Al Weh'jed 2.0: Virtual Booster

Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
 
 R 
Artifact
{w}, {t}: Tap all creatures.
{2}{u}: Untap target creature.
Chains are the weapons of choice for Masters and weapons of necessity for the Enslaved.
 U 
Artifact
{1}, {t}: Add {r}{r} to your mana pool.
{r}{r}, Sacrifice Volatile Hieroglyph: Volatile Hieroglyph deals 3 damage to target creature or player.
Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
 U 
Sorcery
Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead.
 U 
Creature – Cat
When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure {1}{b}{b} ({1}{b}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/1
 C 
Enchantment
When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life.
The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
 C 
Instant
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling {2}{u} ({2}{u}, Discard this card: Draw a card.)
It's much easier to let a Djinn out.
 C 
Sorcery
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
“We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
 C 
Artifact Creature – Shabti
Sacrifice Sovereign’s Servant: draw two cards and each opponent gains 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
 C 
Artifact Creature – Shabti
When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
{1}{r}{w}, {t}: Another target creature gets +1/+1 for each exiled card you own.
0/1
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Desert Refuge enters the battlefield tapped.
At the beginning of your upkeep, target creature gains vigilance until the end of turn.
"From the Sands we all begin..."
 C 
Creature – Zombie
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure {4}{g} ({4}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
He was a king, no doubt, for he was mummified with the sacraments...
2/4
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
 C 
Creature – Bird
Flying, vigilance
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
The passing of an Ibis is a sign of Divine witness.
1/2
Plains
 
 B 
Basic Land – Plains

Reroll Chance (common, foil)
Chain Wall (rare)
Volatile Hieroglyph (uncommon)
Elixir of the Sands (uncommon)
Heka's Agent (uncommon)
Ritualize into Tradition (common)
Rebottle (common)
Dissenting Voice (common)
Sovereign's Servant (common)
Simulacrum of Experience (common)
Desert Refuge (common)
Forgotten Ba (common)
Afterlife Judgement (common)
Blessed Ibis (common)
Plains (basic)