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CardName: Exodus Cost: W Type: Enchantment Pow/Tgh: / Rules Text: When Exodus enters the battlefield, exile target creature until Exodus leaves the battlefield. When that creature returns to the battlefield, its controller draws a card. Flavour Text: Few who leave in search of enlightenment ever return, but those who do bring riches beyond measure. Set/Rarity: Ankheret Uncommon

Exodus
{w}
 
 U 
Enchantment
When Exodus enters the battlefield, exile target creature until Exodus leaves the battlefield. When that creature returns to the battlefield, its controller draws a card.
Few who leave in search of enlightenment ever return, but those who do bring riches beyond measure.
Illus. The Ronin Artist at deviantart
Updated on 24 Oct 2014 by Berf

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2014-10-05 09:44:01: Berf created the card Exodus
2014-10-05 09:44:31: Berf edited Exodus

Super-bounce has, sadly, shifted purely to blue now in "real" magic. Of course, you're free to violate that rule.
By the way, I'm pretty sure the cost is way too low when compared to the power level of common removal these days.

Yeah. The difference between modern common and uncommon removal is demonstrated by the cost difference between Oust and Chronostutter.

I wouldn't be surprised to see a lot of custom designers ignoring the recent ballooning in price of common removal, though. I appreciate it makes draft more interesting, and creatures harder to answer in Limited, but a lot of designers will prefer their cards to be at least somewhat viable in Constructed as well as Limited, which is basically never going to happen to a common removal spell with current standards.

Well, things like Murderous Cut still happen... Oh wait, that's uncommon. :-(

I'm surprised they don't just say "Removal only lives at uncommon; deal with it".

That would make limited so miserable.

What do you guys think about "put target creature in the bottom of the library, its owner draws a card"?

That might be even more blue. It's hard to say where they'll draw the line until we see some more cards from Wizards.
Power-level wise, it's still a bit strong for common, I think. Admittedly I'm bad at knowing what power level should be.

V: The thing is, the 5- and 6-mana common removal spells are still playable, in Limited. Because they'll answer almost anything. Angelic Edict, Trostani's Judgment, Flesh to Dust, Sip of Hemlock, Rage of Purphoros, Explosive Impact - nobody will play these in constructed, but in Limited they're still fine. You just don't stuff your deck with as many of them as you can find.

Berf: That's an effective take on it, because it negates the card advantage. Card disadvantage is one way to make removal significantly worse: Waste Away, Acceptable Losses, Flesh Allergy are not good cards. Sometimes you play them in Limited if you have to, but you won't be happy about it. But that's the drawback of it: you'll make players unhappy with the cards even if they're playing them.

I'm still looking for a white removal card with this flavor that works at common (could be at a different cost), so I'm open to suggestions.

2014-10-22 18:18:51: Berf edited Exodus:

redesigned, now uncommon (was common)

I've redesigned this one since I still want this top-down card, but now it's uncommon. I will probably fill the original common slot in the design skeleton with some Pacifism variant.

2014-10-22 18:22:37: Berf edited Exodus:

proper wording

2014-10-22 18:37:52: Berf edited Exodus:

better flavor text

Against a lot of decks, this is just one mana to exile something permanently.

The same is true of Journey to Nowhere.

I will note that this is Chained to the Rocks without the mountain requirement. It makes the card swingier: really very good indeed against anything that can't kill a global enchantment, quite a lot worse against anything that can.

This is way too cheap at uncommon.

Even at rare, it'd be [O-ring + target opponent draws a card] if it's 1 mana.

But you may want to reword the second effect a bit better.

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