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CardName: Hidden Waterfall Cost: Type: Land Pow/Tgh: / Rules Text: _Expedition_ - When Hidden Waterfall enters the battlefield, if it's your destination, put a +1/+1 counter on target creature. In any case, name another land card as your next destination. {T}: Add {1} to your mana pool. If you control an Island, add {U} instead. Flavour Text: Set/Rarity: Ankheret Common |
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I like expedition. Needs better wording though. The problem is definitely keeping track of your destination. Maybe simplify the mechanics so it triggers off of counters or something, For example:
Expedition (Whenever ~ or another land with the same name enters the battlefield, put an expedition counter on it.)
: Untap up to three target permanents. Activate this only if there is 3 or more expedition counters on it.
Also this is very VERY powerful at common. Untap 1 permanent would be powerful enough, 2 if you want to push it.
The boosters are supposed to contain a "map card" (similar to the checklist cards) which you can use to keep track of your current destination by placing a bead or whatever. Here's a mockup reddit user /u/Skaarg_Guildgeek made.
redesigned
This is a new possible version of the Expedition cycle at common (see Royal Palace for the previous version). The basic ideas of this redesign are:
All lands at common have the same bonus, to help reduce complexity. At uncommon or higher, the expedition can give other rewards.
They no longer ETB tapped. So even if you're running a UG expedition deck, you might still want to grab the red expedition land in draft.
It's not as good at mana fixing as it was before, to balance the fact they enter untapped.
Less words.