Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gains +X/+0 and trample until the end of turn, where X is its power. Its controller sacrifices it at the end of turn.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Only one with a name may face Nekheb in judgement.
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At the beginning of your upkeep, put a +1/+1 counter on Spring.
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance "After the flood, the sowing season begins again."
1/1
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Whenever another creature enters the battlefield, put a -1/-1 counter on another target creature.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Heka’s Herald, destroy target creature. "Behold Heka, she who shapes Reality."
0/1
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Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it. Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "A season of floods renourishes the soil once more."
4/4
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Reach
At the beginning of your end step, put a +1/+1 counter on target creature. Sacrifice Brooding Guide: Put a +1/+1 counter on each creature. Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
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When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
![]() ![]() , : Another target creature gets +1/+1 for each exiled card you own.0/1
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Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
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Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.
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Return target permanent to its owner's hand.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card. “In another life, I would not be here to protect you from secrets too horrible to fathom.”
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When Changing Values enters the battlefield, name a card in a graveyard.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player. Times change. A Hero's name become commonplace and his deeds become mundane.
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At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play. Transfigure ![]() ![]() (![]() ![]() , sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)5/5
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Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
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When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards. It starts with the Hero's name and deeds etched into stone for all to read.
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Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
![]() , : Discard a card, then draw a card.0/1
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Glyph of Naming
(rare)
Spring
(uncommon)
Heka's Herald
(uncommon)
Flood
(uncommon)
Brooding Guide
(common)
Simulacrum of Experience
(common)
Reroll Chance
(common)
Flatten
(common)
Exploit Knowledge
(common)
Changing Values
(common)
Raker of Fields
(common)
Glyph of Insight
(common)
Etch Deeds
(common)
Ezim's Sorcerer
(common)
Forest
(basic)







: Another target creature gets +1/+1 for each exiled card you own.
