Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Tap up to three target permanents.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps.
 
 R 
Legendary Creature – Elf Warrior
Whenever Armelle, the last Champion or another creature that shares a color with it enters the battlefield under your control for the first time each turn, you may draw a card. If you do, untap Armelle.
Other creatures you control get +2/+2.
4/6
 U 
Sorcery
Create a 2/2 blue and red Drake creature token with flying.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
 U 
Creature – Gorgon
Deathtouch
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
1/2
 U 
Creature – Vampire Cleric
Flash
When Ansbel Librarian enters the battlefield, exile target noncreature, nonland card from a player's graveyard.
When Ansbel Librarian dies, you may put the exiled card into its owner's hand.
2/2
 C 
Creature – Bear Scout
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
The early bear gets to smash your skull.
 C 
Creature – Giant Warrior
Whenever Pressing Lunk attacks, target creature gets +1/+1 and gains trample until end of turn.
4/2
 C 
Creature – Human Knight
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
2/2
 C 
Creature – Cat Cleric
Sundrop Shrine Fateful enters the battlefield with three fate counter on it.
{1}, Remove a fate counter from a creature you control: You gain 2 life.
2/1
 C 
Sorcery
Target player discards two cards and loses 2 life.
Joining the voidmind is an especially unpleasant experience.
 C 
Instant
Counter target spell. Untap up to two target creatures or basic lands.
 C 
Creature – Human Warrior
Voidmind — As an additional cost to cast Voidminded Lieutenant, turn a creature you control face down. (It is a 2/2 creature.)
Flying, Prowess
2/1
 C 
Creature – Spirit
Devoid (This card has no color.)
When Fogswirl Hödekin enter the battlefield, tap target creature if {w} was spent to cast Fogswirl Hödekin.
There’s a Hödekin for every last droplet.
2/2
Swamp
 
 B 
Basic Land – Swamp

Tezzi Parade (common, foil)
Armelle, the last Champion (rare)
Hat Trick (uncommon)
Zhavi Cleanser (uncommon)
Ansbel Librarian (uncommon)
Artin Riverwarden (common)
Awaken the Bear* (common)
Pressing Lunk (common)
Courthouse Warden (common)
Sundrop Shrine Fateful (common)
Mental Agony* (common)
See Through Guile (common)
Voidminded Lieutenant (common)
Fogswirl Hödekin (common)
Swamp (basic)