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Mechanics | Skeleton |
CardName: Crypt of Ordeals Cost: 2{W/B} Type: Enchantment - Dungeon Pow/Tgh: / Rules Text: At the beginning of your upkeep, you gain 1 life and each opponent loses 1 life. {W}{B}, Sacrifice Crypt of Ordeals: You gain 7 life. Put a +1/+1 counter on each creature your opponents control. Flavour Text: Set/Rarity: Al Weh'jed 2.0 Common |
Code: CH01 History: [-] Add your comments: |
limited, I want a "dungeon master" vs "champions" subgame.
"establishment" are the W/B, U/B, U/G, W/G and R/G
"underdogs" are U/R, U/W, R/W, R/B, B/G
Sounds interesting. I'm curious how
will be "establishment".
On this card: it looks good, very good. I don't think this effect has been at common before, unless you count Syndic of Tithes and friends. It's been coming down in price though: Subversion was a 5-mana rare, and Agent of Masks was a 5-mana uncommon, and Drana's Emissary is a 3-mana uncommon.
I'm not sure this is okay in hybrid though, because drain isn't really white. White has tiny bits of lifedrain, but generally due to hybrid (the
symbol in Extort's reminder text) or other colour pie bleeds (Suture Priest was in New Phyrexia).
this is ultimately a B/W card, and mechanically my B/W in set bleeds you. I think a little bit of bleed should be alright.
At common, players can construct a "dungeon" type deck where you play multiples of these enchantments and let other more aggressive decks try to beat the clock. Of course, two "dungeon" type decks will probably be slow, but so is two Orzhov matchups