Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains Swamp
({t}: Add {w} or {b} to your mana pool)
Glyph-Mired Temple comes into play tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Where Hwet and Heka conspire to inspire Marvel and Fear.
 U 
Legendary Enchantment – Shrine
At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
Ebb
{b}{b}
 
 U 
Creature – Elemental
First strike, deathtouch
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn.
"The Harvest draws everyone in; prosperity, locusts, plagues..."
1/1
 U 
Enchantment – Aura
Enchant artifact
Enchanted artifact is a 0/1 colorless Shabti artifact creature and loses all other abilities.
{1}{b}: Attach Clay to Life onto another target artifact.
By Hwet I give you the providence of life. By Heka I compel your life into reality.
 C 
Artifact Creature – Human Shabti
Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
0/1
 C 
Creature – Human Assassin
When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Messengers of the Golden King always bring news of gold and death.
4/2
 C 
Sorcery
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
“We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
 C 
Creature – Snake God
God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
 C 
Enchantment Creature – Djinn
Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand.
Scion of the Ring can only block creatures with flying.
{1}{u}: Scion of the Ring can block creatures with flying this turn.
2/1
 C 
Enchantment Creature – Djinn
Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand.
{1}{u}{u}: Shuffle target faced-up exiled card into its owner's library.
"What the alchemists are doing is sacrilege against Syah and Ma'at."
2/3
 C 
Enchantment – Dungeon
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.
{g}{w}, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.
"Do not disturb"
 C 
Enchantment
When Changing Values enters the battlefield, name a card in a graveyard.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player.
Times change. A Hero's name become commonplace and his deeds become mundane.
 C 
Artifact Creature – Shabti
{t}: Target player gains 1 life.
{1}{g}, Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
 C 
Enchantment
At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
Swamp
 
 B 
Basic Land – Swamp

Glyph-Mired Temple (rare)
Shrine of the Incarnator (uncommon)
Ebb (uncommon)
Clay to Life (uncommon)
Chimeric Horror (common)
Al-Farik's Messenger (common)
Dissenting Voice (common)
God of Twin Rivers (common)
Scion of the Ring (common)
Steward of Eternity (common)
Garden of Sarcophagi (common)
Changing Values (common)
Farmhand (common)
Words of Aggression (common)
Swamp (basic)