Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
 
 R 
Instant
Exile each creature you control. For each creature exiled this way, create a 2/2 blue and red Drake creature token with flying. Those tokens gain haste until end of turn.
 U 
Enchantment
Colorless creatures you control get +1/+1.
{3}{u}: Return target colorless creature you control to its owner's hand.
 U 
Instant
Prevent all damage creatures without fate counters on them would deal this turn.
 U 
Instant
Voidmind — As an additional cost to cast Out of Sight, turn a creature you control face down. (It is a 2/2 creature.)
Creatures your opponents control get -2/-0 until end of turn for each colorless creature you control.
 C 
Creature – Human Advisor
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
 C 
Sorcery
Destroy target land. Create a 2/2 green Bear token.
 C 
Artifact – Equipment
Equipped creature is colorless and has "{t}: Add one mana of any color to your mana pool."
Equip {1}
 C 
Creature – Viashino Warrior
First strike
1/2
 C 
Instant
So-Called Mishap deals 2 damage to target creature or player.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead.
 C 
Creature – Human Cleric
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
You champion gets +1/+0.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Creature – Spirit
{1}{b}: Shushing Hödekin gains menace until end of turn.
3/2
 C 
Creature – Bear Scout
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
Island
 
 B 
Basic Land – Island

Memory Sipper (common, foil)
The Show Must Go On (rare)
Voidmind Entrustment (uncommon)
Pacifying Pollen (uncommon)
Out of Sight (uncommon)
Corrupt Advocate (common)
Crashing Party (common)
Harmonic Mantle (common)
Dragonfly Band Guards (common)
So-Called Mishap (common)
Champion's Attendant (common)
Oppressive Rays* (common)
Shushing Hödekin (common)
Artin Riverwarden (common)
Island (basic)