Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Warrior
Whenever a creature card is put into your graveyard from anywhere, if it had flying, Impaler of Memories gains flying until end of turn. The same is true for first strike, double strike, dampen, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
 U 
Creature – Spirit
Devoid (This card has no color.)
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn.
2/1
 U 
Enchantment
Whenever a creature you control attacks alone, you may tap target permanent.
 U 
Creature – Vedalken
Fatebreaker enters the battlefield with X fate counters on it.
{t}: Move a fate counter from Fatebreaker onto target permanent.
{t}: Tap all nonland permanents with fate counters on them.
1/1
 C 
Creature – Human
Forestwalk
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn.
2/2
 C 
Instant
Tap target creature. It becomes colorless until end of term. Prevent all damage it would deal this turn.
 C 
Creature – Human Cleric
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
You champion gets +1/+0.
1/1
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Creature – Spirit
Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
 C 
Instant
Target creature gains hexproof until end of turn. Untap it.
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
 C 
Sorcery
Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
 C 
Instant
So-Called Mishap deals 2 damage to target creature or player.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead.
 C 
Creature – Spirit
Haste, prowess
Hödekins are attracted just as much to acts of destruction as to creation. Unsurprisingly, to a Tezzi smith, there is no such thing as too many hödekins.
2/2
Swamp
 
 B 
Basic Land – Swamp

Impaler of Memories (rare)
Sentry of the Vale (uncommon)
Shadow of the Eclipse (uncommon)
Fatebreaker (uncommon)
Garden Infiltrator (common)
Revoke Caste (common)
Champion's Attendant (common)
Tightrope Act (common)
Soothcloud Hödekin (common)
Spellkin's Twitch (common)
Memory Sipper (common)
Peal of the Doombells (common)
So-Called Mishap (common)
Hödekins of the Anvil (common)
Swamp (basic)