Al Weh'jed 2.0: Virtual Booster
| Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Invoke Heka enters the battlefield, return target creature card from a graveyard onto the battlefield under your control until Invoke Heka leaves the battlefield.
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Invoke Heka, each creature your opponents control gets -2/-2 until the end of turn. Heka was once feared because she shapes our perception as she sees fit, but now she is revered for that exact reason.
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At the beginning of your upkeep, put a +1/+1 counter on Spring.
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance "After the flood, the sowing season begins again."
1/1
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Exile target permanent or spell. Its controller exiles the top card of his or her library. If it's a permanent card, put it onto the battlefield, otherwise its controller casts that card if able.
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Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn. - Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. - Counter target spell or ability that targets you or a permanent you control. |
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
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As an additional cost to cast Glyph-Gouge, sacrifice a creature.
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep. Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) |
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
![]() , : Discard a card, then draw a card.0/1
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When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards. It starts with the Hero's name and deeds etched into stone for all to read.
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Flying, Defender
, : Exile a card from your hand. If you do, draw a card.Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
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When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life. The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
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Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
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When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.
![]() ![]() , : Another target creature gets +1/+1 for each exiled card you own.0/1
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At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
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(
: Add to your mana pool.)
Necropolis Pyramid enters the battlefield tapped. When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life. “For our Names we must believe...”
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Invoke Heka
(rare)
Spring
(uncommon)
Transmutation
(uncommon)
Providence Charm
(uncommon)
Giant Growth
(common)
Glyph-Gouge
(common)
Ezim's Sorcerer
(common)
Etch Deeds
(common)
Riddler of the Tomb
(common)
Ritualize into Tradition
(common)
Rebel's Alarm
(common)
Simulacrum of Experience
(common)
Warleader's Courier
(common)
Necropolis Pyramid
(common)
Island
(basic)






: Discard a card, then draw a card.