}, {t}: Attach target aura or equipment you control onto another target permanent you control that it can attach to.
A Shabti of the House is sometimes portrayed as the most exemplar of a being that follows Ma'at.
0/1
 C 
Artifact Creature – Shabti
When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
{1}{r}{w}, {t}: Another target creature gets +1/+1 for each exiled card you own.
0/1
Swamp
 
 B 
Basic Land – Swamp

The Origin Glyph (mythic)
Stifling Hieroglyph (uncommon)
Cataract Revival (uncommon)
Guardian of Wonders (uncommon)
Privileged Recruit (common)
Reroll Chance (common)
Golden Guardian (common)
Shared Ordeal (common)
Traumatic Conversion (common)
Wrap in Flames (common)
Glyph-Mire Collector (common)
God of Twin Rivers (common)
Patron of Loyalty (common)
Simulacrum of Experience (common)
Swamp (basic)