Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Knight
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature becomes your champion, create a 3/3 white Angel token with flying tapped and attacking.
2/4
 U 
Creature – Dwarf Knight
Flash (You may cast this spell any time you could cast an instant.)
When Flashy Justiciar enters the battlefield, target creature can't attack or block this turn.
3/1
 U 
Instant
As an additional cost to cast Jump off the stage, sacrifice a creature.
Counter target instant or sorcery spell.
 U 
Enchantment
When Fate of the Fallen enters the battlefield, put a fate counter on target creature.
Creatures you control with fate counters on them get +1/+1 and have "When this creature dies, draw a card.".
 C 
Creature – Dwarf Warrior
Invigorate — Whenever Bar Pugilist's power or toughness increases, it gains menace until end of turn.
2/1
 C 
Creature – Bird Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
2/1
 C 
Creature – Human Warrior
When Dutiful Attendant* dies, return another target creature card from your graveyard to your hand.
1/2
 C 
Creature – Zombie
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
 C 
Creature – Sphinx
Flying, Hexproof
3/2
 C 
Creature – Vampire Wizard
Voidmind — As an additional cost to cast Blanker of Minds, turn a creature you control face-down.
Menace
4/5
 C 
Instant
Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if {u} was spent to cast Translucent Wisps.
 C 
Creature – Kor Cleric
Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/3
 C 
Instant
Choose one or both —
• Counter target instant spell.
• Incandescent Response deals 1 damage to target creature or player.
Never heckle the bard.
 C 
Creature – Spirit
{2}{g}, sacrifice Alderbosc Hödekins: Look at the top four cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom of your library in any order.
It is very hard to get lost in the Alderbosc.
2/1
Swamp
 
 B 
Basic Land – Swamp

Luminate of Clearstream (rare)
Flashy Justiciar (uncommon)
Jump off the stage (uncommon)
Fate of the Fallen (uncommon)
Bar Pugilist (common)
Squad Savior (common)
Dutiful Attendant* (common)
Dampener Voidmind (common)
Tezzi Freethinker (common)
Blanker of Minds (common)
Translucent Wisps (common)
Interpreter of the Pacts (common)
Incandescent Response (common)
Alderbosc Hödekins (common)
Swamp (basic)