Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 
 R 
Creature – Demon
Devoid (This card has no color.)
Flying
When Smotherer Demon enters the battlefield, creatures target opponent controls lose all activated and triggered abilities until Smotherer Demon leaves the battlefield.
4/4
 U 
Land
Sprouting Ravine enters the battlefield tapped.
When Sprouting Ravine enters the battlefield, add {r} or {g} to your mana pool and Sprouting Ravine doesn't untap during your next untap step.
{t}: Add {r} or {g} to your mana pool.
 U 
Creature – Goblin Warrior
Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add {r} or {g} to your mana pool.
2/2
 U 
Creature – Shade
Flying
{1}{b}, Exile a creature card from your graveyard: Soulhewer Shade gets +2/+2 until end of turn.
1/2
 C 
Creature – Spirit
Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
 C 
Creature – Kor Cleric
Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/3
 C 
Instant
Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if {u} was spent to cast Translucent Wisps.
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
 C 
Creature – Bear berserker
Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
3/3
 C 
Creature – Rat
When Drainpipe Vermin* dies, you may pay {b}. If you do, target player discards a card.
1/1
 C 
Instant
Target creature gains hexproof until end of turn. Untap it.
 C 
Creature – Kor Assassin
Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
3/3
 C 
Sorcery
Create two 1/1 red Viashino tokens.
Encore — Those tokens gain haste if you cast another instant or sorcery spell this turn.
Swamp
 
 B 
Basic Land – Swamp

Oppressive Rays* (common, foil)
Smotherer Demon (rare)
Sprouting Ravine (uncommon)
Grohm Farmworker (uncommon)
Soulhewer Shade (uncommon)
Soothcloud Hödekin (common)
Interpreter of the Pacts (common)
Translucent Wisps (common)
Garden Stroll (common)
Grove Wanderer (common)
Drainpipe Vermin* (common)
Spellkin's Twitch (common)
Revoker of Absolutions (common)
Summon the Stage Hands (common)
Swamp (basic)