Castes of Suvnica: Virtual Booster

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
2/1
 
 R 
Creature – Human Soldier
Devoid (This card has no color.)
{2}{2/w}, {t}: Create a colorless 1/1 human token.
Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."
Very few manage to escape the Zhavi by fleeing into the Hermland. The even fewer that return are forever changed.
2/2
 U 
Instant
Return target creature you control to your hand. If that creature was your champion, you may return target creature card with the same converted mana cost from your graveyard to the battlefield. That creature becomes your champion.
 U 
Instant
Voidmind — As an additional cost to cast Out of Sight, turn a creature you control face down. (It is a 2/2 creature.)
Creatures your opponents control get -2/-0 until end of turn for each colorless creature you control.
 U 
Creature – Faerie
Devoid (This card has no color.)
Flash
Flying
When Master of Turnabouts enters the battlefield, it gets +X/+X where X is the amount of nonblue mana spent to cast it.
1/2
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 C 
Creature – Merfolk
Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked.
1/1
 C 
Creature – Bear berserker
Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
3/3
 C 
Creature – Shadow
{2}{b}, Sacrifice Sewer Stalker: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
1/1
 C 
Sorcery
Look at the top three cards of target player's library. You may put any number of those cards in that player's graveyard, then put the rest back in any order.
Draw a card.
 C 
Creature – Elf Shaman
{t}: put a fate counter on Aynsele Scholar.
{t}, Remove a fate counter from a creature you control: Add one mana of any color to your mana pool.
1/2
 C 
Creature – Bird Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
2/1
 C 
Creature – Serpent Zombie
Wyldwater Voidmind can't attack unless you control a colorless creature.
"You can make a voidmind out of anything. Sapience is only required for sustenance." — Thrallmaster Exvaren
6/6
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
Island
 
 B 
Basic Land – Island

Squad Savior (common, foil)
Bearer of Truths (rare)
Sun Remittance (uncommon)
Out of Sight (uncommon)
Master of Turnabouts (uncommon)
Angels' Emissary (common)
Infiltrated Lemuel (common)
Grove Wanderer (common)
Sewer Stalker (common)
Rimid Investigations (common)
Aynsele Scholar (common)
Squad Savior (common)
Wyldwater Voidmind (common)
Memory Sipper (common)
Island (basic)