Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{u}
 
 R 
Instant
Counter target spell. If that spell is countered this way, its controller adds {c} to their mana pool equal to the countered spell's converted mana cost at the beginning of their next main phase.
 U 
Sorcery
Each opponent loses X life, where X is 1 plus the number of colors amongst permanents that player controls. You gain life equal to the life lost this way.
 U 
Creature – Spirit
Haste
{3}{g}: All creatures able to block Wallbasher Allies this turn do so.
A hödekin has no need of walls to know where a field ends and another begins.
3/1
 U 
Instant
Return target creature you control to your hand. If that creature was your champion, you may return target creature card with the same converted mana cost from your graveyard to the battlefield. That creature becomes your champion.
 C 
Instant
Tap up to three target permanents.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps.
 C 
Sorcery
Destroy target tapped creature.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
 C 
Creature – Spirit
Haste, prowess
Hödekins are attracted just as much to acts of destruction as to creation. Unsurprisingly, to a Tezzi smith, there is no such thing as too many hödekins.
2/2
 C 
Creature – Human Advisor
Fate Sealer enters the battlefield with three fate counters on it.
{2}, {t}, remove a fate counter from a creature you control: draw a card, then discard a card.
2/2
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 C 
Sorcery
Reveal the top four cards of your library. You may put a card from among them into your hand. You lose life equal to that card's converted mana cost. Put the rest into your graveyard.
 C 
Sorcery
Target creature gets +2/+0 and gains first strike until end of turn.
 C 
Creature – Human Knight
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
2/2
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent gets +1/+1 and has "Untap this during each other player's untap step."
Swamp
 
 B 
Basic Land – Swamp

Debauch (rare)
Enforce the Compact (uncommon)
Wallbasher Allies (uncommon)
Sun Remittance (uncommon)
Tezzi Parade (common)
Punching Light (common)
Enroll into the Hunt (common)
Hödekins of the Anvil (common)
Fate Sealer (common)
Angels' Emissary (common)
Rip out Beliefs (common)
Inflamed Fury (common)
Courthouse Warden (common)
Call of the Wyldwood (common)
Swamp (basic)