Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Whenever an instant or sorcery card would be put into a graveyard, you may choose to exile it instead.
At the beginning of your turn, you may choose a faced-up instant or sorcery card in exile target opponent owns. If you do, you may play it until the end of turn and you may use mana as if it was any color to play that card.
 U 
Instant
Choose one:
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
 U 
Instant
Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power.
 U 
Instant
Lobbed Wildfire deals X damage to target creature or player and X damage to another target creature or player.
 C 
Instant
Prevent all damage that would be dealt this turn.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control.
“In another life, I would have given you more than protection: I would have given you freedom.”
 C 
Instant
Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
 C 
Creature – Crocodile Horror
Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
Never fall into the water.
6/6
 C 
Enchantment
At the beginning of your endstep, Words of Ending becomes a 4/1 green Shabti Lancer artifact enchantment creature with reach until the beginning of your next upkeep.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Instant
Put target creature on the top of its owner's library.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Artifact
{1}, Sacrifice Invoked Conduit: Put a +1/+1 counter on target creature.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Artifact Creature – Zombie Rebel
Defender
{1}{b}: Regenerate Golden Guardian.
The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
 C 
Sorcery
Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
"In another Reality, they would not fear you like they do now."
 C 
Sorcery
Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
 C 
Artifact Creature – Human Shabti
Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
0/1
Swamp
 
 B 
Basic Land – Swamp

Enlightenment (mythic)
Redemption Charm (uncommon)
Hwet's Wrath (uncommon)
Lobbed Wildfire (uncommon)
Break Chains (common)
Sovereign's Call (common)
Cataract Vengeful (common)
Words of Ending (common)
Victim of Flood (common)
Invoked Conduit (common)
Golden Guardian (common)
Southron Rebellion (common)
Shared Ordeal (common)
Chimeric Horror (common)
Swamp (basic)