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Mechanics | Skeleton |
CardName: Mystic of the Desert Cost: 1R Type: Creature - Human Cleric Pow/Tgh: 3/1 Rules Text: Flash Mystic of the Desert can't be countered. When Mystic of the Desert enters the battlefield, exile target spell you control. As long as it is exiled, you may cast the card without paying its mana cost. Flavour Text: "Hwet, Syah, Heka, Isfet, Nekheb. The cycle must perpetrate forever, or Ma'at shall be lost." Set/Rarity: Al Weh'jed 2.0 Rare Flash
Mystic of the Desert can't be countered. When Mystic of the Desert enters the battlefield, exile target spell you control. As long as it is exiled, you may cast the card without paying its mana cost. "Hwet, Syah, Heka, Isfet, Nekheb. The cycle must perpetrate forever, or Ma'at shall be lost."
3/1
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Code: RR01 History: [-] Add your comments: |
Anti-counterspell guy, huh? I like it. I don't love flash and haste together, though.
I guess you really don't need haste for it to be good. This is supposed to be pushed to Snapcaster mage proportions
If that's true, I don't think this is the effect you're looking for. It's just a more limited Vexing Shusher in most cases, except when you're casting Emrakul or one of his kin.
well. I want it to be at least fair.
This will do wonder in R as an aggro card being a 3/1 with haste and against U matchups.
Don't get me wrong. I like the card, and it's poewrful, but I don't think it's a Snapcaster Mage. I could be wrong, though.
probably not because it's not blue. But eh.
The key point about this vs Snapcaster is this doesn't provide any card advantage, unless an opponent's counterspell is on the stack.
It blanks counterspells, that's the point. I mean, snapcaster is TOO strong imo so...