Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all artifacts, enchantments and lands with no basic land types. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it into play, then he or she shuffles it.
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature. Nekheb used to be the patroness of growth. Now she is the Psychopomp and Judge.
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![]() , : Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Syah’s Herald, each creature loses all abilities and has base power and toughness 0/1 until the end of turn. "Behold Syah, she who bestows Eternity."
0/1
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Equipped creature gains vigilance and haste.
Equip ![]() The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
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Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
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Flying, vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn. The passing of an Ibis is a sign of Divine witness.
1/2
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: Put the top card of target library into the graveyard.
![]() ![]() , : Put a -1/-1 counter on target creature.The Sanctum does not like their reputations soiled.
0/1
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Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
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Flying, Indestructible
When Patron of Knowledge is a target of a spell or ability an opponent controls, return it to its owner's hand. ![]() , Put the top two cards of your library into your graveyard: Draw a card.1/5
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When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Treasure Horde, add ![]() ![]() ![]() ![]() to your mana pool."In another Reality, that treasure would have been mine!"
3/5
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Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control. "In another Reality, they would not fear you like they do now."
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Equipped creature gains lifelink and hexproof.
Equip ![]() The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
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Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
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Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
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Invoke Nekheb
(rare)
Syah's Herald
(uncommon)
Scepters of the Sovereign
(uncommon)
Isfet's Meddling
(uncommon)
Lancer's Squire
(common)
Blessed Ibis
(common)
Sanctum Assassin
(common)
Nameless gods
(common)
Patron of Knowledge
(common)
Treasure Horde
(common)
Southron Rebellion
(common)
Beard of the Sovereign
(common)
Enriched Afterlife
(common)
Sovereign's Call
(common)
Island
(basic)




: Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.


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