Discworld: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Lord
Vigilance, indestructible.
Soldier creatures you control get +1/+1 and have vigilance.
"His Grace, His Excellency, The Duke of Ankh; Commander Sir Samuel Vimes"
3/3
 U 
Creature – Human Assassin
God creatures can't have or gain shroud and cant have or gain indestructible.
{t}: reduce target permanent's belief count by this cards belief count until end of turn. (Each other creature you control that shares a color with this card counts toward this card's belief count.)
1/1
 U 
Legendary Enchantment Creature – God
Shroud
Monolith is not a creature unless its belief count is at least two.
Troll creatures you control get +1/+1 and have trample.
5/5
 U 
Creature – Treefolk
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
3/6
 C 
Colour indicator R Instant
As an additional cost to Put the Boot In, tap a red creature you control.
Put the Boot In deals 1 damage to target tapped creature
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and has "{t}, detach Dwarvish Axe: this creature deals 3 damage to target creature or player."
Equip {2}
Equip to dwarf {0}
The default state of a dwarf's axe is mid-flight.
 C 
Sorcery
Target player puts the top X cards from the top of his or her library into his or her graveyard where X is this cards belief count. (Each creature you control that shares a color with this card counts toward this card's belief count.)
 C 
Instant
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
 C 
Creature – Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1/2
 C 
Artifact Creature – Golem
3/3
 C 
Colour indicator G Instant
As an additional cost to Plea for Resources, tap a green creature you control.
Add two mana of any color to your mana pool.
 C 
Creature – Treefolk
Forestwalk
{t}: Add {w}, {b}, or {g} to your mana pool.
2/3
 C 
Creature – Bird
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Dragon
Flying
Vanishing 3
4/4

Sam Vimes (rare)
Specialized Assassin (uncommon)
Monolith the Ancient (uncommon)
Deadwood Treefolk (uncommon)
Put the Boot In (common)
Debilitating Injury (common)
Dwarvish Axe (common)
Offering to Offler (common)
Steady Progress (common)
Archaeomancer (common)
Pump Number Nineteen (common)
Plea for Resources (common)
Skund Treefolk (common)
Carrier Pigeons (common)
Swamp (basic)
Dragon (token)