Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Devoid (This card has no color.)
Flying
When Smotherer Demon enters the battlefield, creatures target opponent controls lose all activated and triggered abilities until Smotherer Demon leaves the battlefield.
4/4
 U 
Creature – Angel
Flying
{g}: Regenerate Swooper of the Valley.
Most avens would rather fly over the Wyldwater than the Alderbosc, even though they are equally dangerous places for them to be.
3/3
 U 
Instant
Creatures you control get +2/+1 until end of turn.
Prevent all damage that would be dealt this turn to creatures you control with base power 2 or less.
 U 
Enchantment
Whenever a creature you control attacks alone, you may tap target permanent.
 C 
Creature – Naga Warrior
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature dealt damage by your champion this turn dies, you may draw a card.
3/2
 C 
Creature – Human Advisor
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
 C 
Creature – Cat Cleric
Sundrop Shrine Fateful enters the battlefield with three fate counter on it.
{1}, Remove a fate counter from a creature you control: You gain 2 life.
2/1
 C 
Instant
Voidmind — As an additional cost to cast Spoil Consciences, turn a creature you control face down. (It is a 2/2 creature.)
Target creature gets -2/-2 for each colorless creature you control.
 C 
Creature – Spirit
Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
 C 
Creature – Human Advisor
Fate Sealer enters the battlefield with three fate counters on it.
{2}, {t}, remove a fate counter from a creature you control: draw a card, then discard a card.
2/2
 C 
Instant
So-Called Mishap deals 2 damage to target creature or player.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead.
 C 
Creature – Spirit
Devoid (This card has no color.)
When Fogswirl Hödekin enter the battlefield, tap target creature if {w} was spent to cast Fogswirl Hödekin.
There’s a Hödekin for every last droplet.
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
 C 
Creature – Merfolk
Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked.
1/1
Mountain
 
 B 
Basic Land – Mountain

Smotherer Demon (rare)
Swooper of the Valley (uncommon)
Suncharge (uncommon)
Shadow of the Eclipse (uncommon)
Aynsele Overseer (common)
Corrupt Advocate (common)
Sundrop Shrine Fateful (common)
Spoil Consciences (common)
Soothcloud Hödekin (common)
Fate Sealer (common)
So-Called Mishap (common)
Fogswirl Hödekin (common)
Enroll into the Hunt (common)
Infiltrated Lemuel (common)
Mountain (basic)