Castes of Suvnica: Virtual Booster
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| Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +3/+3.
, : Exile equipped creature. Return it to the battlefield tapped and attacking under your control at the beginning of your next declare attackers step.
Equip ![]() |
The next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. Subvert Justice deals 3 damage to target creature or planeswalker you don't control.
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Create a 2/2 blue and red Drake creature token with flying.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. |
Fatebreaker enters the battlefield with X fate counters on it.
: Move a fate counter from Fatebreaker onto target permanent.
: Tap all nonland permanents with fate counters on them.1/1
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Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
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Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
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Forestwalk
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn. 2/2
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Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.) 3/3
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Whenever Untouchable Delegate deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
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![]() , Sacrifice Sewer Stalker: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.1/1
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3/2
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Most children first encounter a hödekin in their own bedroom.
2/2
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Invigorate — Whenever Bar Pugilist's power or toughness increases, it gains menace until end of turn.
2/1
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Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Scry 1.
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Blinkstone Armor
(rare)
Subvert Justice
(uncommon)
Hat Trick
(uncommon)
Fatebreaker
(uncommon)
Memory Sipper
(common)
Angels' Emissary
(common)
Garden Infiltrator
(common)
Revoker of Absolutions
(common)
Untouchable Delegate
(common)
Sewer Stalker
(common)
Operatic Aspirant
(common)
Bedtime Whisperer
(common)
Bar Pugilist
(common)
Leave of Absence
(common)
Plains
(basic)
: Exile equipped creature. Return it to the battlefield tapped and attacking under your control at the beginning of your next declare attackers step.





