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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-01 09:16:24)
Vitenka: You're right, there does need to be some clarity here, because "assigning" and "activating" are the same thing. The only way to activate the action spaces, "[A]", is to assign a worker there.
Sorrow: All workers are identical to reduce complexity (lol).
This seems like a lot of work for something that could easily be an artifact.
Would all workers be identical, or would there ever be variant workers, or would it be something like other permanents alter workers?
I think the reminder text could do with mentioning "each worker may activate or re-assign once a turn as a sorcery" because right now it's not at all obvious that you can't assign-then-activate, or vice versa.
Kind of interesting to add meeples to magic; not really sure whether it's worth the complexity, but it's certainly interesting.
See Greenhouse. A revamp of staff.
• Worker's aren't counters, but a new game object that only exists on action spaces.
• When a permanent is destroyed, you lose all workers on its action spaces.
• Workers remain on an action space until assigned to another, empty action space. With this as your only construction, which has two action spaces, you could move your worker between the action spaces each turn, essentially activating each ability every other turn.
• Workers can be moved freely between constructions you control when assigning them.
Add "Deserts have:
: do 1 damage to target attacking creature after it deals its damage."
I could throw "Deserts you control have '
: add
'" to it if people thought it needed it.
nope, they have a land subtype but not a basic land subtype
Ah, I hadn't really thought that through, Vitenka.
I think I'd agree that it makes sense for rolling to implicitly remove a die from your pool ueot.
But I think some word other than 'tapping' would be sensible. Since in magic, tapping is irrevocably tied to turning sideways, which doesn't really work with a die. And even if rolling implicitly taps; you probably want the concept since that way you can have psionic acitons that use up some dice but don't need a roll.
If the dice aren't tied to the creatures, then when a cretaure dies you can always sacrifice a rolled die; is your intention?
@dude1818
Because like other things that untap, you regain your dice at the start of your turn.
@SecretInfiltrator
The dice aren't individually tied to specific creatures. Each creature with Psionic just contributes one to your pool.
"Roll an unrolled psionic die"?
I actually don't like that you add the dice to a pool when they are also actually tied to a specific creature rather than being "pooled".
Why do you tap the die first? There should be an inherent rule that rolling a die expends it from your dice pool
Shadow is easy. That affects what can block, but doesn't make separate battlefields or anything. That's that weird part
Yes.
Could you cast Innocent Blood on a battlefield you have no creatures on with the effect only causing others to have to sacrifice?
Oops
I thought they had a nonbasic land type
Wastes doesn't have a basic land type
Yup, it wouldn't even work that way for Waste.
"Basic Desert" nod-nod.
> jmgariepy wrote: "The text makes this land a Desert, so it therefore taps to produce
."
There is no rule that automatically adds the ability to tap for colorless mana to Deserts. Only basic land types have a corresponding rule.
The text makes this land a Desert, so it therefore taps to produce
. I'd think that reminder text would be in order, but Urborg, Tomb of Yawgmoth doesn't have any, so...
No mana ability?
New Legendary Land to go with the new Hazezon recently spoiled.
Yes, it's intended to trigger while this is on the attack.
Yes, it's a silly design.