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Recent updates to Cards With No Home: (Generated at 2025-05-01 09:16:25)
I prefer to use a rule for effects that can persist across games as follows:
Such effects always persist across subgames and restarted games, and always last at least until the main game (called a "duel", regardless of the number of players) ends.
How much longer they persist (which might be "no longer") is beyond the scope of the game rules, and must be set using separate rules. (If no separate rules are specified and no agreement has been made by the players relating to this, then the default is "no longer".)
These rules shall also apply to ante (instead of using the official rules for ante).
Please stop making incorrect statements about hings you can look up within seconds with the internet access you probably have when you are posting here!
1st: The text found on Niko Aris is not ""Make a shard", but "create X Shard tokens." The special emphasis is on the last word: tokens.
2nd: The rules don't specify an ability for Shard in general. Comprehensive Rules say: - 111.10e. A Shard token is a colorless Shard enchantment token with "
, Sacrifice this enchantment: Scry 1, then draw a card."
The rules defines what a "Shard token" is, and specifically only for the scenario where "Some effects instruct a player to create a predefined token." (See rule 111.10)
Notice also that the name of the the predefined token does not actually even correspond even to the subtype:
And that is why Glittering Stockpile doesn't have the ability to sacrifice for one mana of any color without a counter on it.
Note also that there is no land type "Waste" to begin with, so the whole concept of giving that subtype to a permanent is foreign to the rules.
There is not a word for players and objects together, even though some things are in common such as:
Can have counters
Can have abilities
Can be damaged (in some cases)
Can be targeted
Permanents can be attached to them
2nd: No you're explicitly wrong there. See Niko linked above but it clearly just says "Make a shard" and what exactly a shard is is defined by the rules.
This is the opposite of what I think you're invoking which is how Wastes work. Right now if you make a land into a Swamp, it inherently gets the ability to tap for black mana. Wherein wastes, including the basic ones, actually need to be given the ability to tap for colourless by the ability making them. Now, there are no cards which make cards into wastes but it's why we can't make cards that just read "Target land becomes a waste" because that doesn't mean anything in the rules, unlike "Target land becomes a swamp"
1st: Yeah fair. I never noticed this was an absolute necro but rather than resurrecting the card with this reminder about shards, I would have left it buried or reworded it.
See Tutor's Glyph.
As always with customMTG, we have to remind ourselves that the rules are flexible. Wizards creates new ones all the time. And rewrites them, what with the "Any target" and "Discard into Exile" for madness happened.
The important thing to remember is how a new player would see it. This is why stickers suck and this Bo3 mechanic would work well. It's pretty grokkable. After game one, unsleeve your cards and flip them over. Even if you forget it's pretty easy to fix the mistake once noticed (especially if you don't mess with card types and MV's for deck searching reasons)
That's the problem. Digital formats are literally unable to connect what happened in one game to another. That's why the double deal cycle was printed in Unhinged
@dude1818- I feel with cards like Yidaro, Wandering Monster, that this kind of tracking is likely to be something less forbidden, unless there are specific rules forbidding this outside of not currently allowing forcing the player to track the winner. Not that this necessarily should be a concept that would appear in any significant amount, as I'd imagine the player knowing what both sides did in addition to having to track would be a bit much. At the very least, in the present, this is likely something more alchemy-like than silver-bordered (though whether the Arena could easily code that tracking versus a human is another story).
Was "At the beginning of your endstep, reveal cards from the top of your library until you reveal a land and a nonland permanent. Add a land and a nonland card revealed this way to your hand and put the rest on the bottom of your library in any order. 6/6" People said was boring or bad, so new ability.
This is unfortunately silver bordered, since the game can't track state across games
Yeah hold up, the front half is a strictly better Grim Tutor. Either it's Grim Tutor and ramp, or double vamp tutor...
See now, that's actually okay if you make the back half terrible and say you can't cast the front anymore.
So you have this cycle of OP cards that, if you win a game, become worse versions of themselves. That sounds fun. Terrible for BO1 though.
I like the front face as a stand-alone card.
The back face is a pretty generic God outsside of the ability that means I can never play it.
Not technically. In the first game it's the front side, but it becomes a modal dfc after you win a game.
Is this supposed to be one card in game 1 and another card in game 2?
I think the comparison here is Tasha, Unholy Archmage. Now, this can't reanimate creatures or flip 3 from the opponents library after some turns but it also can't die from being attacked. I've heard people saying that Tasha is too strong at 4 mana so I want to say that this is really strong. Yes it's symmetrical but this just wouldn't be played in a deck looking to attack back. And imagine it alongside Tasha...
Play with vigilance to potentially have it one-sided.
Feels too cheap.
Name sounds like a land.
Illustration makes me sad. :(
1st: As I pointed out this is not an enchantment like Shard tokens are - probably because Shard tokens didn't exist yet 8 years ago. Shard here is a creature type.
2nd: Even so, the activated ability is not inherent to the Shard type, but to the ability creating specifically "Shard token(s)". If the token is written out fully, its abilities are those written in the creating ability.
Does the shard have
: Scry 1, draw a card?
Niko Aris
Feels like a good name for this oft-suggested ability.
Feels uncommon. At common, I could imagine a version that is only active while actually attached.
Shard*
*) not the enchantment type
Shouldn't it be "shardframe", implying a physical rather than mental unity?