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Mechanics | Skeleton |
CardName: Lancre Cost: Type: Land Pow/Tgh: / Rules Text: {t}: add {1} to your mana pool. {g}{w}: Creatures get +0/+1 until end of turn. {w}{u}: Creatures get -1/-0 until end of turn. Flavour Text: Set/Rarity: Discworld Rare |
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The second ability here seems crazy strong. A Night of Souls' Betrayal that you can switch on and off (especially turning it on during opponents' turn and off on your turn) is a very powerful thing. Getting to pay only 3 mana total for that seems very cheap, though I guess you do have to pay it every turn you want it.
As with Alchemists' Guild, this should be rare... some of the others in the cycle like Lawyers' Guild look like they could get away with either uncommon or rare, but it'd be natural to put them all up at rare. This is what happened with the Vault of the Archangel/Gavony Township cycle - a couple of them like Desolate Lighthouse or Nephalia Drownyard could have been uncommon, but some of them definitely needed to be rare so the whole cycle was brought up to rare.