Discworld: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Troll Lord
Indestructible, shroud
Trolls you control get +1/+1.
Him who mountain crush him no
Him who sun him stop him no
Him who hammer him break him no
Him who fire him fear him no
Him who raise him head above him heart
Him diamond
4/4
 U 
Creature – Human Assassin
God creatures can't have or gain shroud and cant have or gain indestructible.
{t}: reduce target permanent's belief count by this cards belief count until end of turn. (Each other creature you control that shares a color with this card counts toward this card's belief count.)
1/1
 U 
Creature – Human Clerk
Your maximum hand size is increased by 1 for each Clerk you control.
{b}{r}: Transform Royal Mint Accountant.
0/1
Fool's Guild Reject
 
 U 
Colour indicator BR Creature – Human Fool
Trample
Fool's Guild Reject cannot be blocked except by two or more creatures.
{u}: Transform Fool's Guild Reject.
4/1
 U 
Creature – Elf
Deathtouch
Prevent all combat damage that would be dealt to Elf of the Long Man.
{1}{g}: Elf of the Long Man must be blocked if able until end of turn.
1/1
 C 
Creature – Troll Soldier
Reach, defender, shroud
1/4
 C 
Creature – Banshee
Flying, deathtouch
{r}{g}: Hired Banshee fights target creature.
1/3
 C 
Legendary Enchantment Creature – Demon
Deathtouch
Azaremoth can't attack unless you sacrifice a black creature.
Azaremoth is not a creature unless its belief count is at least 1.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
4/1
 C 
Creature – Human Rogue
Deathtouch
1/1
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and has "{t}, detach Dwarvish Axe: this creature deals 3 damage to target creature or player."
Equip {2}
Equip to dwarf {0}
The default state of a dwarf's axe is mid-flight.
 C 
Sorcery
Draw cards equal to this card's belief count, then discard that many cards. (Each creature you control that shares a color with this card counts toward this card's belief count.)
Proliferate.
 C 
Legendary Enchantment Creature – God
Trample
All creatures able to block Herne do so.
Herne is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
4/4
 C 
Creature – Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1/2
 C 
Artifact Creature – Golem
3/3
 C 
Instant
Exile target attacking or blocking creature, then proliferate.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Rat Spirit
Flying
0/1

Mr. Shine (rare)
Specialized Assassin (uncommon)
Royal Mint Accountant (uncommon)
Elf of the Long Man (uncommon)
Gargoyle Stakeout (common)
Hired Banshee (common)
Azaremoth, the Stench of Dog Breath (common)
Apprentice Assassin (common)
Dwarvish Axe (common)
Temple Looting (common)
Herne the Hunted (common)
Archaeomancer (common)
Pump Number Nineteen (common)
Dimensional Slip (common)
Forest (basic)
Rat Spirit (token)