Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all artifacts, enchantments and lands with no basic land types. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it into play, then he or she shuffles it.
Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature.
Nekheb used to be the patroness of growth. Now she is the Psychopomp and Judge.
{g}{g}
 
 U 
Creature – Elemental
Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"A season of floods renourishes the soil once more."
4/4
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
 U 
Sorcery
Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead.
 C 
Creature – Human Soldier
Defender, Reach
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control.
"In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
 C 
Creature – Human Cleric
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure {2}{b}{b} ({2}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
 C 
Artifact Creature – Shabti
When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
{1}{r}{w}, {t}: Another target creature gets +1/+1 for each exiled card you own.
0/1
 C 
Artifact Creature – Shabti
At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
 C 
Artifact Creature – Shabti
Sacrifice Golden Servant: Add three mana of any color to your mana pool.
{2}{r}{b}, {t}: Target player loses 1 life for each other attacking creature.
Though no longer clay, the Shabti still seem to be able to function.
0/1
 C 
Sorcery
Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.

Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
 C 
Enchantment
When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
It starts with the Hero's name and deeds etched into stone for all to read.
 C 
Creature – Zombie
Transfigure {3}{b} ({3}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Other times, the dead would be mummified with hieroglyph of Nekheb, as symbol of his completion of Ma'at. However, if he is deemed unworthy, he will be returned and cursed to live again.
3/1
 C 
Creature – Crocodile Horror
Intimidate
Cycling {3}{b} ({3}{b}, Discard this card: Draw a card.)
Never fall into the water.
6/6
 C 
Enchantment
At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
Island
 
 B 
Basic Land – Island

Invoke Nekheb (rare)
Flood (uncommon)
Shrine of the Creator (uncommon)
Elixir of the Sands (uncommon)
Sentry of the Sovereign (common)
Sanctum Seer (common)
Simulacrum of Experience (common)
Rousing Avenger (common)
Golden Servant (common)
Grudging Fulfillment (common)
Etch Deeds (common)
Cursed Dead (common)
Cataract Vengeful (common)
Words of Protection (common)
Island (basic)