Castes of Suvnica: Virtual Booster
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| Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature card is put into your graveyard from anywhere, if it had flying, Impaler of Memories gains flying until end of turn. The same is true for first strike, double strike, dampen, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
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Devoid (This card has no color.)
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn. 2/1
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Whenever a creature you control attacks alone, you may tap target permanent.
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Fatebreaker enters the battlefield with X fate counters on it.
: Move a fate counter from Fatebreaker onto target permanent.
: Tap all nonland permanents with fate counters on them.1/1
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Forestwalk
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn. 2/2
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Tap target creature. It becomes colorless until end of term. Prevent all damage it would deal this turn.
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
You champion gets +1/+0. 1/1
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Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn. |
Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.) 2/2
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Target creature gains hexproof until end of turn. Untap it.
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Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
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Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
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So-Called Mishap deals 2 damage to target creature or player.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead. |
Haste, prowess
Hödekins are attracted just as much to acts of destruction as to creation. Unsurprisingly, to a Tezzi smith, there is no such thing as too many hödekins.
2/2
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Impaler of Memories
(rare)
Sentry of the Vale
(uncommon)
Shadow of the Eclipse
(uncommon)
Fatebreaker
(uncommon)
Garden Infiltrator
(common)
Revoke Caste
(common)
Champion's Attendant
(common)
Tightrope Act
(common)
Soothcloud Hödekin
(common)
Spellkin's Twitch
(common)
Memory Sipper
(common)
Peal of the Doombells
(common)
So-Called Mishap
(common)
Hödekins of the Anvil
(common)
Swamp
(basic)



: Move a fate counter from Fatebreaker onto target permanent.

