Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Discard your hand, then draw a cards. If two or more cards are discarded this way, draw three cards instead.
 
 R 
Sorcery
Put two fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control.
 U 
Instant
Return target creature card from your graveyard to your hand.
Target creature gets -X/-0 until end of turn, where X is the returned card's power.
 U 
Creature – Spirit
Whenever a nontoken creature card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
Hödekins will obsess over the strangest things.
2/2
 U 
Instant
Counter target spell unless its controller pays {5}, then exile Mass Protests.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.)
 C 
Creature – Wurm Mutant
Reined Wurm can't be your champion.
8/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Sorcery
Create two 2/2 blue and red drake tokens with flying and haste.
 C 
Instant
Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if {u} was spent to cast Translucent Wisps.
 C 
Sorcery
Destroy target land. Create a 2/2 green Bear token.
 C 
Creature – Human Advisor
Fate Sealer enters the battlefield with three fate counters on it.
{2}, {t}, remove a fate counter from a creature you control: draw a card, then discard a card.
2/2
 C 
Sorcery
Create two 1/1 red Viashino tokens.
Encore — Those tokens gain haste if you cast another instant or sorcery spell this turn.
 C 
Creature – Human Advisor
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
Swamp
 
 B 
Basic Land – Swamp

Raging Debate (common, foil)
Overwhelming Fate (rare)
Blinding Souls (uncommon)
Wailer of Epitaphs (uncommon)
Mass Protests (uncommon)
Madcap Skills* (common)
Reined Wurm (common)
Oppressive Rays* (common)
Sweep over the Crowd (common)
Translucent Wisps (common)
Crashing Party (common)
Fate Sealer (common)
Summon the Stage Hands (common)
Corrupt Advocate (common)
Swamp (basic)