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CardName: Seven-handed Sek Cost: {2}{u}{r}{w} Type: Legendary Enchantment Creature - God Pow/Tgh: 7/7 Rules Text: Shroud, vigilance, first strike, flying Seven-handed Sek can block up to seven creatures. Seven-handed Sek isn't a creature unless its belief count is at least three. Flavour Text: Set/Rarity: Discworld Rare

Seven-handed Sek
{2}{u}{r}{w}
 
 R 
Legendary Enchantment Creature – God
Shroud, vigilance, first strike, flying
Seven-handed Sek can block up to seven creatures.
Seven-handed Sek isn't a creature unless its belief count is at least three.
7/7
Updated on 23 Feb 2015 by wlframe

Code:

History: [-]

2015-02-16 03:01:26: wlframe created the card Seven-handed Sek

Belief count?

Didn't want to reuse Devotion from the Theros block, but I wanted the gods to have conditional existence - In the Discworld series, gods can only exist if they have believers actively believing in them, the enchantments and colored artifacts that count toward devotion in theros wouldnt actually cause a god to be a creature on discworld, so I wanted it to be creatures only, but the creatures have to share a color; I ended up with something like Radiance: "Belief: Each other creature you control that shares a color with this card counts toward this card's belief count."

Not sure if it works correctly phrased that way or not, very much open to suggestions.

I assume Link was saying "This should have reminder text so that people seeing the card can tell what the mechanic is."

You can use Multiverse's mechanics support to add reminder text sentences at the end of arbitrary abilities, though it's a bit fiddly. You can create a mechanic with "playtest name" BeliefReminder and "name" "(Each other creature you control that shares a color with this card counts toward this card's belief count.)". Then you'd write this card as:

> ~ isn't a creature unless its belief count is at least three. [BeliefReminder]

2015-02-23 19:23:36: wlframe edited Seven-handed Sek

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