Al Weh'jed 2.0: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Spells in exile costs {1} less to cast.
Whenever a spell is cast from exile, you may draw a card.
{2}{u}: Exile target card in your graveyard
Much to the disappointment of Al-Farik's company, the Alchemist's treasure trove was not, in fact, mounds of transmuted gold.
 U 
Instant
Choose one:
- Counter target spell, activated or triggered ability unless its controller pays {3}.
- Creatures your opponents control gets -4/-0 until the end of turn.
- Draw two cards, then discard a card.
 U 
Instant
Return all attacking creatures to their owners' hands.
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
 C 
Creature – Elemental
Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
2/2
 C 
Creature – Zombie
When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling {3}{r} ({3}{r}, Discard this card: Draw a card.)
When you cycle Treasure Horde, add {r}{r}{r}{r}{r} to your mana pool.
"In another Reality, that treasure would have been mine!"
3/5
 C 
Creature – Crocodile
Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard.
Transfigure {4}{g}{g} ({4}{g}{g}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
2/1
 C 
Instant
Tap target creature. It does not untap during its controller's next untap step.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays {1}.
"Slavery has been part of Al-Weh'jedeen culture for as long as anyone can remember. It will be hard to break that tradition."
 C 
Enchantment – Dungeon
At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.
{w}{b}, Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control.
 C 
Artifact Creature – Shabti
At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Twin Rivers enters the battlefield tapped.
{3}{u}, {t}: Scry 1. Activate this only any time you can play a sorcery and only once per turn.
"Through the Waters we survive..."
{g}
 
 C 
Instant
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
 C 
Creature – Human Cleric
When Keeper of the Sanctum enters or leaves the battlefield, target player loses 1 life.
Transfigure {2}{b} ({2}{b}, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
1/4
 C 
Instant
Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
Forest
 
 B 
Basic Land – Forest

Alchemist's Vault (rare)
Eternity Charm (uncommon)
Aetherize (uncommon)
Shrine of the Creator (uncommon)
Herankhet's Creation (common)
Treasure Horde (common)
Ancient Lurker (common)
Struggle for Change (common)
Crypt of Ordeals (common)
Rousing Avenger (common)
Twin Rivers (common)
Soften (common)
Keeper of the Sanctum (common)
Rune of Revival (common)
Forest (basic)