Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Shaman
Devoid (This card has no color.)
First strike, haste
{2}: Ebullient Fireling gets +1/+0 until end of turn.
When Ebullient Fireling dies, add X mana in any combination of colors to your mana pool at the beginning of your next main phase, where X is Ebullient Fireling's power.
2/2
 U 
Sorcery
Devoid (This card has no color.)
Rainbow Flames deals 4 damage divided as you choose among one or two target creatures and/or planeswalkers.
 U 
Enchantment – Aura
Enchant creature
When enchanted creature attacks or blocks, exile it.
The Aynsele takes the prohibition against violence within their temple with the utmost seriousness.
 U 
Sorcery
Create three 2/2 green Bear tokens with haste.
 C 
Creature – Human Advisor
Fate Sealer enters the battlefield with three fate counters on it.
{2}, {t}, remove a fate counter from a creature you control: draw a card, then discard a card.
2/2
 C 
Creature – Giant Warrior
Whenever Pressing Lunk attacks, target creature gets +1/+1 and gains trample until end of turn.
4/2
 C 
Creature – Cat Monk
When Enlightened Ascetic* enters the battlefield, you may destroy target enchantment.
1/1
 C 
Creature – Kor Wizard
{2}{b}, Exile Soulless Custodian from your graveyard: Create a 1/1 black Kor creature token with lifelink. Activate this ability only any time you could cast a sorcery.
1/4
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
The early bear gets to smash your skull.
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 C 
Creature – Hound
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{w}: Zeftelen's Favorites gains first strike until end of turn.
2/4
 C 
Creature – Serpent Zombie
Wyldwater Voidmind can't attack unless you control a colorless creature.
"You can make a voidmind out of anything. Sapience is only required for sustenance." — Thrallmaster Exvaren
6/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Creature – Zombie
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
Island
 
 B 
Basic Land – Island

Ebullient Fireling (rare)
Rainbow Flames (uncommon)
Strict Asylum (uncommon)
Empty the Dens (uncommon)
Fate Sealer (common)
Pressing Lunk (common)
Enlightened Ascetic* (common)
Soulless Custodian (common)
Awaken the Bear* (common)
Angels' Emissary (common)
Zeftelen's Favorites (common)
Wyldwater Voidmind (common)
Oppressive Rays* (common)
Dampener Voidmind (common)
Island (basic)