Castes of Suvnica: Virtual Booster
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| Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature you control becomes a champion, create a 1/1 white Bird creature token with flying for each fate counter on it. 2/3
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![]() , Sacrifice a creature: Target creature gets -2/-2 until end of turn.2/2
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Fatebreaker enters the battlefield with X fate counters on it.
: Move a fate counter from Fatebreaker onto target permanent.
: Tap all nonland permanents with fate counters on them.1/1
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Haste
![]() : All creatures able to block Wallbasher Allies this turn do so.A hödekin has no need of walls to know where a field ends and another begins.
3/1
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Invigorate — Whenever Wall-Edge Goliath's power or toughness increases, creatures you control gain trample until end of turn.
"I don't care if it was lured or created, you will find someone to punish for it!"
—Zeftelen, the Doubletalker 5/4
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Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.) 2/2
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Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.) 2/2
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Choose one or both —
• Counter target instant spell. • Incandescent Response deals 1 damage to target creature or player. Never heckle the bard.
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Lucent Bolts deals 4 damage divided as you choose among one or two target attacking or blocking creatures.
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Return target creature to its owner's hand. If you control a colorless creature, you may put it on top of its owner's library instead.
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
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Destroy target land. Create a 2/2 green Bear token.
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Wyldwater Voidmind can't attack unless you control a colorless creature.
"You can make a voidmind out of anything. Sapience is only required for sustenance." — Thrallmaster Exvaren
6/6
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Master of the Aviary
(rare)
Zhavi Guarantor
(uncommon)
Fatebreaker
(uncommon)
Wallbasher Allies
(uncommon)
Wall-Edge Goliath
(common)
Soothcloud Hödekin
(common)
Courthouse Warden
(common)
Incandescent Response
(common)
Lucent Bolts
(common)
Clash of Minds
(common)
Angels' Emissary
(common)
Garden Stroll
(common)
Crashing Party
(common)
Wyldwater Voidmind
(common)
Forest
(basic)


, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
: Move a fate counter from Fatebreaker onto target permanent.
: All creatures able to block Wallbasher Allies this turn do so.

