Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Mill three cards, then target player loses life equal to the number of cards in your graveyard.
 
 R 
Legendary Creature – Elf Warrior
Whenever Armelle, the last Champion or another creature that shares a color with it enters the battlefield under your control for the first time each turn, you may draw a card. If you do, untap Armelle.
Other creatures you control get +2/+2.
4/6
 U 
Enchantment
Whenever a creature you control attacks alone, you may tap target permanent.
 U 
Artifact
When Grohm Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {r} or {g} to your mana pool.
 U 
Creature – Elemental
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{b}: Target creature gets -1/-0 until end of turn.
3/5
 C 
Creature – Human Warrior
Voidmind — As an additional cost to cast Voidminded Lieutenant, turn a creature you control face down. (It is a 2/2 creature.)
Flying, Prowess
2/1
 C 
Creature – Human
Forestwalk
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn.
2/2
 C 
Creature – Bear berserker
Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
3/3
 C 
Creature – Human Knight
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
2/2
 C 
Creature – Naga
1/3
 C 
Sorcery
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
 C 
Creature – Snake
Whenever Slithergang attacks or blocks, each player mills a card.
2/2
 C 
Instant
Tap target creature. It becomes colorless until end of term. Prevent all damage it would deal this turn.
 C 
Creature – Elf Shaman
{t}: put a fate counter on Aynsele Scholar.
{t}, Remove a fate counter from a creature you control: Add one mana of any color to your mana pool.
1/2
Mountain
 
 B 
Basic Land – Mountain

Crypt Implosion (common, foil)
Armelle, the last Champion (rare)
Shadow of the Eclipse (uncommon)
Grohm Memorial (uncommon)
Unimpeachable Warden (uncommon)
Voidminded Lieutenant (common)
Garden Infiltrator (common)
Grove Wanderer (common)
Courthouse Warden (common)
Street Philosopher (common)
Banish into the Sun (common)
Slithergang (common)
Revoke Caste (common)
Aynsele Scholar (common)
Mountain (basic)