Castes of Suvnica: Virtual Booster
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| Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose X different card types. Target player reveals cards from the top of their library until they reveal a card of each chosen type, then puts all cards revealed this way into their graveyard. If there are no cards left in that player's library, they shuffle their graveyard into their library.
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Heraldist Page gets +1/+1 as long as you have a leader.
2/2
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Haste
![]() : All creatures able to block Wallbasher Allies this turn do so.A hödekin has no need of walls to know where a field ends and another begins.
3/1
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Creatures you control get +2/+1 until end of turn.
Prevent all damage that would be dealt this turn to creatures you control with base power 2 or less. |
Whenever Slithergang attacks or blocks, each player mills a card.
2/2
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Create two 2/2 blue and red drake tokens with flying and haste.
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Target creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it.)
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Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
3/3
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Voidmind — As an additional cost to cast Blanker of Minds, turn a creature you control face-down.
Menace 4/5
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature dealt damage by your champion this turn dies, you may draw a card. 3/2
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Tap up to three target permanents.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps. |
Devoid (This card has no color.)
3/3
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Defender
![]() : Target creature gets +2/+2 until end of turn. Activate this ability only once each turn.0/2
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying. 2/1
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Mnemonic Trespass
(rare)
Heraldist Page
(uncommon)
Wallbasher Allies
(uncommon)
Suncharge
(uncommon)
Slithergang
(common)
Sweep over the Crowd
(common)
Accede to Fate
(common)
Grove Wanderer
(common)
Blanker of Minds
(common)
Aynsele Overseer
(common)
Tezzi Parade
(common)
Voidminded Rushdagger
(common)
Pollen Barker
(common)
Squad Savior
(common)
Swamp
(basic)





: All creatures able to block Wallbasher Allies this turn do so.
