Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Advisor
Fate Sealer enters the battlefield with three fate counters on it.
{2}, {t}, remove a fate counter from a creature you control: draw a card, then discard a card.
2/2
 
 R 
Sorcery
Search your library for up to two basic land cards or creature cards with converted mana cost 1, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
 U 
Instant
Devoid (This card has no color.)
Exile target creature that dealt damage this turn.
 U 
Instant
The next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. Subvert Justice deals 3 damage to target creature or planeswalker you don't control.
 U 
Instant
Counter target spell unless its controller pays {5}, then exile Mass Protests.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
 C 
Creature – Viashino
{2}{u}: Liftoff Viashino gains flying until end of turn.
4/2
 C 
Artifact – Equipment
Equipped creature is colorless and has "{t}: Add one mana of any color to your mana pool."
Equip {1}
 C 
Instant
Counter target spell. Untap up to two target creatures or basic lands.
 C 
Creature – Elf
Devoid (This card has no color.)
When Hermland Explorer enters the battlefield, if {g} was spent to cast it, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
1/2
 C 
Creature – Shadow
{2}{b}, Sacrifice Sewer Stalker: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
1/1
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Sorcery
Return target card from your graveyard to your hand. If you control a creature with a fate counter on it, draw a card.
 C 
Creature – Human Warrior
When Dutiful Attendant* dies, return another target creature card from your graveyard to your hand.
1/2
Swamp
 
 B 
Basic Land – Swamp

Fate Sealer (common, foil)
Enliven the Gardens (rare)
Collapse the Rampart (uncommon)
Subvert Justice (uncommon)
Mass Protests (uncommon)
Liftoff Viashino (common)
Harmonic Mantle (common)
See Through Guile (common)
Hermland Explorer (common)
Sewer Stalker (common)
Garden Stroll (common)
Oppressive Rays* (common)
Escape into Rebirth (common)
Dutiful Attendant* (common)
Swamp (basic)