Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put two fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control.
 U 
Creature – Spirit
{3}{u}, {t}: Exile another target creature you control, then return that card to the battlefield under your control.
Better than any guard you could think of.
1/1
 U 
Instant
Creatures you control get +2/+1 until end of turn.
Prevent all damage that would be dealt this turn to creatures you control with base power 2 or less.
 U 
Creature – Fireleaf Scout
First strike
Whenever Fireleaf Scout or another creature enters the battlefield under your control, Fireleaf Scout deals 1 damage to each opponent.
2/1
 C 
Creature – Viashino Warrior
First strike
1/2
 C 
Creature – Merfolk
Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked.
1/1
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent gets +1/+1 and has "Untap this during each other player's untap step."
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 C 
Instant
Lucent Bolts deals 4 damage divided as you choose among one or two target attacking or blocking creatures.
 C 
Creature – Vampire Wizard
Voidmind — As an additional cost to cast Blanker of Minds, turn a creature you control face-down.
Menace
4/5
 C 
Sorcery
Discard your hand, then draw a cards. If two or more cards are discarded this way, draw three cards instead.
 C 
Creature – Shadow
{2}{b}, Sacrifice Sewer Stalker: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
1/1
 C 
Creature – Beast
Invigorate — Whenever Wall-Edge Goliath's power or toughness increases, creatures you control gain trample until end of turn.
"I don't care if it was lured or created, you will find someone to punish for it!"
—Zeftelen, the Doubletalker
5/4
 C 
Instant
Target creature gets +2/+2. If its base power is 2 or less, untap it and it gains first strike.
Island
 
 B 
Basic Land – Island

Overwhelming Fate (rare)
Hödekin of the Gate (uncommon)
Suncharge (uncommon)
Fireleaf Scout (uncommon)
Dragonfly Band Guards (common)
Infiltrated Lemuel (common)
Call of the Wyldwood (common)
Angels' Emissary (common)
Lucent Bolts (common)
Blanker of Minds (common)
Raging Debate (common)
Sewer Stalker (common)
Wall-Edge Goliath (common)
Training Session (common)
Island (basic)