Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
{1}: The next time you would draw a card this turn, each opponent loses 2 life instead.
Heka is the glyph of Deception, the Force that defines all Perception and delineates what can and cannot Exist.
 U 
Instant
Choose one:
- Each player sacrifices a creature.
- Target player draws two cards and loses 2 life.
- Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls.
Ebb
{b}{b}
 
 U 
Creature – Elemental
First strike, deathtouch
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn.
"The Harvest draws everyone in; prosperity, locusts, plagues..."
1/1
 U 
Sorcery
Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead.
 C 
Creature – Human Soldier
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
 C 
Creature – Zombie
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
{b}{b}
 
 C 
Instant
Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
 C 
Land – Forest
({t}: Add {g} to your mana pool.)
Black Silt enters the battlefield tapped.
At the beginning of your end step, untap another target land you control.
"...until Soil we become, then the Cycle starts again."
 C 
Instant
Tap target creature. It does not untap during its controller's next untap step.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays {1}.
"Slavery has been part of Al-Weh'jedeen culture for as long as anyone can remember. It will be hard to break that tradition."
 C 
Enchantment
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
 C 
Enchantment Creature – Djinn
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
{r}: Target creature gains haste until the end of turn.
3/4
 C 
Sorcery
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
“We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
 C 
Artifact Creature – Shabti Warrior
At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.
{1}{r}, {t}, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.
0/1
Swamp
 
 B 
Basic Land – Swamp

Words of Deception (rare)
Illusion Charm (uncommon)
Ebb (uncommon)
Elixir of the Sands (uncommon)
Privileged Recruit (common)
Possessed Mummy (common)
Melt (common)
Black Silt (common)
Struggle for Change (common)
Words of Illumination (common)
Afterlife Judgement (common)
Spirit of the South (common)
Dissenting Voice (common)
Sandworn Sword (common)
Swamp (basic)