Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Bear Shaman
Other creatures you control that share a color with Rumgarr, the Den Mother have base power and toughness 4/4 and haste.
{2}{r}{g}, {t}: Create a 2/2 green Bear token.
3/2
 U 
Creature – Gorgon
Deathtouch
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
1/2
 U 
Artifact
When Tezzi Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {u} or {r} to your mana pool.
 U 
Sorcery
Destroy target artifact or land. Scry 2.
 C 
Creature
Whenever Untouchable Delegate deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Creature – Viashino Warrior
First strike
1/2
 C 
Sorcery
Target player discards two cards and loses 2 life.
Joining the voidmind is an especially unpleasant experience.
 C 
Instant
Destroy target artifact or enchantment. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 C 
Creature – Sphinx
Flying, Hexproof
3/2
 C 
Creature – Spirit
{2}{g}, sacrifice Alderbosc Hödekins: Look at the top four cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom of your library in any order.
It is very hard to get lost in the Alderbosc.
2/1
 C 
Sorcery
Discard your hand, then draw a cards. If two or more cards are discarded this way, draw three cards instead.
 C 
Creature – Zombie Assassin
Devoid (This card has no color.)
3/3
Swamp
 
 B 
Basic Land – Swamp

Rumgarr, the Den Mother (rare)
Zhavi Cleanser (uncommon)
Tezzi Memorial (uncommon)
Magmatic Subsidence (uncommon)
Untouchable Delegate (common)
Oppressive Rays* (common)
Dragonfly Band Guards (common)
Mental Agony* (common)
Throw over the Rampart (common)
Angels' Emissary (common)
Tezzi Freethinker (common)
Alderbosc Hödekins (common)
Raging Debate (common)
Voidminded Rushdagger (common)
Swamp (basic)