Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
The early bear gets to smash your skull.
 
 R 
Creature – Human Soldier
Devoid (This card has no color.)
{2}{2/w}, {t}: Create a colorless 1/1 human token.
Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."
Very few manage to escape the Zhavi by fleeing into the Hermland. The even fewer that return are forever changed.
2/2
 U 
Land
Sprouting Ravine enters the battlefield tapped.
When Sprouting Ravine enters the battlefield, add {r} or {g} to your mana pool and Sprouting Ravine doesn't untap during your next untap step.
{t}: Add {r} or {g} to your mana pool.
 U 
Creature – Spirit
Devoid (This card has no color.)
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn.
2/1
 U 
Land
Caldera Retreat enters the battlefield tapped.
When Caldera Retreat enters the battlefield, add {u} or {r} to your mana pool and Caldera Retreat doesn't untap during your next untap step.
{t}: Add {u} or {r} to your mana pool.
 C 
Creature – Cat
Haste
Fated Youngling enters the battlefield with three fate counters on it.
{1}, Remove a fate counter from a creature you control: Target creature gains haste until end of turn.
1/1
 C 
Creature – Naga Warrior
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature dealt damage by your champion this turn dies, you may draw a card.
3/2
 C 
Creature – Bird Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
2/1
 C 
Instant
Destroy target creature or land.
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 C 
Instant
Split Skulls deals damage to target creature equal to the number of creature cards in your graveyard.
 C 
Creature – Bear Scout
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
 C 
Creature – Soldier
Whenever Demoted Officer or another creature with power 2 or less enters the battlefield under your control, you may tap target creature.
2/3
Island
 
 B 
Basic Land – Island

Awaken the Bear* (common, foil)
Bearer of Truths (rare)
Sprouting Ravine (uncommon)
Sentry of the Vale (uncommon)
Caldera Retreat (uncommon)
Fated Youngling (common)
Aynsele Overseer (common)
Squad Savior (common)
Home Invasion (common)
Tightrope Act (common)
Angels' Emissary (common)
Split Skulls (common)
Artin Riverwarden (common)
Demoted Officer (common)
Island (basic)