Cards With No Home: Virtual Booster
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Mechanics | Other non-themed cardsets | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Compleated
Other compleated creatures you control get +1/+1. At the beginning of your upkeep, put a -1/-1 counter on target non-Compleated creature at random. : Target creature has compleated. Remove all -1/-1 counters from it. 2/5
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Walking Wood enters the battlefield tapped.
: Add to your mana pool. : Put Walking Wood from your hand or graveyard onto the battlefield. |
, Tap two untapped creatures you control: Put a +1/+1 counter on target creature.
, Tap two untapped green creatures you control: You may put a land card from your hand or graveyard onto the battlefield. |
Undeath (This creature doesn't die from having toughness 0 or less. It can still be destroyed as a result of damage.)
2/0
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Draw two cards, then put two cards from your hand on the top of your library at random.
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If a permanent leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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If a creature dealt damage by Sylvan Subjugator this turn would die, that creature becomes a forest instead
: Sylvan Subjugator fights target creature. This ability costs more if you target a creature you don't control. 4/5
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Bloodsucking 2 (If this dealt lethal damage to a creature this turn, it has +2/+2.)
2/2
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Whenever you activate an ability of a Shade creature, each other Shade creature you control gets +1/+1 until end of turn.
: Shade creatures you control get +1/+1 until end of turn. 1/1
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Mark for New Life can't be countered.
If target creature is no longer on the battlefield, return it to the battlefield. |
You may cast Sidewinder after blockers are declared on your turn. If you do it enters the battlefield tapped and attacking.
2/1
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Knight can't be blocked by creatures with odd power, and can't block creatures with even toughness.
3/1
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Teamwork (Creatures with teamwork may attack in pairs.)
Flying Creatures paired with Carrier Falcon get +2/+2 and have flying. 2/2
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Lizzie can't die from damage dealt by goblins.
When Lizzie enters the battlefield each opponent who controls a goblin gets a gold token. Whenever Lizzie is dealt damage by a goblin you get a gold token. 1/1
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Equipped creature gains +2/+2 and Deathtouch.
Equipped creature gains ": Place one 1/1 colorless Plant token with Deathtouch onto the battlefield". Equip In the arc of his scythe, flowers grow and all else perishes. His pretty face hides ugly motives.
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Flying, Haste
At the beginning of the end step, sacrifice this creature. 3/1
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Young Yawgmoth
(mythic)
Walking Wood
(uncommon)
Woodcrafter's Station
(uncommon)
Persistent Dead
(uncommon)
Game of Chance
(none)
Dissonance Engine
(rare)
Sylvan Subjugator
(none)
Sunnydale Slasher
(none)
Shadelord
(rare)
Mark for New Life
(uncommon)
Sidewinder
(none)
Knight
(none)
Carrier Falcon
(common)
Lizzie
(none)
Graceful Dhalia
(mythic)
Elemental
(token)