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CardName: Glass Clock Cost: {1} Type: Legendary Artifact Pow/Tgh: / Rules Text: Vanishing 12 When you remove a time counter from Glass Clock, if there are no more time counters on it, you win the game. Flavour Text: Set/Rarity: Discworld Mythic |
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Hmm. Vanishing includes it s own protection against flicker tricks... So yeah, nice alt-win condition.
20 is probably too many, though. It means you can only use tricks to do well with this. Go aspirational! 5.
What? Ignore Vitenka. A one-drop artifact should not auto-win the game on turn 6 without help. The 20-turn version is already comparable to Darksteel Reactor. You could maybe go down to 12, which would be quite flavourful.
I do like the way the trigger phrasing prevents abuse with both Sculpting Steel and Mizzium Transreliquat. Vampire Hexmage/Aether Snap is about the only instant-win combo I can see.
Love it Alex, thank you!