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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Ainorek's Venger White Common 3{2}{w} Creature – Hound Warrior 2 3 CW09 {b/r},{t}: Target creature gets +2/+0 until end of turn. Activate this ability only anytime you could cast a sorcery. 3 1412503717 on 05 Oct 2014 by Berf
2 Armored Elephant White Common 3{2}{w} Creature – Elephant 3 2 CW01 0
3 Atun, God of Light White Mythic 4{2}{w}{w} Legendary Enchantment Creature – God 3 4 MW02 Vigilance, indestructible
Other white creatures you control have worship.
At the beginning of your end step, if there are two or fewer +1/+1 counters on Atun, it becomes a noncreature enchantment.
{2}{w}{w}: Put five +1/+1 counters on all Human creatures you control. Return Atun to its owner’s hand.
5 1413925682 on 21 Oct 2014 by Alex
4 Bonds of Faith White Common 2{1}{w} Enchantment – Aura CW16 Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
0
5 Devout Charioteer White Common 3{2}{w} Creature – Human Soldier 2 3 CW02 First strike
Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.)
0
6 Diligent Slave White Common 2{1}{w} Creature – Human 0 3 CW04 Defender
{4}{w},{t}: All damage that would be dealt to target creature or player this turn is dealt to Diligent Slave instead.
0
7 Exodus White Uncommon 1{w} Enchantment When Exodus enters the battlefield, exile target creature until Exodus leaves the battlefield. When that creature returns to the battlefield, its controller draws a card. 13 1412558692 on 06 Oct 2014 by Link
8 Face the Truth White Common 2{1}{w} Instant CW14 Exile target enchantment or target enchantment card in a graveyard. 0
9 Floodplain Farmers White Common 1{w} Creature – Human 1 1 CW08 Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.) 0
10 Goldenwing Lammasu White Common 5{4}{w} Creature – Lammasu 3 3 CW10 Flying
When Goldenwing Lammasu enters the battlefield, you gain 3 life.
1 1412716247 on 07 Oct 2014 by Alex
11 Nabuto Ambusher White Common 4{2}{w}{w} Creature – Human Nomad 2 4 CW11 Vigilance
Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.)
0
12 Remember the Names White Common 3{2}{w} Sorcery CW15 Put two colorless 0/0 Spirit creature tokens onto the battlefield, then distribute three +1/+1 counters among them. 1 1412639888 on 06 Oct 2014 by Link
13 Sacred Bennu White Common 3{1}{w}{w} Creature – Bird 1 3 CW05 Flying, lifelink 5 1412716394 on 07 Oct 2014 by Alex
14 Sanctuary Cat White Common 1{w} Creature – Cat 1 2 CW03 1 1412715989 on 07 Oct 2014 by Alex
15 Sandborn Seeker White Common 2{1}{w} Creature – Spirit 2 2 CW07 Sandborn Seeker has flying as long as there is one or more +1/+1 counters on it. 0
16 Sandchamber Trap White Common 2{1}{w} Instant – Trap CW13 If two or more creatures are attacking, you may pay {w} rather than pay Sandchamber Trap’s mana cost.

Target player sacrifices an attacking creature.
0
17 Shifting Sands White Common 2{1}{w} Instant CW12 Exile target permanent you control, then return that card to the battlefield under your control. 5 1412716215 on 07 Oct 2014 by Alex
18 Soul's Shield White Common 3{2}{w} Enchantment – Aura CW18 Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
Renew {3}{w}{w} ({3}{w}{w}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
1 1412715375 on 07 Oct 2014 by Alex
19 Sundisk Cleric White Uncommon 4{2}{w}{w} Creature – Human Cleric 1 2 UW01 Lifelink
Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.)
Whenever you gain life, you may put a +1/+1 counter on target non-Human creature you control.
1 1430433391 on 30 Apr 2015 by Samuel
20 Sundisk's Blessing White Common 1{w} Enchantment – Aura CW17 Enchant creature
Enchanted creature gets +1/+1.
Renew {1}{w} ({1}{w}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
0
21 Wings of Afterlife White Common 2{1}{w} Creature – Spirit 2 3 CW06 Flying
When Wings of Afterlife enters the battlefield, return another target permanent you control to its owner's hand.
3 1412717124 on 07 Oct 2014 by Alex
22 Align the Stars Blue Common 1{u} Instant CU14 Reveal the top three cards of your library, then put them back ordered from lowest converted mana cost to highest. (The cheapest card should be on top. If two cards have the same converted mana cost, you choose their order.)

Draw a card.
1 1421759970 on 20 Jan 2015 by Alex
23 Divination Blue Common 3{2}{u} Sorcery CU15 Draw two cards. 0
24 Dying of Thirst Blue Common 2{1}{u} Enchantment – Aura CU18 Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.

{1}{u}: Tap enchanted creature.
0
25 Great Library Guard Blue Common 4{3}{u} Creature – Human Soldier 1 4 CU05 Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.)

{2}, {t}, Sacrifice Great Library Guard: Draw a card.
0
26 Isle Turtle Blue Common 4{3}{u} Creature – Turtle 3 3 CU08 1 1412688692 on 07 Oct 2014 by dude1818
27 Iterinis's Daughter Blue Common 4{3}{u} Creature – Nymph 3 2 CU07 Flying 0
28 Memory's Weight Blue Common 2{1}{u} Instant CU11 Counter target spell unless its controller exiles three cards from his or her graveyard. 0
29 Mirage Mist Blue Common 1{u} Instant CU13 Target creature gets -2/-0 until end of turn. Tap it. 0
30 Neutralize Blue Common 3{1}{u}{u} Instant CU10 Counter target spell. If that spell is countered this way, put it in the bottom of its owner’s library instead of into his or her graveyard. 0
31 Nutkeb's Explorer Blue Common 3{2}{u} Creature – Bird Wizard 1 2 CU06 {r/g}, {t}: Return target land you control to its owner's hand, then add {r}{g} to your mana pool. 1 1413588048 on 17 Oct 2014 by Berf
32 Palace Harpist Blue Common 2{1}{u} Creature – Human Bard 0 3 CU04 Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.) 0
33 Part the Sea Blue Common 2{1}{u} Sorcery CU16 Creatures you control can’t be blocked this turn. 2 1412716512 on 07 Oct 2014 by Alex
34 Riddle of Existence Blue Common 2{1}{u} Instant CU12 Return target non-Sphinx creature, artifact, enchantment or nonbasic land to its owner’s hand. 1 1413199383 on 13 Oct 2014 by Alex
35 Royal Archaeomancer Blue Common 4{2}{u}{u} Creature – Human Wizard 2 4 CU02 When Royal Archaeomancer enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. 3 1412716650 on 07 Oct 2014 by Alex
36 Shieldwing Roc Blue Common 5{4}{u} Creature – Bird 2 3 CU03 Flash

Flying

When Shieldwing Roc enters the battlefield, target creature gains hexproof until end of turn.
0
37 Skeletal Serpentarius Blue Common 5{4}{u} Creature – Skeleton Serpent 6 6 CU09 Skeletal Serpentarius can't attack unless defending player controls an Island and/or Swamp.

Unearth {u} ({u}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
38 Sphinx Wings Blue Common 3{2}{u} Enchantment – Aura CU17 Enchant creature
Enchanted creature gets +1/+1 and has flying.
Renew {2}{u} ({2}{u}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
1 1412715221 on 07 Oct 2014 by Alex
39 Three-Legged Crow Blue Common 2{1}{u} Creature – Bird 1 2 CU01 Flying 0
40 Attendant of Erises Black Common 3{2}{b} Creature – Skeleton Cleric 1 2 CB02 {g/w}, {t}: Put target card from your graveyard into your library second from the top. 0
41 Blood Offering Black Common 2{b}{b} Sorcery CB17 As an additional cost to cast Blood Offering, sacrifice a Human or pay 3 life.

Draw two cards.
2 1438724736 on 04 Aug 2015 by HijackAttack
42 Cursed Boon Black Uncommon 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2 as long as it isn't a Spirit. Otherwise, it gets +2/+2.

Renew {b}{b} ({b}{b}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
2 1422724834 on 31 Jan 2015 by Pierre
43 Devouring Scarab Black Common 3{2}{b} Creature – Insect 2 1 CB05 Flying

When Devouring Scarab enters the battlefield, you may remove a counter from target permanent.
1 1414130508 on 24 Oct 2014 by 10vernothin
44 Disciple of the Lost Moon Black Common 2{1}{b} Creature – Human Cleric 1 2 CB03 Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.) 0
45 Eternal Embalming Black Common 2{1}{b} Enchantment – Aura CB18 Enchant creature
Enchanted creature gets +1/+1.
{b}: Regenerate enchanted creature.

Renew {3}{b} ({3}{b}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
0
46 Etiolate Black Common 3{1}{b}{b} Sorcery CB15 Target player discards three cards then draws a card. 1 1413200182 on 13 Oct 2014 by Alex
47 Final Answer Black Common 2{1}{b} Instant CB12 Target creature gets -2/-2 until end of turn. If that creature is a Sphinx, its controller sacrifices it instead. 1 1413263685 on 14 Oct 2014 by Alex
48 Granary's Bane Black Common 2{1}{b} Creature – Rat 2 2 CB06 0
49 Infernal Apophis Black Common 5{3}{b}{b} Creature – Demon Serpent 3 4 CB09 Intimidate 0
50 Mortician's Touch Black Common 5{3}{b}{b} Sorcery CB14 Destroy target creature. You gain life equal to its toughness. 1 1413200340 on 13 Oct 2014 by Alex
51 Mummify Black Common 1{b} Sorcery CB16 Return target non-God creature card in a graveyard to its owner's hand. 2 1413196875 on 13 Oct 2014 by Berf
52 Necropolis Seneschal Black Common 4{3}{b} Creature – Human Wizard 2 4 CB08 Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.)

Worshiping Skeletons and/or Zombies doesn’t cause Necropolis Seneschal to tap.
5 1414130711 on 24 Oct 2014 by 10vernothin
53 Restless Mummy Black Common 4{3}{b} Creature – Zombie 3 3 CB07 Restless Mummy can't block.

Unearth {1}{b}{b} ({1}{b}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
54 Rotting Mastodon Black Common 5{4}{b} Creature – Zombie Elephant 2 8 CB10 0
55 Sentesh’s Rattlesnake Black Common 2{1}{b} Creature – Snake 1 2 CB04 Deathtouch 0
56 Skulking Mummy Black Common 3{2}{b} Creature – Zombie 2 2 CB01 Unearth {1}{b} ({1}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.) 0
57 Slumbering Pharaoh Black Common 3{2}{b} Creature – Zombie 2 3 CB11 Whenever another creature enters the battlefield from your graveyard, Slumbering Pharaoh gets +3/+0 until end of turn. 0
58 Water into Blood Black Common 3{2}{b} Sorcery CB13 Water into Blood deals 1 damage to each creature. You gain life equal to the damage dealt this way. 3 1414451147 on 27 Oct 2014 by Berf
59 Act of Bloodlust Red Common 5{4}{r} Sorcery CR15 Gain control of target creature until end of turn. Untap that creature. It gains double strike and haste until end of turn. 2 1417708863 on 04 Dec 2014 by Berf
60 Aegis of Ka'imi Red Common 3{2}{r} Creature – Hound Wizard 2 2 CR06 {w/u}, {t}: Tap target creature. 0
61 Careless Archaeologist Red Common 3{2}{r} Creature – Human Artificer 2 2 CR01 Whenever an artifact or nonbasic land enters the battlefield under your control, Careless Archaeologist gets +3/+0 until end of turn and attacks this turn if able. 3 1413786521 on 20 Oct 2014 by Alex
62 Demolish Red Common 4{3}{r} Sorcery CR16 Destroy target artifact or land. 0
63 Eager Ainok Red Common 3{2}{r} Creature – Hound Warrior 3 2 CR08 Eager Ainok has first strike as long as it's attacking. 1 1415099089 on 04 Nov 2014 by Alex
64 Flameweaver Priest Red Common 5{3}{r}{r} Creature – Human Cleric 4 4 CR10 {r}: Flameweaver Priest gets +1/+0 until end of turn. 0
65 Foretell by Fire Red Common 1{r} Instant CR11 Foretell by Fire deals 2 damage to target creature or player. You may look at the top two cards of your library. 0
66 Hesaret's Alacrity Red Common 1{r} Instant CR12 Target creature gains first strike until end of turn. If it already has first strike, it gains double strike instead. 0
67 Jackal Familiar Red Common 1{r} Creature – Hound 2 2 CR04 Jackal Familiar can't attack or block alone. 6 1416081151 on 15 Nov 2014 by Alex
68 Mage of Furies Red Common 2{1}{r} Creature – Ox Shaman 1 2 CR05 When Mage of Furies enters the battlefield, target creature can't block this turn. 0
69 New Birth Red Common 2{1}{r} Enchantment – Aura CR18 Enchant creature

Enchanted creature gets +1/+1 and has haste.

Renew {r} ({r}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
0
70 Phoenix Flame Ritual Red Common 1{r} Instant CR13 Add {r}{r} to your mana pool. If a creature died this turn, add {r}{r}{r} to your mana pool instead. 0
71 Sandstone Elemental Red Common 4{2}{r}{r} Creature – Elemental 5 2 CR07 0
72 Spirited Flashback Red Common 2{1}{r} Sorcery CR17 Until end of turn, you may cast target instant or sorcery card in your graveyard. (You still pay its costs.) 0
73 Tomb Robber Red Common 2{1}{r} Creature – Human Rogue 2 1 CR02 When Tomb Robber enters the battlefield, you may discard a card. If you do, draw a card. 0
74 Undead Ainok Red Common 5{3}{r}{r} Creature – Zombie Hound Warrior 4 3 CR09 Trample

Unearth {3}{r}{r} ({3}{r}{r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
75 Bull Hippo Green Common 4{3}{g} Creature – Hippo 3 3 CG07 Islandwalk 0
76 Cloak of Sand Green Common 3{2}{g} Enchantment – Aura CG18 Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
Renew {4}{g} ({4}{g}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
3 1414130337 on 24 Oct 2014 by 10vernothin
77 Colossal Sandwurm Green Common 7{5}{g}{g} Creature – Wurm 6 6 CG11 Trample 0
78 Desert Guide Green Common 3{2}{g} Creature – Human Nomad 2 2 CG04 When Desert Guide enters the battlefield, reveal cards from the top of your library until you reveal three land cards. You may put a land card revealed this way into your hand. Put the rest into your graveyard. 0
79 Fade into Antiquity Green Common 3{2}{g} Sorcery CG13 Exile target artifact or enchantment. 0
80 Giant Growth Green Common 1{g} Instant CG12 Target creature gets +3/+3 until end of turn. 0
81 Gods' Gift Green Common 2{g}{g} Sorcery CG16 Any number of target players each gains 7 life. 2 1417899446 on 06 Dec 2014 by Alex
82 Hunter's Victory Green Common 3{2}{g} Sorcery CG14 You may have target creature you control fight another target creature. If the creature you control would die this turn, regenerate it. 6 1420500719 on 05 Jan 2015 by Berf
83 Khmun's Scribe Green Common 3{2}{g} Creature – Bird Wizard 2 2 CG02 {u/b}, {t}: Target player puts the top three cards of his or her library into his or her graveyard. 1 1413746597 on 19 Oct 2014 by Berf
84 Living Sandstorm Green Common 6{4}{g}{g} Creature – Elemental 5 5 CG10 Reach

When Living Sandstorm enters the battlefield, it deals 3 damage to target creature with flying.
0
85 Nabuto Cavalry Green Common 4{3}{g} Creature – Human Soldier 4 3 CG06 0
86 Primeval Strength Green Common 4{2}{g}{g} Enchantment – Aura CG17 Enchant creature

Enchanted creature gets +4/+4.

Renew {3}{g}{g} ({3}{g}{g}: Return this card from your graveyard to the battlefield attached to a 0/0 colorless Spirit creature token. Exile it if it becomes unattached from the token. Renew only as a sorcery.)
1 1423875107 on 14 Feb 2015 by Alex
87 Scavenging Petsuchos Green Common 5{3}{g}{g} Creature – Zombie Crocodile 3 4 CG09 When Scavenging Petsuchos enters the battlefield, you may move a counter from another target creature onto Scavenging Petsuchos.

Unearth {5}{g} ({5}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
0
88 Shortcut Green Common 3{2}{g} Sorcery CG15 Search your library for a land card and put it onto the battlefield tapped, then shuffle your library. If that land is your destination, untap it. 0
89 Trading Caravan Green Common 1{g} Creature – Human Nomad 1 1 CG05 Whenever a land enters the battlefield under your control, if its name is unique among lands you control, put a +1/+1 counter on Trading Caravan. 2 1413786392 on 20 Oct 2014 by Alex
90 Warden of Life Green Common 3{2}{g} Creature – Human Shaman 2 4 CG08 Worship (Whenever a non-Human creature enters the battlefield, you may tap this. If you do, put a +1/+1 counter on that creature.)

Warden of Life can't worship Skeletons and/or Zombies.
0
91 Weaver of Seasons Green Common 1{g} Creature – Human Shaman 0 1 CG03 {t}: Untap target land. 0
92 Wild Camelicorn Green Common 2{1}{g} Creature – Camel Unicorn 2 2 CG01 5 1418055401 on 08 Dec 2014 by Berf
93 Enchantress of Dunes Multicolour Uncommon 3{1}{g}{w} Creature – Human Druid 2 2 UZ05 Whenever an Aura becomes attached to a permanent you control, draw a card. 0
94 Ankh of Divinity Artifact Common 2{2} Artifact – Equipment CA04 Equipped creature gets +1/+1. If equipped creature isn't a Human, it gets an additional +1/+1.

Equip {1}
0
95 Expedition Map Artifact Common 1{1} Artifact CA03 {2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 0
96 Piece of Erises Artifact Uncommon 3{3} Artifact UA01 Indestructible
{t}: Add one mana of any color to your mana pool.
0
97 Sky Barge Artifact Common 1{1} Artifact – Equipment CA05 Equipped creature has flying.

Equip {2}
0
98 Sleeping Guardian Artifact Common 3{3} Artifact Creature – Hound Construct 4 4 CA02 Defender

Sleeping Guardian can attack as though it didn't have defender as long as there is one or more +1/+1 counters on it.
0
99 Hidden Waterfall Land Common 0 Land CL02 Expedition – When Hidden Waterfall enters the battlefield, if it's your destination, put a +1/+1 counter on target creature. In any case, name another land card as your next destination.

{t}: Add {1} to your mana pool. If you control an Island, add {u} instead.
3 1414130059 on 24 Oct 2014 by 10vernothin
100 Island Land Basic 0 Basic Land – Island 0
101 Mountain Land Basic 0 Basic Land – Mountain 0
102 Royal Palace Land Common 0 Land CL01 Royal Palace enters the battlefield tapped.
Expedition — When Royal Palace enters the battlefield, if it’s your destination, tap up to three target creatures. In any case, name another land card as your next destination.

{t}: Add {w} to your mana pool.
5 1412639840 on 06 Oct 2014 by Link
103 Spirit token Colourless Token 0 Token Creature – Spirit 0 0 0
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