Castes of Suvnica: Virtual Booster

Castes of Suvnica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put two fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control.
 U 
Creature – Cat Shaman
Vigilance
When Foreseer of the Destined enters the battlefield, search your library for a white or green creature card, reveal it, and put it into your hand. Then shuffle your library.
4/4
 U 
Creature – Goblin Warrior
Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add {r} or {g} to your mana pool.
2/2
 U 
Creature – Shaman
Trample
Invigorate — Whenever Farmhands of Alderbosc's power or toughness increases, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/3
 C 
Creature – Zombie Assassin
Devoid (This card has no color.)
3/3
 C 
Artifact – Equipment
Equipped creature is colorless and has "{t}: Add one mana of any color to your mana pool."
Equip {1}
 C 
Creature – Giant Warrior
Whenever Pressing Lunk attacks, target creature gets +1/+1 and gains trample until end of turn.
4/2
 C 
Creature – Rat
When Drainpipe Vermin* dies, you may pay {b}. If you do, target player discards a card.
1/1
 C 
Creature – Spirit
{1}{b}: Shushing Hödekin gains menace until end of turn.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Creature – Bear Warrior
When Denraiser enters the battlefield, if you control a creature with a fate counter on it, create a 2/2 green bear token.
3/3
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Creature – Plant
Defender
{3}{g}: Target creature gets +2/+2 until end of turn. Activate this ability only once each turn.
0/2
 C 
Creature – Viashino Warrior
First strike
1/2
Swamp
 
 B 
Basic Land – Swamp

Overwhelming Fate (rare)
Foreseer of the Destined (uncommon)
Grohm Farmworker (uncommon)
Farmhands of Alderbosc (uncommon)
Voidminded Rushdagger (common)
Harmonic Mantle (common)
Pressing Lunk (common)
Drainpipe Vermin* (common)
Shushing Hödekin (common)
Oppressive Rays* (common)
Denraiser (common)
Tightrope Act (common)
Pollen Barker (common)
Dragonfly Band Guards (common)
Swamp (basic)