Castes of Suvnica: Virtual Booster
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| Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put two fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control. |
Vigilance
When Foreseer of the Destined enters the battlefield, search your library for a white or green creature card, reveal it, and put it into your hand. Then shuffle your library. 4/4
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Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add or to your mana pool.2/2
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Trample
Invigorate — Whenever Farmhands of Alderbosc's power or toughness increases, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3
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Devoid (This card has no color.)
3/3
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Equipped creature is colorless and has "
: Add one mana of any color to your mana pool."
Equip ![]() |
Whenever Pressing Lunk attacks, target creature gets +1/+1 and gains trample until end of turn.
4/2
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When Drainpipe Vermin* dies, you may pay
. If you do, target player discards a card.1/1
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![]() : Shushing Hödekin gains menace until end of turn.3/2
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Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.The real problem is how easy it makes it for the Zhavi to find you.
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When Denraiser enters the battlefield, if you control a creature with a fate counter on it, create a 2/2 green bear token.
3/3
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Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn. |
Defender
![]() : Target creature gets +2/+2 until end of turn. Activate this ability only once each turn.0/2
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First strike
1/2
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Overwhelming Fate
(rare)
Foreseer of the Destined
(uncommon)
Grohm Farmworker
(uncommon)
Farmhands of Alderbosc
(uncommon)
Voidminded Rushdagger
(common)
Harmonic Mantle
(common)
Pressing Lunk
(common)
Drainpipe Vermin*
(common)
Shushing Hödekin
(common)
Oppressive Rays*
(common)
Denraiser
(common)
Tightrope Act
(common)
Pollen Barker
(common)
Dragonfly Band Guards
(common)
Swamp
(basic)




: Add one mana of any color to your mana pool."

