Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target triggered ability on a creature you control.
Draw a card. “You are not finished, Djinn! I command you to stay!”
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Haste
Whenever Invoke Isfet attacks, it deals 2 damage to you. Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Invoke Isfet, destroy all lands. Isfet used to be the anti-thesis of Ma'at, but now he is the herald of Change.
2/1
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Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
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Flying, Indestructible
Whenever a spell or ability an opponent controls targets Syah's Faithful, return it to its owner’s hand. ![]() ![]() , Exile the top two cards of your library: Counter target triggered ability you control.2/2
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Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
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Defender, Reach
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control. "In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
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Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
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Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand. You may look at the top card of your library. 3/2
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At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
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Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep. 2/2
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At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.
![]() , Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls. |
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
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Willful Wishing
(common, foil)
Invoke Isfet
(rare)
Sabotage
(uncommon)
Syah's Faithful
(uncommon)
Master's Advantage
(uncommon)
Sentry of the Sovereign
(common)
Shared Ordeal
(common)
Riddler of the Tomb
(common)
Melt
(common)
Covetous Djinn
(common)
Rousing Avenger
(common)
Herankhet's Creation
(common)
Logic Conundrum
(common)
Glyph of Insight
(common)
Swamp
(basic)






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: Exile a card from your hand. If you do, draw a card.