Castes of Suvnica: Virtual Booster
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| Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying. 6/4
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Enchant creature
When enchanted creature attacks or blocks, exile it. The Aynsele takes the prohibition against violence within their temple with the utmost seriousness.
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Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.) ![]() : Target creature gets -1/-0 until end of turn.3/5
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has " : regenerate this creature."1/1
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Split Skulls deals damage to target creature equal to the number of creature cards in your graveyard.
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Create two 2/2 blue and red drake tokens with flying and haste.
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Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked. 1/1
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Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
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Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.The real problem is how easy it makes it for the Zhavi to find you.
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3/2
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1/3
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Whenever Untouchable Delegate deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
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Enchant permanent
Enchanted permanent gets +1/+1 and has "Untap this during each other player's untap step." |
Invigorate — Whenever Bar Pugilist's power or toughness increases, it gains menace until end of turn.
2/1
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Angel of Rebirths
(mythic)
Strict Asylum
(uncommon)
Unimpeachable Warden
(uncommon)
Elmspring Shieldbearer
(uncommon)
Split Skulls
(common)
Sweep over the Crowd
(common)
Infiltrated Lemuel
(common)
Dampener Voidmind
(common)
Oppressive Rays*
(common)
Operatic Aspirant
(common)
Street Philosopher
(common)
Untouchable Delegate
(common)
Call of the Wyldwood
(common)
Bar Pugilist
(common)
Island
(basic)





