Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.)
Shifting Sands comes into play tapped. Cycling ( , Discard this card: Draw a card.)Where Hwet and Isfet lay waste over matters of Creation and Destruction.
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![]() ![]() : Target player puts the top X cards of his or her library into the graveyard. This ability cost less to activate for each Shrine you control. |
Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "A season of floods renourishes the soil once more."
4/4
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Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
The most effective way to exorcise a god-spirit is to remember his or her Name.
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Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power. |
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Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
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Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) “We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
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When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard. It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
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Flying, vigilance
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn. The passing of an Ibis is a sign of Divine witness.
1/2
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Intimidate
Cycling ![]() (![]() , Discard this card: Draw a card.)Never fall into the water.
6/6
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Brittle Execution deals 1 damage to target creature. If you played this during your combat step, Brittle Execution also deals 2 damage to that creature's controller.
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Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
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Counter target triggered ability on a creature you control.
Draw a card. “You are not finished, Djinn! I command you to stay!”
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Shifting Sands
(rare)
Shrine of the Preserver
(uncommon)
Flood
(uncommon)
Serene Remembrance
(uncommon)
Afterlife Judgement
(common)
Rebottle
(common)
Dissenting Voice
(common)
Memory's End
(common)
Blessed Ibis
(common)
Cataract Vengeful
(common)
Necropolis Pyramid
(common)
Brittle Execution
(common)
Ambitious Exploits
(common)
Willful Wishing
(common)
Plains
(basic)
: Add
or
to your mana pool.)
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