Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Knight
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature becomes your champion, create a 3/3 white Angel token with flying tapped and attacking.
2/4
 U 
Instant
Counter target permanent spell. (A permanent spell is an artifact, creature, enchantment, or planeswalker spell.)
 U 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
In Suvnica, "sweat blood" is rarely a figurative saying.
 U 
Land
Sprouting Ravine enters the battlefield tapped.
When Sprouting Ravine enters the battlefield, add {r} or {g} to your mana pool and Sprouting Ravine doesn't untap during your next untap step.
{t}: Add {r} or {g} to your mana pool.
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
 C 
Instant
Each creature you control can block an additional creature this turn.
Draw a card.
 C 
Instant
Voidmind — As an additional cost to cast Spoil Consciences, turn a creature you control face down. (It is a 2/2 creature.)
Target creature gets -2/-2 for each colorless creature you control.
 C 
Enchantment – Aura
Enchant colored creature
Enchanted creature doesn't untap during its controller's untap step.
When Uncertainty is put into a graveyard from the battlefield, draw a card.
 C 
Creature – Plant
Defender
{3}{g}: Target creature gets +2/+2 until end of turn. Activate this ability only once each turn.
0/2
 C 
Sorcery
Look at the top three cards of target player's library. You may put any number of those cards in that player's graveyard, then put the rest back in any order.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.)
 C 
Creature – Merfolk
Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked.
1/1
 C 
Artifact – Equipment
Equipped creature is colorless and has "{t}: Add one mana of any color to your mana pool."
Equip {1}
 C 
Creature – Kor Wizard
{2}{b}, Exile Soulless Custodian from your graveyard: Create a 1/1 black Kor creature token with lifelink. Activate this ability only any time you could cast a sorcery.
1/4
Island
 
 B 
Basic Land – Island

Luminate of Clearstream (rare)
Reality Drain (uncommon)
Enforced Community Service (uncommon)
Sprouting Ravine (uncommon)
Garden Stroll (common)
Mobile Palisades (common)
Spoil Consciences (common)
Uncertainty (common)
Pollen Barker (common)
Rimid Investigations (common)
Madcap Skills* (common)
Infiltrated Lemuel (common)
Harmonic Mantle (common)
Soulless Custodian (common)
Island (basic)