Discworld: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
All creatures able to block Herne do so. Herne is not a creature unless its belief count is at least one. (Each other creature you control that shares a color with this card counts toward this card's belief count.) 4/4
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: Each player puts a card chosen at random from his or her library into his or her hand. |
, , Sacrifice Vial of Blood: Return target vampire with converted mana cost X in your graveyard to the battlefield under your control. |
Untap each soldier creature you control.
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Enchant creature
Enchanted creature gets +1/+2 and has hexproof and intimidate. When enchanted creature dies, attach Calling Dark to another target creature. |
Goblin Hoard-Caller can't attack alone.
When Goblin Hoard-Caller deals combat damage to a player, put a red 1/1 goblin creature token onto the battlefield. 1/1
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Destroy target artifact or enchantment, then proliferate.
Trolls and Dwarves have a centuries old blood feud.
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Trample
All creatures able to block Herne do so. Herne is not a creature unless its belief count is at least one. (Each other creature you control that shares a color with this card counts toward this card's belief count.) 4/4
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As an additional cost to Call for Backup, tap a white creature you control.
Put a 1/1 white soldier creature onto the battlefield. |
Target creature gains doublestrike until end of turn. Untap it.
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Enchant creature
Enchanted creature gets -2/-2. |
As an additional cost to Curt Dismissal, tap a blue creature you control.
Return target creature to its owners hand. "Do not let me detain you." – Vetinari
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Shroud, lifelink, vigilance
4/4
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As an additional cost to Petty Theft, tap a black creature you control.
Target player discards a card. |
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3/3
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Herne the Hunted
(common, foil)
Hex
(rare)
Vial of Blood
(uncommon)
Ring the Bell
(uncommon)
Calling Dark
(uncommon)
Goblin Hoard-Caller
(common)
Tribal Feud
(common)
Herne the Hunted
(common)
Call for Backup
(common)
Epiphany Strike
(common)
Debilitating Injury
(common)
Curt Dismissal
(common)
Troll Lawyer
(common)
Petty Theft
(common)
Island
(basic)
Golem
(token)

: Each player puts a card chosen at random from his or her library into his or her hand.
,


Instant
Instant
Instant