Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Knight
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2.
1/2
 U 
Enchantment
Whenever a colorless creature enters the battlefield under your control or a creature you control is turned face-down, target player mills two cards.
 U 
Instant
Return target permanent to its owner's hand.
Encore — If you've cast another instant or sorcery spell this turn, instead return two target permanents to their owners' hands.
 U 
Land
Sunken River enters the battlefield tapped.
When Sunken River enters the battlefield, add {u} or {b} to your mana pool and Sunken River doesn't untap during your next untap step.
{t}: Add {u} or {b} to your mana pool.
 C 
Creature – Elf
Devoid (This card has no color.)
When Hermland Explorer enters the battlefield, if {g} was spent to cast it, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
1/2
 C 
Sorcery
Return target card from your graveyard to your hand. If you control a creature with a fate counter on it, draw a card.
 C 
Creature – Dwarf Warrior
Invigorate — Whenever Bar Pugilist's power or toughness increases, it gains menace until end of turn.
2/1
 C 
Creature – Human Warrior
Voidmind — As an additional cost to cast Voidminded Lieutenant, turn a creature you control face down. (It is a 2/2 creature.)
Flying, Prowess
2/1
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
 C 
Instant
Target creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it.)
 C 
Instant
Target creature gets +2/+2. If its base power is 2 or less, untap it and it gains first strike.
 C 
Creature – Shadow
{2}{b}, Sacrifice Sewer Stalker: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
1/1
 C 
Sorcery
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
 C 
Sorcery
Return target creature to its owner's hand. If you control a colorless creature, you may put it on top of its owner's library instead.
Mountain
 
 B 
Basic Land – Mountain

Champion of the Unwilling (rare)
Amnesia Expedition (uncommon)
Never Seen Before (uncommon)
Sunken River (uncommon)
Hermland Explorer (common)
Escape into Rebirth (common)
Bar Pugilist (common)
Voidminded Lieutenant (common)
Memory Sipper (common)
Accede to Fate (common)
Training Session (common)
Sewer Stalker (common)
Banish into the Sun (common)
Clash of Minds (common)
Mountain (basic)