Discworld: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Dragon
Flying
Noble Dragon cost {1} less to cast for each artifact you sacrifice as you cast it.
{r}: Noble Dragon gets +1/+0 until end of turn.
Noble Dragon can be cast from exile.
7/7
 U 
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on target creature you control.
 U 
Instant
Football Riot deals 1 damage to each creature. Tap each creature dealt damage this way.
“... drink levels all mankind. It is the ultimate democrat”
 U 
Instant
Put a +1/+1 counter on each of up to three target creatures.
 C 
Instant
Target creature gets -1/-1 until end of turn for each elf you control.
 C 
Instant
Counter target spell, then proliferate.
 C 
Creature – Vampire
{w}, {t}: Tap target creature.
1/1
 C 
Creature – Troll Soldier
Reach, defender, shroud
1/4
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Legendary Enchantment Creature – God
Trample
All creatures able to block Herne do so.
Herne is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
4/4
 C 
Creature – Human
Defender
Whenever a creature is dealt damage or dies, transform Fascinated Mob.
0/4
Angry Mob
 
 C 
Creature – Human
Haste, first strike, trample
At the beginning of the endstep transform Angry Mob.
5/1
 C 
Creature – Human Rogue
Whenever Apprentice Theif deals combat damage to a player, draw a card.
1/1
 C 
Legendary Enchantment Creature – God
Haste
{r}: Cubal gets +1/+0 until end of turn.
Cubal is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
1/2
 C 
Instant
Gain life equal to this cards belief count. (Each creature you control that shares a color with this card counts toward this card's belief count.)
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Dragon
When this creature is dealt damage, sacrifice it. It deals damage equal to target creature or player equal to its toughness.
1/1

Noble Dragon (mythic)
Bold Aggression (uncommon)
Football Riot (uncommon)
Reap What Is Sown (uncommon)
Elvish Glee (common)
Fuel for the Cause (common)
Vampiric Photographer (common)
Gargoyle Stakeout (common)
Giant Growth (common)
Herne the Hunted (common)
Fascinated Mob (common)
Apprentice Theif (common)
Cubal, God of Fire (common)
Divine Intervention (common)
Forest (basic)
Dragon (token)