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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Albert, Death's Servent (Alberto Malich the Wise) White Rare 3 {2}{w} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Human Wizard
0
‑‑‑‑
3
3
‑‑‑‑
3
Defender, indestructible
{u}{r}: Transform Albert, Death's Servent and put 1 time counter on it.
‑‑‑‑
Vanishing
{u}{u}, {t}: exile target spell.
{x}{r}, {t}: Alberto Malich the Wise deals X damage to target creature.
{w}: Exile Alberto Malich the Wise, then return it to the battlefield under your control.
0
2 Anoia, Goddess of Things Stuck in Drawers White Common 2{1}{w} Legendary Enchantment Creature – God 3 2 Vigilance, lifelink
Anoia is not a creature unless its belief count is at least one. (Each other creature you control that shares a color with this card counts toward this card's belief count.)
1 1423762607 on 12 Feb 2015 by Alex
3 Call for Backup White Common 0{0} Instant As an additional cost to Call for Backup, tap a white creature you control.
Put a 1/1 white soldier creature onto the battlefield.
1 1423535621 on 10 Feb 2015 by dude1818
4 Captain Angua (Delphine Angua von Überwald) White Rare 5 {4}{w} Legendary Creature – Human Werewolf Soldier
‑‑‑‑
Legendary Creature – Werewolf Soldier
3
‑‑‑‑
5
5
‑‑‑‑
3
Captain Angua can block an additional creature.
{r}{g}: Transform Captain Angua.
‑‑‑‑
Delphine Angua von Überwald can't be blocked except by two or more creatures.
{w}: Transform Delphine Angua von Überwald.
2 1405867044 on 20 Jul 2014 by Alex
5 Carrier Pigeons White Common 4{3}{w} Creature – Bird 1 1 Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
0
6 Chem of Duty White Common 2{1}{w} Artifact Equipped golem has vigilance.
Equip to golem {2} (Equip this card to target golem creature as though it was an equipment. You control this artifact.)
0
7 City Watch Golem White Uncommon 3{2}{w} Artifact Creature – Golem Soldier 3 3 0
8 City Watch Veterans White Uncommon 3{2}{w} Creature – Human Soldier 2 3 When City Watch Veterans blocks or becomes blocked, exile it. Return it to the battlefield at the beginning of the next endstep. 1 1429000638 on 14 Apr 2015 by Jack V
9 Cloudshift White Common 1{w} Instant Exile target creature you control, then return that card to the battlefield under your control. 0
10 Day of Destiny White Rare 4{3}{w} Legendary Enchantment Legendary creatures you control get +2/+2. 0
11 Deadly Butler White Uncommon 3{1}{w}{w} Creature – Human Rogue 2 4 Vigilance
{r}: Deadly Butler gains first strike until end of turn.
{b}: Deadly Butler gains deathtouch until end of turn.
1 1428257362 on 05 Apr 2015 by ChargingBadger
12 Dimensional Slip White Common 4{2}{w}{w} Instant Exile target attacking or blocking creature, then proliferate. 0
13 Fascinated Mob (Angry Mob) White Common 3 {2}{w} Creature – Human
‑‑‑‑
Creature – Human
0
‑‑‑‑
5
4
‑‑‑‑
1
Defender
Whenever a creature is dealt damage or dies, transform Fascinated Mob.
‑‑‑‑
Haste, first strike, trample
At the beginning of the endstep transform Angry Mob.
0
14 Feet of Clay White Uncommon 9{8}{w} Sorcery Put three 3/3 colorless golem artifact creature tokens onto the battlefield under your control. 0
15 Flash of Light White Common 3{2}{w} Instant Destroy all vampire creatures. 0
16 Humble Monk (High Priest of Io) White Uncommon 1 {w} Creature – Human Monk
‑‑‑‑
Legendary Creature – Human Monk
0
‑‑‑‑
0
2
‑‑‑‑
4
Humble Monk counts for two when checking belief count of permanents you control that share a color with it. (Each other creature you control that shares a color with those permanents counts toward those permanents' belief count.)
{w}{u}{b}{r}{g}: Transform Humble Monk.
‑‑‑‑
High Priest of Io is all colors.
High Priest of Io counts for four when checking belief count of permanents you control that share a color with it. (Each creature you control that shares a color with those permanents counts toward those permanents' belief count.)
0
17 Monk Realist White Common 2{1}{w} Creature – Human Monk Cleric 1 1 When Monk Realist enters the battlefield, destroy target enchantment. 1 1424803737 on 24 Feb 2015 by wlframe
18 Night Watch Recruit White Common 1{w} Creature – Human Soldier 1 1 First strike 4 1405756425 on 19 Jul 2014 by Alex
19 Prayer for Peace White Uncommon 5{3}{w}{w} Sorcery Exile up to X target creatures where X is this cards belief count. 0
20 Raise the Alarm White Common 2{1}{w} Instant Put two 1/1 white Soldier creature tokens onto the battlefield. 0
21 Ring the Bell White Uncommon 3{2}{w} Instant Untap each soldier creature you control. 0
22 Sam Vimes White Rare 4{2}{w}{w} Legendary Creature – Human Lord 3 3 Vigilance, indestructible.
Soldier creatures you control get +1/+1 and have vigilance.
0
23 Serene Master White Rare 2{1}{w} Creature – Human Monk Cleric 0 2 Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of turn. 1 1424803963 on 24 Feb 2015 by wlframe
24 Standard Issue Truncheon White Common 1{w} Artifact – Equipment Equipped creature gets +1/+1 and has vigilance
Equip {1}
Equip to soldier {0} (Equip this card to target soldier creature as though it was an equipment. You control this artifact.)
0
25 Temproal Statsis White Uncommon 2{1}{w} Enchantment Time counters cannot be removed from nor added to permanents. 4 1425298469 on 02 Mar 2015 by Alex
26 The Governess White Rare 3{1}{w}{w} Legendary Creature – Human Guardian 2 2 Vigilance, protection from red and from green. 0
27 Apprentice Theif Blue Common 2{1}{u} Creature – Human Rogue 1 1 Whenever Apprentice Theif deals combat damage to a player, draw a card. 0
28 Archaeomancer Blue Common 4{2}{u}{u} Creature – Human Wizard 1 2 When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 1 1424803115 on 24 Feb 2015 by wlframe
29 Archchancellor's Hat Blue Rare 5{4}{u} Legendary Artifact Instants and sorceries you control cannot be countered.
Equip to wizard {3}
Equipped creature gets +1/+1 for each wizard you control and has
"{2}{u}, {t}: Untap each other wizard you control."
0
30 Artificer Archmage (Octiron Staff) Blue Uncommon 2 {1}{u} Creature – Human Wizard
‑‑‑‑
Artifact – Equipment
1 1 When Artificer Archmage dies, return it to the battlefield transformed. You may equip it to a wizard you control.
‑‑‑‑
Equipped creature is a blue wizard in addition to its other types and colors and has "{x}, {t}: cast any number of instants from your hand or graveyard with a total converted mana cost X, then exile those cards."
Equip {3}
0
31 Bilious, Oh God of Hangovers Blue Common 2{1}{u} Legendary Enchantment Creature – God 2 2 Unblockable, shroud
Bilious is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
0
32 Chair of Indefinite Studies Blue Rare 2{1}{u} Creature – Wizard 2 2 {2}{u}, {t}: Draw a card. 2 1423584163 on 10 Feb 2015 by Alex
33 Chem of Wisdom Blue Common 3{2}{u} Artifact Equpped golem has "When this creature deals combat damage to a player, draw a card."
Equip to golem {2} (Equip this card to target golem creature as though it was an equipment. You control this artifact.)
0
34 Coin, Sorcerer Blue Mythic 7{4}{u}{u}{u} Legendary Creature – Human Wizard 2 2 {t}: Search your library for any number instant cards and exile them. You may cast those cards this turn. 5 1408588744 on 21 Aug 2014 by wlframe
35 Curious Squid Blue Common 2{u}{u} Creature – Squid 1 1 Islandwalk
When Curious Squid deals damage to a player, draw a card.
0
36 Curt Dismissal Blue Common 0{0} Instant As an additional cost to Curt Dismissal, tap a blue creature you control.
Return target creature to its owners hand.
0
37 Elderly Wizard (Undead Professor) Blue Common 2 {1}{u} Creature – Human Wizard
‑‑‑‑
– Zombie Wizard
1
‑‑‑‑
4
3
‑‑‑‑
3
Vanishing 4
When Elderly Wizard dies, if there were no time counters on it, return it to the battlefield transformed.
‑‑‑‑
{b}{g}: Regenerate Undead Professor.
0
38 Elite Arcanist Blue Rare 4{3}{u} Creature – Human Wizard 1 1 When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{x}, {t}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
1 1424803080 on 24 Feb 2015 by wlframe
39 Enchanted Broom Blue Common 2{1}{u} Artifact – Equipment Equipped creature gets +1/+1 has flying.
Equip {1}
Equip to wizard {0}
Equip to witch {0}
0
40 Extremely Senior Postman Blue Common 2{1}{u} Artifact Creature – Golem 3 3 When Extremely Senior Postman deals combat damage to a player, that player draws a card. 0
41 Fuel for the Cause Blue Common 4{2}{u}{u} Instant Counter target spell, then proliferate. 1 1424803096 on 24 Feb 2015 by wlframe
42 Lecturer in Recent Runes Blue Uncommon 3{2}{u} Creature – Human Wizard 0 2 {1}{u}, {t}: Return target instant or sorcery from your graveyard to your hand. 0
43 Lord Vetinari Blue Rare 4{2}{u}{u} Legendary Creature – Human Lord 2 2 {u}{u}: Return target creature to its owners hand. 0
44 Patrician's Secretary Blue Uncommon 2{1}{u} Creature – Human Clerk 0 1 Activated abilities of creatures cost {1} more to activate. 0
45 Prayer for Wisdom Blue Common 6{5}{u} Sorcery Draw cards equal to this cards belief count. 0
46 Procrastinator Blue Mythic 5{4}{u} Legendary Artifact At the end of each main phase, if no spells were cast that phase, put a time counter on Procrastinator.
At the end of each combat phase, if no creatures attacked that phase, put a time counter on Procrastinator.
{t}, remove twelve time counters from Procrastinator: Take an extra turn after this one.
7 1424136863 on 17 Feb 2015 by wlframe
47 Prophetic Dreaming Blue Uncommon 2{1}{u} Enchantment You may choose not to untap creatures you control during your untap step.
At the beginning of your upkeep, draw a card for each tapped witch or wizard creature you control.
0
48 Quirmian Artificer Blue Uncommon 3{2}{u} Creature – Human Artificer 1 2 Artifact spells cost you {2} less to cast.
Activated abilities of artifacts you control cost {1} less to activate.
2 1422361542 on 27 Jan 2015 by Alex
49 Research in L-space Blue Uncommon 3{2}{u} Enchantment Vanishing 4
When Research in L-space enters the battlefield, exile target creature.
When Research in L-space leaves the battlefield, return the exiled creature to the battlefield. Its controller draws X cards where X is that creature's converted mana cost.
0
50 Royal Mint Accountant (Fool's Guild Reject) Blue Uncommon 3 {1}{u}{u} Creature – Human Clerk
‑‑‑‑
Creature – Human Fool
0
‑‑‑‑
4
1
‑‑‑‑
1
Your maximum hand size is increased by 1 for each Clerk you control.
{b}{r}: Transform Royal Mint Accountant.
‑‑‑‑
Trample
Fool's Guild Reject cannot be blocked except by two or more creatures.
{u}: Transform Fool's Guild Reject.
0
51 Small Medium Blue Uncommon 2{1}{u} Creature – Human Witch 1 1 {1}{w}{b}: Put a token onto the battlefield that is a copy of target creature in a graveyard with 2 time counters on it. It has vanishing and is a white spirit in addition to its other colors and types. 0
52 Steady Progress Blue Common 3{2}{u} Instant Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
1 1424803696 on 24 Feb 2015 by wlframe
53 Storm Crow Blue Common 2{1}{u} Creature – Bird 1 2 Flying 1 1424804241 on 24 Feb 2015 by wlframe
54 Unseen Undergrauate Blue Common 1{u} Creature – Human Wizard 1 1 Unblockable 0
55 Wen the Eternally Surpised Blue Mythic 4{2}{u}{u} Legendary Creature – Human Monk 1 1 Whenever Wen the Eternally Surpised deals combat damage to a player, take an additional turn after this one and exile Wen the Eternally Surpised.

3 1419845043 on 29 Dec 2014 by Alex
56 Apprentice Assassin Black Common 1{b} Creature – Human Rogue 1 1 Deathtouch 0
57 Apprentice of Death Black Rare 3{2}{b} Creature – Human 1 2 Intimidate
{3}{b}, {t}: Put four time counters on target creature, that creature gains Vanishing.
0
58 Assassin's Contract Black Common 4{2}{b}{b} Instant Destroy target creature, then proliferate. 0
59 Azaremoth, the Stench of Dog Breath Black Common 1{b} Legendary Enchantment Creature – Demon 4 1 Deathtouch
Azaremoth can't attack unless you sacrifice a black creature.
Azaremoth is not a creature unless its belief count is at least 1.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
0
60 Barter with Death Black Uncommon 2{1}{b} Sorcery Put a time counter on target permanent with vanishing, its controller loses 1 life. 0
61 Chem of Secrecy Black Common 3{2}{b} Artifact Equipped golem has "When this creature deals combat damage to a player, that player discards a card."
Equip to golem {2} (Equip this card to target golem creature as though it was an equipment. You control this artifact.)
0
62 Corrupt Court Official Black Uncommon 2{1}{b} Creature – Human Advisor 1 1 When Corrupt Court Official enters the battlefield, target opponent discards a card. 1 1424804305 on 24 Feb 2015 by wlframe
63 Curse of Wizardry Black Uncommon 4{2}{b}{b} Enchantment As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
1 1424804340 on 24 Feb 2015 by wlframe
64 Death of Rats Black Uncommon 2{1}{b} Creature – Rat Skeleton 0 1 If a rat you control would be put into the graveyard, instead exile it and put a 0/1 white and black Rat Spirit token with flying onto the battlefield.
{w}, {t}, exile a rat from your graveyard: put a 0/1 white and black Rat Spirit token with flying onto the battlefield.
0
65 Death, the Inevitable Black Mythic 8{5}{b}{b}{b} Planeswalker – Death 5 +2 Put 2 time counters on target creature, that creature gains Vanishing.
0 Destroy target creature or planeswalker.
-4 Target player gets an emblem with "At the beginning of your upkeep, lose 3 life."
-10 Target players life total becomes 3.
0
66 Debilitating Injury Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2.
1 1424804621 on 24 Feb 2015 by wlframe
67 Duress Black Common 1{b} Instant Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. 1 1424804384 on 24 Feb 2015 by wlframe
68 Elf of the Long Man Black Uncommon 1{b} Creature – Elf 1 1 Deathtouch
Prevent all combat damage that would be dealt to Elf of the Long Man.
{1}{g}: Elf of the Long Man must be blocked if able until end of turn.
3 1421715963 on 20 Jan 2015 by Link
69 Hero's Demise Black Rare 2{1}{b} Instant Destroy target legendary creature. 1 1424804427 on 24 Feb 2015 by wlframe
70 Hero's Greed (Hero's Hoard) Black Uncommon 2 {1}{b} Enchantment – Aura
‑‑‑‑
Artifact
Enchanted creature has +2/+0
When enchanted creature dies, if it was a legendary creature, transform Hero's Greed and put it onto the battlefield under your control with a number of wealth counters equal to that creature's power.
‑‑‑‑
{t}, remove a wealth counter from Hero's Hoard: add one mana of any color to your mana pool.
0
71 Humpeding Bat-Cloud (Lance-Constable Sally) Black Mythic 6 {4}{b}{b} Creature – Bat
‑‑‑‑
Legendary Creature – Vampire Soldier
1
‑‑‑‑
3
1
‑‑‑‑
4
Flying
Whenever this creature transforms into Humpeding Bat-Cloud or enters the battlefield, put three 1/1 black bat creature tokens with flying onto the battlefield.
{r}{w}: Transform Humpeding Bat-Cloud.
‑‑‑‑
Doublestrike
Whenever this creature transforms into Lance-Constable Sally exile all bat creature tokens.
{b}: Transform Lance-Constable Sally.
10 1408352904 on 18 Aug 2014 by Alex
72 Lady Margolotta Black Rare 4{2}{b}{b} Legendary Creature – Vampire Lord 2 2 Flying
If a creature you control would deal combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard instead.
0
73 Lipwigian Con-Artist (Honorable Civic Leader) Black Uncommon 2 {1}{b} Creature – Human Rogue
‑‑‑‑
Creature – Human Clerk
2
‑‑‑‑
2
2
‑‑‑‑
2
Whenever Lipwigian Con-Artist deals combat damage to a player, that player discards a card.
{w}{u}: Transform Lipwigian Con-Artist.
‑‑‑‑
Whenever Honorable Civic Leader deals combat damage to a player, draw a card.
{b}: Transform Honorable Civic Leader.
0
74 Mad Auntie Black Uncommon 3{2}{b} Creature – Goblin Shaman 2 2 Other Goblin creatures you control get +1/+1.
{t}: Regenerate another target Goblin.
1 1424804482 on 24 Feb 2015 by wlframe
75 Magpyr Patriarch Black Uncommon 4{2}{b}{b} Creature – Vampire 2 2 Vampire creatures you control have intimidate. 0
76 Petty Theft Black Common 0{0} Instant As an additional cost to Petty Theft, tap a black creature you control.
Target player discards a card.
0
77 Ravenous Rats Black Common 2{1}{b} Creature – Rat 1 1 When Ravenous Rats enters the battlefield, target opponent discards a card. 1 1424804503 on 24 Feb 2015 by wlframe
78 Rite of AshkEnte Black Mythic 10{8}{b}{b} Sorcery Rite of AshkEnte costs {1} less for each wizard you control.
Search your graveyard, hand, or library for a black planeswalker card and put it onto the battlefield, then shuffle your library.
1 1416303967 on 18 Nov 2014 by Alex
79 Screeching Bat (Stalking Vampire) Black Uncommon 3 {2}{b} Creature – Bat
‑‑‑‑
Creature – Vampire
2
‑‑‑‑
5
2
‑‑‑‑
5
Flying
At the beginning of your upkeep, you may pay {2}{b}{b}. If you do, transform Screeching Bat.
‑‑‑‑
At the beginning of your upkeep, you may pay {2}{b}{b}. If you do, transform Stalking Vampire.
1 1424804523 on 24 Feb 2015 by wlframe
80 Skeleton Minion Black Common 1{b} Creature – Skeleton 1 1 {1}{b}: Regenerate Skeleton Minion. 0
81 The Arrangement Black Rare 3{1}{b}{b} Enchantment Each non-vampire creature can't attack you or a planeswalker you control unless their controller pays 1 life.
Whenever a player would pay life this way, you gain that much life and attacking creatures gain protection from vampires until end of turn.
0
82 Thieves' Guild President Black Uncommon 3{1}{b}{b} Creature – Human Rogue 1 2 Intimidate
When Thieves' Guild President deals combat damage to a player, proliferate.
0
83 Vampiric Photographer Black Common 2{1}{b} Creature – Vampire 1 1 {w}, {t}: Tap target creature. 0
84 Vial of Blood Black Uncommon 1{b} Artifact {x}, {t}, Sacrifice Vial of Blood: Return target vampire with converted mana cost X in your graveyard to the battlefield under your control. 0
85 Chem of Speed Red Common 1{r} Artifact Equipped golem has haste.
Equip to golem {1} (Equip this card to target golem creature as though it was an equipment. You control this artifact.)
0
86 Cohen the Barbarian Red Rare 3{2}{r} Legendary Creature – Human Barbarian 2 2 Haste
Whenever Cohen the Barbarian deals combat damage to a player, gain control of target artifact that player controls.
0
87 Crossway Vampire Red Common 3{1}{r}{r} Creature – Vampire 3 2 When Crossway Vampire enters the battlefield, target creature can't block this turn. 1 1424804691 on 24 Feb 2015 by wlframe
88 Cubal, God of Fire Red Common 1{r} Legendary Enchantment Creature – God 1 2 Haste
{r}: Cubal gets +1/+0 until end of turn.
Cubal is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
2 1418713638 on 16 Dec 2014 by Alex
89 Dragon Breath Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
{r}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
1 1424804675 on 24 Feb 2015 by wlframe
90 Dragon Breeder Red Rare 3{2}{r} Creature – Human 2 2 {r}{r}, {t}: Put at 1/1 red dragon creature token onto the battlefield. It has "When this creature is dealt damage, sacrifice it. It deals damage to target creature or player equal to its toughness." 0
91 Dwarven Bar-brawler Red Common 1{r} Creature – Dwarf 1 1 Haste 0
92 Dwarven Miner Red Uncommon 2{1}{r} Creature – Dwarf 1 2 {2}{r}, {t}: Destroy target nonbasic land. 1 1424804656 on 24 Feb 2015 by wlframe
93 Dwarven Recruiter Red Uncommon 3{2}{r} Creature – Dwarf 2 2 When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. 1 1424805055 on 24 Feb 2015 by wlframe
94 Dwarven Vigilantes Red Common 3{2}{r} Creature – Dwarf 2 2 Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. 0
95 Dwarven Weaponsmith Red Uncommon 2{1}{r} Creature – Dwarf Artificer 1 1 {t}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. 1 1424805033 on 24 Feb 2015 by wlframe
96 Dwarvish Axe Red Common 3{2}{r} Artifact – Equipment Equipped creature gets +3/+1 and has "{t}, detach Dwarvish Axe: this creature deals 3 damage to target creature or player."
Equip {2}
Equip to dwarf {0}
0
97 Firewing Phoenix Red Rare 4{3}{r} Creature – Phoenix 4 2 Flying
{1}{r}{r}{r}: Return Firewing Phoenix from your graveyard to your hand.
1 1424805074 on 24 Feb 2015 by wlframe
98 Football Riot Red Uncommon 3{2}{r} Instant Football Riot deals 1 damage to each creature. Tap each creature dealt damage this way. 0
99 Goblin Hoard-Caller Red Common 1{r} Creature – Goblin 1 1 Goblin Hoard-Caller can't attack alone.
When Goblin Hoard-Caller deals combat damage to a player, put a red 1/1 goblin creature token onto the battlefield.
0
100 Goblin Hoarder Red Common 3{1}{r}{r} Creature – Goblin 1 1 Whenever an artifact enters the battlefield under your control, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) 1 1425038180 on 27 Feb 2015 by Alex
101 Leaping Master Red Common 2{1}{r} Creature – Human Monk 2 1 {2}{w}: Leaping Master gains flying until end of turn. 1 1424804127 on 24 Feb 2015 by wlframe
102 Lightning Strike Red Common 2{1}{r} Instant Lightning Strike deals 3 damage to target creature or player. 1 1424805090 on 24 Feb 2015 by wlframe
103 Natural Fascination Red Common 3{2}{r} Enchantment Whenever an artifact enters the battlefield under your control, you may pay {1}, if you do, put a 1/1 red goblin creature onto the battlefield. 0
104 Put the Boot In Red Common 0{0} Instant As an additional cost to Put the Boot In, tap a red creature you control.
Put the Boot In deals 1 damage to target tapped creature
0
105 Rhys Rhysson, Low King Red Rare 4{2}{r}{r} Legendary Creature – Dwarf Lord 2 2 Dwarfs you control get +1/+1 for each artifact you control. 0
106 Skilled Goblin Worker Red Uncommon 2{1}{r} Creature – Goblin Artificer 1 1 Haste
{t}: add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.
0
107 Swamp Dragon Red Uncommon 1{r} Creature – Dragon 1 1 {u}: Swamp Dragon gains flying until end of turn.
{b}: Swamp Dragon gains "when Swamp Dragon dies, it deals damage equal to its power to target creature or player." until end of turn.
0
108 Temple Looting Red Common 2{1}{r} Sorcery Draw cards equal to this card's belief count, then discard that many cards. (Each creature you control that shares a color with this card counts toward this card's belief count.)
Proliferate.
0
109 Uberwalden Mauler (Wolfgang von Uberwald) Red Mythic 4 {2}{r}{r} Legendary Creature – Werewolf Berserker
‑‑‑‑
Legendary Creature – Human Werewolf
3
‑‑‑‑
3
3
‑‑‑‑
3
First strike
{1}{g}: Regenerate Uberwalden Mauler.
{1}{b}: Transform Uberwalden Mauler.
‑‑‑‑
Deathtouch
{1}{g}: Wolfgang von Uberwald fights target creature.
{1}{r}: Transform Wolfgang von Uberwald.
0
110 Wee Mad Arthur Red Rare 3{1}{r}{r} Legendary Creature – Gnome 1 1 Haste, trample, doublestrike 0
111 Cartographer Green Common 3{2}{g} Creature – Human 2 2 When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. 1 1424805120 on 24 Feb 2015 by wlframe
112 Chem of Strength Green Common 2{1}{g} Artifact Equipped golem gets +3/+3
Equip to golem {2} (Equip this card to target golem creature as though it was an equipment. You control this artifact.)
0
113 Crop Rotation Green Common 1{g} Instant As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
1 1424802800 on 24 Feb 2015 by wlframe
114 Deadwood Treefolk Green Uncommon 6{5}{g} Creature – Treefolk 3 6 Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
1 1424805147 on 24 Feb 2015 by wlframe
115 Elf of the Dancers Green Uncommon 1{g} 1 1 Prevent all combat damage that would be dealt to Elf of the Dancers.
{1}{u}: Elf of the Dancers is unblockable until end of turn.
0
116 Elf of the Faerie Realms (The Gentry) Green Uncommon 2 {1}{g} Creature – Elf
‑‑‑‑
Creature – Elf Rogue
1
‑‑‑‑
1
1
‑‑‑‑
1
{t}: add {b}, {g}, or {u} to your mana pool.
{u}{b}: Transform Elf of the Faerie Realms.
‑‑‑‑
Prevent all combat damage that would be dealt to The Gentry.
Whenever a creature blocks The Gentry, that creatures controller loses 1 life.
{1}{g}: Transform The Gentry.
0
117 Enlarge Green Uncommon 5{3}{g}{g} Sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. 1 1424802922 on 24 Feb 2015 by wlframe
118 Fists of Ironwood Green Common 2{1}{g} Enchantment – Aura Enchant creature
When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has trample.
1 1424805173 on 24 Feb 2015 by wlframe
119 Fog Green Common 1{g} Instant Prevent all combat damage that would be dealt this turn. 1 1424805188 on 24 Feb 2015 by wlframe
120 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 1 1424805205 on 24 Feb 2015 by wlframe
121 Harvest Ritual Green Common 1{g} Sorcery Add an amount of {g} to your mana pool equal to this card's belief count. 0
122 Helix Pinnacle Green Rare 1{g} Enchantment {x}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. 1 1424802665 on 24 Feb 2015 by wlframe
123 Herne the Hunted Green Common 3{2}{g} Legendary Enchantment Creature – God 4 4 Trample
All creatures able to block Herne do so.
Herne is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
0
124 Lupine Yennork Green Uncommon 2{1}{g} Creature – Werewolf 2 2 0
125 Mended Drum Splatter Green Common 5{3}{g}{g} Creature – Troll 4 4 Shroud 0
126 Morporkian Cobble-back Green Common 1{g} Creature – Troll 1 1 Shroud 0
127 Mr. Shine Green Rare 4{2}{g}{g} Legendary Creature – Troll Lord 4 4 Indestructible, shroud
Trolls you control get +1/+1.
0
128 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 1 1424802842 on 24 Feb 2015 by wlframe
129 Ped Fecundis Green Common 2{1}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature becomes tapped, add {g} to your mana pool.
0
130 Plea for Resources Green Common 0{0} Instant As an additional cost to Plea for Resources, tap a green creature you control.
Add two mana of any color to your mana pool.
1 1425038257 on 27 Feb 2015 by Alex
131 Plummet Green Common 2{1}{g} Instant Destroy target creature with flying. 1 1424804840 on 24 Feb 2015 by wlframe
132 Skund Treefolk Green Common 3{2}{g} Creature – Treefolk 2 3 Forestwalk
{t}: Add {w}, {b}, or {g} to your mana pool.
0
133 Time of Need Green Uncommon 2{1}{g} Sorcery Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. 1 1424805220 on 24 Feb 2015 by wlframe
134 Tribal Feud Green Common 4{2}{g}{g} Instant Destroy target artifact or enchantment, then proliferate. 0
135 Troll's Club Green Uncommon 2{1}{g} Artifact – Equipment Equipped creature gets +3/+0 and has trample.
Troll's Club can't be equipped to creatures with power 2 or less.
Equip {1}
0
136 Uberwalden Hunter (Uberwalden Beta) Green Uncommon 3 {2}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
2
‑‑‑‑
2
2
‑‑‑‑
2
As long as you control another werewolf, Uberwalden Hunter gets +1/+1. and has trample.
{b}{r}: Transform Uberwalden Hunter.
‑‑‑‑
As long as you control another werewolf, Uberwalden Beta gets +2/+2 and has first strike and intimidate.
{g}: Transform Uberwalden Beta.
0
137 Airborn Watchman Multicolour Uncommon 2{w}{u} Creature – Gnome Soldier 1 2 Flying, vigilance
{r}: Airborn Watchman gains trample until end of turn.
0
138 Captain Carrot Ironfounderson Multicolour Rare 4{1}{w}{w}{u} Legendary Creature – Human Dwarf Soldier 2 4 Flash
When Captain Carrot Ironfounderson enters the battlefield, exile all creatures that dealt damage this turn until Captain Carrot Ironfounderson leaves the battlefield.
1 1405867076 on 20 Jul 2014 by Alex
139 Card42774 Multicolour Uncommon 2{w}{u} Instant Choose one
-Tap or untap target non-land permanent.
-Target creature gains flying and vigilance until end of turn.
-Proliferate.
0
140 Nuggan Multicolour Uncommon 3{1}{w}{u} Legendary Enchantment Creature – God 4 3 Shroud
Nuggan is not a creature unless its belief count is at least two.
At the beginning of your upkeep, name a non-land permanent card. That card can't be played this turn.
0
141 Planar Resonance Multicolour Uncommon 3{1}{w}{u} Enchantment Whenever a creature entering the battlefield causes an ability to trigger, that creature's controller copies that ability and may choose new targets for the copy. 8 1408499941 on 20 Aug 2014 by Link
142 Tenuous Truce Multicolour Uncommon 3{1}{w}{u} Enchantment Vanishing 3
Creatures cannot attack.
0
143 Calling Dark Multicolour Uncommon 3{1}{u}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has hexproof and intimidate.
When enchanted creature dies, attach Calling Dark to another target creature.
0
144 Dark Clerks Multicolour Uncommon 3{1}{u}{b} Creature – Human Clerk 1 2 Deathtouch, unblockable
{w}: Dark Clerks gains lifelink until end of turn.
0
145 Guild Secrets Multicolour Common 2{u}{b} Instant Counter target spell, you lose life equal to that spell's converted mana cost. 5 1449237611 on 04 Dec 2015 by Alex
146 Perilous Interview Multicolour Uncommon 2{u}{b} Instant Choose one
-Return target creature to its owner's hand.
-Target player discards a card.
-Draw a card.
0
147 Uberwalden Igor Multicolour Common 2{u}{b} Creature – Igor 0 2 {t}, exile a creature card from your graveyard: put a number of +1/+1 counters equal to the exiled creature's toughness on target creature you control. 0
148 WxrtHltl-jwlpklz Multicolour Uncommon 3{1}{u}{b} Legendary Enchantment Creature – Demon 4 3 Shroud
WxrtHltl-jwlpklz is not a creature unless its belief count is at least two.
At the beginning of your upkeep, you may put the bottom card of your library into your hand. If you do, put a question counter on WxrtHltl-jwlpklz, then skip your draw step.
When WxrtHltl-jwlpklz has three question counters on it, sacrifice it.
0
149 Aim for the Voonerables Multicolour Common 2{b}{r} Instant Aim for the Voonerables deals 3 damage to target creature. If that creature is a dragon, destroy it. 0
150 Bloody Fools Multicolour Uncommon 2{b}{r} Creature – Human Fool 2 2 First strike 0
151 Card42773 Multicolour Uncommon 2{b}{r} Instant Choose one
-Target creature cannot block this turn.
-Target player sacrifices a creature.
-Exile a creature card from your graveyard. If you do, ~ deals 3 damage to target creature or player.
0
152 Demon's Wrath Multicolour Common 2{b}{r} Instant Demon's Wrath deals damage equal to its belief count to target creature or player. (Each creature you control that shares a color with this card counts toward this card's belief count.) 0
153 Summoning Dark Multicolour Uncommon 3{1}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0 and gains haste and intimidate.
When enchanted creature dies, attach Summoning Dark to another target creature.
0
154 Vassegeno, Duke of Hell Multicolour Uncommon 3{1}{b}{r} Legendary Enchantment Creature – Demon 4 4 Shroud
Vessegeno is not a creature unless its belief count is at least two.
Pay 2 life: Vessegeno deals 2 damage to target creature.
0
155 Divine Fervor Multicolour Common 3{1}{r}{g} Instant Target creature gains trample and gets +X/+0 where X is this cards belief count.
(Each creature you control that shares a color with this card counts toward this card's belief count.)
0
156 Monolith the Ancient Multicolour Uncommon 3{1}{r}{g} Legendary Enchantment Creature – God 5 5 Shroud
Monolith is not a creature unless its belief count is at least two.
Troll creatures you control get +1/+1 and have trample.
0
157 Thud! Multicolour Rare 5{1}{r}{r}{g}{g} Sorcery Chose one
- Put four 4/4 green troll creature tokens with shroud onto the battlefield, target opponent puts eight 2/2 red dwarf creature tokens with haste onto the battlefield.
- Put eight 2/2 red dwarf creature tokens with haste onto the battlefield, target opponent puts four 4/4 green troll creature tokens with shroud onto the battlefield.
0
158 Troll's Rage Multicolour Uncommon 2{r}{g} Instant Choose one
-Destroy target artifact.
-Deals 3 damage to target creature with flying.
-Target creature you control gets +3/+0 and gains trample until end of turn.
0
159 Bast, Goddess of Cats Multicolour Uncommon 3{1}{g}{w} Legendary Enchantment Creature – God 2 2 Shroud
Bast is not a creature unless its belief count is at least two.
Whenever you gain life, you may pay {g/w}, if you do put a 1/1 green and white cat enchantment creature token onto the battlefield.
0
160 Card42746 Multicolour Uncommon 2{g}{w} Instant Choose one
-Prevent all combat damage that would be dealt this turn.
-Destroy target enchantment.
-Target creature gets +2/+2 and gains lifelink until end of turn.
0
161 Gargoyle Stakeout Multicolour Common 3{1}{g}{w} Creature – Troll Soldier 1 4 Reach, defender, shroud 0
162 Hero's Anthem (Hero's Valor) Multicolour Uncommon 5 {3}{g}{w} Enchantment
‑‑‑‑
Enchantment – Aura
Legendary spells you cast cannot be countered.
Whenever a legendary creature enters the battlefield, you may transform Hero's Anthem.
‑‑‑‑
When this card transforms into Hero's Valor, enchant legendary creature.
Enchanted creature has shroud, indestructible, vigilance and "{r}: this creature gets +1/+0 until end of turn."
0
163 Reap What Is Sown Multicolour Uncommon 3{1}{g}{w} Instant Put a +1/+1 counter on each of up to three target creatures. 1 1424805284 on 24 Feb 2015 by wlframe
164 Seargent Detritus Multicolour Rare 5{2}{g}{g}{w} Legendary Creature – Troll Soldier 5 6 Seargent Detritus can't be countered.
Shroud, vigilance.
0
165 Ancient Laywer Multicolour Uncommon 3{1}{w}{b} Creature – Zombie Clerk 2 2 {2}{w}{b}: Return Ancient Laywer from your graveyard to the battlefield under your control. 0
166 Lord Vizzimuth Multicolour Uncommon 4{2}{w}{b} Legendary Enchantment Creature – Demon 2 6 Shroud
Lord Vizzimuth isn't a creature unless its belief count is at least two.
Whenever a creature dies, each opponent loses 1 life. You gain life equal to the amount of life lost this way.
0
167 Priest's Tithing Multicolour Common 3{1}{w}{b} Instant Target player loses X life and you gain X life where X is this cards belief count.
(Each creature you control that shares a color with this card counts toward this card's belief count.)
0
168 Rampant Disbelief Multicolour Rare 4{2}{w}{b} Sorcery Exile all enchantments. 0
169 Specialized Assassin Multicolour Uncommon 3{1}{w}{b} Creature – Human Assassin 1 1 God creatures can't have or gain shroud and cant have or gain indestructible.
{t}: reduce target permanent's belief count by this cards belief count until end of turn. (Each other creature you control that shares a color with this card counts toward this card's belief count.)
1 1425311703 on 02 Mar 2015 by Vitenka
170 Susan Sto-Helit Multicolour Mythic 4{2}{w}{b} Planeswalker – Susan 4 +1 Until your next upkeep, up to one creature you control gains protection from the color of your choice.
-3 Exile target creature.
-6 You gain an emblem with "Creatures you control have intimidate and indestructible."
0
171 The Guarding Dark Multicolour Uncommon 3{1}{w}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets +0/+3 and has vigilance and protection from red.
When enchanted creature dies, attach The Guarding Dark to another target creature.
0
172 Undead Corporal Multicolour Common 2{w}{b} Creature – Zombie Soldier 1 2 {b}: Regenerate Undead Corporal. 0
173 Following Dark Multicolour Uncommon 3{1}{b}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1 and gains trample and intimidate.
When enchanted creature dies, attach Following Dark to another target creature.
0
174 Grune, God of Unseasonal Fruit Multicolour Uncommon 4{2}{b}{g} Legendary Enchantment Creature – God 2 4 Shroud
Grune is not a creature unless its belief count is at least two.
Whenever a player discards a card, add {b} or {g} to your mana pool.
0
175 Hired Banshee Multicolour Common 3{1}{b}{g} Creature – Banshee 1 3 Flying, deathtouch
{r}{g}: Hired Banshee fights target creature.
0
176 Lords and Ladies Multicolour Common 3{1}{b}{g} Sorcery Put two 1/1 black and green elf creature tokens onto the battlefield. 0
177 Teenaged Necromancer Multicolour Uncommon 3{1}{b}{g} Creature – Human Wizard 1 1 {t}: You may cast target creature spell from a graveyard this turn as if it were in your hand. 0
178 God of Evolution Multicolour Uncommon 2{g}{u} Legendary Enchantment Creature – God 1 1 Shroud
Whenever a creature enters the battlefield under your control, proliferate.
God of Evolution isn't a creature unless its belief count is at least two.
0
179 Granny Weatherwax Multicolour Rare 3{1}{g}{u} Legendary Creature – Human Witch 2 2 You may chose not to untap Granny Weatherwax during your untap step.
{t}: target creature gains +2/+2 and shroud for as long as long as Granny Weatherwax remains tapped.
0
180 The Librarian Multicolour Rare 3{g}{u}{u} Legendary Creature – Ape Wizard 4 4 Reach, shroud 0
181 University Bledlow Multicolour Uncommon 3{g}{u}{u} Creature – Human Wizard 2 4 Flash, defender
When University Bledlow enters the battlefield, counter target spell.
0
182 "Fingers" Mazda Multicolour Uncommon 3{1}{u}{r} Legendary Enchantment Creature – God 2 2 Shroud, haste
"Fingers" Mazda is not a creature unless its belief count is at least two.
Whenever "Fingers" Mazda deals combat damage to a player, draw a card.
Human creatures you control have haste and "Whenever this creature deals combat damage to a player, draw a card."
0
183 Epiphany Strike Multicolour Common 2{u}{r} Instant Target creature gains doublestrike until end of turn. Untap it. 0
184 Fervent Research Multicolour Uncommon 4{u}{u}{r}{r} Enchantment Creatures you control have "{t}: Draw a card, discard a card." 0
185 Igor Tinkerer Multicolour Uncommon 2{u}{r} Creature – Igor 0 2 {r}, {t}, sacrifice an artifact: Igor Tinkerer deals 3 damage to target creature or player.
{u}, {t}, sacrifice an artifact: draw a card.
0
186 Mustrum Ridcully Multicolour Mythic 3{1}{u}{r} Legendary Creature – Human Wizard 2 2 Whenever you cast an instant or sorcery spell, untap Mustrum Ridcully.
Other wizards you control get +1/+1 and have "Whenever you cast an instant or sorcery spell, untap this creature".
0
187 Noble Dragon Multicolour Mythic 8{5}{u}{u}{r} Legendary Creature – Dragon 7 7 Flying
Noble Dragon cost {1} less to cast for each artifact you sacrifice as you cast it.
{r}: Noble Dragon gets +1/+0 until end of turn.
Noble Dragon can be cast from exile.
0
188 Ramtops Phoenix Multicolour Rare 4{2}{u}{r} Creature – Phoenix 2 2 Flying
You may have Ramtops Phoenix enter the battlefield as a copy of target bird creature. It is a red phoenix in addition to its other colors and types.
0
189 Rincewind, Assistant Librarian Multicolour Mythic 3{1}{u}{r} Planeswalker – Rincewind 3 +1 Until your next turn, if Rincewind, Assistant Librarian would be put into your graveyard from the battlefield, instead shuffle it into its owner's library.
0 Draw a card, then put a card from your hand on top of your library.
-5 Shuffle your graveyard into your library, then search your library for an instant or sorcery card and cast it without paying its mana cost, then shuffle your library.
0
190 The Dean Multicolour Uncommon 4{2}{u}{r} Creature – Human Wizard 2 4 {1}{u}{r}, {t}: Copy target instant or sorcery spell. You may choose new targets for the copy. 0
191 Dwarf Corporal Multicolour Uncommon 2{r}{w} Creature – Dwarf Soldier 2 2 Haste 0
192 Goblin Legionaire Multicolour Common 2{r}{w} Creature – Goblin Soldier 2 2 {r}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{w}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
0
193 Lancre Crowhawk Multicolour Uncommon 2{r}{w} Creature – Bird 2 1 Flying, haste
Lancre Crowhawk must attack each turn if able.
0
194 One of the Gods of War Multicolour Uncommon 3{1}{r}{w} Legendary Enchantment Creature – God 4 2 Shroud
One of the Gods of War isn't a creature unless its belief count is at least two.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
Creatures have haste and attack each turn if able.
0
195 Special Recruitment Multicolour Uncommon 3{1}{r}{w} Instant Gain control of target creature until end of turn. Untap it. It gains haste and is a white soldier in addition to its other colors and types. 0
196 Astfgl Multicolour Rare 3{w}{u}{b} Legendary Enchantment Creature – Demon 4 4 Shroud
Astfgl is not a creature unless its belief count is at least three.
Creatures cannot attack unless their controller pays 1 life.
0
197 Igor of the Watch Multicolour Common 3{w}{u}{b} Creature – Igor 0 2 {t}: Regenerate target soldier creature. 0
198 The Bursar Multicolour Common 4{1}{w}{u}{b} Creature – Human Wizard 1 3 {1}{u}, {t}: Proliferate. 0
199 Drastic Revelation Multicolour Uncommon 5{2}{u}{b}{r} Sorcery Discard your hand. Draw seven cards, then discard three cards at random. 0
200 Earl Beezlemoth Multicolour Rare 3{u}{b}{r} Legendary Enchantment Creature – Demon 5 3 Shroud
Earl Beezlemoth isn't a creature unless its belief count is at least three.
{u}{r}, Sacrifice a creature: copy target spell, you may choose new targets for the copy. (If that spell becomes a permanent, you control that permanent.)
0
201 Diet of Bugs Multicolour Uncommon 3{b}{r}{g} Enchantment Dwarfs have protection from werewolves and from vampires.
Vampires and werewolves have protection from dwarfs.
3 1423793082 on 13 Feb 2015 by Link
202 Gather the Pack Multicolour Uncommon 3{b}{r}{g} Sorcery Search your library for a werewolf card and reveal it, then put it into your hand. 0
203 Quezovercoatl Multicolour Rare 3{b}{r}{g} Legendary Enchantment Creature – Demon 3 3 Shroud
Quezovercoatl is not a creature unless its belief count is at least three.
Tap three creatures you control: Target player sacrifices a creature. If they do, put a +1/+1 counter on Quezovercoatl.
0
204 Bold Aggression Multicolour Uncommon 4{1}{r}{g}{w} Enchantment Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on target creature you control. 0
205 Men at Arms Multicolour Rare 6{2}{r}{g}{w}{w} Sorcery Put any number of soldier creatures from your hand onto the battlefield, those creatures gain haste until end of turn.
Equip costs you pay cost {1} less until end of turn.
0
206 Tak, Who Writ the World Multicolour Rare 4{1}{r}{g}{w} Legendary Enchantment Creature – God 4 4 Shroud
Tak is not a creature unless its belief count is at least three.
{3}, sacrifice an artifact: put two 2/2 white human creature with vigilance, two 2/2 red dwarf creature with haste, or a 4/4 green troll creature with shroud onto the battlefield.
0
207 Lancre Falconer Multicolour Uncommon 3{g}{w}{u} Creature – Human 2 2 Birds you cast cost {w}{u} less to cast. 0
208 Patina, Goddess of Wisdom Multicolour Rare 5{2}{g}{w}{u} Legendary Enchantment Creature – God 4 7 Shroud
Patina is not a creature unless her belief count is at least three.
Whenever a creature enters the battlefield, its controller draws a card.
{t}: Exile target creature. Return it to the battlefield at the beginning of the next end step.
0
209 The Mother Multicolour Uncommon 3{g}{w}{u} Creature – Human Witch 2 2 {t}: Prevent the next 2 damage that would be dealt to target creature this turn. 0
210 Thickening Crowd Multicolour Uncommon 3{g}{w}{u} Enchantment Whenever a creature enters the battlefield under your control, proliferate. 0
211 Carpe Jugulum Multicolour Uncommon 3{r}{w}{b} Enchantment Vampire creatures you control have haste, lifelink, and first strike.
0
212 Great God Om Multicolour Rare 6{3}{r}{w}{b} Legendary Enchantment Creature – God 5 4 Shroud
Om is not a creature unless its belief count is at least three.
Creatures you control have lifelink, doublestrike, and haste.
At the end of your end step, sacrifice each creature you control that did not attack this turn.
1 1419071607 on 20 Dec 2014 by Alex
213 Wrath of Dunmanifestin Multicolour Rare 7{4}{r}{w}{b} Sorcery Each creature an opponent controls gets -X/-X where X is Wrath of Dunmanifestin's belief count. 0
214 Gigalith, Troll-God of Wisdom Multicolour Rare 5{2}{g}{r}{u} Legendary Enchantment Creature – God 7 4 Shroud
Gigalith is not a creature unless its belief count is at least three.
Whenever Giglith deals damage to a creature, that creature's controller draws a card.
{t}: Gigalith deals 2 damage to target creature.
0
215 Morphic Field Multicolour Uncommon 3{g}{u}{r} Enchantment – Aura Enchant creature
{g}: Enchanted creature gets +1/+1 until end of turn.
{u}: Enchanted creature gets -1/+2 until end of turn.
{r}: Enchanted creature gets +2/-1 until end of turn.
0
216 The Maid Multicolour Uncommon 3{g}{u}{r} Creature – Human Witch 2 2 {t}: Target creature gains shroud until end of turn. 0
217 Curse of the Triple Nature Multicolour Uncommon 3{w}{b}{g} Enchantment – Aura Curse Enchant player
If enchanted player controls exactly three creatures, creatures enchanted player controls get +2/+2, otherwise creatures that player controls get -1/-1
0
218 Stone Necromancer Multicolour Uncommon 3{w}{b}{g} Creature – Troll Shaman 0 4 Shroud
{t}, exile target creature spell you control: return target creature in your graveyard to the battlefield tapped.
0
219 Troll Mob Boss Multicolour Uncommon 7{4}{w}{b}{g} Creature – Troll Rogue 2 2 Shroud
When Troll Mob Boss enters the battlefield or is dealt damage, put a 4/4 green troll creature token with shroud onto the battlefield.
0
220 Urglefloggah's Reception Multicolour Uncommon 4{w}{b}{b}{g} Instant Destroy up to X target creatures where X is this card's belief count. (Each creature you control that shares a color with this card counts toward this card's belief count.) 0
221 Urglefloggah, the Gatekeeper Multicolour Rare 3{w}{b}{g} Legendary Enchantment Creature – Demon 2 8 Shroud
Urglefloggah, the Gatekeeper isn't a creature unless its belief count is at least three.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. If you do, its controller puts X 1/1 black and white spirit creature token with flying onto the battlefield where X is that creature's toughness.
0
222 Passionate Belief Multicolour Uncommon 4{1}{u}{r}{w} Instant Double the belief count of permanents and spells you control until end of turn. (Each creature you control that shares a color with this card counts toward this card's belief count.) 0
223 Plaigerism Multicolour Rare 3{u}{r}{w} Instant Plaigerism becomes a copy of target instant or sorcery spell, then exile that spell. 3 1422874712 on 02 Feb 2015 by Alex
224 Seven-handed Sek Multicolour Rare 5{2}{u}{r}{w} Legendary Enchantment Creature – God 7 7 Shroud, vigilance, first strike, flying
Seven-handed Sek can block up to seven creatures.
Seven-handed Sek isn't a creature unless its belief count is at least three.
3 1424055805 on 16 Feb 2015 by Link
225 Drazometh the Putrid Multicolour Rare 3{b}{g}{u} Legendary Creature – Demon 3 6 Shroud
Drazometh isn't a creature unless its belief count is at least three.
Whenever a player casts a spell, that player puts the top two cards from the top of his or her library into his or her graveyard.
0
226 Elvish Glee Multicolour Common 5{2}{u}{g}{b} Instant Target creature gets -1/-1 until end of turn for each elf you control.
0
227 Morgana, Queen of Elves Multicolour Mythic 3{b}{g}{u} Planeswalker – Morgana 3 +1 Tap up to one target creature, that creature doesn't untap during its controller's untap step.
0 Put a 1/1 black and green elf creature token onto the battlefield.
-3 Creatures you control have shroud, deathtouch, and must be blocked if able until end of turn.
0
228 Offering to Offler Multicolour Common 3{b}{g}{u} Sorcery Target player puts the top X cards from the top of his or her library into his or her graveyard where X is this cards belief count. (Each creature you control that shares a color with this card counts toward this card's belief count.) 0
229 The Crone Multicolour Uncommon 3{b}{g}{u} Creature – Human Witch 2 2 {t}: Regenerate target creature. 0
230 Fedecks, the Messenger Multicolour Mythic 6{2}{w}{u}{b}{r} Legendary Enchantment Creature – God 5 9 Indestructible
Fedecks, the Messenger is not a creature unless its belief count is at least four.
Whenever a creature you control deals damage to a player, you may draw a card.
Creatures you control have "{t}: This creature deals 1 damage to target creature or player."
0
231 Interesting Times Multicolour Rare 4{w}{u}{b}{r} Instant Discard any number of cards, Interesting Times deals that much damage to target creature or player and you gain that much life, then draw that many cards. 0
232 The Lady Multicolour Mythic 6{2}{u}{b}{r}{g} Legendary Enchantment Creature – God 6 8 Indestructible
The Lady is not a creature unless its belief count is at least four.
If you would draw a card, you may reveal the top card of your library. Whenever you reveal a permanent card this way sacrifice a permanent. Whenever you reveal a non-permanent spell this way, The Lady deals 1 damage to target creature or player, then draw a card.
0
233 Fate Multicolour Mythic 6{2}{b}{r}{g}{w} Legendary Enchantment Creature – God 8 6 Indestructible
Fate is not a creature unless its belief count is at least four.
Whenever a non-God creature enters the battlefield, put 6 time counters on it and it gains Vanishing.
Whenever a time counter is removed from a creature, it's controller puts a +1/+1 counter on it.
0
234 The Fifth Elephant Multicolour Rare 7{3}{b}{r}{g}{w} Sorcery Creatures lose and cannot have indestructible until end of turn.
Destroy all permanents.
The Fifth Elephant deals 6 damage to each player.
0
235 Equal Rites Multicolour Rare 4{r}{g}{w}{u} Sorcery Exile all creatures, then each player in turn order chooses a creature put in exile this way and puts it onto the battlefield under his or her control. 0
236 Neoldian, the Smith Multicolour Mythic 6{2}{r}{g}{w}{u} Legendary Enchantment Creature – God 9 5 Indestructible
Neoldian is not a creature unless its belief count is at least four.
All artifacts are legendary and have "Equip to God: {0}" and "Equipped God gets +1/+1 for each Legendary permanent you control and has all abilities of this artifact."
0
237 Offler, the Crocodile God Multicolour Mythic 6{2}{g}{w}{u}{b} Legendary Enchantment Creature – God 7 7 Indestructible
Offler is not a creature unless its belief count is at least four.
Whenever a creature or land card is put into your graveyard, put a 1/1 white and blue bird enchantment creature token with flying onto the battlefield.
If you would draw a card when your library has no cards in it, instead, shuffle your graveyard and hand into your library and draw seven cards.
0
238 Troll Lawyer Multicolour Common 6{2}{g}{w}{u}{b} Creature – Troll Clerk 4 4 Shroud, lifelink, vigilance 0
239 Blind Io, King of the Gods Multicolour Mythic 7{2}{w}{u}{b}{r}{g} Legendary Enchantment Creature – God 5 5 Indestructible
Blind Io is not a creature unless its belief count is at least five.
When Blind Io enters the battlefield, gain control of up to three target legendary permanents.
Legendary creatures you control get +1/+1 equal to their belief count.
0
240 Divine Intervention Multicolour Common 5{w}{u}{b}{r}{g} Instant Gain life equal to this cards belief count. (Each creature you control that shares a color with this card counts toward this card's belief count.) 0
241 Burleigh and Stronginthearm Artifact Common 2{2} Artifact – Equipment Equipped creature has first strike, reach, and "{t}: This creature deals 1 damage to target creature. Tap that creature."
Equip {2}
0
242 Cabinet of Curiosity Artifact Rare 4{4} Legendary Artifact {t}: Exile a permanent, non-land card from your hand with converted mana cost 4 or less.
{4}, {t}: Cast a card exiled with Cabinet of Curiosity without paying its mana cost, it gains Vanishing 4.
If a permanent cast with Cabinet of Curiosity would leave the battlefield, exile it instead.
0
243 Chromatic Lantern Artifact Rare 3{3} Artifact Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
0
244 Fool's Face Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has haste and is legendary in addition to its other types. Permanents that share a name with equipped creature are sacrificed.
Equip {1}
2 1424079742 on 16 Feb 2015 by Vitenka
245 Glass Clock Artifact Mythic 1{1} Legendary Artifact Vanishing 12
When you remove a time counter from Glass Clock, if there are no more time counters on it, you win the game.
3 1419320283 on 23 Dec 2014 by Vitenka
246 Golem Foundry Artifact Uncommon 6{6} Artifact {4}, {t}: Put a 3/3 colorless golem artifact creature token onto the battlefield. 0
247 Golem Steed Artifact Uncommon 4{4} Artifact Creature – Horse 3 4 0
248 Gonne Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+0 has first strike and reach.
Equip {2}
0
249 Greatsword Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
250 Hex Artifact Rare 6{6} Legendary Artifact {t}: Each player puts a card chosen at random from his or her library into his or her hand. 0
251 Iron Horseshoe Artifact Common 1{1} Artifact – Equipment Equipped creature has protection from elves.
Damage that would be dealt to elf creatures by equipped creature cannot be prevented.
Equip {2}
0
252 Kring Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature is Legendary and gets +3/+3 and has first strike.
Equip {1}
0
253 Meshugah Artifact Rare 7{7} Legendary Artifact Creature – Golem Lord 5 5 Other golem creatures you control get +2/+2. 0
254 Octarine Stone Artifact Common 3{3} Artifact {t}: add {w}, {u}, {b}, or {r}, to your mana pool.
{w}{u}{b}{r}, sacrifice Octarine Stone: Draw a card.
1 1424726628 on 23 Feb 2015 by wlframe
255 Octavo Artifact Mythic 8{8} Legendary Artifact When Octavo enters the battlefield, search any number of libraries for up to eight sorceries and exile them, then shuffle those libraries.
If a player would be dealt lethal damage, instead that player's life total becomes 1 and he or she may cast a card exiled with Octavo without paying its mana cost.
4 1415875347 on 13 Nov 2014 by Alex
256 Pint of Scumble Artifact Uncommon 1{1} Artifact {t}: Tap target creature with toughness two or less. 0
257 Portable Procrastinator Artifact Uncommon 2{2} Artifact {3}, {t}: Proliferate.
Equip to monk {1}
Equipped monk has "{t}: Proliferate."
0
258 Pump Number Nineteen Artifact Common 4{4} Artifact Creature – Golem 3 3 0
259 Silver Collar Artifact Common 2{2} Artifact Equipped werewolf gets -4/-0 and cannot transform.
Equip to werewolf {3} (Equip this card to target werewolf creature as though it was an equipment. You control this artifact.)
0
260 Soul of Tears Artifact Common 1{1} Enchantment Artifact – Aura Enchanted creature can't attack and is a red goblin in addition to its other colors and types.
When enchanted creature is destroyed, put a 1/1 red goblin creature token onto the battlefield and attach Soul of Tears to it.
0
261 Sword of the Meek Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
0
262 The Luggage (Homocidal Trunk) Artifact Rare 4 {4} Legendary Artifact
‑‑‑‑
Artifact Creature – Construct
6 1 When The Luggage enters the battlefield, exile up to three permanents from your hand.
{3}, {t}: Put a card exiled with The Luggage onto the battlefield under your control, then exile a permanent you control.
{b}{r}: Transform The Luggage.
‑‑‑‑
Trample, haste, first strike
If a creature dealt damage by Homocidal Trunk would die this turn, exile it instead of putting it into its owner's graveyard.
At the beginning of the endstep, transform Homocidal Trunk and untap it.
0
263 The Piecemaker Artifact Rare 4{4} Legendary Artifact {4}, {t}: The Piecemaker deals 5 damage divided as you choose among up to 5 target creatures or players.
Equip to troll {3} (pay 3, then equip this artifact to target troll as if it were equipment)
Equipped troll gains "{t}: This creature deals 5 damage divided as you choose among up to 5 target creatures or players."
1 1405867411 on 20 Jul 2014 by Alex
264 Tsortese Falchion Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +3/+2, has vigilance, first strike, and is Legendary in addition to its other types.
Equip {3}
0
265 Alchemists' Guild Land Rare 0 Land {t}: add {1} to your mana pool.
{1}{u}{r}, {t}: Target instant you control gains "This spell deals 2 damage to target creature", you may choose new targets for that spell.
{1}{u}{b}, {t}: Target sorcery you control gains "Target player loses 2 life", you may choose new targets for that spell..
2 1423823400 on 13 Feb 2015 by Alex
266 Barren Desert (Al Khali) Land Common 0 Land
‑‑‑‑
Land
Barren Desert enters the battlefield tapped.
{t}: add {1} to your mana pool, then transform Barren Desert.
‑‑‑‑
{t}: add one mana of any color to your mana pool, then transform Al Khali.
0
267 Cliffside Cave (Angry Ancient) Land Rare 0 Land
‑‑‑‑
Creature – Troll
7 7 {t}: add {1} to your mana pool.
{3}{r}{r}{g}{g}: Transform Cliffside Cave.
‑‑‑‑
Trample, haste, shroud
At the beginning of your end step, if Angry Ancient didn't attack this turn, transform it.
1 1416303898 on 18 Nov 2014 by Alex
268 Dunmanifestin Land Rare 0 Legendary Enchantment Land Dunmanifestin enters the battlefield tapped unless you control a God.
Indestructible
{t}: add one mana of any color to your mana pool.
God creatures cost {1} less to cast.
0
269 Forest of Skund Land Rare 0 Legendary Land – Forest ({t}: add {g} to your mana pool.)
Creatures you control without forestwalk cant attack.
{g}{g}: Target forest becomes a 3/3 green treefolk creature with forestwalk until end of turn. It is still a land.
0
270 Klatch Land Rare 0 Land {t}: add {1} to your mana pool.
{1}, {t}: Add X mana in any combination of {g} and/or {w} to your mana pool where X is the number of creatures you control.
{b}{g}, {t}: Regenerate target creature.
0
271 Koom Valley Land Rare 0 Land {t}: Add {1} to your mana pool.
{b}{g}, {t}: Troll creatures gain trample until end of turn. All trolls attack this turn if able.
{r}{b}, {t}: Dwarf creatures gain first strike until end of turn. All dwarves attack this turn if able.
0
272 Krull, the Circumfence Land Rare 0 Land {t}: add {1} to your mana pool.
{1}{u}{b}, {t}: Put the top three cards of your library into your graveyard.
{2}{b}{g}, {t}: Put target creature card in your graveyard on top of your library.
6 1420430553 on 05 Jan 2015 by Link
273 Lancre Land Rare 0 Land {t}: add {1} to your mana pool.
{g}{w}: Creatures get +0/+1 until end of turn.
{w}{u}: Creatures get -1/-0 until end of turn.
1 1423824125 on 13 Feb 2015 by Alex
274 Lawyers' Guild Land Rare 0 Land {t}: add {1} to your mana pool.
{w}{b}, {t}: Target creature gains lifelink until end of turn.
{1}{w}{u}, {t}: Spells cost {1} more to cast until end of turn.
0
275 Leshp Land Rare 0 Legendary Land – Island ({t}: add {u} to your mana pool.)
Vanishing 5
{2}{u}, {t}: Creatures your opponents control attack this turn if able.
0
276 Pandemonium Land Rare 0 Legendary Enchantment Land Pandemonium enters the battlefield tapped unless you control a Demon.
Indestructible
{t}: add one mana of any color to your mana pool.
Demon creatures cost {1} less to cast.
0
277 Pseudopolis Yard Land Rare 0 Land {t}: add {1} to your mana pool.
{1}{w}{g}, {t}: Put a white 1/1 soldier creature token onto the battlefield.
{1}{r}{w}: Soldier creatures you control get +1/+0 until end of turn.
0
278 River Ankh Land Rare 0 Legendary Land – Swamp ({t}: add {b} to your mana pool.)
When River Ankh enters the battlefield, lose 2 life.
{b}, {t}: Exile target card in a graveyard.
0
279 Sto Lat Land Rare 0 Legendary Land – Plains ({t}: add {w} to your mana pool.)
When Sto Lat enters the battlefield, sacrifice it unless you exile another target permanent you control. Return that permanent to the battlefield when Sto Lat leaves the battlefield
{3}{w}{w}, {t}: Untap all creatures you control.
0
280 Street of Cunning Artificers Land Rare 0 Land {t}: Add {1} to your mana pool
{3}{w}{u}, {t}, tap a creature you control: Search your library for an equipment card and put it onto the battlefield, then shuffle your library.
{r}{w}, {t}: Attach target equipment to target creature.
1 1424085768 on 16 Feb 2015 by Alex
281 Transcontinental Cart-Road (Hygenic Railroad) Land Common 0 Land
‑‑‑‑
Artifact
Transcontinental Cart-Road enters the battlefield tapped.
{t}: add one mana of any color to your mana pool.
{3}: Transform Transcontinental Cart-Road.
‑‑‑‑
{3}, {t}: Draw a card.
0
282 Uberwald Land Rare 0 Land {t}: add {1} to your mana pool.
{2}{b}{r}, {t}: Transform any number of target werewolves you control.
{1}{w}{b}, {t}: Vampires you control gain flying until end of turn.
0
283 Unseen University Land Rare 0 Land {t}: add {1} to your mana pool.
{1}{u}{r}, {t}: Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}{g}{u}, {t}: Creatures you control gain shroud until end of turn.
0
284 Wyrmberg Land Rare 0 Legendary Land – Mountain ({t}: add {r} to your mana pool.)
When Wyrmberg enters the battlefield, it deals 1 damage to each creature you control.
{3}{r}{r}: Put a 4/4 red Dragon creature token with flying and Vanishing 3 onto the battlefield.
0
285 Rat Spirit token Hybrid whiteblack Token 0 Creature – Rat Spirit 0 1 Flying 1 1422733553 on 31 Jan 2015 by wlframe
286 Elf token Hybrid blackgreen Token 0 Creature – Elf 1 1 1 1424129175 on 16 Feb 2015 by wlframe
287 Bird token Hybrid whiteblue Token 0 Enchantment Creature – Bird 1 1 Flying 1 1418696307 on 16 Dec 2014 by wlframe
288 Squirrel token Green Token 0 Enchantment Creature – Squirrel 1 1 1 1418702508 on 16 Dec 2014 by wlframe
289 Soldier token White Token 0 Creature – Soldier 1 1 1 1418789164 on 17 Dec 2014 by wlframe
290 Cat token Hybrid whitegreen Token 0 Enchantment Creature – Cat 1 1 1 1418790405 on 17 Dec 2014 by wlframe
291 Dragon token Red Token 0 Creature – Dragon 1 1 When this creature is dealt damage, sacrifice it. It deals damage equal to target creature or player equal to its toughness. 1 1406351373 on 26 Jul 2014 by wlframe
292 Dragon token Red Token 0 Creature – Dragon 4 4 Flying
Vanishing 3
1 1419308361 on 23 Dec 2014 by wlframe
293 Troll token Green Token 0 Creature – Troll 4 4 Shroud 1 1407816717 on 12 Aug 2014 by wlframe
294 Bat token Black Token 0 Creature – Bat 1 1 Flying 1 1419787033 on 28 Dec 2014 by wlframe
295 Golem token Artifact Token 0 Artifact Creature – Golem 3 3 1 1420165145 on 02 Jan 2015 by wlframe
296 Bird token White Token 0 Creature – Bird 2 2 Flying 1 1420422087 on 05 Jan 2015 by wlframe
297 Dwarf token Red Token 0 Creature – Dwarf 1 1 Haste 1 1407816757 on 12 Aug 2014 by wlframe
298 Goblin token Red Token 0 Creature – Goblin 1 1 1 1424132518 on 17 Feb 2015 by wlframe
299 Saproling token Green Token 0 Creature – Saproling 1 1 1 1424725091 on 23 Feb 2015 by wlframe
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