Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Flow gets +1/-1 until the end of turn.
![]() : Flow can't be blocked this turn."Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
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Flying, Trample, Haste
When Ageless Spirit enters the battlefield, sacrifice two creatures. Transfigure ![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Though his name was long forgotten and his worshipers long dead, his fury still remains.
6/6
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Haste
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat. "Everybody awaits eagerly for the dry seasons to end."
3/1
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![]() , : Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Syah’s Herald, each creature loses all abilities and has base power and toughness 0/1 until the end of turn. "Behold Syah, she who bestows Eternity."
0/1
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At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
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Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
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: Put the top card of target opponent's library into his or her graveyard. Activate this only once per turn.
![]() , Sacrifice Maze of Confusion: Exile a card from target player's graveyard, then that player may choose a card to put into his or her hand. |
Flying, vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn. The passing of an Ibis is a sign of Divine witness.
1/2
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Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
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Transfigure
![]() (![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Sometimes the dead is blessed with hieroglyph of Heka, to insure that he would not be judged until the end of days. Sometimes however, the ritual is done incorrectely.
1/3
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When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Messengers of the Golden King always bring news of gold and death.
4/2
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Flow
(uncommon, foil)
Ageless Spirit
(rare)
Neap
(uncommon)
Syah's Herald
(uncommon)
Shrine of the Destroyer
(uncommon)
Dissenting Voice
(common)
Necropolis Pyramid
(common)
Warleader's Courier
(common)
Maze of Confusion
(common)
Blessed Ibis
(common)
War Charioteer
(common)
Mummification
(common)
Rotting Mummy
(common)
Al-Farik's Messenger
(common)
Plains
(basic)





: Target creature loses all abilities and has base power and toughness 0/1 until the end of turn.

