Ankheret: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Draft Archetypes | Story | Design Principles | Artwork Repository | Gods |
CardName: Shifting Sands Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Exile target permanent you control, then return that card to the battlefield under your control. Flavour Text: Death is not the end of life, just as the last grain in the hourglass is not the end of time. Set/Rarity: Ankheret Common |
Code: CW12 Active?: true History: [-] Add your comments: |
Seems somewhat unnecessarily much worse than Cloudshift. Down to sorcery speed and up to two mana, just for the ability to hit noncreatures? What benefit is there in this set from flickering noncreatures?
Flicker expedition lands to get the trigger.
Mm, okay. And it lets you move your Renew auras around if you want. I still think it should probably be an instant though.
It's a bit like Flicker with your targeting options halved.
Somebody originally convinced me that instant speed flicker to dodge spot removal was complicated specially for new players and since in this set flicker was already fairly complex due to the amount of possibilities (in particular, flickering an unearthed creature or renewed Aura to reset it), it was better to make this a sorcery. But recently somebody else convinced me that flicker is essentially lenticular since you don't get to see all the stuff you can do with at first glance, so I'm buffing this to instant speed to make the card a bit more exciting.
now an instant (was a sorcery)