Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield, you may pay
. if you do, attach Manacles of War onto that creature.
Equipped creature gets +2/+0 and can't block. During your combat step, equipped creature must attack target opponent if able. Equip ![]() "Slavery is to fight for someone who you do not believe in."
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Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
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Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead.
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Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
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Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. 4/4
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Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy. Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste. What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
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At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling ( , Discard this card: Draw a card.) |
Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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Manacles of War
(rare)
Write away Eternity
(uncommon)
Elixir of the Sands
(uncommon)
Master's Advantage
(uncommon)
Melt
(common)
Herankhet’s Disciple
(common)
Rebel's Alarm
(common)
Howl of the Sands
(common)
Loyal Efreet
(common)
Possessed Mummy
(common)
Necropolis Pyramid
(common)
Flatten
(common)
Words of Protection
(common)
Riddler of the Tomb
(common)
Island
(basic)


. if you do, attach Manacles of War onto that creature.



: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.