Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Trample, Indestructible
Whenever Tetheka, Touched by Syah deals combat damage to a player, you may look at the top three cards of your library, then put it back in any order. ![]() ![]() ![]() : Exile the top card of your library. You may play it without paying its mana cost.2/4
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Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Lobbed Wildfire deals X damage to target creature or player and X damage to another target creature or player.
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At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
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God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
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Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
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Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
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: Target player gains 1 life.
![]() , Sacrifice Farmhand: Target player gains 5 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.) 0/1
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Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life. The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Trample, Haste
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn. 1/2
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Tetheka, Touched by Syah
(rare)
Isfet's Meddling
(uncommon)
Lobbed Wildfire
(uncommon)
Shrine of the Incarnator
(uncommon)
God of Twin Rivers
(common)
Nameless gods
(common)
Scorching Breakthrough
(common)
Flatten
(common)
Farmhand
(common)
Searing Lesions
(common)
Riddler of the Tomb
(common)
Ritualize into Tradition
(common)
Necropolis Pyramid
(common)
War Charioteer
(common)
Swamp
(basic)







: Target player gains 1 life.