Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
 
Library of Fates enters the battlefield tapped with five fate counters on it.
At the beginning of your upkeep, remove a fate counter from Library of Fates. Then, if there is no fate counter on Library of Fates, destroy each nonland permanent without a fate counter on it.
{t}: Move a fate counter from Library of Fates to another target permanent.
 U 
Sorcery
Exile target monocolored permanent.
If there's one thing the Zhavi hate, it's someone who doesn't make it clear what caste they claim membership of.
 U 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
In Suvnica, "sweat blood" is rarely a figurative saying.
 U 
Creature – Human
{1}{r}: The next time a creature enters the battlefield under your control this turn, it gains haste and can't be blocked this turn.
Only a heretical mind could think you can control chaos, but it takes a truly deranged one to actually succeed.
3/4
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Creature – Viashino Warrior
First strike
1/2
 C 
Creature – Bear Warrior
When Denraiser enters the battlefield, if you control a creature with a fate counter on it, create a 2/2 green bear token.
3/3
 C 
Sorcery
Target creature gets +2/+0 and gains first strike until end of turn.
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
 C 
Creature – Snake
Whenever Slithergang attacks or blocks, each player mills a card.
2/2
 C 
Instant
Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if {u} was spent to cast Translucent Wisps.
 C 
Instant
Target creature gains hexproof until end of turn. Untap it.
 C 
Instant
Each creature you control can block an additional creature this turn.
Draw a card.
 C 
Enchantment – Aura
Devoid (This card has no color.)
Enchant creature
{2}: Enchanted creature gets +1/+1 until end of turn.
{1}{b}, sacrifice a creature: return [Recurring enchantment] from your graveyard to your hand.
Island
 
 B 
Basic Land – Island

Library of Fates (mythic)
Imperious Diktat (uncommon)
Enforced Community Service (uncommon)
Tezzi Riotmaster (uncommon)
Tightrope Act (common)
Dragonfly Band Guards (common)
Denraiser (common)
Inflamed Fury (common)
Memory Sipper (common)
Slithergang (common)
Translucent Wisps (common)
Spellkin's Twitch (common)
Mobile Palisades (common)
[Recurring enchantment] (common)
Island (basic)