Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Invigorate — Whenever Wyldwood Ally's power or toughness increases, you may put a land from your hand onto the battlefield tapped.
1/1
 U 
Creature – Spirit
Devoid (This card has no color.)
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn.
2/1
 U 
Artifact
When Aynsele Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {w} or {g} to your mana pool.
 U 
Creature – Human Warrior
Invigorate — Whenever Grohm Conscriptor's power or toughness increases, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
 C 
Sorcery
Target creature gets +2/+0 and gains first strike until end of turn.
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Sorcery
Reveal the top four cards of your library. You may put a card from among them into your hand. You lose life equal to that card's converted mana cost. Put the rest into your graveyard.
 C 
Creature – Sphinx
Flying, Hexproof
3/2
 C 
Artifact – Equipment
Equipped creature is colorless and has "{t}: Add one mana of any color to your mana pool."
Equip {1}
 C 
Instant
Lucent Bolts deals 4 damage divided as you choose among one or two target attacking or blocking creatures.
 C 
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
It wasn't about justice. It wasn't about rules. It was about fairness.
 C 
Creature – Zombie Assassin
Devoid (This card has no color.)
3/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
 C 
Sorcery
Return target card from your graveyard to your hand. If you control a creature with a fate counter on it, draw a card.
Swamp
 
 B 
Basic Land – Swamp

Wyldwood Ally (rare)
Sentry of the Vale (uncommon)
Aynsele Memorial (uncommon)
Grohm Conscriptor (uncommon)
Inflamed Fury (common)
Tightrope Act (common)
Rip out Beliefs (common)
Tezzi Freethinker (common)
Harmonic Mantle (common)
Lucent Bolts (common)
Chandra's Outrage* (common)
Voidminded Rushdagger (common)
Enroll into the Hunt (common)
Escape into Rebirth (common)
Swamp (basic)