Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact – Equipment
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip {4}
Behind each Master is a multitude of metal chains and clay flesh.
 
 R 
Enchantment
{1}: The next time you would draw a card, each opponent puts the top two cards of his or her library into the graveyard.
Syah is the glyph of Preservation, the Force that maintains Existence and preserves all those she deem worthy for Eternity.
 U 
Artifact – Equipment
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip {4}
Behind each Master is a multitude of metal chains and clay flesh.
 U 
Legendary Enchantment – Shrine
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
 U 
Sorcery
Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
 C 
Instant
Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
 C 
Creature – Human Cleric
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Enchantment – Aura
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.
{4}{w}: Return Deny Perception from your graveyard to your hand.
Worse than fading from existence is having someone replace yours.
 C 
Creature – Plant God
Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
 C 
Artifact
{1}, Sacrifice Invoked Conduit: Put a +1/+1 counter on target creature.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Instant
Prevent all damage that would be dealt this turn.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control.
“In another life, I would have given you more than protection: I would have given you freedom.”
 C 
Enchantment
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Artifact Creature – Shabti Soldier
At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
Plains
 
 B 
Basic Land – Plains

Master's Advantage (uncommon, foil)
Words of Preservation (rare)
Master's Advantage (uncommon)
Shrine of the Destroyer (uncommon)
Isfet's Meddling (uncommon)
Rebel's Alarm (common)
Sanctum Seer (common)
Garden of Sarcophagi (common)
Deny Perception (common)
Brooding Guide (common)
Invoked Conduit (common)
Break Chains (common)
Words of Illumination (common)
Warleader's Courier (common)
Plains (basic)