Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Tease Brilliance, exile two cards from your hand and put the top two card of your library into your graveyard.
Draw three cards. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
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Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
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Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature. Equip ![]() Behind each Master is a multitude of metal chains and clay flesh.
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Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand. : Target creature gains haste until the end of turn.3/4
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Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling ![]() (![]() , Discard this card: Draw a card.)It's much easier to let a Djinn out.
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Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card. Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.
![]() , : Whenever a creature enters the battlefield this turn, each opponent loses 1 life."Each spell you conjure up is another that we can use against you."
2/5
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Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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Return target permanent to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card. “In another life, I would not be here to protect you from secrets too horrible to fathom.”
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When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Treasure Horde, add ![]() ![]() ![]() ![]() to your mana pool."In another Reality, that treasure would have been mine!"
3/5
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When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)Messengers of the Golden King always bring news of gold and death.
4/2
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(
: Add to your mana pool.)
Crackling Hearth enters the battlefield tapped. At the beginning of your combat phase, target creature gains first strike until the end of turn. "As we Fight the trials of fate..."
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Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) |
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Tease Brilliance
(rare)
Shrine of the Destroyer
(uncommon)
Write away Eternity
(uncommon)
Master's Advantage
(uncommon)
Spirit of the South
(common)
Rebottle
(common)
Scorching Breakthrough
(common)
Herankhet’s Disciple
(common)
Wrap in Flames
(common)
Exploit Knowledge
(common)
Treasure Horde
(common)
Al-Farik's Messenger
(common)
Crackling Hearth
(common)
Searing Lesions
(common)
Plains
(basic)





: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.