Castes of Suvnica: Virtual Booster

Castes of Suvnica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for up to two basic land cards or creature cards with converted mana cost 1, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
 U 
Creature – Shaman
Trample
Invigorate — Whenever Farmhands of Alderbosc's power or toughness increases, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/3
 U 
Land
Sprouting Ravine enters the battlefield tapped.
When Sprouting Ravine enters the battlefield, add {r} or {g} to your mana pool and Sprouting Ravine doesn't untap during your next untap step.
{t}: Add {r} or {g} to your mana pool.
 U 
Creature – Human Wizard
When Anarchist* enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2/2
 C 
Instant
Target creature gets +2/+2. If its base power is 2 or less, untap it and it gains first strike.
 C 
Creature – Elf Archer
{1}{r}, {t}: Skynet Warden deals 1 damage to target player.
Whenever your champion attacks, untap Skynet Warden.
2/2
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Creature – Rhox Archer
Flash
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
2/4
 C 
Creature – Human Knight
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
2/2
 C 
Creature – Kor Assassin
Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
3/3
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{t}: Target creature can't block this turn."
"This very plane rejects our city."
 C 
Creature – Spirit
{2}{g}, sacrifice Alderbosc Hödekins: Look at the top four cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom of your library in any order.
It is very hard to get lost in the Alderbosc.
2/1
 C 
Sorcery
Target creature gets +2/+0 and gains first strike until end of turn.
 C 
Creature – Rat
When Drainpipe Vermin* dies, you may pay {b}. If you do, target player discards a card.
1/1
Forest
 
 B 
Basic Land – Forest

Enliven the Gardens (rare)
Farmhands of Alderbosc (uncommon)
Sprouting Ravine (uncommon)
Anarchist* (uncommon)
Training Session (common)
Skynet Warden (common)
Tightrope Act (common)
Aynsele Loyalist (common)
Courthouse Warden (common)
Revoker of Absolutions (common)
Hostile Realm* (common)
Alderbosc Hödekins (common)
Inflamed Fury (common)
Drainpipe Vermin* (common)
Forest (basic)