Castes of Suvnica: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Hermland Explorer Colourless Common 4{2}{2/g} Creature – Elf 1 2 CH05 Devoid (This card has no color.)
When Hermland Explorer enters the battlefield, if {g} was spent to cast it, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2 Infiltrated Lemuel Colourless Common 1{u} Creature – Merfolk 1 1 CU01 Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked.
3 Library of Fates Colourless Mythic 5{5} Library of Fates enters the battlefield tapped with five fate counters on it.
At the beginning of your upkeep, remove a fate counter from Library of Fates. Then, if there is no fate counter on Library of Fates, destroy each nonland permanent without a fate counter on it.
{t}: Move a fate counter from Library of Fates to another target permanent.
4 Telengor Fiend Colourless Mythic 8{8} Creature – Demon 5 5 MS01 When Telengor Fiend enters the battlefield, destroy target colored permanent.
5 Translucent Wisps Colourless Common 2{2/u} Instant CH02 Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if {u} was spent to cast Translucent Wisps.
6 Voidminded Rushdagger Colourless Common 4{3}{b} Creature – Zombie Assassin 3 3 CB10 Devoid (This card has no color.)
7 Angelic Destiny* White Mythic 4{2}{w}{w} Enchantment – Aura MW01 Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
8 Bearer of Truths White Rare 4{2}{2/w} Creature – Human Soldier 2 2 RH01 Devoid (This card has no color.)
{2}{2/w}, {t}: Create a colorless 1/1 human token.
Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."
9 Bedtime Whisperer White Common 2{1}{w} Creature – Spirit 2 2 CW03
10 Call for Juries White Common 3{2}{w} Instant CW07 Create two 1/1 black Kor tokens with lifelink.
11 Champion's Attendant White Common 1{w} Creature – Human Cleric 1 1 CW01 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
You champion gets +1/+0.
12 Collegium Member White Uncommon 2{1}{w} Creature – Kor Cleric 2 1 UW01 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has first strike.
13 Common Cause White Rare 4{3}{w} Enchantment RW05 When Common Cause enters the battlefield, exile up to two target nonland permanents with converted mana cost 2 or less until Common Cause leaves the battlefield. (Those permanents returns under their owners' control.)
14 Courthouse Warden White Common 4{3}{w} Creature – Human Knight 2 2 CW09 Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
15 Demoted Officer White Common 3{2}{w} Creature – Soldier 2 3 CW06 Whenever Demoted Officer or another creature with power 2 or less enters the battlefield under your control, you may tap target creature.
16 Enlightened Ascetic* White Common 2{1}{w} Creature – Cat Monk 1 1 CW02 When Enlightened Ascetic* enters the battlefield, you may destroy target enchantment.
17 Flashy Justiciar White Uncommon 3{2}{w} Creature – Dwarf Knight 3 1 UW05 Flash (You may cast this spell any time you could cast an instant.)
When Flashy Justiciar enters the battlefield, target creature can't attack or block this turn.
18 Heraldist Page White Uncommon 2{1}{w} Creature – Human Soldier 2 2 UW02 Heraldist Page gets +1/+1 as long as you have a leader.
19 Ibexine Knight White Common 4{3}{w} Creature – Dwarf Knight 3 2 CW10 {1}{g}: Ibexine Knight gains deathtouch until end of turn.
20 Imperious Diktat White Uncommon 4{3}{w} Sorcery UW09 Exile target monocolored permanent.
21 Lucent Bolts White Common 6{5}{w} Instant CW17 Lucent Bolts deals 4 damage divided as you choose among one or two target attacking or blocking creatures.
22 Luminate of Clearstream White Rare 6{4}{w}{w} Creature – Dwarf Knight 2 4 RW03 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature becomes your champion, create a 3/3 white Angel token with flying tapped and attacking.
23 Magistrate Bodyguard White Uncommon 1{w} Creature – Kor Soldier 1 2 UW03 Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
24 Master of the Aviary White Rare 4{3}{w} Creature – Human Soldier 2 3 RW01 Flying
Whenever a creature you control becomes a champion, create a 1/1 white Bird creature token with flying for each fate counter on it.
25 Mobile Palisades White Common 3{2}{w} Instant CW16 Each creature you control can block an additional creature this turn.
Draw a card.
26 Oppressive Rays* White Common 1{w} Enchantment – Aura CW12 Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
27 Punching Light White Common 2{1}{w} Sorcery CW15 Destroy target tapped creature.
28 Revoke Caste White Common 2{1}{w} Instant CW14 Tap target creature. It becomes colorless until end of term. Prevent all damage it would deal this turn.
29 Revoker of Absolutions White Common 5{4}{w} Creature – Kor Assassin 3 3 CW11 Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
30 Seller of Songbirds* White Common 3{2}{w} Creature – Human 1 2 CW05 When Seller of Songbirds* enters the battlefield, Create a 1/1 white Bird creature token with flying.
31 Squad Savior White Common 3{2}{w} Creature – Bird Soldier 2 1 CW08 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
32 Strict Asylum White Uncommon 3{2}{w} Enchantment – Aura UW10 Enchant creature
When enchanted creature attacks or blocks, exile it.
33 Subvert Justice White Uncommon 2{1}{w} Instant UW07 The next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. Subvert Justice deals 3 damage to target creature or planeswalker you don't control.
34 Suncharge White Uncommon 4{3}{w} Instant UW08 Creatures you control get +2/+1 until end of turn.
Prevent all damage that would be dealt this turn to creatures you control with base power 2 or less.
35 Sundrop Shrine Fateful White Common 2{1}{w} Creature – Cat Cleric 2 1 CW04 Sundrop Shrine Fateful enters the battlefield with three fate counter on it.
{1}, Remove a fate counter from a creature you control: You gain 2 life.
36 Training Session White Common 1{w} Instant CW13 Target creature gets +2/+2. If its base power is 2 or less, untap it and it gains first strike.
37 Treacherous Purge White Rare 4{2}{w}{w} Sorcery RW04 Cast Treacherous Purge only if you control four or more creatures.
Destroy all creatures.
38 Wielder of the Light White Uncommon 5{3}{w}{w} Creature – Angel 3 3 UW06 Flying, First strike
{4}{w}{w}: Prevent all damage that would be dealt to and dealt by Wielder of the Light this turn.
39 Zhavi Bailiff White Rare 3{2}{w} Creature – Kor Advisor 0 4 RW02 Flash
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{1}{w}: Zhavi Bailiff can block an additional creature this turn.
40 Zhavi Guarantor White Uncommon 4{3}{w} Creature – Advisor 2 2 UW04 {2}{b}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
41 Amnesia Expedition Blue Uncommon 3{2}{u} Enchantment UU06 Whenever a colorless creature enters the battlefield under your control or a creature you control is turned face-down, target player mills two cards.
42 Ansbel Librarian Blue Uncommon 4{3}{u} Creature – Vampire Cleric 2 2 UU02 Flash
When Ansbel Librarian enters the battlefield, exile target noncreature, nonland card from a player's graveyard.
When Ansbel Librarian dies, you may put the exiled card into its owner's hand.
43 Clash of Minds Blue Common 3{2}{u} Sorcery CU14 Return target creature to its owner's hand. If you control a colorless creature, you may put it on top of its owner's library instead.
44 Debauch Blue Rare 2{1}{u} Instant RU02 Counter target spell. If that spell is countered this way, its controller adds {c} to their mana pool equal to the countered spell's converted mana cost at the beginning of their next main phase.
45 Entice the Reflections Blue Uncommon 1{u} Sorcery UU07 Exile target creatures. Its controller creates X 1/1 blue Illusion creature tokens, where X is the exiled creature's converted mana cost.
46 Excelling Spellkin Blue Rare 3{2}{u} Creature – Fairy 2 1 RU04 Flash
Flying
When Excelling Spellkin enters the battlefield, enters the battlefield, you may change the target of target spell with a single target.
47 Fate Sealer Blue Common 3{2}{u} Creature – Human Advisor 2 2 CU06 Fate Sealer enters the battlefield with three fate counters on it.
{2}, {t}, remove a fate counter from a creature you control: draw a card, then discard a card.
48 Fatebreaker Blue Uncommon 1{x}{u} Creature – Vedalken 1 1 UU01 Fatebreaker enters the battlefield with X fate counters on it.
{t}: Move a fate counter from Fatebreaker onto target permanent.
{t}: Tap all nonland permanents with fate counters on them.
49 Hödekin of the Gate Blue Uncommon 1{u} Creature – Spirit 1 1 UU05 {3}{u}, {t}: Exile another target creature you control, then return that card to the battlefield under your control.
50 Leave of Absence Blue Common 2{1}{u} Instant CU03 Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Scry 1.
51 Mnemonic Trespass Blue Rare 2{x}{u}{u} Sorcery RU03 Choose X different card types. Target player reveals cards from the top of their library until they reveal a card of each chosen type, then puts all cards revealed this way into their graveyard. If there are no cards left in that player's library, they shuffle their graveyard into their library.
52 Never Seen Before Blue Uncommon 4{3}{u} Instant UU10 Return target permanent to its owner's hand.
Encore — If you've cast another instant or sorcery spell this turn, instead return two target permanents to their owners' hands.
53 Out of Sight Blue Uncommon 3{2}{u} Instant UU09 Voidmind — As an additional cost to cast Out of Sight, turn a creature you control face down. (It is a 2/2 creature.)
Creatures your opponents control get -2/-0 until end of turn for each colorless creature you control.
54 Realign the Futures Blue Mythic 9{7}{u}{u} Sorcery MU01 Exile target player's library. Until end of turn, that player may cast any number of instant and sorcery cards exiled this way without paying their mana cost and as though they had flash.
55 Reality Drain Blue Uncommon 3{2}{u} Instant UU08 Counter target permanent spell. (A permanent spell is an artifact, creature, enchantment, or planeswalker spell.)
56 Rimid Investigations Blue Common 1{u} Sorcery CU16 Look at the top three cards of target player's library. You may put any number of those cards in that player's graveyard, then put the rest back in any order.
Draw a card.
57 Satirical Impersonation Blue Rare 4{2}{u}{u} Sorcery RU01 Choose a creature on the battlefield. Target creature you control becomes a copy of that creature until end of turn.
Encore — If you've cast another instant or sorcery spell this turn, instead each other creature you control becomes a copy of that creature.
58 See Through Guile Blue Common 5{3}{u}{u} Instant CU13 Counter target spell. Untap up to two target creatures or basic lands.
59 Shushing Hödekin Blue Common 3{2}{u} Creature – Spirit 3 2 CU17 {1}{b}: Shushing Hödekin gains menace until end of turn.
60 Spellkin's Twitch Blue Common 1{u} Instant CU02 Target creature gains hexproof until end of turn. Untap it.
61 Street Philosopher Blue Common 2{1}{u} Creature – Naga 1 3 CU07
62 Tezzi Freethinker Blue Common 5{4}{u} Creature – Sphinx 3 2 CU12 Flying, Hexproof
63 Tezzi Parade Blue Common 4{3}{u} Instant CU11 Tap up to three target permanents.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps.
64 Tezzi Riotmaster Blue Uncommon 5{4}{u} Creature – Human 3 4 UU03 {1}{r}: The next time a creature enters the battlefield under your control this turn, it gains haste and can't be blocked this turn.
65 Tightrope Act Blue Common 2{1}{u} Sorcery CU05 Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
66 Transfer Ideas Blue Common 4{3}{u} Instant CU09 Voidmind — As an additional cost to cast Transfer Ideas, turn a creature you control face down.
Draw a card for each colorless creature you control.
67 Uncertainty Blue Common 3{2}{u} Enchantment – Aura CU08 Enchant colored creature
Enchanted creature doesn't untap during its controller's untap step.
When Uncertainty is put into a graveyard from the battlefield, draw a card.
68 Untouchable Delegate Blue Common 4{3}{u} Creature 2 3 CU10 Whenever Untouchable Delegate deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
69 Vilgrem's Intercession Blue Rare 5{4}{u} Sorcery RU05 Voidmind — As an additional cost to cast Vilgrem's Intercession, turn any number of creatures you control face down.
Gain control of target creature if its power is less than or equal to the number of colorless creatures you control.
70 Voidminded Lieutenant Blue Common 2{1}{u} Creature – Human Warrior 2 1 CU04 Voidmind — As an additional cost to cast Voidminded Lieutenant, turn a creature you control face down. (It is a 2/2 creature.)
Flying, Prowess
71 Wyldwater Voidmind Blue Common 6{4}{u}{u} Creature – Serpent Zombie 6 6 CU15 Wyldwater Voidmind can't attack unless you control a colorless creature.
72 Barterer of Fate Black Common 2{1}{b} Creature – Vampire 1 3 CB06 Barterer of Fate enters the battlefield with two fate counter on it.
Remove a fate counter from a creature you control: Barterer of Fate gains flying and deathtouch until end of turn.
73 Blanker of Minds Black Common 5{4}{b} Creature – Vampire Wizard 4 5 CB12 Voidmind — As an additional cost to cast Blanker of Minds, turn a creature you control face-down.
Menace
74 Blind to the Eternities Black Uncommon 3{2}{b} Enchantment – Aura UB10 Enchant permanent
Enchanted permanent gets -2/-2 and can't have counters put on it.
75 Corrupt Advocate Black Common 3{2}{b} Creature – Human Advisor 1 2 CB07 Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
76 Crypt Implosion Black Common 5{4}{b} Sorcery CB14 Mill three cards, then target player loses life equal to the number of cards in your graveyard.
77 Drainpipe Vermin* Black Common 1{b} Creature – Rat 1 1 CB01 When Drainpipe Vermin* dies, you may pay {b}. If you do, target player discards a card.
78 Dutiful Attendant* Black Common 3{2}{b} Creature – Human Warrior 1 2 CB09 When Dutiful Attendant* dies, return another target creature card from your graveyard to your hand.
79 Dweller in the Wall Black Uncommon 4{3}{b} Creature – Vampire Assassin 2 1 UB01 Dweller in the Wall can't block and can't be blocked.
Voidmind{2}{b}, Turn Dweller in the Wall face-down: Destroy target creature.
80 Enforce the Compact Black Uncommon 6{5}{b} Sorcery UB07 Each opponent loses X life, where X is 1 plus the number of colors amongst permanents that player controls. You gain life equal to the life lost this way.
81 Eyeless Onlooker Black Uncommon 1{b} Creature – Skeleton Rogue 1 1 UB06 {2}{b}, Mill three cards: Return Eyeless Onlooker from your graveyard to your hand.
82 Forbidden Wares Black Mythic 4{1}{b}{b}{b} Enchantment MB01 Skip your draw phase.
At the beginning of your upkeep, you may pay {x}{b}. If you do, search your library for a nonland card with converted mana cost X, reveal it and put it in your hand, then shuffle your library.
83 Home Invasion Black Common 6{4}{b}{b} Instant CB13 Destroy target creature or land.
84 Impaler of Memories Black Rare 4{3}{b} Creature – Vampire Warrior 3 3 RB02 Whenever a creature card is put into your graveyard from anywhere, if it had flying, Impaler of Memories gains flying until end of turn. The same is true for first strike, double strike, dampen, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
85 Mental Agony* Black Common 4{3}{b} Sorcery CB15 Target player discards two cards and loses 2 life.
86 Mnemonic Titan Black Rare 6{4}{b}{b} Creature – Spirit 3 3 RB05 Menace, Deathtouch
Mnemonic Titan gets +1/+1 for each creature card in your graveyard.
Sacrifice another creature: Regenerate Mnemonic Titan.
87 Out of Mind Black Rare 3{2}{b} Sorcery RB01 Voidmind — As an additional cost to cast Out of Mind, turn X creatures you control face down.
Target player loses X life, then you gain twice that much life, then that player puts three times that many cards from the top of their library into their graveyard.
88 Review Punishment Black Rare 5{4}{b} Sorcery RB03 Choose two target creature cards in your graveyard. Return one to your hand and the other to the battlefield under your control.
89 Rip out Beliefs Black Common 1{b} Sorcery CB02 Reveal the top four cards of your library. You may put a card from among them into your hand. You lose life equal to that card's converted mana cost. Put the rest into your graveyard.
90 Sewer Stalker Black Common 1{b} Creature – Shadow 1 1 CB03 {2}{b}, Sacrifice Sewer Stalker: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
91 Slithergang Black Common 2{1}{b} Creature – Snake 2 2 CB05 Whenever Slithergang attacks or blocks, each player mills a card.
92 Snuff the Spark Black Rare 4{3}{b} Instant RB04 Snuff the Spark costs {2} less to cast if it targets a planeswalker.
Destroy target creature or planeswalker.
93 Soothcloud Hödekin Black Common 4{3}{b} Creature – Spirit 2 2 CB16 Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
94 Sort the Souls Black Uncommon 5{4}{b} Sorcery UB08 Destroy target creature with power 2 or less and target creature with power 3 or more.
95 Soulhewer Shade Black Uncommon 3{1}{b}{b} Creature – Shade 1 2 UB05 Flying
{1}{b}, Exile a creature card from your graveyard: Soulhewer Shade gets +2/+2 until end of turn.
96 Soulless Custodian Black Common 3{1}{b}{b} Creature – Kor Wizard 1 4 CB17 {2}{b}, Exile Soulless Custodian from your graveyard: Create a 1/1 black Kor creature token with lifelink. Activate this ability only any time you could cast a sorcery.
97 Split Skulls Black Common 2{1}{b} Instant CB04 Split Skulls deals damage to target creature equal to the number of creature cards in your graveyard.
98 Spoil Consciences Black Common 3{2}{b} Instant CB08 Voidmind — As an additional cost to cast Spoil Consciences, turn a creature you control face down. (It is a 2/2 creature.)
Target creature gets -2/-2 for each colorless creature you control.
99 Taxer of Opprobrium Black Uncommon 5{4}{b} Creature – Human Wizard 1 5 UB04 Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{t}, Pay 2 life: Spells you cast costs {1} less to cast until end of turn.
100 Voidmind Entrustment Black Uncommon 4{3}{b} Enchantment UB09 Colorless creatures you control get +1/+1.
{3}{u}: Return target colorless creature you control to its owner's hand.
101 Wailer of Epitaphs Black Uncommon 3{2}{b} Creature – Spirit 2 2 UB03 Whenever a nontoken creature card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
102 Zeftelen's Favorites Black Common 4{2}{b}{b} Creature – Hound 2 4 CB11 Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{w}: Zeftelen's Favorites gains first strike until end of turn.
103 Zhavi Cleanser Black Uncommon 2{1}{b} Creature – Gorgon 1 2 UB02 Deathtouch
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
104 Anarchist* Red Uncommon 5{4}{r} Creature – Human Wizard 2 2 UR03 When Anarchist* enters the battlefield, you may return target sorcery card from your graveyard to your hand.
105 Bar Pugilist Red Common 2{1}{r} Creature – Dwarf Warrior 2 1 CR05 Invigorate — Whenever Bar Pugilist's power or toughness increases, it gains menace until end of turn.
106 Chandra's Outrage* Red Common 4{2}{r}{r} Instant CR12 Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
107 Chandra, Free and Outraged Red Mythic 5{4}{r} Planeswalker – Chandra 4 MR01 +1 Draw a card unless a player has Chandra, Free and Outraged deal 2 damage to them.
-2 Creatures you control get +1/+0 and gain first strike until end of turn.
-XX You get X emblems with "Sacrifice this: This deals 3 damage to target creature or player"
108 Crashing Party Red Common 6{5}{r} Sorcery CR14 Destroy target land. Create a 2/2 green Bear token.
109 Dragonfly Band Guards Red Common 1{r} Creature – Viashino Warrior 1 2 CR02 First strike
110 Ebullient Fireling Red Rare 5{3}{2/r} Creature – Dwarf Shaman 2 2 RH04 Devoid (This card has no color.)
First strike, haste
{2}: Ebullient Fireling gets +1/+0 until end of turn.
When Ebullient Fireling dies, add X mana in any combination of colors to your mana pool at the beginning of your next main phase, where X is Ebullient Fireling's power.
111 Empty the Dens Red Uncommon 5{3}{r}{r} Sorcery UR09 Create three 2/2 green Bear tokens with haste.
112 Fated Youngling Red Common 1{r} Creature – Cat 1 1 CR01 Haste
Fated Youngling enters the battlefield with three fate counters on it.
{1}, Remove a fate counter from a creature you control: Target creature gains haste until end of turn.
113 Fireleaf Scout Red Uncommon 2{1}{r} Creature – Fireleaf Scout 2 1 UR04 First strike
Whenever Fireleaf Scout or another creature enters the battlefield under your control, Fireleaf Scout deals 1 damage to each opponent.
114 Flames' Edge Red Rare 3{2}{r} Instant RR03 Flames' Edge deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
115 Grohm Conscriptor Red Uncommon 4{3}{r} Creature – Human Warrior 2 1 UR01 Invigorate — Whenever Grohm Conscriptor's power or toughness increases, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
116 Grove Wanderer Red Common 4{3}{r} Creature – Bear berserker 3 3 CR11 Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
117 Hostile Realm* Red Common 3{2}{r} Enchantment – Aura CR09 Enchant land
Enchanted land has "{t}: Target creature can't block this turn."
118 Humiliation Conga Red Uncommon 3{1}{r}{r} Instant UR05 Create a 1/1 red viashino token, then Humiliation Conga deals damage to target creature or player equal to the number of creatures you control.
119 Hödekins of the Anvil Red Common 3{2}{r} Creature – Spirit 2 2 CR16 Haste, prowess
120 Incandescent Response Red Common 2{1}{r} Instant CR06 Choose one or both —
• Counter target instant spell.
• Incandescent Response deals 1 damage to target creature or player.
121 Inflamed Fury Red Common 1{r} Sorcery CR03 Target creature gets +2/+0 and gains first strike until end of turn.
122 Jump off the stage Red Uncommon 1{r} Instant UR10 As an additional cost to cast Jump off the stage, sacrifice a creature.
Counter target instant or sorcery spell.
123 Liftoff Viashino Red Common 5{4}{r} Creature – Viashino 4 2 CR17 {2}{u}: Liftoff Viashino gains flying until end of turn.
124 Madcap Skills* Red Common 2{1}{r} Enchantment – Aura CR07 Enchant creature
Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.)
125 Magmatic Subsidence Red Uncommon 4{3}{r} Sorcery UR06 Destroy target artifact or land. Scry 2.
126 Operatic Aspirant Red Common 3{2}{r} Creature – Viashino 3 2 CR08
127 Pressing Lunk Red Common 6{5}{r} Creature – Giant Warrior 4 2 CR13 Whenever Pressing Lunk attacks, target creature gets +1/+1 and gains trample until end of turn.
128 Raging Debate Red Common 3{2}{r} Sorcery CR15 Discard your hand, then draw a cards. If two or more cards are discarded this way, draw three cards instead.
129 Read the Crowd Red Uncommon 2{1}{r} Sorcery UR08 As an additional cost to cast Read the Crowd, discard a card.
Scry 2, then draw two cards.
Encore — If you've cast another instant or sorcery this turn, instead scry 4, then draw two cards.
130 Revolve Red Rare 1{r} Instant RR04 Return target instant or sorcery spell to its owner's hand.
Encore — If you've cast another instant or sorcery spell this turn, scry 2.
131 Sacrificial Dragon Red Rare 6{4}{r}{r} Creature – Dragon 4 4 RR02 Flying
When you cast Sacrificial Dragon, you may sacrifice a creature. If you do, create X 1/1 red Viashino tokens with haste, where X is the sacrificed creature's converted mana cost.
132 So-Called Mishap Red Common 2{1}{r} Instant CR04 So-Called Mishap deals 2 damage to target creature or player.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead.
133 Solitary Slasher Red Rare 4{3}{r} Creature – Viashino Berserker 3 1 RR01 First strike
Invigorate — Whenever Solitary Slasher's power or toughness increases, Solitary Slasher gains double strike until end of turn.
134 Spell Cramming Red Rare 3{1}{r}{r} Enchantment RR05 At the beginning of your upkeep, you may pay {r}. If you do, exile the top card of your library. You may play that card this turn. (It remains exiled if you don’t.)
135 Street Festival Red Uncommon 3{2}{r} Enchantment UR07 At the end of each player's turn, Street Festival deals 2 damage to that player unless that player's cast an instant or sorcery spell this turn.
136 Summon the Stage Hands Red Common 3{2}{r} Sorcery CR10 Create two 1/1 red Viashino tokens.
Encore — Those tokens gain haste if you cast another instant or sorcery spell this turn.
137 Wallbasher Allies Red Uncommon 3{2}{r} Creature – Spirit 3 1 UR02 Haste
{3}{g}: All creatures able to block Wallbasher Allies this turn do so.
138 Accede to Fate Green Common 1{g} Instant CG01 Target creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it.)
139 Alderbosc Hödekins Green Common 2{1}{g} Creature – Spirit 2 1 CG16 {2}{g}, sacrifice Alderbosc Hödekins: Look at the top four cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom of your library in any order.
140 Awaken the Bear* Green Common 3{2}{g} Instant CG09 Target creature gets +3/+3 and gains trample until end of turn.
141 Aynsele Leader Green Common 5{4}{g} Creature – Rhino Cleric 3 3 CG14 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2 and has trample.
142 Aynsele Overseer Green Common 4{3}{g} Creature – Naga Warrior 3 2 CG10 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature dealt damage by your champion this turn dies, you may draw a card.
143 Aynsele Scholar Green Common 1{g} Creature – Elf Shaman 1 2 CG04 {t}: put a fate counter on Aynsele Scholar.
{t}, Remove a fate counter from a creature you control: Add one mana of any color to your mana pool.
144 Call of the Wyldwood Green Common 2{1}{g} Enchantment – Aura CG06 Enchant permanent
Enchanted permanent gets +1/+1 and has "Untap this during each other player's untap step."
145 Camouflaged Companion Green Uncommon 3{2}{g} Enchantment – Aura UG07 Enchant creature
Enchanted creature gets +1/+1 and has "You may have this creature assign its combat damage as though it weren't blocked."
146 Champion of the Unwilling Green Rare 2{1}{g} Creature – Knight 1 2 RG03 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2.
147 Denraiser Green Common 4{2}{g}{g} Creature – Bear Warrior 3 3 CG11 When Denraiser enters the battlefield, if you control a creature with a fate counter on it, create a 2/2 green bear token.
148 Elmspring Shieldbearer Green Uncommon 1{g} Creature – Centaur Soldier 1 1 UG01 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has "{g}: regenerate this creature."
149 Epic Retelling Green Rare 4{3}{g} Instant RG04 Choose one or more--
• Creatures you control gain hexproof until end of turn
• Target creature you control fights target creature you don't control.
• Target creature you control deals damage equal to its power to target creature with flying.
150 Escape into Rebirth Green Common 4{3}{g} Sorcery CG12 Return target card from your graveyard to your hand. If you control a creature with a fate counter on it, draw a card.
151 Farmhands of Alderbosc Green Uncommon 4{3}{g} Creature – Shaman 4 3 UG05 Trample
Invigorate — Whenever Farmhands of Alderbosc's power or toughness increases, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
152 Fate of the Fallen Green Uncommon 3{2}{g} Enchantment UG09 When Fate of the Fallen enters the battlefield, put a fate counter on target creature.
Creatures you control with fate counters on them get +1/+1 and have "When this creature dies, draw a card.".
153 Fated Artin Green Uncommon 3{2}{g} Creature – Bear Shaman 2 2 UG02 When Fated Artin enters the battlefield, distribute two fate counters among one or two target creatures you control.
{1}{w}, {t}, Remove two fate counters from among creatures you control: Create a 1/1 white bird token with flying.
154 Foreseer of the Destined Green Uncommon 7{6}{g} Creature – Cat Shaman 4 4 UG03 Vigilance
When Foreseer of the Destined enters the battlefield, search your library for a white or green creature card, reveal it, and put it into your hand. Then shuffle your library.
155 Garden Infiltrator Green Common 3{2}{g} Creature – Human 2 2 CG08 Forestwalk
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn.
156 Garden Stroll Green Common 4{3}{g} Sorcery CG02 Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
157 Grohm Storyteller Green Uncommon 2{1}{g} Creature – Shaman 1 3 UG04 Tap another creature you control: Add one mana of any color to your mana pool. Activate this ability only once each turn.
158 Kiteweaving Spider Green Uncommon 6{4}{g}{g} Creature – Spider 2 4 UG06 Reach, Deathtouch
Kiteweaving Spider can only be blocked by creatures with flying or reach.
{1}{g}: Target creature gains reach until end of turn.
159 Lambslayer Hydra Green Rare 5{4}{g} Creature – Hydra 3 3 RG05 Whenever a player casts a spell, you may pay {1}. If you do, put a +1/+1 counter on Lambslayer Hydra.
When Lambslayer Hydra dies, you scry X and you gain X life, where X is the number of counters on Lambslayer Hydra.
160 Legends of Elder Telengor Green Mythic 6{4}{g}{g} Sorcery MG01 As an additional cost to cast Legends of Elder Telengor, reveal a card in your hand.
Exile the top X cards of your library, where X is the revealed card's converted mana cost, then create Y 2/2 green Bear tokens, where Y is the total mana cost of all cards exiled this way.
161 Lifebond Spider Green Common 3{2}{g} Creature – Spider Mutant 2 3 CG07 Reach
Invigorate — Whenever Lifebond Spider's power or toughness increases, you gain 3 life.
162 Mirrored Will Green Uncommon 4{3}{g} Sorcery UG10 Target creature gets +2/+2 until end of turn, then create a X/X green Elemental creature token, where X is the targeted creature's power.
163 Overwhelming Fate Green Rare 5{4}{g} Sorcery RG01 Put two fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control.
164 Pacifying Pollen Green Uncommon 2{1}{g} Instant UG08 Prevent all damage creatures without fate counters on them would deal this turn.
165 Pollen Barker Green Common 1{g} Creature – Plant 0 2 CG03 Defender
{3}{g}: Target creature gets +2/+2 until end of turn. Activate this ability only once each turn.
166 Reined Wurm Green Common 7{5}{g}{g} Creature – Wurm Mutant 8 6 CG15 Reined Wurm can't be your champion.
167 Skynet Warden Green Common 2{1}{g} Creature – Elf Archer 2 2 CG05 {1}{r}, {t}: Skynet Warden deals 1 damage to target player.
Whenever your champion attacks, untap Skynet Warden.
168 Throw over the Rampart Green Common 3{2}{g} Instant CG17 Destroy target artifact or enchantment. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
169 Wall-Edge Goliath Green Common 6{4}{g}{g} Creature – Beast 5 4 CG13 Invigorate — Whenever Wall-Edge Goliath's power or toughness increases, creatures you control gain trample until end of turn.
170 Wyldwood Ally Green Rare 1{g} Creature – Spirit 1 1 RG02 Invigorate — Whenever Wyldwood Ally's power or toughness increases, you may put a land from your hand onto the battlefield tapped.
171 Blinding Souls Multicolour Uncommon 3{1}{u}{b} Instant UZ16 Return target creature card from your graveyard to your hand.
Target creature gets -X/-0 until end of turn, where X is the returned card's power.
172 Contempt of the Voidminds Multicolour Uncommon 2{u}{b} Instant UZ14 Counter target spell. You lose 4 life.
173 Dampener Voidmind Multicolour Common 2{u}{b} Creature – Zombie 2 2 CZ08 Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
174 Intrusive Thoughts Multicolour Rare 2{u}{b} Sorcery RZ11 Target player discards two cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards.
175 Memory Sipper Multicolour Common 4{2}{u}{b} Creature – Vampire Assassin 3 4 CZ07 Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
176 Mevaram of Taremel Multicolour Mythic 4{2}{u}{b} Planeswalker – Mevaram 4 MZ04 +1 Exile target permanent you control, then return it to the battlefield face-down under its owner's control.
-2 Target player sacrifices a nontoken creature or planeswalker.
-7 Exile all nonland permanents you don’t control, then return them to the battlefield face-down and tapped under their owner’s control.
177 Mnemonic Hurler Multicolour Uncommon 6{4}{u}{b} Creature – Shapeshifter 4 4 UZ15 Flying, Prowess
Voidmind — Turn a creature you control face-down: target creature you control gets +1/+1 and gains flying until end of turn.
178 Repell Psychosis Multicolour Rare 4{2}{u}{b} Sorcery RZ12 Choose one or more —
• Return target creature card from your graveyard to your hand.
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Exile Repell Psychosis.
179 Shred the Mind Multicolour Mythic 5{3}{u}{b} Sorcery MZ02 Name a card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them, then that player shuffles their library.
For as long as those carsd remains exiled, you may cast them, and you may spend mana as though it were mana of any type to cast them. Exile Shred the Mind.
180 Vilgrem, Rimid Overseer Multicolour Rare 5{3}{u}{b} Legendary Creature – Vampire Wizard 3 6 RZ10 Deathtouch
If a creature card that shares a color with Vilgrem, Rimid Overseer would be put into a graveyard from anywhere, instead exile that card, then return it to the battlefield face down under your control at the beginning of the next end step.
181 Voidminding Multicolour Uncommon 4{2}{u}{b} Sorcery UZ13 Draw a card, then choose land or nonland. Target player reveals their hand and discards a card of the chosen category. If they can't, you draw another card.
182 Artin Riverwarden Multicolour Common 2{r}{g} Creature – Bear Scout 3 2 CZ03 Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
183 Colossal Might* Multicolour Uncommon 2{r}{g} Instant UZ06 Target creature gets +4/+2 and gains trample until end of turn.
184 Enroll into the Hunt Multicolour Common 4{2}{r}{g} Sorcery CZ04 Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
185 Fatebreather Multicolour Mythic 6{4}{r}{g} Creature – Dragon 4 4 MS02 Flying, first strike
Fatebreather has hexproof as long as you control a creature with a fate counter on it.
When Fatebreather enters the battlefield, it deals 3 damage to target creature or player if you control a creature token.
186 Grohm Farmworker Multicolour Uncommon 2{r}{g} Creature – Goblin Warrior 2 2 UZ07 Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add {r} or {g} to your mana pool.
187 Rhox Bandleader Multicolour Uncommon 4{2}{r}{g} Creature – Rhino Warrior * * UZ08 Haste
Rhox Bandleader's power and toughness are each equal to the total number of permanents you control that are only red and/or green.
188 Rumgarr, the Den Mother Multicolour Rare 5{3}{r}{g} Legendary Creature – Bear Shaman 3 2 RZ04 Other creatures you control that share a color with Rumgarr, the Den Mother have base power and toughness 4/4 and haste.
{2}{r}{g}, {t}: Create a 2/2 green Bear token.
189 Storied Invocation Multicolour Rare 4{2}{r}{g} Creature – Elemental Spirit 2 2 RZ05 Flash
When Storied Invocation enters the battlefield, each creature you control gains +3/+0 until end of turn.
190 Sudden Acrophobia Multicolour Uncommon 3{1}{r}{g} Sorcery UZ05 Creatures with flying lose flying, then Sudden Acrophobia deals 3 damage to each of those creatures.
191 Teeth of the Ancestors Multicolour Rare 4{2}{g}{r} Sorcery RZ06 Destroy all artifacts and enchantments, then Teeth of the Ancestors deals X damage to up to one target creature or player, where X is 3 plus the number of permanents destroyed this way.
192 Angel of Rebirths Multicolour Mythic 6{4}{g}{w} Creature – Angel 6 4 MZ01 Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying.
193 Angels' Emissary Multicolour Common 3{1}{g}{w} Creature – Human Shaman 3 3 CZ01 Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
194 Armelle, the last Champion Multicolour Rare 6{4}{g}{w} Legendary Creature – Elf Warrior 4 6 RZ02 Whenever Armelle, the last Champion or another creature that shares a color with it enters the battlefield under your control for the first time each turn, you may draw a card. If you do, untap Armelle.
Other creatures you control get +2/+2.
195 Aynsele Banisher Multicolour Rare 5{3}{w}{g} Creature – Angel 4 5 RZ01 Flying
When Aynsele Banisher enters the battlefield, exile target planeswalker or creature until Aynsele Banisher leaves the battlefield.
196 Aynsele Loyalist Multicolour Common 4{2}{g}{w} Creature – Rhox Archer 2 4 CZ02 Flash
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
197 Enliven the Gardens Multicolour Rare 2{g}{w} Sorcery RZ03 Search your library for up to two basic land cards or creature cards with converted mana cost 1, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
198 Peaceminder Artin Multicolour Uncommon 3{1}{g}{w} Creature – Bear Shaman 2 2 UZ02 Whenever Peaceminder Artin or another nontoken creature enters the battlefield under your control, scry 1.
199 Shadow of the Eclipse Multicolour Uncommon 2{w}{g} Enchantment UZ03 Whenever a creature you control attacks alone, you may tap target permanent.
200 Sun Remittance Multicolour Uncommon 4{2}{w}{g} Instant UZ04 Return target creature you control to your hand. If that creature was your champion, you may return target creature card with the same converted mana cost from your graveyard to the battlefield. That creature becomes your champion.
201 Swooper of the Valley Multicolour Uncommon 4{2}{w}{g} Creature – Angel 3 3 UZ01 Flying
{g}: Regenerate Swooper of the Valley.
202 Enforced Community Service Multicolour Uncommon 2{b}{w} Enchantment UZ18 Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
203 Interpreter of the Pacts Multicolour Common 2{w}{b} Creature – Kor Cleric 1 3 CZ09 Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
204 Lawful Exactions Multicolour Uncommon 2{x}{w}{b} Instant UZ20 Exile target nonland permanent with converted mana cost X.
205 Obligations Elemental Multicolour Rare 5{3}{w}{b} Creature – Elemental 4 4 RZ13 Each creature your opponents control doesn't untap during its controller's untap step unless that player pays 1 life.
206 Oppression Judge Multicolour Uncommon 2{w}{b} Creature – Cleric 3 1 UZ17 First strike
Sacrifice a creature: Regenerate Oppression Judge.
207 Peal of the Doombells Multicolour Common 4{2}{w}{b} Sorcery CZ10 Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
208 Unimpeachable Warden Multicolour Uncommon 5{3}{w}{b} Creature – Elemental 3 5 UZ19 Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{b}: Target creature gets -1/-0 until end of turn.
209 Vindicate* Multicolour Rare 3{1}{w}{b} Sorcery RZ15 Destroy target permanent.
210 Zeftelen, the Doubletalker Multicolour Rare 6{4}{w}{b} Legendary Creature – Kor Assassin 3 3 RZ14 Whenever a creature you don't control die, its controller loses life equal to that creature's toughness.
Creature you control that share a color with Zeftelen, the Doubletalker have deathtouch and lifelink.
211 Zhavi Diabolist Multicolour Mythic 3{1}{w}{b} Creature – Cleric 1 5 MZ05 Whenever Zhavi Diabolist attacks and isn't blocked, other creatures you control get +1/+0 and gain first strike until end of turn.
Whenever Zhavi Diabolist becomes blocked by one or more creatures it gets +2/+0 and gains deathtouch until end of turn.
212 Banish into the Sun Multicolour Common 4{2}{u}{r} Sorcery CZ06 Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
213 Disillusionist Multicolour Uncommon 3{1}{u}{r} Creature – Vedalken Rogue 1 4 UZ10 {r}, {t}: Disillusionist deals 1 damage to target creature or player.
{u}, {t}: Draw a card, then discard a card.
214 Groundhog Day Multicolour Rare 4{2}{u}{r} Sorcery RZ09 Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Encore — Take an extra turn after this one instead if you've cast another instant or sorcery spell this turn.
215 Hat Trick Multicolour Uncommon 2{u}{r} Sorcery UZ09 Create a 2/2 blue and red Drake creature token with flying.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
216 Mass Protests Multicolour Uncommon 5{3}{u}{r} Instant UZ12 Counter target spell unless its controller pays {5}, then exile Mass Protests.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
217 Oenanda, Dramamonger Multicolour Rare 3{1}{u}{r} Legendary Creature – Fairy Rogue 2 1 RZ07 Flash, flying, haste
When Oenanda, Dramamonger enters the battlefield, create a 2/2 blue and red Drake token with flying for each other spell that was cast this turn which shared a color with Oenanda.
218 Saw in Half Multicolour Uncommon 2{u}{r} Instant UZ11 Exile a creature you control, then create two 0/X colorless Horror creature tokens, where X is the exiled creature’s power.
219 Spellfetcher Phoenix Multicolour Mythic 4{2}{u}{r} Creature – Phoenix 2 2 MZ03 Flying, Haste
{2}{u}{r}: Return Spellfetcher Phoenix and target instant or sorcery card from your graveyard to your hand.
220 Sphinx Emcee Multicolour Mythic 5{3}{u}{r} Creature – Sphinx 3 4 MS03 Flying
Whenever you cast your second spell each turn, put a fate counter on Sphinx Emcee then Sphinx Emcee deals damage to target creature or player equal to the number of fate counters on it.
Instant and sorcery spells you cast cost {1} less to cast for each fate counter on Sphinx Emcee.
221 Sweep over the Crowd Multicolour Common 5{3}{u}{r} Sorcery CZ05 Create two 2/2 blue and red drake tokens with flying and haste.
222 The Show Must Go On Multicolour Rare 7{5}{u}{r} Instant RZ08 Exile each creature you control. For each creature exiled this way, create a 2/2 blue and red Drake creature token with flying. Those tokens gain haste until end of turn.
223 Aynsele Memorial Artifact Uncommon 3{3} Artifact UA01 When Aynsele Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {w} or {g} to your mana pool.
224 Blinkstone Armor Artifact Rare 3{3} Artifact – Equipment RA01 Equipped creature gets +3/+3.
{3}, {t}: Exile equipped creature. Return it to the battlefield tapped and attacking under your control at the beginning of your next declare attackers step.
Equip {3}
225 Grohm Memorial Artifact Uncommon 3{3} Artifact UA02 When Grohm Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {r} or {g} to your mana pool.
226 Harmonic Mantle Artifact Common 1{1} Artifact – Equipment CA01 Equipped creature is colorless and has "{t}: Add one mana of any color to your mana pool."
Equip {1}
227 Rimid Memorial Artifact Uncommon 3{3} Artifact UA04 When Rimid Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {u} or {b} to your mana pool.
228 Tezzi Memorial Artifact Uncommon 3{3} Artifact UA03 When Tezzi Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {u} or {r} to your mana pool.
229 Zhavi Memorial Artifact Uncommon 3{3} Artifact UA05 When Zhavi Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {w} or {b} to your mana pool.
230 Caldera Retreat Land Uncommon 0 Land RL03 Caldera Retreat enters the battlefield tapped.
When Caldera Retreat enters the battlefield, add {u} or {r} to your mana pool and Caldera Retreat doesn't untap during your next untap step.
{t}: Add {u} or {r} to your mana pool.
231 Gloomy Forum Land Uncommon 0 Land RL05 Gloomy Forum enters the battlefield tapped.
When Gloomy Forum enters the battlefield, add {w} or {b} to your mana pool and Gloomy Forum doesn't untap during your next untap step.
{t}: Add {w} or {b} to your mana pool.
232 Sprouting Ravine Land Uncommon 0 Land RL02 Sprouting Ravine enters the battlefield tapped.
When Sprouting Ravine enters the battlefield, add {r} or {g} to your mana pool and Sprouting Ravine doesn't untap during your next untap step.
{t}: Add {r} or {g} to your mana pool.
233 Sunbathed Glen Land Uncommon 0 Land RL01 Sunbathed Glen enters the battlefield tapped.
When Sunbathed Glen enters the battlefield, add {g} or {w} to your mana pool and Sunbathed Glen doesn't untap during your next untap step.
{t}: Add {g} or {w} to your mana pool.
234 Sunken River Land Uncommon 0 Land RL04 Sunken River enters the battlefield tapped.
When Sunken River enters the battlefield, add {u} or {b} to your mana pool and Sunken River doesn't untap during your next untap step.
{t}: Add {u} or {b} to your mana pool.
235 Fogswirl Hödekin Colourless White Common 5{3}{2/w} Creature – Spirit 2 2 CH01 Devoid (This card has no color.)
When Fogswirl Hödekin enter the battlefield, tap target creature if {w} was spent to cast Fogswirl Hödekin.
236 [Recurring enchantment] Colourless Black Common 4{2}{2/b} Enchantment – Aura CH03 Devoid (This card has no color.)
Enchant creature
{2}: Enchanted creature gets +1/+1 until end of turn.
{1}{b}, sacrifice a creature: return [Recurring enchantment] from your graveyard to your hand.
237 Rainbow Flames Colourless Red Uncommon 6{2/r}{2/r}{2/r} Sorcery UH04 Devoid (This card has no color.)
Rainbow Flames deals 4 damage divided as you choose among one or two target creatures and/or planeswalkers.
238 Sparks of Memories Colourless Red Common 2{2/r} Sorcery CH04 Devoid (This card has no color.)
Sparks of Memories deals 1 damage to target creature. If {r} was spent to cast Sparks of Memories, Sparks of Memories deals 1 damage to that creature's controller.
239 Sentry of the Vale Colourless Green Uncommon 4{2/g} Creature – Spirit 2 1 UH05 Devoid (This card has no color.)
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn.
240 Memorial Hödekin Colourless Blue Uncommon 3{2}{u} Creature – Spirit * * UU04 Devoid (This card has no color.)
Flying
Memorial Hödekin's power and toughness are each equal to the number of colorless creatures you control.
241 Bituminous Hödekin Colourless Black Uncommon 7{3}{2/b}{2/b} Creature – Spirit 4 3 UH03 Devoid (This card has no color.)
Bituminous Hödekin can't be blocked unless no other creatures are blocked.
242 Master of Turnabouts Colourless Blue Uncommon 3{1}{2/u} Creature – Faerie 1 2 UH02 Devoid (This card has no color.)
Flash
Flying
When Master of Turnabouts enters the battlefield, it gets +X/+X where X is the amount of nonblue mana spent to cast it.
243 Collapse the Rampart Colourless White Uncommon 4{2}{2/w} Instant UH01 Devoid (This card has no color.)
Exile target creature that dealt damage this turn.
244 Pervasive Rejection Colourless Green Rare 34{3}{2/g} Instant RH05 Devoid (This card has no color.)
Destroy target noncreature permanent.
245 Divert Plans Colourless Blue Rare 3{1}{2/u} Instant RH02 Devoid (This card has no color.)
You may cast Divert Plans without paying its mana cost if it's the first spell you cast this game.
You have hexproof until end of turn.
246 Smotherer Demon Colourless Black Rare 6{4}{2/b} Creature – Demon 4 4 RH03 Devoid (This card has no color.)
Flying
When Smotherer Demon enters the battlefield, creatures target opponent controls lose all activated and triggered abilities until Smotherer Demon leaves the battlefield.
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