Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Voidmind — As an additional cost to cast Vilgrem's Intercession, turn any number of creatures you control face down.
Gain control of target creature if its power is less than or equal to the number of colorless creatures you control.
"Giving up is such sweet sorrow."
 U 
Instant
The next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. Subvert Justice deals 3 damage to target creature or planeswalker you don't control.
 U 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
In Suvnica, "sweat blood" is rarely a figurative saying.
 U 
Creature – Shade
Flying
{1}{b}, Exile a creature card from your graveyard: Soulhewer Shade gets +2/+2 until end of turn.
1/2
 C 
Creature – Soldier
Whenever Demoted Officer or another creature with power 2 or less enters the battlefield under your control, you may tap target creature.
2/3
 C 
Sorcery
Reveal the top four cards of your library. You may put a card from among them into your hand. You lose life equal to that card's converted mana cost. Put the rest into your graveyard.
 C 
Creature – Spirit
Haste, prowess
Hödekins are attracted just as much to acts of destruction as to creation. Unsurprisingly, to a Tezzi smith, there is no such thing as too many hödekins.
2/2
 C 
Sorcery
Devoid (This card has no color.)
Sparks of Memories deals 1 damage to target creature. If {r} was spent to cast Sparks of Memories, Sparks of Memories deals 1 damage to that creature's controller.
 C 
Creature – Bird Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
2/1
 C 
Sorcery
Discard your hand, then draw a cards. If two or more cards are discarded this way, draw three cards instead.
 C 
Creature – Human Warrior
Voidmind — As an additional cost to cast Voidminded Lieutenant, turn a creature you control face down. (It is a 2/2 creature.)
Flying, Prowess
2/1
 C 
Instant
Target creature gets +2/+2. If its base power is 2 or less, untap it and it gains first strike.
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
Forest
 
 B 
Basic Land – Forest

Vilgrem's Intercession (rare)
Subvert Justice (uncommon)
Enforced Community Service (uncommon)
Soulhewer Shade (uncommon)
Demoted Officer (common)
Rip out Beliefs (common)
Hödekins of the Anvil (common)
Sparks of Memories (common)
Squad Savior (common)
Raging Debate (common)
Voidminded Lieutenant (common)
Training Session (common)
Garden Stroll (common)
Memory Sipper (common)
Forest (basic)