Al Weh'jed 2.0
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Enchant non-artifact creature
Enchanted creature gains vigilance and "
,
: Put a +1/+1 counter on each artifact creature you control."
Enchanted creature gains vigilance and "


Hekhet is the hieroglyph of binding, and is created by combining the glyphs of Hwet and Nekheb, to symbolize duty to your creator.
Flying, vigilance
Cycling
(
, Discard this card: Draw a card.)
When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
Cycling




When you cycle Blessed Ibis, target creature gains +1/+2, flying and vigilance until the end of turn.
The passing of an Ibis is a sign of Divine witness.
1/2
Prevent all damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Break Chains, untap all creatures you control.
Cycling




When you cycle Break Chains, untap all creatures you control.
“In another life, I would have given you more than protection: I would have given you freedom.”
Enchant artifact
Enchanted artifact is a 0/1 colorless Shabti artifact creature and loses all other abilities.

: Attach Clay to Life onto another target artifact.
Enchanted artifact is a 0/1 colorless Shabti artifact creature and loses all other abilities.


By Hwet I give you the providence of life. By Heka I compel your life into reality.






Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
When Enforce Oblivion enters the battlefield, exile all other artifact and enchantments on the battlefield and in all graveyards until Enforce Oblivion leaves the battlefield.
Whenever an artifact or enchantment would enter the battlefield, instead exile that permanent until Enforce Oblivion leaves the battlefield.
Whenever an artifact or enchantment would enter the battlefield, instead exile that permanent until Enforce Oblivion leaves the battlefield.
Only when the name of a deceased is forgotten will he or she truly meet oblivion.
When Etch Deeds enters the battlefield, name a card in a graveyard.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
At the beginning of your upkeep, you may gain 2 life for each card that shares a name with the named card in all graveyards.
It starts with the Hero's name and deeds etched into stone for all to read.



Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
Flash
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
When Herankhet's Creation enters the battlefield, exile target creature you control. Return it under your control at the beginning of your next upkeep.
2/2
When Herankhet’s Disciple enters the battlefield, exile another target creature you control. Return it to the battlefield under your control at the beginning of the next upkeep.

,
: Whenever a creature enters the battlefield this turn, each opponent loses 1 life.



"Each spell you conjure up is another that we can use against you."
2/5
Artifact creature you control gain +2/+2.



,
: Exile target tapped creature, then put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.





When a man is free, the possibility of what he can achieve is limitless.
2/2
At the beginning of your upkeep, put a 1/1 white artifact Shabti Soldier creature token into play.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Hwet’s Herald, put two 1/1 white Shabti Soldier artifact creature tokens into play.
Cycling




When you cycle Hwet’s Herald, put two 1/1 white Shabti Soldier artifact creature tokens into play.
“Behold Hwet, he who oversees Providence.”
0/1
Exile target creature. Its controller puts X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at his or her next upkeep, where X is the exiled creature’s power.
Double-strike
Hwet, Force of Creation gets +1/+1 for each artifact you control.
At the beginning of your upkeep, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield, where X is Hwet's power.
Hwet, Force of Creation gets +1/+1 for each artifact you control.
At the beginning of your upkeep, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield, where X is Hwet's power.
1/1
Each player sacrifices all non-land permanents with converted mana cost X or less.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Invoke Hwet, you may pay
, if you do, put X 1/1 white Shabti Soldier artifact creature tokens onto the battlefield. They gain first strike until the end of turn.
Cycling




When you cycle Invoke Hwet, you may pay

Hwet is not a man. He is a Word, and Words change with time. What is Hwet of a thousand years ago is not Hwet of now.
Exile up to four target cards in a graveyard.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Mass Cremation, exile target card in a graveyard.
Cycling




When you cycle Mass Cremation, exile target card in a graveyard.
"These mummies are not buried with proper rites. Burn them all."

We do not know from whom she receives such a gift for glyph-invocation, but like an ageless crone she remembers timeless runes forgotten.
1/1
Put a 1/1 Shabti token creature onto the battlefield.
Creatures you control gets +2/+1 and first strike until the end of turn.
Creatures you control gets +2/+1 and first strike until the end of turn.
Vigilance
Cycling
(
, Discard this card: Draw a card.)
Cycling




4/4
When Privileged Recruit enters the battlefield, put a 1/1 white Shabti Soldier artifact creature token onto the battlefield.
The rich of Weh’jed have attendants to do the fighting for them.
1/1
Choose one:
- Creatures you control gains +1/+1 and lifelink until the end of turn.
- Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
- Counter target spell or ability that targets you or a permanent you control.
- Creatures you control gains +1/+1 and lifelink until the end of turn.
- Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
- Counter target spell or ability that targets you or a permanent you control.
Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
At the beginning of your upkeep, another target creature you control gains lifelink until the end of turn.

,
, Sacrifice Sandworn Sword: Target creature you control fights target creature you don't control.



0/1
When Shatterbind Medic enters the battlefield, return up to two target creature cards in your graveyard with 1 or less power onto the battlefield.
0/1
At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
At the beginning of your upkeep, put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
Humans and Shabti creatures you control have flying and vigilance.
Humans and Shabti creatures you control have flying and vigilance.
Sakhwet is the glyph of Freedom. It frees men from duty, slaves from chains and those below from the ground.
2/4
Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"Find the Prince!"
Sacrifice Sovereign’s Servant: draw two cards and each opponent gains 3 life.
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Excavate 1 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
0/1
At the beginning of your upkeep, put a +1/+1 counter on Spring.
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance
If Spring has five or more +1/+1 counters on it, it gains double strike and vigilance
"After the flood, the sowing season begins again."
1/1
Exile target creature you control and and target attacking creature you don't control. Return each creature card exiled this way under your control at the beginning of your next upkeep.
A master glyph-mage is able to turn even the most inexperienced unbeliever to the path of enlightenment.
Flash
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead.
When Unsung Hero enters the battlefield, all damage that would be dealt to each creature you control is dealt to Unsung Hero instead.
Ushabti have no names. Their deeds will be not remembered, no matter how noble.
0/1
At the beginning of your upkeep, other creatures you control gain +1/+0 until the end of turn.
0/1
Destroy target attacking or blocking creature. Put two 1/1 white Shabti Soldier artifact creature tokens onto the battlefield.
"You are not allowed outside. This is not a warning."
Whenever you cycle a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next upkeep.

Hwet is the glyph of Creation, the Force behind divine inspiration and all things coming into existence.
At the beginning of your upkeep, Words of Protection becomes a 3/1 white Shabti Protector artifact enchantment creature with first-strike until the end of turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Return all attacking creatures to their owners' hands.
Spells in exile costs
less to cast.
Whenever a spell is cast from exile, you may draw a card.

: Exile target card in your graveyard

Whenever a spell is cast from exile, you may draw a card.


Much to the disappointment of Al-Farik's company, the Alchemist's treasure trove was not, in fact, mounds of transmuted gold.
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
Tap two untapped creatures you control: Untap target tapped creature.

, Sacrifice Burdens of the Past: Destroy target creature if it's attached to a permanent. Draw a card.


“Cast down your chains – not just your physical ones. Be free and rid of your masters, in body and in mind.”
-Breaker of Chains
-Breaker of Chains
Flying, Indestructible
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand.
You may look at the top card of your library.
Whenever Covetous Djinn is a target of a spell or ability an opponent controls, return it to its owner’s hand.
You may look at the top card of your library.
3/2
Exile a card from your graveyard: Disgraced Spirit gains +1/+1 until the end of turn.

, Put the top three cards of your library into the graveyard: Return Disgraced Spirit to its owner's hand.


Some say that she was the Patron goddess of a civilization long dead. Others claim that she was a Djinn who lost favor with Syah. It didn't matter since no one, not even herself, remembers her Name.
3/3






Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Whenever an instant or sorcery card would be put into a graveyard, you may choose to exile it instead.
At the beginning of your turn, you may choose a faced-up instant or sorcery card in exile target opponent owns. If you do, you may play it until the end of turn and you may use mana as if it was any color to play that card.
At the beginning of your turn, you may choose a faced-up instant or sorcery card in exile target opponent owns. If you do, you may play it until the end of turn and you may use mana as if it was any color to play that card.
Choose one:
- Counter target spell, activated or triggered ability unless its controller pays
.
- Creatures your opponents control gets -4/-0 until the end of turn.
- Draw two cards, then discard a card.
- Counter target spell, activated or triggered ability unless its controller pays

- Creatures your opponents control gets -4/-0 until the end of turn.
- Draw two cards, then discard a card.
Return target permanent to its owner's hand.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card.
Cycling




When you cycle Exploit Knowledge, target player reveals his or her hand and you choose a card from it. That player discards that card.
“In another life, I would not be here to protect you from secrets too horrible to fathom.”
Until the end of turn, whenever a creature is a target of a spell or ability, return that creature to its owner's hand.
"It felt exhilarating as the world danced at the palm of my hands, but then came the bottle... I am glad that it was only a dream."



"Even the best Irrigation Ditch may be breached in the tempest seasons."
0/4
Flash
When Glyphic Restraints enters the battlefield, tap target permanent. It doesn't untap during its controller's untap phase as long as Glyphic Restraints is on the battlefield.

, Sacrifice Glyphic Restraints: Glyphic Restraints deals 2 damage to target creature or player.
When Glyphic Restraints enters the battlefield, tap target permanent. It doesn't untap during its controller's untap phase as long as Glyphic Restraints is on the battlefield.


God of Twin Rivers can't be blocked.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Her twin heads represents the twin rivers: Syah and Nekheb.
3/2
Tap target artifact or creature. Put a 2/2 blue Djinn enchantment creature token with flying onto the battlefield.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Shuffle all cards in graveyards, hands and faced up cards in exile into their owner's libraries, then each player draws seven cards.
Cycling

(

, Discard this card: Draw a card.)
When you cycle Invoke Syah, counter target spell, activated or triggered ability.
Cycling






When you cycle Invoke Syah, counter target spell, activated or triggered ability.
There was a time when Syah meant eternal silence, and to be touched by Syah was to receive the blessing of Oblivion.


Not all things alchemists create are good.
2/1
Flying, Indestructible
When Patron of Knowledge is a target of a spell or ability an opponent controls, return it to its owner's hand.

, Put the top two cards of your library into your graveyard: Draw a card.
When Patron of Knowledge is a target of a spell or ability an opponent controls, return it to its owner's hand.


1/5
Draw four cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Counter target spell or ability if it targets a permanent that spell's owner controls.
Cycling
(
, Discard this card: Draw a card.)
Cycling




It's much easier to let a Djinn out.
As Remembered for Eternity enters the battlefield, name a card in a graveyard.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card.
Whenever a player plays a card that shares a name with that card, you may draw a card. If you do, discard a card.
As His legend grows, so does his Name. And as his name grows, so does his Legend.
Look at the top three cards of your library. Put two of them into your graveyard.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Theriyah is the glyph of Uncertainty, and is invoked when times are dire. It calls Isfet to quicken odds and Syah to stabilize chance.
Flying, Defender
,
: Exile a card from your hand. If you do, draw a card.


Sphinxes act as guards to the dead. They do not attack the grave robber directly; instead they confuse them so they get lost in the tomb forever.
0/4
Each player reveals the top five cards of his or her library, then chooses four of them to put into his or her graveyard.
Draw a card.
Draw a card.
"I saw change. I saw impending doom. I saw the House fight against the forces of chaos, and I see Ma'at again restored as a new dawn breaks. Today is saved. Praise the Sovereign!"
Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand.
Scion of the Ring can only block creatures with flying.

: Scion of the Ring can block creatures with flying this turn.
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand.
Scion of the Ring can only block creatures with flying.


2/1
Flying, Indestructible
Whenever Servant of the Lamp is a target of a spell or ability or opponents controls, return it to its owner's hand.
: Exile the top card of your library. You may play that card as long as it is exiled.
Whenever Servant of the Lamp is a target of a spell or ability or opponents controls, return it to its owner's hand.

3/3




Tap target creature. It does not untap during its controller's next untap step.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Struggle for Change, counter target spell unless its controller pays
.
Cycling




When you cycle Struggle for Change, counter target spell unless its controller pays

"Slavery has been part of Al-Weh'jedeen culture for as long as anyone can remember. It will be hard to break that tradition."
Enchant creature
Enchanted creature is a Djinn in addition to its other types and gains indestructible.
Djinn creatures you control gains hexproof.
Enchanted creature is a Djinn in addition to its other types and gains indestructible.
Djinn creatures you control gains hexproof.
"Alchemists and Djinn alike call those who achieved immortality 'Touched by Syah'."
Flying, Indestructible
Whenever a spell or ability an opponent controls targets Syah's Faithful, return it to its owner’s hand.


, Exile the top two cards of your library: Counter target triggered ability you control.
Whenever a spell or ability an opponent controls targets Syah's Faithful, return it to its owner’s hand.



2/2



Cycling




When you cycle Syah’s Herald, each creature loses all abilities and has base power and toughness 0/1 until the end of turn.
"Behold Syah, she who bestows Eternity."
0/1
Indestructible
Whenever you cast a spell, put a +1/+1 counter on Syah, Force of Preservation.
Remove a counter from Syah: Draw a card.
Whenever you cast a spell, put a +1/+1 counter on Syah, Force of Preservation.
Remove a counter from Syah: Draw a card.
1/1
As an additional cost to cast Tease Brilliance, exile two cards from your hand and put the top two card of your library into your graveyard.
Draw three cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Draw three cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Flying, Indestructible
Whenever a spell or ability an opponent controls targets Tetheka’s Disciple, return it to its owner’s hand.

, Put the top three cards of your library into your graveyard: Tetheka’s Disciple gains +2/+2 and trample until the end of turn.
Whenever a spell or ability an opponent controls targets Tetheka’s Disciple, return it to its owner’s hand.


“He may be human, but he understands Syah’s words more than we can ever fathom.”
3/3
Put target creature on the top of its owner's library.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Whenever you cast a spell, Words of Illumination becomes a 2/2 blue Shabti Wizard artifact enchantment creature with flying until the end of turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling



Syah is the glyph of Preservation, the Force that maintains Existence and preserves all those she deem worthy for Eternity.
Flying, Trample, Haste
When Ageless Spirit enters the battlefield, sacrifice two creatures.
Transfigure
(
, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
When Ageless Spirit enters the battlefield, sacrifice two creatures.
Transfigure




Though his name was long forgotten and his worshipers long dead, his fury still remains.
6/6
When Al-Farik’s Messenger enters the battlefield or dies, target creature gets -3/-3 until the end of turn.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Transfigure






Messengers of the Golden King always bring news of gold and death.
4/2
Until the end of your next turn, whenever a creature enters the battlefield, you may destroy target creature or planeswalker.
Deceivers dictate the existence of the stories they tell. Heka tells the Great Story of our Reality, and she can take she will.
Intimidate
Cycling
(
, Discard this card: Draw a card.)
Cycling




Never fall into the water.
6/6
When Cleokhara's Accolade enters the battlefield, you may pay 
. If you do, return target permanent to its owner's hand.


Cleokhara, the second-in-command of the Sanctum of Secrets, hides her face like all keepers of her order. Only her servants know what face hides under her veil, and they stay silent.
1/4
Name a nonland or a nonbasic land card. Search each opponent’s hand, graveyard and library for each card with the same name as the named card and exile it face down, then each opponent shuffles his or her library.
Rakel woke up and found that no one could remember him. When he tried to touch or write something, the object slipped away.
When Cursed Mummy enters the battlefield, creatures you control gain haste and intimidate until the end of turn.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Transfigure






When one chases you, you better run.
5/2






Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Enchant Permanent
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.

: Return Deny Perception from your graveyard to your hand.
Whenever a permanent with the same name as enchanted permanent enters the battlefield, enchanted permanent's controller sacrifices it.


Worse than fading from existence is having someone replace yours.
First strike, deathtouch
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn.
Whenever another creature enters the battlefield, target creature must block Ebb if able this turn.
"The Harvest draws everyone in; prosperity, locusts, plagues..."
1/1
Each opponent discards two cards unless he or she pays 4 life. You gain life equal to total converted mana cost of cards discarded this way plus the number of life each opponent lost this way.
The Pyramid of a House Sovereign is as imposing and monolithic as the Cosmic Order he or she represents and defends.
Target creature gets -4/-4 until the end of turn.
Alas, the great clay General of the Warleader was no match for the unnamed Elephant God.


“Unfortunately, I have no information of the whereabouts of your husband. I can, however, provide a Shabti with a likeness of him – for if you ever feel lonely.”
0/2
As an additional cost to cast Glyph-Gouge, sacrifice a creature.
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Return the sacrificed card onto the battlefield under your control with a +1/+1 counter at the beginning of your next upkeep.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
When Guardian of Du'at enters the battlefield, destroy all creatures you don't control. They cannot be regenerated.
If Guardian of Du'at would leave the battlefield, shuffle it into your library instead.
If Guardian of Du'at would leave the battlefield, shuffle it into your library instead.
He sits at the Edge of Al-Weh'jed, guarding his Reality against intruders
9/9
When Heka’s Agent enters or leaves the battlefield, each opponent discards a card at random.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Transfigure






1/1
Whenever another creature enters the battlefield, put a -1/-1 counter on another target creature.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Heka’s Herald, destroy target creature.
Cycling




When you cycle Heka’s Herald, destroy target creature.
"Behold Heka, she who shapes Reality."
0/1
Heka, Force of Deception enters the battlefield with X +1/+1 counters.
As long as Heka is on the battlefield, its converted mana cost is X, where X is the number of +1/+1 counters on it.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
As long as Heka is on the battlefield, its converted mana cost is X, where X is the number of +1/+1 counters on it.
Transfigure






1/1
Choose one:
- Each player sacrifices a creature.
- Target player draws two cards and loses 2 life.
- Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls.
- Each player sacrifices a creature.
- Target player draws two cards and loses 2 life.
- Each opponent loses life equal to the number of creatures you control plus the number of creatures he or she controls.
Enchant creature you control.
Enchanted creature gets +1/+1 for each creature card in your graveyard.

, Sacrifice enchanted creature: Return target creature card from your graveyard onto the battlefield.
Enchanted creature gets +1/+1 for each creature card in your graveyard.


"Death is but an illusion, a great lie told by Heka to uphold Ma’at."




1/1
When Invoke Heka enters the battlefield, return target creature card from a graveyard onto the battlefield under your control until Invoke Heka leaves the battlefield.
Cycling

(

, Discard this card: Draw a card.)
When you cycle Invoke Heka, each creature your opponents control gets -2/-2 until the end of turn.
Cycling






When you cycle Invoke Heka, each creature your opponents control gets -2/-2 until the end of turn.
Heka was once feared because she shapes our perception as she sees fit, but now she is revered for that exact reason.
When Keeper of the Sanctum enters or leaves the battlefield, target player loses 1 life.
Transfigure
(
, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Transfigure




1/4
Destroy target nonartifact creature. Its controller puts a 0/1 colorless Shabti artifact creature token onto the battlefield.
Ahkmed’s accomplices watched in horror as the seasoned outlaw was transformed into an unmoving clay figurine.
Destroy target artifact creature or enchantment creature. Its controller loses 1 life.
"We find that strong corrosive agents works well against Shabti and Djinn alike. The most important key, of course, is their arrogance against harmful agents."
Destroy all non-token creatures. They can't be regenerated.
"They will know no peace in their next life or any life thereafter. Nekheb will shun them, Syah and Heka will choose to forget, and Hwet will hang his head in shame. When dust and sand are all they are left, no one will remember their names."
Target opponent sacrifices a creature.
Draw a card.
Draw a card.
"The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King
-Al-Farik, the Golden King
When Ritualize into Tradition enters the battlefield, name a card in a graveyard.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life.
Whenever a permanent that shares a name with the named card enters or leaves the battlefield, target player loses 1 life and you gain 1 life.
The Hero’s Name becomes a vessel of reverence, and generations to come will imitate his Deeds in pageants and rites.
Transfigure 
(
, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)




Sometimes the dead is blessed with hieroglyph of Heka, to insure that he would not be judged until the end of days. Sometimes however, the ritual is done incorrectely.
1/3
When Sanctum Seer enters or leaves the battlefield, you draw a card and lose 1 life.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Transfigure






"Do not tempt the Forces with your hubris, child. Only disaster will come when you toy with the Cosmic Order."
2/2
Each player loses 5 life.
Herankhet often host what he calls 'Journeys into the Du'at', mysterious occasions that always leave guests exiting the temple with awe or fear.
Whenever a creature enters the battlefield, each opponent loses X life and you gain X life, where X is the number of Shrines you control
When Treasure Horde dies, put three colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Cycling
(
, Discard this card: Draw a card.)
When you cycle Treasure Horde, add



to your mana pool.
Cycling




When you cycle Treasure Horde, add





"In another Reality, that treasure would have been mine!"
3/5

Heka is the glyph of Deception, the Force that defines all Perception and delineates what can and cannot Exist.
When Words of Tradition enters the battlefield, put a 0/1 black Shabti Servant artifact creature token onto the battlefield.
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Whenever a nontoken creature enters the battlefield, exile Words of Tradition then return it onto the battlefield.
Cycling


Target player reveals his or her hand and discard all Djinn cards. That player loses life equal to the number of cards discarded this way.
Heka gives, and she takes away.
Brittle Execution deals 1 damage to target creature. If you played this during your combat step, Brittle Execution also deals 2 damage to that creature's controller.
When Changing Values enters the battlefield, name a card in a graveyard.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player.
Whenever a player casts a spell that shares a name with the named card, Changing Values deals 2 damage to target creature or player.
Times change. A Hero's name become commonplace and his deeds become mundane.
For each attacking creature, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield tapped and attacking.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
As the troops scatter, Isfet reign supreme.
Whenever another creature deals combat damage, put a +1/+1 counter on Clay Vigilante.
"Listen to the sound of the drums, for it sings of carnage and of Isfet."
0/1
Exile the top two cards of your library. Until the end of turn, you may play those cards.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
“We give the five Forces personalities and names, but the truth is that the Forces are just primal essence of the Du’at, waiting for us to shape it as we will.” -Savat, Acolyte of Isfet
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.

,
: Discard a card, then draw a card.



0/1
Destroy all artifacts. Fracturing Blast deals damage to each opponent equal to the number of permanents destroyed this way.
The alchemist let out a high-pitched sound. When it was over, there was only silence on the battlefield.
Defender

: Regenerate Golden Guardian.


The Golden King's touch can turn you invincible and make you beautiful to behold... or it may just turn you into gold, depending on his mood.
4/1
Creatures you control gain +2/+0 until the end of turn.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Haste
Whenever Invoke Isfet attacks, it deals 2 damage to you.
Cycling

(

, Discard this card: Draw a card.)
When you cycle Invoke Isfet, destroy all lands.
Whenever Invoke Isfet attacks, it deals 2 damage to you.
Cycling






When you cycle Invoke Isfet, destroy all lands.
Isfet used to be the anti-thesis of Ma'at, but now he is the herald of Change.
2/1
At the beginning of each combat phase, another target creature gains +3/+0 and first-strike until the end of turn.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn.
Cycling




When you cycle Isfet’s Herald, target creature gains +3/+0 and double-strike until the end of turn.
“Behold Isfet, he who initiates Change.”
0/1
Untap target creature and gain control of it until the end of turn. It gains haste.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Haste, Trample
At the beginning of your combat phase, exile the top seven cards of your library, then put a +1/+1 counter on Isfet, Force of Destruction for each non-land card exiled this way.
At the beginning of your combat phase, exile the top seven cards of your library, then put a +1/+1 counter on Isfet, Force of Destruction for each non-land card exiled this way.
1/1
At the beginning of your combat phase, another target creature you control gains +1/+0 and double-strike until the end of turn.
Part servant, part weapon. Maximum efficiency.
0/1
As an additional cost to cast Lead to Gold, pay
or sacrifice an artifact.
Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)

Put three colorless artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
"Why tease it into existence when plenty exists already?"
Lobbed Wildfire deals X damage to target creature or player and X damage to another target creature or player.
Flash
Mystic of the Desert can't be countered.
When Mystic of the Desert enters the battlefield, exile target spell you control. As long as it is exiled, you may cast the card without paying its mana cost.
Mystic of the Desert can't be countered.
When Mystic of the Desert enters the battlefield, exile target spell you control. As long as it is exiled, you may cast the card without paying its mana cost.
"Hwet, Syah, Heka, Isfet, Nekheb. The cycle must perpetrate forever, or Ma'at shall be lost."
3/1
Haste
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat.
At the beginning of your combat, Neap deals 1 damage up to one target creature. It cannot block this combat.
"Everybody awaits eagerly for the dry seasons to end."
3/1
Choose one:
- Oblivion Charm deals 2 damage to each creature, player and planeswalker.
- Until the end of turn, damage can't be prevented and players can't gain life.
- The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller.
- Oblivion Charm deals 2 damage to each creature, player and planeswalker.
- Until the end of turn, damage can't be prevented and players can't gain life.
- The next time damage from a source would be dealt to you, it deals that much damage to the source’s controller.
As an addition cost to cast Passioned Vengeance, exile a card in your graveyard.
Put a 2/1 red Shabti Avenger artifact creature token onto the battlefield.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Put a 2/1 red Shabti Avenger artifact creature token onto the battlefield.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
All they needed was a martyr.
Path towards Disaster costs
less to cast for each two exiled cards you own.
Path towards Disaster deals damage to each player equal to his or her life total minus 1. End the turn.

Path towards Disaster deals damage to each player equal to his or her life total minus 1. End the turn.
"Be warned, my friend. To harvest potential for current use is to take potential from the future, and your kind have been harvesting for so long."
-Tetheka, to the High Alchemist of Weh'jed.
-Tetheka, to the High Alchemist of Weh'jed.
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
What started as a single flame ended burning down a whole village.
At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
Destroy up to one target artifact or target non-basic land. Put three 1/1 white Shabti Soldier artifact creature tokens onto the battlefield at the beginning of the next upkeep.
"The pillars of a Glyph-Mired temple don't just simply fall!"
Haste, Indestructible
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.

: Scorching Efreet gains flying until the end of turn
Whenever Scorching Efreet is a target of a spell or ability an opponent controls, return it to its owner's hand.


6/5
Searing Lesions deals 2 damage to target creature or player.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
At the beginning of your combat phase, put a 2/1 red Shabti Avenger artifact creature token onto the battlefield for each Shrine you control. They gain haste. Exile them at the end of combat.
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Southron Rebellion deals 5 damage to target player. Creatures that player controls can't block this turn.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
Cycling




When you cycle Southron Rebellion, target creature you control fights another target creature you don't control.
"In another Reality, they would not fear you like they do now."
While choosing targets as part of casting a spell or activating an ability, your opponents must choose Standard of the Warleader if able.
The bloodstained flag of the Warleader is an ill omen to the people who sees them.
0/1

"Witness the Marvel that never ceases for Eternity!"








Excavate 3 (Exile another card from your graveyard: Return this card from your graveyard to your hand. Activate only as a sorcery.)
Trample, Haste
Cycling
(
, Discard this card: Draw a card.)
When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
Cycling




When you cycle War Charioteer, target creature gains +1/+2, trample and haste until the end of turn.
1/2
At the beginning of each combat phase, Words of Aggression becomes a 2/2 red Shabti Aggressor enchantment artifact creature with haste until the end of turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling



Isfet is the glyph of Destruction, the Force that initiates change and the unknown.
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Enchant creature
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
Whenever enchanted creature dies, that creature's controller chooses target creature you don't control. Afterlife Judgement deals damage to that creature equal to enchanted creature's power.
Swampwalk, Islandwalk
At the beginning of your end step, put the top three cards of your library into your graveyard.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
At the beginning of your end step, put the top three cards of your library into your graveyard.
Transfigure






2/1
Reach
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
At the beginning of your end step, put a +1/+1 counter on target creature.
Sacrifice Brooding Guide: Put a +1/+1 counter on each creature.
Some gods raged at the transience of civilization and the shortness of mankind's memories; others only mourned.
1/5
Transfigure 
(
, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)




Other times, the dead would be mummified with hieroglyph of Nekheb, as symbol of his completion of Ma'at. However, if he is deemed unworthy, he will be returned and cursed to live again.
3/1
Trample, Indestructible
When Djinn of Lost Caves becomes a target of a spell or ability your opponents control, return it into its owner’s hand.

: Target player draws a card, then discards a card.
When Djinn of Lost Caves becomes a target of a spell or ability your opponents control, return it into its owner’s hand.


5/3
Flash, trample
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
At the beginning of each end step, if you attacked or blocked with Flood this turn, sacrifice it.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"A season of floods renourishes the soil once more."
4/4
When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure
(
, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
Transfigure




He was a king, no doubt, for he was mummified with the sacraments...
2/4
Target creature gets +3/+3 until the end of turn.
Ka'ah, the hieroglyph of Growth, invokes both the changing force of Isfet and the rejuvenating force of Nekheb.
Target creature gains +X/+0 and trample until the end of turn, where X is its power. Its controller sacrifices it at the end of turn.
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 4 (Exile 4 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Only one with a name may face Nekheb in judgement.
Reach
: Add
or
to your mana pool.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Inked Papyrus, search your library for a Forest or a Swamp card and put it in your hand, then shuffle your library.



Cycling




When you cycle Inked Papyrus, search your library for a Forest or a Swamp card and put it in your hand, then shuffle your library.
Write to Record, Etch to Remember.
0/1
Destroy all artifacts, enchantments and lands with no basic land types. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it into play, then he or she shuffles it.
Cycling

(

, Discard this card: Draw a card.)
When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature.
Cycling






When you cycle Invoke Nekheb, you may put up to four +1/+1 counters on target creature.
Nekheb used to be the patroness of growth. Now she is the Psychopomp and Judge.
Trample
As long as it is your turn, each non-creature permanent your opponents control is a basic Forest and loses all other types and abilities.
As long as it is your turn, each non-creature permanent your opponents control is a basic Forest and loses all other types and abilities.
He judges Names and Deeds, devouring those who are unworthy and condemning them to Oblivion.
7/7


"If a man is judged worthy by Nekheb, he will live forever and happy in the Blessed Lands."
1/2
Trample, Indestructible
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
Whenever Loyal Efreet becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
4/4
When Memory's End enters the battlefield, name a card in a graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
At the beginning of each player's end-step, that player reveal the top card of his or her library. If the card shares a name with the named card, put the card into its owner's graveyard.
It ends with Oblivion, Names worn smooth and Deeds forgotten. A new Name is now ready to be etched and new Deeds told.
Trample, Indestructible
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand.
Other enchantment creatures gets +1/+1.
Whenever Minister of the House is a target of a spell or ability an opponent controls, return it to its owner's hand.
Other enchantment creatures gets +1/+1.
The Djinn has representatives in all aspects of Al-Weh'jedeen affairs
3/4
Until the end of turn, whenever target creature would be destroyed, regenerate it instead.
Mummifying the body ensures that if Nekheb judges the soul unworthy, he or she will be able rest in the body and not become a wandering spirit.
Whenever Nameless gods deals combat damage, put that many cards from the top of your library into your graveyard.
The Cataracts are where god-spirits live in exile, their names forgotten to time and their broken pride festered and rotted into malevolence.
4/4
Enchant creature.
Enchanted creature gets +4/+2 and must be blocked if able.
, Sacrifice Nekheb's Blessing: Put a card in target graveyard on the top of its owner's library.
Enchanted creature gets +4/+2 and must be blocked if able.

Inevitability is irresistible.
At the beginning of your endstep, return target card from a graveyard to its owner's hand.
Cycling
(
, Discard this card: Draw a card.)
When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries.
Cycling




When you cycle Nekheb’s Herald, shuffle any number of cards in graveyards and/or from exile into their owners’ libraries.
"Behold Nekheb, she who guarantees Inevitability."
0/1
Flash
When you cast Nekheb, Force of Inevitability, search your library for a creature card, reveal it, and put it in your hand. Shuffle your library afterwards.
When Nekheb dies, put a creature card from your hand into play at the beginning of the next end-step.
When you cast Nekheb, Force of Inevitability, search your library for a creature card, reveal it, and put it in your hand. Shuffle your library afterwards.
When Nekheb dies, put a creature card from your hand into play at the beginning of the next end-step.
1/1
+1 Return target land card from exile onto the battlefield. It becomes a 4/4 green elemental creature in addition to its other type.
+1 Search your library for a basic Forest card, then exile it. If you do, add
to your mana pool. Shuffle your library afterwards.
-9 You get an emblem that says "At the beginning of each of your main phase, add
to your mana pool for each Forest you control and each Forest card in exile you own."
+1 Search your library for a basic Forest card, then exile it. If you do, add


-9 You get an emblem that says "At the beginning of each of your main phase, add

3
At the beginning of your end-step, put a +1/+1 counter on target creature.
At the beginning of your end-step, put a 1/1 green Plant creature token into play.
Transfigure

(

, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.)
At the beginning of your end-step, put a 1/1 green Plant creature token into play.
Transfigure






5/5
Put a +1/+1 counter on up to two target creatures. Untap them.
"Find the Prince!"
Trample
At the beginning of your end-step, you may draw a card.
At the beginning of your end-step, you may draw a card.
When a nameless god's name is uttered, its spirit is free to finally face judgement.
5/4
Choose one:
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
- Untap all lands you control.
- Creatures you control gains indestructible until the end of turn.
- Put target card from a graveyard on top of its owner's library.
Defender, Reach
Cycling
(
, Discard this card: Draw a card.)
When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control.
Cycling




When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control.
"In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
The most effective way to exorcise a god-spirit is to remember his or her Name.
At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
Destroy target artifact. It can't be regenerated.
"Humans is to Fire, Shabti is to Water." -Ancient Weh'jedeen saying
Trample, Indestructible
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.
: Target creature gains haste until the end of turn.
Whenever Spirit of the South becomes a target of a spell or ability an opponent controls, return it to its owner’s hand.

3/4
Indestructible, trample
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand.


: Shuffle target faced-up exiled card into its owner's library.
Whenever a spell or ability an opponent controls targets Steward of Eternity, return it to its owner's hand.



"What the alchemists are doing is sacrilege against Syah and Ma'at."
2/3






Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Enchant permanent
At the beginning of your end-step, look at the top three cards of your library. You may reveal a card that shares a card type with that permanent. If you do, put it onto the battlefield.
At the beginning of your end-step, look at the top three cards of your library. You may reveal a card that shares a card type with that permanent. If you do, put it onto the battlefield.
Scharazad recognized many names that survived through the ages, but only one name matched the person: Tetheka.
Trample, indestructible
Whenever Wild Efreet is a target of a spell or ability your opponent controls, return it to its owner's hand.
Exile a card from your graveyard: Put a +1/+1 counter on Wild Efreet.
Remove two +1/+1 counters from Wild Efreet: Counter target triggered ability you control.
Whenever Wild Efreet is a target of a spell or ability your opponent controls, return it to its owner's hand.
Exile a card from your graveyard: Put a +1/+1 counter on Wild Efreet.
Remove two +1/+1 counters from Wild Efreet: Counter target triggered ability you control.
0/1
At the beginning of your endstep, Words of Ending becomes a 4/1 green Shabti Lancer artifact enchantment creature with reach until the beginning of your next upkeep.
Cycling
(
, Discard this card: Draw a card.)
Cycling



Nekheb is the glyph of Incarnation, the Force that dictates ends of existences and compels Rebirth so the cycle may start again.
Destroy all creatures. Return each creature destroyed this way onto the battlefield at the beginning of your next upkeep.
Let them fear! Let them see what is real power!
Vigilance, deathtouch
Whenever a non-token creature that was dealt damage by Irakhep, Lost Sovereign or a Shabti dies, put a 1/1 white and black Shabti artifact creature token named "Cursed Shabti" with deathtouch onto the battlefield.


, Sacrifice X Shabti creatures: Irakhep gains +X/+X and trample until the end of turn.
Whenever a non-token creature that was dealt damage by Irakhep, Lost Sovereign or a Shabti dies, put a 1/1 white and black Shabti artifact creature token named "Cursed Shabti" with deathtouch onto the battlefield.



Because of Scharazad, Irakhep was cursed and his legacy tainted forever.
2/2
Target creature gains +1/+1 for each creature you control.
Target creature gets -1/-1 for each creature card in your graveyard.
Target creature gets -1/-1 for each creature card in your graveyard.
Some starts to believe, while others start to break.
At the beginning of your end step, sacrifice a creature or sacrifice Cataract Revival.

, Sacrifice a creature: Return target creature card from a graveyard to its owner’s hand.


Enchant permanent
Enchanted permanent has hexproof and indestructible.



: Gain control of enchanted permanent, then Fury of the Forgotten’s controller sacrifices it.
Enchanted permanent has hexproof and indestructible.




When a being's name is forgotten, he or she meets oblivion in death. But what if the being itself is immortal?
Intimidate
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
At the beginning of each end-step, sacrifice Shambling Mummy.
Whenever another creature enters the battlefield under your control, return Shambling Mummy from your graveyard onto the battlefield. It gains haste.
What remained of Rekehb was eventually repossessed by a god-spirit of the Cataracts to terrorize his own village.
1/1
Flying, Trample, Indestructible
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand.

, put the top three cards of your library into the graveyard: Counter target triggered ability you control.
Whenever Guardian of Wonders is target of a spell or ability an opponent controls, return it to its owner's hand.


3/1
Flying, Trample, Indestructible
Whenever Tetheka, Touched by Syah deals combat damage to a player, you may look at the top three cards of your library, then put it back in any order.



: Exile the top card of your library. You may play it without paying its mana cost.
Whenever Tetheka, Touched by Syah deals combat damage to a player, you may look at the top three cards of your library, then put it back in any order.




2/4
Counter target triggered ability on a creature you control.
Draw a card.
Draw a card.
“You are not finished, Djinn! I command you to stay!”





"I know what I do upsets 'Ma'at', but I believe that Truth is paramount to what the Sanctum lies about to the smallfolk."
2/4
Untap up to two target creatures. They gain +2/-1 and flying until the end of turn.
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.)
Exile target permanent or spell. Its controller exiles the top card of his or her library. If it's a permanent card, put it onto the battlefield, otherwise its controller casts that card if able.
Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead.
Whenever a creature enters the battlefield, you may pay
. if you do, attach Manacles of War onto that creature.
Equipped creature gets +2/+0 and can't block.
During your combat step, equipped creature must attack target opponent if able.
Equip

Equipped creature gets +2/+0 and can't block.
During your combat step, equipped creature must attack target opponent if able.
Equip

"Slavery is to fight for someone who you do not believe in."
When Simulacrum of Experience enters the battlefield, exile the top card of your library. Until the end of turn, you may play it.


,
: Another target creature gets +1/+1 for each exiled card you own.




0/1
+2 Exile another target permanent. You may then choose to return it onto the battlefield under its owner's control.
-2 Exile a creature you control. If you do, search your library for a creature card with the same converted mana cost and put it onto the battlefield. Shuffle your library.
-10 Return all permanent cards in exile onto the battlefield under your control.
-2 Exile a creature you control. If you do, search your library for a creature card with the same converted mana cost and put it onto the battlefield. Shuffle your library.
-10 Return all permanent cards in exile onto the battlefield under your control.
4
+2 Target opponent names a card, then exile the top card of your library. If it's the named card, sacrifice Scharazad, Queen of Tales. Otherwise, draw a card.
0 You may play target instant or sorcery card you own from exile this turn.
-4 Destroy target permanent.
0 You may play target instant or sorcery card you own from exile this turn.
-4 Destroy target permanent.
2




Chains are the weapons of choice for Masters and weapons of necessity for the Enslaved.



Sacrifice Hieroglyph of Faith: Target player skips his or her next combat phase.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Hexproof
Whenever a spell or ability an opponent controls causes you to lose life, that player discards a card.
Whenever a spell or ability causes an opponent to lose life, that spell or ability’s controller draws a card.
Whenever a spell or ability an opponent controls causes you to lose life, that player discards a card.
Whenever a spell or ability causes an opponent to lose life, that spell or ability’s controller draws a card.
"Behind her shroud, a mystery."
1/1



Sacrifice Hieroglyph of Secrecy: End the turn. Activate this only during an end step.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)



Cull Weakness deals 3 damage to each creature. Whenever a creature dealt damage this way would die this turn, its controller loses 1 life.
"He was weak and flesh... now he is gold and eternal."



Sacrifice Hieroglyph of Sin: Whenever a permanent would enter the battlefield or a spell would resolve during target player's next upkeep step, exile it instead.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
At the beginning of each combat, up to one target creature can't attack and up to one target creature can't block.

, Sacrifice Clinging Vines: Clinging Vines deals 3 damage to target creature or player and 4 damage to you.





Sacrifice Hieroglyph of Freedom: Target player cannot activate abilities of nonland permanents he or she controls until the end of your next turn.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Trample, Haste
Whenever an attacking creature deals damage to another creature, those two creatures fight each other.
Whenever an attacking creature deals damage to another creature, those two creatures fight each other.
5/3
Vigilance
At the beginning of each end step, untap each creature you control.
: Put a +1/+1 counters on each other creature.
At the beginning of each end step, untap each creature you control.

"Behold divine Ankhwet; Sovereign of the House of Al-Wehjed, upholder of Ma'at."
Illus. CherishedMemories
4/4
Whenever a nontoken creature you don't control enters the battlefield, put a 0/1 white and green zombie creature token named "Foreboding Mummy" onto the battlefield.

, Sacrifice Garden of Sarcophagi and each creature you control named "Foreboding Mummy": Destroy target attacking creature.


"Do not disturb"



Sacrifice Hieroglyph of Duty: Until the end of turn, creatures entering the battlefield does not cause abilities target player control to trigger.
Excavate 3 (Exile 3 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life.

, Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control.


At the beginning of your endstep, target creature gets -2/-0 until your next upkeep.

, Sacrifice Logic Conundrum: Counter target activated or triggered ability. Target opponent distributes three +1/+1 counters among creatures he or she controls.







Living clay inspires even the most savaged.
0/1
Equipped creature gains lifelink and hexproof.
Equip
Equip

The forked beard of a Sovereign symbolizes the life of the nation: the twin rivers of Syah and Nekheb.
Whenever a spell or an ability you control targets a Shabti permanent you control, Chimeric Horror gets +1/+1 and gain trample until the end of turn.
The most horrifying is a cursed man mid-transformation.
0/1
Equipped creature gains first-strike and deathtouch.
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it.
Equip
Equipped creature gets +20/+20 and gains trample and indestructible if a card named "Scepters of the Sovereign" and a card named "Beard of the Sovereign" is also attached to it.
Equip

To wear the double-crown of Weh'jed renders its wearer invulnerable.


The Djinn was born with what so many alchemists try to achieve in their lifetimes but fail.
Sacrifice Glyph of Insight: Draw two cards.
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Excavate 5 (Exile 5 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Sahat is the glyph of insight. It invokes remembrance and clarity and is used often by apprentices and adepts alike.
Sacrifice Golden Servant: Add three mana of any color to your mana pool.


,
: Target player loses 1 life for each other attacking creature.




Though no longer clay, the Shabti still seem to be able to function.
0/1

Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Lamp of Three Wishes enters the battlefield with three Wish counters on it.
,
, Remove a Wish counter on Lamp of Three Wishes: Search your library for a card and put it in your hand, then shuffle your library.
Excavate 7 (Exile 7 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)


Excavate 7 (Exile 7 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
Equipped creature gains +1/+1 for each artifact creature you control.
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip
Whenever a non-artifact creature enters the battlefield, you may attach Master's Advantage onto that creature.
Equip

Behind each Master is a multitude of metal chains and clay flesh.
Flying
The Body rots, the Spirit breaks and even the Soul reincarnates. In the end, only Names and Legacies endure.
4/4





A Shabti of the House is sometimes portrayed as the most exemplar of a being that follows Ma'at.
0/1
Whenever a land you control is tapped for mana, add one mana of any color that land can produce to your mana pool.
: Lands you control gains all basic land types until the end of turn.

Ma'at is the glyph of cosmic order. It is created through the combination of the five primary Words in its proper order. To invoke Ma'at is to be under the scrutiny of all five Forces.


Reduce, Reuse, Recycle.
0/1





The Sanctum does not like their reputations soiled.
0/1
Equipped creature gains vigilance and haste.
Equip
Equip

The two Scepters of a Sovereign are his instruments of power, and through them the will of Ma'at is wielded.
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on Shabti Freedman.


,
, Remove X +1/+1 counters from Shabti Freedman: Put X +1/+1 counters on another target creature.




To be free is an experience a Shabti could never have dreamed of.
0/1
Permanents lose indestructible and cannot gain indestructible.
,
, Sacrifice Syah’s Regret: Return all Djinn creature cards from all graveyards into play.


There is a tale of a bottle, of which some say the Djinn hid part of Syah's essence. Angered by such hubris, Syah banished them to this Reality.




Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
The Origin Glyph comes into play tapped.
, Exile The Origin Glyph: Add three mana of any color to your mana pool.
Excavate 13 (Exile 13 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)

Excavate 13 (Exile 13 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.)
"This mysterious glyph, "Nu" has no root. The word emanates with power, but so far no one has been able to invoke it."
(
: Add
to your mana pool.)
Black Silt enters the battlefield tapped.
At the beginning of your end step, untap another target land you control.


Black Silt enters the battlefield tapped.
At the beginning of your end step, untap another target land you control.
"...until Soil we become, then the Cycle starts again."
(
: Add
or
to your mana pool.)
Cave of Wonders comes into play tapped.
Cycling
(
, Discard this card: Draw a card.)



Cave of Wonders comes into play tapped.
Cycling


Blessed by Syah with Immortality. Cursed by Nekheb to forever live in Servitude.
(
: Add
to your mana pool.)
Crackling Hearth enters the battlefield tapped.
At the beginning of your combat phase, target creature gains first strike until the end of turn.


Crackling Hearth enters the battlefield tapped.
At the beginning of your combat phase, target creature gains first strike until the end of turn.
"As we Fight the trials of fate..."
(
: Add
to your mana pool.)
Desert Refuge enters the battlefield tapped.
At the beginning of your upkeep, target creature gains vigilance until the end of turn.


Desert Refuge enters the battlefield tapped.
At the beginning of your upkeep, target creature gains vigilance until the end of turn.
"From the Sands we all begin..."
(
: Add
or
to your mana pool)
Glyph-Mired Temple comes into play tapped.
Cycling
(
, Discard this card: Draw a card.)



Glyph-Mired Temple comes into play tapped.
Cycling


Where Hwet and Heka conspire to inspire Marvel and Fear.
(
: Add
to your mana pool.)
Necropolis Pyramid enters the battlefield tapped.
When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life.


Necropolis Pyramid enters the battlefield tapped.
When Necropolis Pyramid enters the battlefield, each opponent loses 1 life and you gain that much life.
“For our Names we must believe...”
(
: Add
or
to your mana pool.)
Oasis of Truth comes into play tapped.
Cycling
(
, Discard this card: Draw a card.)



Oasis of Truth comes into play tapped.
Cycling


Where Syah and Isfet compete over what is Constant and what will Change.
(
: Add
or
to your mana pool.)
River Cataract comes into play tapped.
Cycling
(
, Discard this card: Draw a card.)



River Cataract comes into play tapped.
Cycling


Where Heka and Nekheb chooses to Remember or to Forget.
(
: Add
or
to your mana pool.)
Shifting Sands comes into play tapped.
Cycling
(
, Discard this card: Draw a card.)



Shifting Sands comes into play tapped.
Cycling


Where Hwet and Isfet lay waste over matters of Creation and Destruction.
(
: Add
to your mana pool.)
Twin Rivers enters the battlefield tapped.

,
: Scry 1. Activate this only any time you can play a sorcery and only once per turn.


Twin Rivers enters the battlefield tapped.



"Through the Waters we survive..."


"Your life was hard and full of trials. You have traversed all of the Du'at yet you have upheld Ma'at all of the while. Rest, my friend, for you are finally home." -Nekheb to Harin, in Tales of the Journey to the Blessed Lands.
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Mechanics | Skeleton |
Whenever a spell is cast, exile it unless it's cast from its owner's hand.
Whenever a non-token creature would enter the battlefield, exile it instead unless it's cast from its owner's hand.
last 2015-11-23 22:43:36 by Link