Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Devoid (This card has no color.)
{2}{2/w}, {t}: Create a colorless 1/1 human token.
Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."
Very few manage to escape the Zhavi by fleeing into the Hermland. The even fewer that return are forever changed.
2/2
 U 
Creature – Spirit
Whenever a nontoken creature card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
Hödekins will obsess over the strangest things.
2/2
 U 
Creature – Centaur Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has "{g}: regenerate this creature."
1/1
 U 
Creature – Angel
Flying
{g}: Regenerate Swooper of the Valley.
Most avens would rather fly over the Wyldwater than the Alderbosc, even though they are equally dangerous places for them to be.
3/3
 C 
Sorcery
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
 C 
Instant
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Scry 1.
 C 
Creature – Cat
Haste
Fated Youngling enters the battlefield with three fate counters on it.
{1}, Remove a fate counter from a creature you control: Target creature gains haste until end of turn.
1/1
 C 
Creature – Spirit
Most children first encounter a hödekin in their own bedroom.
2/2
 C 
Sorcery
Mill three cards, then target player loses life equal to the number of cards in your graveyard.
 C 
Creature – Elf Shaman
{t}: put a fate counter on Aynsele Scholar.
{t}, Remove a fate counter from a creature you control: Add one mana of any color to your mana pool.
1/2
 C 
Creature – Bear Scout
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
 C 
Creature
Whenever Untouchable Delegate deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Instant
Choose one or both —
• Counter target instant spell.
• Incandescent Response deals 1 damage to target creature or player.
Never heckle the bard.
Forest
 
 B 
Basic Land – Forest

Bearer of Truths (rare)
Wailer of Epitaphs (uncommon)
Elmspring Shieldbearer (uncommon)
Swooper of the Valley (uncommon)
Banish into the Sun (common)
Leave of Absence (common)
Fated Youngling (common)
Bedtime Whisperer (common)
Crypt Implosion (common)
Aynsele Scholar (common)
Artin Riverwarden (common)
Untouchable Delegate (common)
Oppressive Rays* (common)
Incandescent Response (common)
Forest (basic)