Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
When you cast Sacrificial Dragon, you may sacrifice a creature. If you do, create X 1/1 red Viashino tokens with haste, where X is the sacrificed creature's converted mana cost.
4/4
 U 
Creature – Human
{1}{r}: The next time a creature enters the battlefield under your control this turn, it gains haste and can't be blocked this turn.
Only a heretical mind could think you can control chaos, but it takes a truly deranged one to actually succeed.
3/4
 U 
Creature – Human Wizard
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{t}, Pay 2 life: Spells you cast costs {1} less to cast until end of turn.
1/5
 U 
Instant
Exile a creature you control, then create two 0/X colorless Horror creature tokens, where X is the exiled creature’s power.
The novelty is in what he saws her into.
 C 
Sorcery
Look at the top three cards of target player's library. You may put any number of those cards in that player's graveyard, then put the rest back in any order.
Draw a card.
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Creature – Kor Cleric
Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/3
 C 
Creature – Spirit
{2}{g}, sacrifice Alderbosc Hödekins: Look at the top four cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom of your library in any order.
It is very hard to get lost in the Alderbosc.
2/1
 C 
Creature – Spirit
Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
 C 
Creature – Cat Monk
When Enlightened Ascetic* enters the battlefield, you may destroy target enchantment.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
 C 
Instant
Split Skulls deals damage to target creature equal to the number of creature cards in your graveyard.
 C 
Instant
Target creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it.)
Mountain
 
 B 
Basic Land – Mountain

Sacrificial Dragon (rare)
Tezzi Riotmaster (uncommon)
Taxer of Opprobrium (uncommon)
Saw in Half (uncommon)
Rimid Investigations (common)
Tightrope Act (common)
Interpreter of the Pacts (common)
Alderbosc Hödekins (common)
Soothcloud Hödekin (common)
Enlightened Ascetic* (common)
Oppressive Rays* (common)
Memory Sipper (common)
Split Skulls (common)
Accede to Fate (common)
Mountain (basic)