Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return target creature to its owner's hand. If you control a colorless creature, you may put it on top of its owner's library instead.
 
 R 
Creature – Human Soldier
Devoid (This card has no color.)
{2}{2/w}, {t}: Create a colorless 1/1 human token.
Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."
Very few manage to escape the Zhavi by fleeing into the Hermland. The even fewer that return are forever changed.
2/2
 U 
Instant
The next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. Subvert Justice deals 3 damage to target creature or planeswalker you don't control.
 U 
Creature – Skeleton Rogue
{2}{b}, Mill three cards: Return Eyeless Onlooker from your graveyard to your hand.
1/1
 U 
Creature – Human Wizard
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{t}, Pay 2 life: Spells you cast costs {1} less to cast until end of turn.
1/5
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
 C 
Creature – Zombie Assassin
Devoid (This card has no color.)
3/3
 C 
Instant
Tap up to three target permanents.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps.
 C 
Instant
Target creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it.)
 C 
Sorcery
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.)
 C 
Instant
Split Skulls deals damage to target creature equal to the number of creature cards in your graveyard.
 C 
Creature – Human Advisor
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
 C 
Creature – Kor Assassin
Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
3/3
Plains
 
 B 
Basic Land – Plains

Clash of Minds (common, foil)
Bearer of Truths (rare)
Subvert Justice (uncommon)
Eyeless Onlooker (uncommon)
Taxer of Opprobrium (uncommon)
Garden Stroll (common)
Voidminded Rushdagger (common)
Tezzi Parade (common)
Accede to Fate (common)
Banish into the Sun (common)
Madcap Skills* (common)
Split Skulls (common)
Corrupt Advocate (common)
Revoker of Absolutions (common)
Plains (basic)