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CardName: Alchemists' Guild Cost: Type: Land Pow/Tgh: / Rules Text: {t}: add {1} to your mana pool. {1}{u}{r}, {t}: Target instant you control gains "This spell deals 2 damage to target creature", you may choose new targets for that spell. {1}{u}{b}, {t}: Target sorcery you control gains "Target player loses 2 life", you may choose new targets for that spell.. Flavour Text: Set/Rarity: Discworld Rare

Alchemists' Guild
 
 R 
Land
{t}: add {1} to your mana pool.
{1}{u}{r}, {t}: Target instant you control gains "This spell deals 2 damage to target creature", you may choose new targets for that spell.
{1}{u}{b}, {t}: Target sorcery you control gains "Target player loses 2 life", you may choose new targets for that spell..
Updated on 16 Feb 2015 by wlframe

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History: [-]

2015-02-12 19:35:20: wlframe created the card Alchemists' Guild
2015-02-12 19:35:36: wlframe edited Alchemists' Guild

Whoa! Awesome card. Easily powerful and exciting enough to be rare.

I think you also need to add "You may choose new targets for that spell" to both abilities (which also means you should probably make both say "you control" as well).

Yes. By the time the spell is on the stack, the targets have already been chosen.

2015-02-16 02:19:29: wlframe edited Alchemists' Guild

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