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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-01 17:58:45)
Seems like a fun, crazy effect :)
This would be an insane card to play the game under... it's pretty interesting to think of how many different cards this affects. Completely hoses Ponder, Brainstorm, and Vampiric Tutor, for example. I wouldn't actually expect to see this printed so I'm not going to bother thinking of a correct cost for this. It's just for fun :)
I find the anti-Cumulative Upkeep sentiment a shame, since it's useful and surprisingly flavorful. Players don't like playing with ever increasing costs, though. I wouldn't rule out seeing it pop up in a future set, though. As a one-and-done set mechanic, it's got plenty of legs, as Coldsnap proved.
I know this probably isn't costed right, and they'd never a make a card like this nowadays, I just wanted to conceptually make a card that felt like an ongoing earthquake kinda thing.
Another reason you'd use top is if you have something to mill them with. This would make sure that even if they manage to shuffle at some point, they won't redraw it.
Yeah, option 2 would get used probably about 90% of the time. Top is useful in some cases though, where you are removing their outs or maximizing your own by ensuring that they don't draw something specific, like let's say the last land they need to cast Cruel Ultimatum, or the actual Cruel itself, and so long as they don't draw those they can't win, even if they get to replay that guy you just bounced.
Well, the effect is very similar to Bant Charm, so yes, I think the cost is fine. The top-of-library option is very unlikely to get used since this is a sorcery.
Changed her [+1] to mill 2 instead of 3, since I think 3 is a little too good, especially for limited targeting the opponent.
The first name I thought of for this was, "Don't Waste Me, Bro!", but then I thought of a better one :P
Thanks :) I was thinking about how there's never really been a good "land control magic" spell, and I know too much land destruction hasn't been great for Magic, so I was thinking about how you could have such a spell be fair. Then I realized, you could just have that spell itself also be a land! To make it fair though, you really need it to be like tec edge and also sac an extra land, otherwise you are basically up 2 lands on them. Pretty cool that you can screw your opponent's mana and fix your own at the same time. :D
UW version of Terminate, kinda. I think it's costed fairly, even though blue and white's removal should be weak, considering the existence of Vindicate and Maelstrom Pulse.
Nice twist on Tectonic Edge.
Hm, Sacred Ground updated, or a permanent Skyshroud Blessing. Seems a reasonable niche/sideboard/hoser card. Good to protect an Inkmoth Nexus I guess.
Ooh, "Dragon creature card". So no Nameless Inversions then. Fair enough I guess.