Castes of Suvnica: Virtual Booster
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| Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player discards two cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards. |
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate. In Suvnica, "sweat blood" is rarely a figurative saying.
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Tap another creature you control: Add one mana of any color to your mana pool. Activate this ability only once each turn.
1/3
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Devoid (This card has no color.)
Exile target creature that dealt damage this turn. |
Reveal the top four cards of your library. You may put a card from among them into your hand. You lose life equal to that card's converted mana cost. Put the rest into your graveyard.
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature dealt damage by your champion this turn dies, you may draw a card. 3/2
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Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
3/3
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Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn. Draw a card if was spent to cast Translucent Wisps. |
Flying, Hexproof
3/2
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Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
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3/2
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Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying. 2/1
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Destroy target artifact or enchantment. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Intrusive Thoughts
(rare)
Enforced Community Service
(uncommon)
Grohm Storyteller
(uncommon)
Collapse the Rampart
(uncommon)
Rip out Beliefs
(common)
Aynsele Overseer
(common)
Grove Wanderer
(common)
Translucent Wisps
(common)
Tezzi Freethinker
(common)
Corrupt Advocate
(common)
Operatic Aspirant
(common)
Peal of the Doombells
(common)
Squad Savior
(common)
Throw over the Rampart
(common)
Mountain
(basic)




