Discworld: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

CardName: Lancre Cost: Type: Land Pow/Tgh: / Rules Text: {t}: add {1} to your mana pool. {g}{w}: Creatures get +0/+1 until end of turn. {w}{u}: Creatures get -1/-0 until end of turn. Flavour Text: Set/Rarity: Discworld Rare

Lancre
 
 R 
Land
{t}: add {1} to your mana pool.
{g}{w}: Creatures get +0/+1 until end of turn.
{w}{u}: Creatures get -1/-0 until end of turn.
Updated on 16 Feb 2015 by wlframe

Code:

History: [-]

2015-02-12 19:45:13: wlframe created the card Lancre

The second ability here seems crazy strong. A Night of Souls' Betrayal that you can switch on and off (especially turning it on during opponents' turn and off on your turn) is a very powerful thing. Getting to pay only 3 mana total for that seems very cheap, though I guess you do have to pay it every turn you want it.

As with Alchemists' Guild, this should be rare... some of the others in the cycle like Lawyers' Guild look like they could get away with either uncommon or rare, but it'd be natural to put them all up at rare. This is what happened with the Vault of the Archangel/Gavony Township cycle - a couple of them like Desolate Lighthouse or Nephalia Drownyard could have been uncommon, but some of them definitely needed to be rare so the whole cycle was brought up to rare.

2015-02-16 02:20:57: wlframe edited Lancre

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Shock
(Signed-in users don't get captchas and can edit their comments)