Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Knight
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2.
1/2
 U 
Sorcery
Destroy target artifact or land. Scry 2.
 U 
Instant
Return target creature card from your graveyard to your hand.
Target creature gets -X/-0 until end of turn, where X is the returned card's power.
 U 
Sorcery
Exile target creatures. Its controller creates X 1/1 blue Illusion creature tokens, where X is the exiled creature's converted mana cost.
 C 
Creature – Spirit
Haste, prowess
Hödekins are attracted just as much to acts of destruction as to creation. Unsurprisingly, to a Tezzi smith, there is no such thing as too many hödekins.
2/2
 C 
Creature – Human Warrior
When Dutiful Attendant* dies, return another target creature card from your graveyard to your hand.
1/2
 C 
Creature – Rhino Cleric
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2 and has trample.
3/3
 C 
Creature – Kor Assassin
Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
3/3
 C 
Enchantment – Aura
Devoid (This card has no color.)
Enchant creature
{2}: Enchanted creature gets +1/+1 until end of turn.
{1}{b}, sacrifice a creature: return [Recurring enchantment] from your graveyard to your hand.
 C 
Creature – Beast
Invigorate — Whenever Wall-Edge Goliath's power or toughness increases, creatures you control gain trample until end of turn.
"I don't care if it was lured or created, you will find someone to punish for it!"
—Zeftelen, the Doubletalker
5/4
 C 
Creature – Human Advisor
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
 C 
Creature – Human Knight
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
2/2
 C 
Creature – Hound
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{w}: Zeftelen's Favorites gains first strike until end of turn.
2/4
 C 
Creature – Spirit
{1}{b}: Shushing Hödekin gains menace until end of turn.
3/2
Swamp
 
 B 
Basic Land – Swamp

Champion of the Unwilling (rare)
Magmatic Subsidence (uncommon)
Blinding Souls (uncommon)
Entice the Reflections (uncommon)
Hödekins of the Anvil (common)
Dutiful Attendant* (common)
Aynsele Leader (common)
Revoker of Absolutions (common)
[Recurring enchantment] (common)
Wall-Edge Goliath (common)
Corrupt Advocate (common)
Courthouse Warden (common)
Zeftelen's Favorites (common)
Shushing Hödekin (common)
Swamp (basic)